#ifndef UI_GL_GL_IMAGE_IO_SURFACE_H_
#define UI_GL_GL_IMAGE_IO_SURFACE_H_
#include "base/mac/scoped_cftyperef.h"
#include "ui/gl/gl_image.h"
class IOSurfaceSupport;
namespace gfx {
class GL_EXPORT GLImageIOSurface : public GLImage {
public:
explicit GLImageIOSurface(gfx::Size size);
bool Initialize(gfx::GpuMemoryBufferHandle buffer);
virtual void Destroy() OVERRIDE {}
virtual gfx::Size GetSize() OVERRIDE;
virtual bool BindTexImage(unsigned target) OVERRIDE;
virtual void ReleaseTexImage(unsigned target) OVERRIDE {}
virtual void WillUseTexImage() OVERRIDE {}
virtual void DidUseTexImage() OVERRIDE {}
virtual void WillModifyTexImage() OVERRIDE {}
virtual void DidModifyTexImage() OVERRIDE {}
protected:
virtual ~GLImageIOSurface();
private:
IOSurfaceSupport* io_surface_support_;
base::ScopedCFTypeRef<CFTypeRef> io_surface_;
gfx::Size size_;
DISALLOW_COPY_AND_ASSIGN(GLImageIOSurface);
};
}
#endif