This source file includes following definitions.
- InitializeStaticGLBindingsWGL
 
- InitializeDynamicGLBindingsWGL
 
- InitializeDebugGLBindingsWGL
 
- ClearGLBindingsWGL
 
- InitializeBase
 
- Initialize
 
- GetGLWindowSystemBindingInfoWGL
 
#include "ui/gl/gl_wgl_api_implementation.h"
#include "ui/gl/gl_implementation.h"
namespace gfx {
RealWGLApi* g_real_wgl;
void InitializeStaticGLBindingsWGL() {
  g_driver_wgl.InitializeStaticBindings();
  if (!g_real_wgl) {
    g_real_wgl = new RealWGLApi();
  }
  g_real_wgl->Initialize(&g_driver_wgl);
  g_current_wgl_context = g_real_wgl;
}
void InitializeDynamicGLBindingsWGL(GLContext* context) {
  g_driver_wgl.InitializeDynamicBindings(context);
}
void InitializeDebugGLBindingsWGL() {
  g_driver_wgl.InitializeDebugBindings();
}
void ClearGLBindingsWGL() {
  if (g_real_wgl) {
    delete g_real_wgl;
    g_real_wgl = NULL;
  }
  g_current_wgl_context = NULL;
  g_driver_wgl.ClearBindings();
}
WGLApi::WGLApi() {
}
WGLApi::~WGLApi() {
}
WGLApiBase::WGLApiBase()
    : driver_(NULL) {
}
WGLApiBase::~WGLApiBase() {
}
void WGLApiBase::InitializeBase(DriverWGL* driver) {
  driver_ = driver;
}
RealWGLApi::RealWGLApi() {
}
RealWGLApi::~RealWGLApi() {
}
void RealWGLApi::Initialize(DriverWGL* driver) {
  InitializeBase(driver);
}
TraceWGLApi::~TraceWGLApi() {
}
bool GetGLWindowSystemBindingInfoWGL(GLWindowSystemBindingInfo* info) {
  const char* extensions = wglGetExtensionsStringEXT();
  *info = GLWindowSystemBindingInfo();
  if (extensions)
    info->extensions = extensions;
  return true;
}
}