This source file includes following definitions.
- SetCurrentError
- EglError
- EglSuccess
- ValidateDisplay
- ValidateDisplayConfig
- ValidateDisplaySurface
- ValidateDisplayContext
- eglGetError
- eglGetDisplay
- eglInitialize
- eglTerminate
- eglQueryString
- eglChooseConfig
- eglGetConfigs
- eglGetConfigAttrib
- eglCreateWindowSurface
- eglCreatePbufferSurface
- eglCreatePixmapSurface
- eglDestroySurface
- eglQuerySurface
- eglBindAPI
- eglQueryAPI
- eglWaitClient
- eglReleaseThread
- eglCreatePbufferFromClientBuffer
- eglSurfaceAttrib
- eglBindTexImage
- eglReleaseTexImage
- eglSwapInterval
- eglCreateContext
- eglDestroyContext
- eglMakeCurrent
- eglGetCurrentContext
- eglGetCurrentSurface
- eglGetCurrentDisplay
- eglQueryContext
- eglWaitGL
- eglWaitNative
- eglSwapBuffers
- eglCopyBuffers
- eglGetProcAddress
#include <EGL/egl.h>
#include "base/command_line.h"
#include "gpu/command_buffer/client/gles2_lib.h"
#include "gpu/gles2_conform_support/egl/display.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
#if REGAL_STATIC_EGL
extern "C" {
typedef EGLContext RegalSystemContext;
#define REGAL_DECL
REGAL_DECL void RegalMakeCurrent( RegalSystemContext ctx );
}
#endif
namespace {
void SetCurrentError(EGLint error_code) {
}
template<typename T>
T EglError(EGLint error_code, T return_value) {
SetCurrentError(error_code);
return return_value;
}
template<typename T>
T EglSuccess(T return_value) {
SetCurrentError(EGL_SUCCESS);
return return_value;
}
EGLint ValidateDisplay(EGLDisplay dpy) {
if (dpy == EGL_NO_DISPLAY)
return EGL_BAD_DISPLAY;
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->is_initialized())
return EGL_NOT_INITIALIZED;
return EGL_SUCCESS;
}
EGLint ValidateDisplayConfig(EGLDisplay dpy, EGLConfig config) {
EGLint error_code = ValidateDisplay(dpy);
if (error_code != EGL_SUCCESS)
return error_code;
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->IsValidConfig(config))
return EGL_BAD_CONFIG;
return EGL_SUCCESS;
}
EGLint ValidateDisplaySurface(EGLDisplay dpy, EGLSurface surface) {
EGLint error_code = ValidateDisplay(dpy);
if (error_code != EGL_SUCCESS)
return error_code;
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->IsValidSurface(surface))
return EGL_BAD_SURFACE;
return EGL_SUCCESS;
}
EGLint ValidateDisplayContext(EGLDisplay dpy, EGLContext context) {
EGLint error_code = ValidateDisplay(dpy);
if (error_code != EGL_SUCCESS)
return error_code;
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->IsValidContext(context))
return EGL_BAD_CONTEXT;
return EGL_SUCCESS;
}
}
extern "C" {
EGLint eglGetError() {
return EGL_SUCCESS;
}
EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) {
return new egl::Display(display_id);
}
EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) {
if (dpy == EGL_NO_DISPLAY)
return EglError(EGL_BAD_DISPLAY, EGL_FALSE);
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->Initialize())
return EglError(EGL_NOT_INITIALIZED, EGL_FALSE);
int argc = 1;
const char* const argv[] = {
"dummy"
};
CommandLine::Init(argc, argv);
gfx::GLSurface::InitializeOneOff();
*major = 1;
*minor = 4;
return EglSuccess(EGL_TRUE);
}
EGLBoolean eglTerminate(EGLDisplay dpy) {
EGLint error_code = ValidateDisplay(dpy);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
egl::Display* display = static_cast<egl::Display*>(dpy);
delete display;
return EglSuccess(EGL_TRUE);
}
const char* eglQueryString(EGLDisplay dpy, EGLint name) {
EGLint error_code = ValidateDisplay(dpy);
if (error_code != EGL_SUCCESS)
return EglError(error_code, static_cast<const char*>(NULL));
switch (name) {
case EGL_CLIENT_APIS:
return EglSuccess("OpenGL_ES");
case EGL_EXTENSIONS:
return EglSuccess("");
case EGL_VENDOR:
return EglSuccess("Google Inc.");
case EGL_VERSION:
return EglSuccess("1.4");
default:
return EglError(EGL_BAD_PARAMETER, static_cast<const char*>(NULL));
}
}
EGLBoolean eglChooseConfig(EGLDisplay dpy,
const EGLint* attrib_list,
EGLConfig* configs,
EGLint config_size,
EGLint* num_config) {
EGLint error_code = ValidateDisplay(dpy);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
if (num_config == NULL)
return EglError(EGL_BAD_PARAMETER, EGL_FALSE);
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->ChooseConfigs(configs, config_size, num_config))
return EglError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
return EglSuccess(EGL_TRUE);
}
EGLBoolean eglGetConfigs(EGLDisplay dpy,
EGLConfig* configs,
EGLint config_size,
EGLint* num_config) {
EGLint error_code = ValidateDisplay(dpy);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
if (num_config == NULL)
return EglError(EGL_BAD_PARAMETER, EGL_FALSE);
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->GetConfigs(configs, config_size, num_config))
return EglError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
return EglSuccess(EGL_TRUE);
}
EGLBoolean eglGetConfigAttrib(EGLDisplay dpy,
EGLConfig config,
EGLint attribute,
