root/base/process/kill_posix.cc

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DEFINITIONS

This source file includes following definitions.
  1. WaitpidWithTimeout
  2. GetTerminationStatusImpl
  3. KillProcess
  4. KillProcessGroup
  5. GetTerminationStatus
  6. GetKnownDeadTerminationStatus
  7. WaitForExitCode
  8. WaitForExitCodeWithTimeout
  9. WaitForProcessesToExit
  10. WaitForSingleNonChildProcess
  11. WaitForSingleProcess
  12. CleanupProcesses
  13. IsChildDead
  14. timeout_
  15. ThreadMain
  16. WaitForChildToDie
  17. EnsureProcessTerminated
  18. EnsureProcessGetsReaped

// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/process/kill.h"

#include <signal.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>

#include "base/file_util.h"
#include "base/files/scoped_file.h"
#include "base/logging.h"
#include "base/posix/eintr_wrapper.h"
#include "base/process/process_iterator.h"
#include "base/synchronization/waitable_event.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/platform_thread.h"

namespace base {

namespace {

int WaitpidWithTimeout(ProcessHandle handle,
                       int64 wait_milliseconds,
                       bool* success) {
  // This POSIX version of this function only guarantees that we wait no less
  // than |wait_milliseconds| for the process to exit.  The child process may
  // exit sometime before the timeout has ended but we may still block for up
  // to 256 milliseconds after the fact.
  //
  // waitpid() has no direct support on POSIX for specifying a timeout, you can
  // either ask it to block indefinitely or return immediately (WNOHANG).
  // When a child process terminates a SIGCHLD signal is sent to the parent.
  // Catching this signal would involve installing a signal handler which may
  // affect other parts of the application and would be difficult to debug.
  //
  // Our strategy is to call waitpid() once up front to check if the process
  // has already exited, otherwise to loop for wait_milliseconds, sleeping for
  // at most 256 milliseconds each time using usleep() and then calling
  // waitpid().  The amount of time we sleep starts out at 1 milliseconds, and
  // we double it every 4 sleep cycles.
  //
  // usleep() is speced to exit if a signal is received for which a handler
  // has been installed.  This means that when a SIGCHLD is sent, it will exit
  // depending on behavior external to this function.
  //
  // This function is used primarily for unit tests, if we want to use it in
  // the application itself it would probably be best to examine other routes.
  int status = -1;
  pid_t ret_pid = HANDLE_EINTR(waitpid(handle, &status, WNOHANG));
  static const int64 kMaxSleepInMicroseconds = 1 << 18;  // ~256 milliseconds.
  int64 max_sleep_time_usecs = 1 << 10;  // ~1 milliseconds.
  int64 double_sleep_time = 0;

  // If the process hasn't exited yet, then sleep and try again.
  TimeTicks wakeup_time = TimeTicks::Now() +
      TimeDelta::FromMilliseconds(wait_milliseconds);
  while (ret_pid == 0) {
    TimeTicks now = TimeTicks::Now();
    if (now > wakeup_time)
      break;
    // Guaranteed to be non-negative!
    int64 sleep_time_usecs = (wakeup_time - now).InMicroseconds();
    // Sleep for a bit while we wait for the process to finish.
    if (sleep_time_usecs > max_sleep_time_usecs)
      sleep_time_usecs = max_sleep_time_usecs;

    // usleep() will return 0 and set errno to EINTR on receipt of a signal
    // such as SIGCHLD.
    usleep(sleep_time_usecs);
    ret_pid = HANDLE_EINTR(waitpid(handle, &status, WNOHANG));

    if ((max_sleep_time_usecs < kMaxSleepInMicroseconds) &&
        (double_sleep_time++ % 4 == 0)) {
      max_sleep_time_usecs *= 2;
    }
  }

  if (success)
    *success = (ret_pid != -1);

  return status;
}

TerminationStatus GetTerminationStatusImpl(ProcessHandle handle,
                                           bool can_block,
                                           int* exit_code) {
  int status = 0;
  const pid_t result = HANDLE_EINTR(waitpid(handle, &status,
                                            can_block ? 0 : WNOHANG));
  if (result == -1) {
    DPLOG(ERROR) << "waitpid(" << handle << ")";
    if (exit_code)
      *exit_code = 0;
    return TERMINATION_STATUS_NORMAL_TERMINATION;
  } else if (result == 0) {
    // the child hasn't exited yet.
    if (exit_code)
      *exit_code = 0;
    return TERMINATION_STATUS_STILL_RUNNING;
  }

