#ifndef UI_GL_GL_IMAGE_SHM_H_
#define UI_GL_GL_IMAGE_SHM_H_
#include "base/memory/scoped_ptr.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_image.h"
namespace gfx {
class GL_EXPORT GLImageShm : public GLImage {
public:
GLImageShm(gfx::Size size, unsigned internalformat);
bool Initialize(gfx::GpuMemoryBufferHandle buffer);
virtual void Destroy() OVERRIDE;
virtual gfx::Size GetSize() OVERRIDE;
virtual bool BindTexImage(unsigned target) OVERRIDE;
virtual void ReleaseTexImage(unsigned target) OVERRIDE {}
virtual void WillUseTexImage() OVERRIDE {}
virtual void DidUseTexImage() OVERRIDE {}
virtual void WillModifyTexImage() OVERRIDE {}
virtual void DidModifyTexImage() OVERRIDE {}
protected:
virtual ~GLImageShm();
private:
scoped_ptr<base::SharedMemory> shared_memory_;
gfx::Size size_;
unsigned internalformat_;
#if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \
defined(USE_OZONE)
GLuint egl_texture_id_;
EGLImageKHR egl_image_;
#endif
DISALLOW_COPY_AND_ASSIGN(GLImageShm);
};
}
#endif