This source file includes following definitions.
- InitializeStaticGLBindingsWGL
- InitializeDynamicGLBindingsWGL
- InitializeDebugGLBindingsWGL
- ClearGLBindingsWGL
- InitializeBase
- Initialize
- GetGLWindowSystemBindingInfoWGL
#include "ui/gl/gl_wgl_api_implementation.h"
#include "ui/gl/gl_implementation.h"
namespace gfx {
RealWGLApi* g_real_wgl;
void InitializeStaticGLBindingsWGL() {
g_driver_wgl.InitializeStaticBindings();
if (!g_real_wgl) {
g_real_wgl = new RealWGLApi();
}
g_real_wgl->Initialize(&g_driver_wgl);
g_current_wgl_context = g_real_wgl;
}
void InitializeDynamicGLBindingsWGL(GLContext* context) {
g_driver_wgl.InitializeDynamicBindings(context);
}
void InitializeDebugGLBindingsWGL() {
g_driver_wgl.InitializeDebugBindings();
}
void ClearGLBindingsWGL() {
if (g_real_wgl) {
delete g_real_wgl;
g_real_wgl = NULL;
}
g_current_wgl_context = NULL;
g_driver_wgl.ClearBindings();
}
WGLApi::WGLApi() {
}
WGLApi::~WGLApi() {
}
WGLApiBase::WGLApiBase()
: driver_(NULL) {
}
WGLApiBase::~WGLApiBase() {
}
void WGLApiBase::InitializeBase(DriverWGL* driver) {
driver_ = driver;
}
RealWGLApi::RealWGLApi() {
}
RealWGLApi::~RealWGLApi() {
}
void RealWGLApi::Initialize(DriverWGL* driver) {
InitializeBase(driver);
}
TraceWGLApi::~TraceWGLApi() {
}
bool GetGLWindowSystemBindingInfoWGL(GLWindowSystemBindingInfo* info) {
const char* extensions = wglGetExtensionsStringEXT();
*info = GLWindowSystemBindingInfo();
if (extensions)
info->extensions = extensions;
return true;
}
}