  if (exit_code)
    *exit_code = status;

  if (WIFSIGNALED(status)) {
    switch (WTERMSIG(status)) {
      case SIGABRT:
      case SIGBUS:
      case SIGFPE:
      case SIGILL:
      case SIGSEGV:
        return TERMINATION_STATUS_PROCESS_CRASHED;
      case SIGINT:
      case SIGKILL:
      case SIGTERM:
        return TERMINATION_STATUS_PROCESS_WAS_KILLED;
      default:
        break;
    }
  }

  if (WIFEXITED(status) && WEXITSTATUS(status) != 0)
    return TERMINATION_STATUS_ABNORMAL_TERMINATION;

  return TERMINATION_STATUS_NORMAL_TERMINATION;
}

}  // namespace

// Attempts to kill the process identified by the given process
// entry structure.  Ignores specified exit_code; posix can't force that.
// Returns true if this is successful, false otherwise.
bool KillProcess(ProcessHandle process_id, int exit_code, bool wait) {
  DCHECK_GT(process_id, 1) << " tried to kill invalid process_id";
  if (process_id <= 1)
    return false;
  bool result = kill(process_id, SIGTERM) == 0;
  if (result && wait) {
    int tries = 60;

    if (RunningOnValgrind()) {
      // Wait for some extra time when running under Valgrind since the child
      // processes may take some time doing leak checking.
      tries *= 2;
    }

    unsigned sleep_ms = 4;

    // The process may not end immediately due to pending I/O
    bool exited = false;
    while (tries-- > 0) {
      pid_t pid = HANDLE_EINTR(waitpid(process_id, NULL, WNOHANG));
      if (pid == process_id) {
        exited = true;
        break;
      }
      if (pid == -1) {
        if (errno == ECHILD) {
          // The wait may fail with ECHILD if another process also waited for
          // the same pid, causing the process state to get cleaned up.
          exited = true;
          break;
        }
        DPLOG(ERROR) << "Error waiting for process " << process_id;
      }

      usleep(sleep_ms * 1000);
      const unsigned kMaxSleepMs = 1000;
      if (sleep_ms < kMaxSleepMs)
        sleep_ms *= 2;
    }

    // If we're waiting and the child hasn't died by now, force it
    // with a SIGKILL.
    if (!exited)
      result = kill(process_id, SIGKILL) == 0;
  }

  if (!result)
    DPLOG(ERROR) << "Unable to terminate process " << process_id;

  return result;
}

bool KillProcessGroup(ProcessHandle process_group_id) {
  bool result = kill(-1 * process_group_id, SIGKILL) == 0;
  if (!result)
    DPLOG(ERROR) << "Unable to terminate process group " << process_group_id;
  return result;
}

TerminationStatus GetTerminationStatus(ProcessHandle handle, int* exit_code) {
  return GetTerminationStatusImpl(handle, false /* can_block */, exit_code);
}

TerminationStatus GetKnownDeadTerminationStatus(ProcessHandle handle,
                                                int* exit_code) {
  bool result = kill(handle, SIGKILL) == 0;

  if (!result)
    DPLOG(ERROR) << "Unable to terminate process " << handle;

  return GetTerminationStatusImpl(handle, true /* can_block */, exit_code);
}

bool WaitForExitCode(ProcessHandle handle, int* exit_code) {
  int status;
  if (HANDLE_EINTR(waitpid(handle, &status, 0)) == -1) {
    NOTREACHED();
    return false;
  }

  if (WIFEXITED(status)) {
    *exit_code = WEXITSTATUS(status);
    return true;
  }

