This source file includes following definitions.
- HasForceDeviceScaleFactorImpl
- GetForcedDeviceScaleFactorImpl
- GetForcedDeviceScaleFactor
- HasForceDeviceScaleFactor
- touch_support_
- touch_support_
- touch_support_
- GetWorkAreaInsets
- SetScaleAndBounds
- SetSize
- UpdateWorkAreaFromInsets
- GetSizeInPixel
- ToString
- IsInternal
- InternalDisplayId
- SetInternalDisplayId
#include "ui/gfx/display.h"
#include <algorithm>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/point_conversions.h"
#include "ui/gfx/point_f.h"
#include "ui/gfx/size_conversions.h"
#include "ui/gfx/switches.h"
namespace gfx {
namespace {
bool HasForceDeviceScaleFactorImpl() {
return CommandLine::ForCurrentProcess()->HasSwitch(
switches::kForceDeviceScaleFactor);
}
float GetForcedDeviceScaleFactorImpl() {
double scale_in_double = 1.0;
if (HasForceDeviceScaleFactorImpl()) {
std::string value = CommandLine::ForCurrentProcess()->
GetSwitchValueASCII(switches::kForceDeviceScaleFactor);
if (!base::StringToDouble(value, &scale_in_double))
LOG(ERROR) << "Failed to parse the default device scale factor:" << value;
}
return static_cast<float>(scale_in_double);
}
const int64 kInvalidDisplayIDForCompileTimeInit = -1;
int64 internal_display_id_ = kInvalidDisplayIDForCompileTimeInit;
}
const int64 Display::kInvalidDisplayID = kInvalidDisplayIDForCompileTimeInit;
float Display::GetForcedDeviceScaleFactor() {
static const float kForcedDeviceScaleFactor =
GetForcedDeviceScaleFactorImpl();
return kForcedDeviceScaleFactor;
}
bool Display::HasForceDeviceScaleFactor() {
static const bool kHasForceDeviceScaleFactor =
HasForceDeviceScaleFactorImpl();
return kHasForceDeviceScaleFactor;
}
Display::Display()
: id_(kInvalidDisplayID),
device_scale_factor_(GetForcedDeviceScaleFactor()),
rotation_(ROTATE_0),
touch_support_(TOUCH_SUPPORT_UNKNOWN) {
}
Display::Display(int64 id)
: id_(id),
device_scale_factor_(GetForcedDeviceScaleFactor()),
rotation_(ROTATE_0),
touch_support_(TOUCH_SUPPORT_UNKNOWN) {
}
Display::Display(int64 id, const gfx::Rect& bounds)
: id_(id),
bounds_(bounds),
work_area_(bounds),
device_scale_factor_(GetForcedDeviceScaleFactor()),
rotation_(ROTATE_0),
touch_support_(TOUCH_SUPPORT_UNKNOWN) {
#if defined(USE_AURA)
SetScaleAndBounds(device_scale_factor_, bounds);
#endif
}
Display::~Display() {
}
Insets Display::GetWorkAreaInsets() const {
return gfx::Insets(work_area_.y() - bounds_.y(),
work_area_.x() - bounds_.x(),
bounds_.bottom() - work_area_.bottom(),
bounds_.right() - work_area_.right());
}
void Display::SetScaleAndBounds(
float device_scale_factor,
const gfx::Rect& bounds_in_pixel) {
Insets insets = bounds_.InsetsFrom(work_area_);
if (!HasForceDeviceScaleFactor()) {
#if defined(OS_MACOSX)
device_scale_factor = static_cast<int>(device_scale_factor);
#endif
device_scale_factor_ = device_scale_factor;
}
device_scale_factor_ = std::max(1.0f, device_scale_factor_);
bounds_ = gfx::Rect(
gfx::ToFlooredPoint(gfx::ScalePoint(bounds_in_pixel.origin(),
1.0f / device_scale_factor_)),
gfx::ToFlooredSize(gfx::ScaleSize(bounds_in_pixel.size(),
1.0f / device_scale_factor_)));
UpdateWorkAreaFromInsets(insets);
}
void Display::SetSize(const gfx::Size& size_in_pixel) {
gfx::Point origin = bounds_.origin();
#if defined(USE_AURA)
gfx::PointF origin_f = origin;
origin_f.Scale(device_scale_factor_);
origin.SetPoint(origin_f.x(), origin_f.y());
#endif
SetScaleAndBounds(device_scale_factor_, gfx::Rect(origin, size_in_pixel));
}
void Display::UpdateWorkAreaFromInsets(const gfx::Insets& insets) {
work_area_ = bounds_;
work_area_.Inset(insets);
}
gfx::Size Display::GetSizeInPixel() const {
return gfx::ToFlooredSize(gfx::ScaleSize(size(), device_scale_factor_));
}
std::string Display::ToString() const {
return base::StringPrintf(
"Display[%lld] bounds=%s, workarea=%s, scale=%f, %s",
static_cast<long long int>(id_),
bounds_.ToString().c_str(),
work_area_.ToString().c_str(),
device_scale_factor_,
IsInternal() ? "internal" : "external");
}
bool Display::IsInternal() const {
return is_valid() && (id_ == internal_display_id_);
}
int64 Display::InternalDisplayId() {
return internal_display_id_;
}
void Display::SetInternalDisplayId(int64 internal_display_id) {
internal_display_id_ = internal_display_id;
}
}