// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ #include <queue> #include <string> #include <vector> #include "base/basictypes.h" #include "base/callback.h" #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT #include "base/i18n/streaming_utf8_validator.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "net/base/net_export.h" #include "net/websockets/websocket_event_interface.h" #include "net/websockets/websocket_frame.h" #include "net/websockets/websocket_stream.h" #include "url/gurl.h" namespace url { class Origin; } // namespace url namespace net { class BoundNetLog; class IOBuffer; class URLRequestContext; struct WebSocketHandshakeRequestInfo; struct WebSocketHandshakeResponseInfo; // Transport-independent implementation of WebSockets. Implements protocol // semantics that do not depend on the underlying transport. Provides the // interface to the content layer. Some WebSocket concepts are used here without // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for // clarification. class NET_EXPORT WebSocketChannel { public: // The type of a WebSocketStream creator callback. Must match the signature of // WebSocketStream::CreateAndConnectStream(). typedef base::Callback<scoped_ptr<WebSocketStreamRequest>( const GURL&, const std::vector<std::string>&, const url::Origin&, URLRequestContext*, const BoundNetLog&, scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator; // Creates a new WebSocketChannel in an idle state. // SendAddChannelRequest() must be called immediately afterwards to start the // connection process. WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface, URLRequestContext* url_request_context); virtual ~WebSocketChannel(); // Starts the connection process. void SendAddChannelRequest( const GURL& socket_url, const std::vector<std::string>& requested_protocols, const url::Origin& origin); // Sends a data frame to the remote side. The frame should usually be no // larger than 32KB to prevent the time required to copy the buffers from from // unduly delaying other tasks that need to run on the IO thread. This method // has a hard limit of 2GB. It is the responsibility of the caller to ensure // that they have sufficient send quota to send this data, otherwise the // connection will be closed without sending. |fin| indicates the last frame // in a message, equivalent to "FIN" as specified in section 5.2 of // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it // is kOpCodeContinuation and the type the message is Text, then |data| must // be a chunk of a valid UTF-8 message, however there is no requirement for // |data| to be split on character boundaries. void SendFrame(bool fin, WebSocketFrameHeader::OpCode op_code, const std::vector<char>& data); // Sends |quota| units of flow control to the remote side. If the underlying // transport has a concept of |quota|, then it permits the remote server to // send up to |quota| units of data. void SendFlowControl(int64 quota); // Starts the closing handshake for a client-initiated shutdown of the // connection. There is no API to close the connection without a closing // handshake, but destroying the WebSocketChannel object while connected will // effectively do that. |code| must be in the range 1000-4999. |reason| should // be a valid UTF-8 string or empty. // // This does *not* trigger the event OnClosingHandshake(). The caller should // assume that the closing handshake has started and perform the equivalent // processing to OnClosingHandshake() if necessary. void StartClosingHandshake(uint16 code, const std::string& reason); // Starts the connection process, using a specified creator callback rather // than the default. This is exposed for testing. void SendAddChannelRequestForTesting( const GURL& socket_url, const std::vector<std::string>& requested_protocols, const url::Origin& origin, const WebSocketStreamCreator& creator); // The default timout for the closing handshake is a sensible value (see // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can // set it to a very small value for testing purposes. void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay); // Called when the stream starts the WebSocket Opening Handshake. // This method is public for testing. void OnStartOpeningHandshake( scoped_ptr<WebSocketHandshakeRequestInfo> request); // Called when the stream ends the WebSocket Opening Handshake. // This method is public for testing. void OnFinishOpeningHandshake( scoped_ptr<WebSocketHandshakeResponseInfo> response); private: class HandshakeNotificationSender; // The Windows implementation of std::queue requires that this declaration be // visible in the header. class PendingReceivedFrame { public: PendingReceivedFrame(bool final, WebSocketFrameHeader::OpCode opcode, const scoped_refptr<IOBuffer>& data, size_t offset, size_t size); ~PendingReceivedFrame(); bool final() const { return final_; } WebSocketFrameHeader::OpCode opcode() const { return opcode_; } // ResetOpcode() to Continuation. void ResetOpcode(); const scoped_refptr<IOBuffer>& data() const { return data_; } size_t offset() const { return offset_; } size_t size() const { return