  // If it didn't exit cleanly, it must have been signaled.
  DCHECK(WIFSIGNALED(status));
  return false;
}

bool WaitForExitCodeWithTimeout(ProcessHandle handle,
                                int* exit_code,
                                base::TimeDelta timeout) {
  bool waitpid_success = false;
  int status = WaitpidWithTimeout(handle, timeout.InMilliseconds(),
                                  &waitpid_success);
  if (status == -1)
    return false;
  if (!waitpid_success)
    return false;
  if (WIFSIGNALED(status)) {
    *exit_code = -1;
    return true;
  }
  if (WIFEXITED(status)) {
    *exit_code = WEXITSTATUS(status);
    return true;
  }
  return false;
}

bool WaitForProcessesToExit(const FilePath::StringType& executable_name,
                            base::TimeDelta wait,
                            const ProcessFilter* filter) {
  bool result = false;

  // TODO(port): This is inefficient, but works if there are multiple procs.
  // TODO(port): use waitpid to avoid leaving zombies around

  base::TimeTicks end_time = base::TimeTicks::Now() + wait;
  do {
    NamedProcessIterator iter(executable_name, filter);
    if (!iter.NextProcessEntry()) {
      result = true;
      break;
    }
    base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(100));
  } while ((end_time - base::TimeTicks::Now()) > base::TimeDelta());

  return result;
}

#if defined(OS_MACOSX)
// Using kqueue on Mac so that we can wait on non-child processes.
// We can't use kqueues on child processes because we need to reap
// our own children using wait.
static bool WaitForSingleNonChildProcess(ProcessHandle handle,
                                         base::TimeDelta wait) {
  DCHECK_GT(handle, 0);
  DCHECK(wait.InMilliseconds() == base::kNoTimeout || wait > base::TimeDelta());

  ScopedFD kq(kqueue());
  if (!kq.is_valid()) {
    DPLOG(ERROR) << "kqueue";
    return false;
  }

  struct kevent change = {0};
  EV_SET(&change, handle, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL);
  int result = HANDLE_EINTR(kevent(kq.get(), &change, 1, NULL, 0, NULL));
  if (result == -1) {
    if (errno == ESRCH) {
      // If the process wasn't found, it must be dead.
      return true;
    }

    DPLOG(ERROR) << "kevent (setup " << handle << ")";
    return false;
  }

  // Keep track of the elapsed time to be able to restart kevent if it's
  // interrupted.
  bool wait_forever = wait.InMilliseconds() == base::kNoTimeout;
  base::TimeDelta remaining_delta;
  base::TimeTicks deadline;
  if (!wait_forever) {
    remaining_delta = wait;
    deadline = base::TimeTicks::Now() + remaining_delta;
  }

  result = -1;
  struct kevent event = {0};

  while (wait_forever || remaining_delta > base::TimeDelta()) {
    struct timespec remaining_timespec;
    struct timespec* remaining_timespec_ptr;
    if (wait_forever) {
      remaining_timespec_ptr = NULL;
    } else {
      remaining_timespec = remaining_delta.ToTimeSpec();
      remaining_timespec_ptr = &remaining_timespec;
    }

    result = kevent(kq.get(), NULL, 0, &event, 1, remaining_timespec_ptr);

    if (result == -1 && errno == EINTR) {
      if (!wait_forever) {
        remaining_delta = deadline - base::TimeTicks::Now();
      }
      result = 0;
    } else {
      break;
    }
  }

  if (result < 0) {
    DPLOG(ERROR) << "kevent (wait " << handle << ")";
    return false;
  } else if (result > 1) {
    DLOG(ERROR) << "kevent (wait " << handle << "): unexpected result "
                << result;
    return false;
  } else if (result == 0) {
    // Timed out.
    return false;
  }

  DCHECK_EQ(result, 1);

  if (event.filter != EVFILT_PROC ||
      (event.fflags & NOTE_EXIT) == 0 ||
      event.ident != static_cast<uintptr_t>(handle)) {
    DLOG(ERROR) << "kevent (wait " << handle
                << "): unexpected event: filter=" << event.filter
                << ", fflags=" << event.fflags
                << ", ident=" << event.ident;
    return false;
  }

  return true;
}
#endif  // OS_MACOSX

bool WaitForSingleProcess(ProcessHandle handle, base::TimeDelta wait) {
  ProcessHandle parent_pid = GetParentProcessId(handle);
  ProcessHandle our_pid = Process::Current().handle();
  if (parent_pid != our_pid) {
#if defined(OS_MACOSX)
    // On Mac we can wait on non child processes.
    return WaitForSingleNonChildProcess(handle, wait);
#else
    // Currently on Linux we can't handle non child processes.
    NOTIMPLEMENTED();
#endif  // OS_MACOSX
  }

