// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_X11_H #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_X11_H #include <bitset> #include <map> #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_pump.h" #include "base/message_loop/message_pump_dispatcher.h" #include "base/message_loop/message_pump_glib.h" #include "base/message_loop/message_pump_observer.h" #include "base/observer_list.h" // It would be nice to include the X11 headers here so that we use Window // instead of its typedef of unsigned long, but we can't because everything in // chrome includes us through base/message_loop/message_loop.h, and X11's crappy // #define heavy headers muck up half of chrome. typedef struct _GPollFD GPollFD; typedef struct _GSource GSource; typedef struct _XDisplay Display; namespace base { // This class implements a message-pump for dispatching X events. // // If there's a current dispatcher given through RunWithDispatcher(), that // dispatcher receives events. Otherwise, we route to messages to dispatchers // who have subscribed to messages from a specific X11 window. class BASE_EXPORT MessagePumpX11 : public MessagePumpGlib, public MessagePumpDispatcher { public: MessagePumpX11(); virtual ~MessagePumpX11(); // Returns default X Display. static Display* GetDefaultXDisplay(); // Returns the UI or GPU message pump. static MessagePumpX11* Current(); // Adds/Removes |dispatcher| for the |xid|. This will route all messages from // the window |xid| to |dispatcher. void AddDispatcherForWindow(MessagePumpDispatcher* dispatcher, unsigned long xid); void RemoveDispatcherForWindow(unsigned long xid); // Adds/Removes |dispatcher| to receive all events sent to the X root // window. A root window can have multiple dispatchers, and events on root // windows will be dispatched to all. void AddDispatcherForRootWindow(MessagePumpDispatcher* dispatcher); void RemoveDispatcherForRootWindow(MessagePumpDispatcher* dispatcher); // Adds an Observer, which will start receiving notifications immediately. void AddObserver(MessagePumpObserver* observer); // Removes an Observer. It is safe to call this method while an Observer is // receiving a notification callback. void RemoveObserver(MessagePumpObserver* observer); // Internal function. Called by the glib source dispatch function. Processes // all available X events. void DispatchXEvents(); // Blocks on the X11 event queue until we receive notification from the // xserver that |w| has been mapped; StructureNotifyMask events on |w| are // pulled out from the queue and dispatched out of order. // // For those that know X11, this is really a wrapper around XWindowEvent // which still makes sure the preempted event is dispatched instead of // dropped on the floor. This method exists because mapping a window is // asynchronous (and we receive an XEvent when mapped), while there are also // functions which require a mapped window. void BlockUntilWindowMapped(unsigned long xid); private: typedef std::map<unsigned long, MessagePumpDispatcher*> DispatchersMap; // Initializes the glib event source for X. void InitXSource(); // Dispatches the event to the specified dispatcher. void ProcessXEvent(MessagePumpDispatcher* dispatcher, XEvent* event); // Sends the event to the observers. If an observer returns true, then it does // not send the event to any other observers and returns true. Returns false // if no observer returns true. bool WillProcessXEvent(XEvent* xevent); void DidProcessXEvent(XEvent* xevent); // Returns the Dispatcher based on the event's target window. MessagePumpDispatcher* GetDispatcherForXEvent(const NativeEvent& xev) const; ObserverList<MessagePumpObserver>& observers() { return observers_; } // Overridden from MessagePumpDispatcher: virtual uint32_t Dispatch(const NativeEvent& event) OVERRIDE; // The event source for X events. GSource* x_source_; // The poll attached to |x_source_|. scoped_ptr<GPollFD> x_poll_; DispatchersMap dispatchers_; // Dispatch calls can cause addition of new dispatchers as we iterate // through them. Use ObserverList to ensure the iterator remains valid across // additions. ObserverList<MessagePumpDispatcher> root_window_dispatchers_; // List of observers. ObserverList<MessagePumpObserver> observers_; unsigned long x_root_window_; DISALLOW_COPY_AND_ASSIGN(MessagePumpX11); }; #if !defined(TOOLKIT_GTK) typedef MessagePumpX11 MessagePumpForUI; #endif } // namespace base #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_X11_H