#ifndef UI_GFX_GEOMETRY_POINT_F_H_
#define UI_GFX_GEOMETRY_POINT_F_H_
#include <string>
#include "ui/gfx/geometry/point_base.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gfx/gfx_export.h"
namespace gfx {
class GFX_EXPORT PointF : public PointBase<PointF, float, Vector2dF> {
 public:
  PointF() : PointBase<PointF, float, Vector2dF>(0, 0) {}
  PointF(float x, float y) : PointBase<PointF, float, Vector2dF>(x, y) {}
  ~PointF() {}
  void Scale(float scale) {
    Scale(scale, scale);
  }
  void Scale(float x_scale, float y_scale) {
    SetPoint(x() * x_scale, y() * y_scale);
  }
  
  std::string ToString() const;
};
inline bool operator==(const PointF& lhs, const PointF& rhs) {
  return lhs.x() == rhs.x() && lhs.y() == rhs.y();
}
inline bool operator!=(const PointF& lhs, const PointF& rhs) {
  return !(lhs == rhs);
}
inline PointF operator+(const PointF& lhs, const Vector2dF& rhs) {
  PointF result(lhs);
  result += rhs;
  return result;
}
inline PointF operator-(const PointF& lhs, const Vector2dF& rhs) {
  PointF result(lhs);
  result -= rhs;
  return result;
}
inline Vector2dF operator-(const PointF& lhs, const PointF& rhs) {
  return Vector2dF(lhs.x() - rhs.x(), lhs.y() - rhs.y());
}
inline PointF PointAtOffsetFromOrigin(const Vector2dF& offset_from_origin) {
  return PointF(offset_from_origin.x(), offset_from_origin.y());
}
GFX_EXPORT PointF ScalePoint(const PointF& p, float x_scale, float y_scale);
inline PointF ScalePoint(const PointF& p, float scale) {
  return ScalePoint(p, scale, scale);
}
#if !defined(COMPILER_MSVC)
extern template class PointBase<PointF, float, Vector2dF>;
#endif
}  
#endif