size_; } // Increase |offset_| by |bytes|. void DidConsume(size_t bytes); // This object needs to be copyable and assignable, since it will be placed // in a std::queue. The compiler-generated copy constructor and assignment // operator will do the right thing. private: bool final_; WebSocketFrameHeader::OpCode opcode_; scoped_refptr<IOBuffer> data_; // Where to start reading from data_. Everything prior to offset_ has // already been sent to the browser. size_t offset_; // The size of data_. size_t size_; }; // Methods which return a value of type ChannelState may delete |this|. If the // return value is CHANNEL_DELETED, then the caller must return without making // any further access to member variables or methods. typedef WebSocketEventInterface::ChannelState ChannelState; // The object passes through a linear progression of states from // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED // states may be skipped in case of error. enum State { FRESHLY_CONSTRUCTED, CONNECTING, CONNECTED, SEND_CLOSED, // A Close frame has been sent but not received. RECV_CLOSED, // Used briefly between receiving a Close frame and sending // the response. Once the response is sent, the state changes // to CLOSED. CLOSE_WAIT, // The Closing Handshake has completed, but the remote server // has not yet closed the connection. CLOSED, // The Closing Handshake has completed and the connection // has been closed; or the connection is failed. }; // Implementation of WebSocketStream::ConnectDelegate for // WebSocketChannel. WebSocketChannel does not inherit from // WebSocketStream::ConnectDelegate directly to avoid cluttering the public // interface with the implementation of those methods, and because the // lifetime of a WebSocketChannel is longer than the lifetime of the // connection process. class ConnectDelegate; // Starts the connection process, using the supplied creator callback. void SendAddChannelRequestWithSuppliedCreator( const GURL& socket_url, const std::vector<std::string>& requested_protocols, const url::Origin& origin, const WebSocketStreamCreator& creator); // Success callback from WebSocketStream::CreateAndConnectStream(). Reports // success to the event interface. May delete |this|. void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports // failure to the event interface. May delete |this|. void OnConnectFailure(const std::string& message); // Posts a task that sends pending notifications relating WebSocket Opening // Handshake to the renderer. void ScheduleOpeningHandshakeNotification(); // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED. bool InClosingState() const; // Calls WebSocketStream::WriteFrames() with the appropriate arguments ChannelState WriteFrames() WARN_UNUSED_RESULT; // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts // the send quota of the renderer channel as appropriate. |result| is a net // error code, usually OK. If |synchronous| is true, then OnWriteDone() is // being called from within the WriteFrames() loop and does not need to call // WriteFrames() itself. ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT; // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops // calling ReadFrames if current_receive_quota_ is 0. ChannelState ReadFrames() WARN_UNUSED_RESULT; // Callback from WebSocketStream::ReadFrames. Handles any errors and processes // the returned chunks appropriately to their type. |result| is a net error // code. If |synchronous| is true, then OnReadDone() is being called from // within the ReadFrames() loop and does not need to call ReadFrames() itself. ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT; // Handles a single frame that the object has received enough of to process. // May call |event_interface_| methods, send responses to the server, and // change the value of |state_|. // // This method performs sanity checks on the frame that are needed regardless // of the current state. Then, calls the HandleFrameByState() method below // which performs the appropriate action(s) depending on the current state. ChannelState HandleFrame( scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT; // Handles a single frame depending on the current state. It's used by the // HandleFrame() method. ChannelState HandleFrameByState( const WebSocketFrameHeader::OpCode opcode, bool final, const scoped_refptr<IOBuffer>& data_buffer, size_t size) WARN_UNUSED_RESULT; // Forward a received data frame to the renderer, if connected. If // |expecting_continuation| is not equal to |expecting_to_read_continuation_|, // will fail the channel. Also checks the UTF-8 validity of text frames. ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode, bool final, const scoped_refptr<IOBuffer>& data_buffer, size_t size) WARN_UNUSED_RESULT; // Low-level method to send a single frame. Used for both data and control // frames. Either sends the frame immediately or buffers it to be scheduled // when the current write finishes. |fin| and |op_code| are defined as for // SendFrame() above, except that |op_code| may also be a control frame // opcode. ChannelState SendFrameFromIOBuffer(bool fin, WebSocketFrameHeader::OpCode op_code, const scoped_refptr<IOBuffer>& buffer, size_t size) WARN_UNUSED_RESULT; // Performs the "Fail the WebSocket Connection" operation as defined in // RFC6455. A NotifyFailure message is sent to the renderer with |message|. // The renderer will log the message to the console but not expose it to // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with // an empty reason string. If state_ is CONNECTED then a Close message is sent // to the remote host containing the supplied |code| and |reason|. If the // stream is open, closes it and sets state_ to CLOSED. FailChannel() always // returns CHANNEL_DELETED. It is not valid to access any member variables or // methods after calling FailChannel(). ChannelState FailChannel(const std::string& message, uint16 code, const std::string& reason) WARN_UNUSED_RESULT; // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond // to a Close frame from the server. As a special case, setting |code| to // kWebSocketErrorNoStatusReceived will create a Close frame with no payload; // this is symmetric with the behaviour of ParseClose. ChannelState SendClose(uint16 code, const std::string& reason) WARN_UNUSED_RESULT; // Parses a Close frame payload. If no status code is supplied, then |code| is // set to 1005 (No status code) with empty |reason|. If the reason text is not // valid UTF-8, then |reason| is set to an empty string. If the payload size // is 1, or the supplied code is not permitted to be sent over the network, // then false is returned and |message| is set to an appropriate console // message. bool ParseClose(const scoped_refptr<IOBuffer>& buffer, size_t size, uint16* code, std::string* reason, std::string* message); // Drop this channel. // If there are pending opening handshake notifications, notify them // before dropping. // // Always returns CHANNEL_DELETED. ChannelState DoDropChannel(bool was_clean, uint16 code, const std::string& reason); // Called if the closing handshake times out. Closes the connection and // informs the |event_interface_| if appropriate. void CloseTimeout(); // The URL of the remote server. GURL socket_url_; // The object receiving events. const scoped_ptr<WebSocketEventInterface> event_interface_; // The URLRequestContext to pass to the WebSocketStream creator. URLRequestContext* const url_request_context_; // The WebSocketStream on which to send and receive data. scoped_ptr<WebSocketStream> stream_; // A data structure containing a vector of frames to be sent and the total // number of bytes contained in the vector. class SendBuffer; // Data that is currently pending write, or NULL if no write is pending. scoped_ptr<SendBuffer> data_being_sent_; // Data that is queued up to write after the current write completes. // Only non-NULL when such data actually exists. scoped_ptr<SendBuffer> data_to_send_next_; // Destination for the current call to WebSocketStream::ReadFrames ScopedVector<WebSocketFrame> read_frames_; // Frames that have been read but not yet forwarded to the renderer due to // lack of quota. std::queue<PendingReceivedFrame> pending_received_frames_; // Handle to an in-progress WebSocketStream creation request. Only non-NULL // during the connection process. scoped_ptr<WebSocketStreamRequest> stream_request_; // If the renderer's send quota reaches this level, it is sent a quota // refresh. "quota units" are currently bytes. TODO(ricea): Update the // definition of quota units when necessary. int send_quota_low_water_mark_; // The level the quota is refreshed to when it reaches the low_water_mark // (quota units). int send_quota_high_water_mark_; // The current amount of quota that the renderer has available for sending // on this logical channel (quota units). int current_send_quota_; // The remaining amount of quota that the renderer will allow us to send on // this logical channel (quota units). int current_receive_quota_; // Timer for the closing handshake. base::OneShotTimer<WebSocketChannel> timer_; // Timeout for the closing handshake. base::TimeDelta timeout_; // Storage for the status code and reason from the time the Close frame // arrives until the connection is closed and they are passed to // OnDropChannel(). uint16 received_close_code_; std::string received_close_reason_; // The current state of the channel. Mainly used for sanity checking, but also // used to track the close state. State state_; // |notification_sender_| is owned by this object. scoped_ptr<HandshakeNotificationSender> notification_sender_; // UTF-8 validator for outgoing Text messages. base::StreamingUtf8Validator outgoing_utf8_validator_; bool sending_text_message_; // UTF-8 validator for incoming Text messages. base::StreamingUtf8Validator incoming_utf8_validator_; bool receiving_text_message_; // True if we are in the middle of receiving a message. bool expecting_to_handle_continuation_; // True if we have already sent the type (Text or Binary) of the current // message to the renderer. This can be false if the message is empty so far. bool initial_frame_forwarded_; DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); }; } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_