This source file includes following definitions.
- color_
- color_
- SetBoundsFromAnimation
- SetTransformFromAnimation
- SetOpacityFromAnimation
- SetVisibilityFromAnimation
- SetBrightnessFromAnimation
- SetGrayscaleFromAnimation
- SetColorFromAnimation
- ScheduleDrawForAnimation
- GetBoundsForAnimation
- GetTransformForAnimation
- GetOpacityForAnimation
- GetVisibilityForAnimation
- GetBrightnessForAnimation
- GetGrayscaleForAnimation
- GetColorForAnimation
- GetDeviceScaleFactor
- AddThreadedAnimation
- RemoveThreadedAnimation
#include "ui/compositor/test/test_layer_animation_delegate.h"
namespace ui {
TestLayerAnimationDelegate::TestLayerAnimationDelegate()
: opacity_(1.0f),
visibility_(true),
brightness_(0.0f),
grayscale_(0.0f),
color_(SK_ColorBLACK) {
}
TestLayerAnimationDelegate::TestLayerAnimationDelegate(
const LayerAnimationDelegate& other)
: bounds_(other.GetBoundsForAnimation()),
transform_(other.GetTransformForAnimation()),
opacity_(other.GetOpacityForAnimation()),
visibility_(other.GetVisibilityForAnimation()),
color_(SK_ColorBLACK) {
}
TestLayerAnimationDelegate::~TestLayerAnimationDelegate() {
}
void TestLayerAnimationDelegate::SetBoundsFromAnimation(
const gfx::Rect& bounds) {
bounds_ = bounds;
}
void TestLayerAnimationDelegate::SetTransformFromAnimation(
const gfx::Transform& transform) {
transform_ = transform;
}
void TestLayerAnimationDelegate::SetOpacityFromAnimation(float opacity) {
opacity_ = opacity;
}
void TestLayerAnimationDelegate::SetVisibilityFromAnimation(bool visibility) {
visibility_ = visibility;
}
void TestLayerAnimationDelegate::SetBrightnessFromAnimation(float brightness) {
brightness_ = brightness;
}
void TestLayerAnimationDelegate::SetGrayscaleFromAnimation(float grayscale) {
grayscale_ = grayscale;
}
void TestLayerAnimationDelegate::SetColorFromAnimation(SkColor color) {
color_ = color;
}
void TestLayerAnimationDelegate::ScheduleDrawForAnimation() {
}
const gfx::Rect& TestLayerAnimationDelegate::GetBoundsForAnimation() const {
return bounds_;
}
gfx::Transform TestLayerAnimationDelegate::GetTransformForAnimation() const {
return transform_;
}
float TestLayerAnimationDelegate::GetOpacityForAnimation() const {
return opacity_;
}
bool TestLayerAnimationDelegate::GetVisibilityForAnimation() const {
return visibility_;
}
float TestLayerAnimationDelegate::GetBrightnessForAnimation() const {
return brightness_;
}
float TestLayerAnimationDelegate::GetGrayscaleForAnimation() const {
return grayscale_;
}
SkColor TestLayerAnimationDelegate::GetColorForAnimation() const {
return color_;
}
float TestLayerAnimationDelegate::GetDeviceScaleFactor() const {
return 1.0f;
}
void TestLayerAnimationDelegate::AddThreadedAnimation(
scoped_ptr<cc::Animation> animation) {
}
void TestLayerAnimationDelegate::RemoveThreadedAnimation(int animation_id) {
}
}