#ifndef UI_GL_GL_IMAGE_IO_SURFACE_H_
#define UI_GL_GL_IMAGE_IO_SURFACE_H_
#include "base/mac/scoped_cftyperef.h"
#include "ui/gl/gl_image.h"
class IOSurfaceSupport;
namespace gfx {
class GL_EXPORT GLImageIOSurface : public GLImage {
 public:
  explicit GLImageIOSurface(gfx::Size size);
  bool Initialize(gfx::GpuMemoryBufferHandle buffer);
  
  virtual void Destroy() OVERRIDE {}
  virtual gfx::Size GetSize() OVERRIDE;
  virtual bool BindTexImage(unsigned target) OVERRIDE;
  virtual void ReleaseTexImage(unsigned target) OVERRIDE {}
  virtual void WillUseTexImage() OVERRIDE {}
  virtual void DidUseTexImage() OVERRIDE {}
  virtual void WillModifyTexImage() OVERRIDE {}
  virtual void DidModifyTexImage() OVERRIDE {}
 protected:
  virtual ~GLImageIOSurface();
 private:
  IOSurfaceSupport* io_surface_support_;
  base::ScopedCFTypeRef<CFTypeRef> io_surface_;
  gfx::Size size_;
  DISALLOW_COPY_AND_ASSIGN(GLImageIOSurface);
};
}  
#endif