This source file includes following definitions.
- DidUseTexImage
- WillModifyTexImage
- DidModifyTexImage
- release_callback_
- Destroy
- WillUseTexImage
- BindTexImage
- ReleaseTexImage
- GetSize
- weak_factory_
- CreateStreamTexture
- OnReleaseStreamTexture
- GetSurfaceTexture
#include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h"
#include "base/bind.h"
#include "base/callback.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gfx/size.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_image.h"
namespace gpu {
namespace {
class GLImageImpl : public gfx::GLImage {
public:
GLImageImpl(const scoped_refptr<gfx::SurfaceTexture>& surface_texture,
const base::Closure& release_callback);
virtual void Destroy() OVERRIDE;
virtual gfx::Size GetSize() OVERRIDE;
virtual bool BindTexImage(unsigned target) OVERRIDE;
virtual void ReleaseTexImage(unsigned target) OVERRIDE;
virtual void WillUseTexImage() OVERRIDE;
virtual void DidUseTexImage() OVERRIDE {}
virtual void WillModifyTexImage() OVERRIDE {}
virtual void DidModifyTexImage() OVERRIDE {}
private:
virtual ~GLImageImpl();
scoped_refptr<gfx::SurfaceTexture> surface_texture_;
base::Closure release_callback_;
DISALLOW_COPY_AND_ASSIGN(GLImageImpl);
};
GLImageImpl::GLImageImpl(
const scoped_refptr<gfx::SurfaceTexture>& surface_texture,
const base::Closure& release_callback)
: surface_texture_(surface_texture), release_callback_(release_callback) {}
GLImageImpl::~GLImageImpl() {
release_callback_.Run();
}
void GLImageImpl::Destroy() {
NOTREACHED();
}
void GLImageImpl::WillUseTexImage() {
surface_texture_->UpdateTexImage();
}
bool GLImageImpl::BindTexImage(unsigned target) {
NOTREACHED();
return false;
}
void GLImageImpl::ReleaseTexImage(unsigned target) {
NOTREACHED();
}
gfx::Size GLImageImpl::GetSize() {
return gfx::Size();
}
}
StreamTextureManagerInProcess::StreamTextureManagerInProcess()
: next_id_(1), weak_factory_(this) {}
StreamTextureManagerInProcess::~StreamTextureManagerInProcess() {
if (!textures_.empty()) {
LOG(WARNING) << "Undestroyed surface textures while tearing down "
"StreamTextureManager.";
}
}
GLuint StreamTextureManagerInProcess::CreateStreamTexture(
uint32 client_texture_id,
gles2::TextureManager* texture_manager) {
CalledOnValidThread();
gles2::TextureRef* texture = texture_manager->GetTexture(client_texture_id);
if (!texture || (texture->texture()->target() &&
texture->texture()->target() != GL_TEXTURE_EXTERNAL_OES)) {
return 0;
}
scoped_refptr<gfx::SurfaceTexture> surface_texture(
gfx::SurfaceTexture::Create(texture->service_id()));
uint32 stream_id = next_id_++;
base::Closure release_callback =
base::Bind(&StreamTextureManagerInProcess::OnReleaseStreamTexture,
weak_factory_.GetWeakPtr(), stream_id);
scoped_refptr<gfx::GLImage> gl_image(new GLImageImpl(surface_texture,
release_callback));
gfx::Size size = gl_image->GetSize();
texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
texture_manager->SetLevelInfo(texture,
GL_TEXTURE_EXTERNAL_OES,
0,
GL_RGBA,
size.width(),
size.height(),
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image);
{
base::AutoLock lock(map_lock_);
textures_[stream_id] = surface_texture;
}
if (next_id_ == 0)
next_id_++;
return stream_id;
}
void StreamTextureManagerInProcess::OnReleaseStreamTexture(uint32 stream_id) {
CalledOnValidThread();
base::AutoLock lock(map_lock_);
textures_.erase(stream_id);
}
scoped_refptr<gfx::SurfaceTexture>
StreamTextureManagerInProcess::GetSurfaceTexture(uint32 stream_id) {
base::AutoLock lock(map_lock_);
TextureMap::const_iterator it = textures_.find(stream_id);
if (it != textures_.end())
return it->second;
return NULL;
}
}