#ifndef UI_COMPOSITOR_TEST_TEST_LAYER_ANIMATION_DELEGATE_H_
#define UI_COMPOSITOR_TEST_TEST_LAYER_ANIMATION_DELEGATE_H_
#include "base/compiler_specific.h"
#include "ui/compositor/layer_animation_delegate.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/transform.h"
namespace ui {
class TestLayerAnimationDelegate : public LayerAnimationDelegate {
public:
TestLayerAnimationDelegate();
explicit TestLayerAnimationDelegate(const LayerAnimationDelegate& other);
virtual ~TestLayerAnimationDelegate();
virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
virtual void SetTransformFromAnimation(
const gfx::Transform& transform) OVERRIDE;
virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
virtual void ScheduleDrawForAnimation() OVERRIDE;
virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
virtual float GetOpacityForAnimation() const OVERRIDE;
virtual bool GetVisibilityForAnimation() const OVERRIDE;
virtual float GetBrightnessForAnimation() const OVERRIDE;
virtual float GetGrayscaleForAnimation() const OVERRIDE;
virtual SkColor GetColorForAnimation() const OVERRIDE;
virtual float GetDeviceScaleFactor() const OVERRIDE;
virtual void AddThreadedAnimation(
scoped_ptr<cc::Animation> animation) OVERRIDE;
virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
private:
gfx::Rect bounds_;
gfx::Transform transform_;
float opacity_;
bool visibility_;
float brightness_;
float grayscale_;
SkColor color_;
};
}
#endif