EGLint* value) {
EGLint error_code = ValidateDisplayConfig(dpy, config);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->GetConfigAttrib(config, attribute, value))
return EglError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
return EglSuccess(EGL_TRUE);
}
EGLSurface eglCreateWindowSurface(EGLDisplay dpy,
EGLConfig config,
EGLNativeWindowType win,
const EGLint* attrib_list) {
EGLint error_code = ValidateDisplayConfig(dpy, config);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_NO_SURFACE);
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->IsValidNativeWindow(win))
return EglError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
EGLSurface surface = display->CreateWindowSurface(config, win, attrib_list);
if (surface == EGL_NO_SURFACE)
return EglError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
return EglSuccess(surface);
}
EGLSurface eglCreatePbufferSurface(EGLDisplay dpy,
EGLConfig config,
const EGLint* attrib_list) {
return EGL_NO_SURFACE;
}
EGLSurface eglCreatePixmapSurface(EGLDisplay dpy,
EGLConfig config,
EGLNativePixmapType pixmap,
const EGLint* attrib_list) {
return EGL_NO_SURFACE;
}
EGLBoolean eglDestroySurface(EGLDisplay dpy,
EGLSurface surface) {
EGLint error_code = ValidateDisplaySurface(dpy, surface);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
egl::Display* display = static_cast<egl::Display*>(dpy);
display->DestroySurface(surface);
return EglSuccess(EGL_TRUE);
}
EGLBoolean eglQuerySurface(EGLDisplay dpy,
EGLSurface surface,
EGLint attribute,
EGLint* value) {
return EGL_FALSE;
}
EGLBoolean eglBindAPI(EGLenum api) {
return EGL_FALSE;
}
EGLenum eglQueryAPI() {
return EGL_OPENGL_ES_API;
}
EGLBoolean eglWaitClient(void) {
return EGL_FALSE;
}
EGLBoolean eglReleaseThread(void) {
return EGL_FALSE;
}
EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy,
EGLenum buftype,
EGLClientBuffer buffer,
EGLConfig config,
const EGLint* attrib_list) {
return EGL_NO_SURFACE;
}
EGLBoolean eglSurfaceAttrib(EGLDisplay dpy,
EGLSurface surface,
EGLint attribute,
EGLint value) {
return EGL_FALSE;
}
EGLBoolean eglBindTexImage(EGLDisplay dpy,
EGLSurface surface,
EGLint buffer) {
return EGL_FALSE;
}
EGLBoolean eglReleaseTexImage(EGLDisplay dpy,
EGLSurface surface,
EGLint buffer) {
return EGL_FALSE;
}
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
return EGL_FALSE;
}
EGLContext eglCreateContext(EGLDisplay dpy,
EGLConfig config,
EGLContext share_context,
const EGLint* attrib_list) {
EGLint error_code = ValidateDisplayConfig(dpy, config);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_NO_CONTEXT);
if (share_context != EGL_NO_CONTEXT) {
error_code = ValidateDisplayContext(dpy, share_context);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_NO_CONTEXT);
}
egl::Display* display = static_cast<egl::Display*>(dpy);
EGLContext context = display->CreateContext(
config, share_context, attrib_list);
if (context == EGL_NO_CONTEXT)
return EglError(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
return EglSuccess(context);
}
EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
EGLint error_code = ValidateDisplayContext(dpy, ctx);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
egl::Display* display = static_cast<egl::Display*>(dpy);
display->DestroyContext(ctx);
return EGL_TRUE;
}
EGLBoolean eglMakeCurrent(EGLDisplay dpy,
EGLSurface draw,
EGLSurface read,
EGLContext ctx) {
if (ctx != EGL_NO_CONTEXT) {
EGLint error_code = ValidateDisplaySurface(dpy, draw);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
error_code = ValidateDisplaySurface(dpy, read);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
error_code = ValidateDisplayContext(dpy, ctx);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
}
egl::Display* display = static_cast<egl::Display*>(dpy);
if (!display->MakeCurrent(draw, read, ctx))
return EglError(EGL_CONTEXT_LOST, EGL_FALSE);
#if REGAL_STATIC_EGL
RegalMakeCurrent(ctx);
#endif
return EGL_TRUE;
}
EGLContext eglGetCurrentContext() {
return EGL_NO_CONTEXT;
}
EGLSurface eglGetCurrentSurface(EGLint readdraw) {
return EGL_NO_SURFACE;
}
EGLDisplay eglGetCurrentDisplay() {
return EGL_NO_DISPLAY;
}
EGLBoolean eglQueryContext(EGLDisplay dpy,
EGLContext ctx,
EGLint attribute,
EGLint* value) {
return EGL_FALSE;
}
EGLBoolean eglWaitGL() {
return EGL_FALSE;
}
EGLBoolean eglWaitNative(EGLint engine) {
return EGL_FALSE;
}
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
EGLint error_code = ValidateDisplaySurface(dpy, surface);
if (error_code != EGL_SUCCESS)
return EglError(error_code, EGL_FALSE);
egl::Display* display = static_cast<egl::Display*>(dpy);
display->SwapBuffers(surface);
return EglSuccess(EGL_TRUE);
}
EGLBoolean eglCopyBuffers(EGLDisplay dpy,
EGLSurface surface,
EGLNativePixmapType target) {
return EGL_FALSE;
}
__eglMustCastToProperFunctionPointerType
eglGetProcAddress(const char* procname) {
return gles2::GetGLFunctionPointer(procname);
}
}