  bool waitpid_success;
  int status = -1;
  if (wait.InMilliseconds() == base::kNoTimeout) {
    waitpid_success = (HANDLE_EINTR(waitpid(handle, &status, 0)) != -1);
  } else {
    status = WaitpidWithTimeout(
        handle, wait.InMilliseconds(), &waitpid_success);
  }

  if (status != -1) {
    DCHECK(waitpid_success);
    return WIFEXITED(status);
  } else {
    return false;
  }
}

bool CleanupProcesses(const FilePath::StringType& executable_name,
                      base::TimeDelta wait,
                      int exit_code,
                      const ProcessFilter* filter) {
  bool exited_cleanly = WaitForProcessesToExit(executable_name, wait, filter);
  if (!exited_cleanly)
    KillProcesses(executable_name, exit_code, filter);
  return exited_cleanly;
}

#if !defined(OS_MACOSX)

namespace {

// Return true if the given child is dead. This will also reap the process.
// Doesn't block.
static bool IsChildDead(pid_t child) {
  const pid_t result = HANDLE_EINTR(waitpid(child, NULL, WNOHANG));
  if (result == -1) {
    DPLOG(ERROR) << "waitpid(" << child << ")";
    NOTREACHED();
  } else if (result > 0) {
    // The child has died.
    return true;
  }

  return false;
}

// A thread class which waits for the given child to exit and reaps it.
// If the child doesn't exit within a couple of seconds, kill it.
class BackgroundReaper : public PlatformThread::Delegate {
 public:
  BackgroundReaper(pid_t child, unsigned timeout)
      : child_(child),
        timeout_(timeout) {
  }

  // Overridden from PlatformThread::Delegate:
  virtual void ThreadMain() OVERRIDE {
    WaitForChildToDie();
    delete this;
  }

  void WaitForChildToDie() {
    // Wait forever case.
    if (timeout_ == 0) {
      pid_t r = HANDLE_EINTR(waitpid(child_, NULL, 0));
      if (r != child_) {
        DPLOG(ERROR) << "While waiting for " << child_
                     << " to terminate, we got the following result: " << r;
      }
      return;
    }

    // There's no good way to wait for a specific child to exit in a timed
    // fashion. (No kqueue on Linux), so we just loop and sleep.

    // Wait for 2 * timeout_ 500 milliseconds intervals.
    for (unsigned i = 0; i < 2 * timeout_; ++i) {
      PlatformThread::Sleep(TimeDelta::FromMilliseconds(500));
      if (IsChildDead(child_))
        return;
    }

    if (kill(child_, SIGKILL) == 0) {
      // SIGKILL is uncatchable. Since the signal was delivered, we can
      // just wait for the process to die now in a blocking manner.
      if (HANDLE_EINTR(waitpid(child_, NULL, 0)) < 0)
        DPLOG(WARNING) << "waitpid";
    } else {
      DLOG(ERROR) << "While waiting for " << child_ << " to terminate we"
                  << " failed to deliver a SIGKILL signal (" << errno << ").";
    }
  }

 private:
  const pid_t child_;
  // Number of seconds to wait, if 0 then wait forever and do not attempt to
  // kill |child_|.
  const unsigned timeout_;

  DISALLOW_COPY_AND_ASSIGN(BackgroundReaper);
};

}  // namespace

void EnsureProcessTerminated(ProcessHandle process) {
  // If the child is already dead, then there's nothing to do.
  if (IsChildDead(process))
    return;

  const unsigned timeout = 2;  // seconds
  BackgroundReaper* reaper = new BackgroundReaper(process, timeout);
  PlatformThread::CreateNonJoinable(0, reaper);
}

void EnsureProcessGetsReaped(ProcessHandle process) {
  // If the child is already dead, then there's nothing to do.
  if (IsChildDead(process))
    return;

  BackgroundReaper* reaper = new BackgroundReaper(process, 0);
  PlatformThread::CreateNonJoinable(0, reaper);
}

#endif  // !defined(OS_MACOSX)

}  // namespace base

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