// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // The entity that handles framing writes for a Quic client or server. // Each QuicSession will have a connection associated with it. // // On the server side, the Dispatcher handles the raw reads, and hands off // packets via ProcessUdpPacket for framing and processing. // // On the client side, the Connection handles the raw reads, as well as the // processing. // // Note: this class is not thread-safe. #ifndef NET_QUIC_QUIC_CONNECTION_H_ #define NET_QUIC_QUIC_CONNECTION_H_ #include <stddef.h> #include <deque> #include <list> #include <map> #include <queue> #include <string> #include <vector> #include "base/logging.h" #include "net/base/iovec.h" #include "net/base/ip_endpoint.h" #include "net/quic/iovector.h" #include "net/quic/quic_ack_notifier.h" #include "net/quic/quic_ack_notifier_manager.h" #include "net/quic/quic_alarm.h" #include "net/quic/quic_blocked_writer_interface.h" #include "net/quic/quic_connection_stats.h" #include "net/quic/quic_packet_creator.h" #include "net/quic/quic_packet_generator.h" #include "net/quic/quic_packet_writer.h" #include "net/quic/quic_protocol.h" #include "net/quic/quic_received_packet_manager.h" #include "net/quic/quic_sent_entropy_manager.h" #include "net/quic/quic_sent_packet_manager.h" namespace net { class QuicClock; class QuicConfig; class QuicConnection; class QuicDecrypter; class QuicEncrypter; class QuicFecGroup; class QuicRandom; namespace test { class QuicConnectionPeer; } // namespace test // Class that receives callbacks from the connection when frames are received // and when other interesting events happen. class NET_EXPORT_PRIVATE QuicConnectionVisitorInterface { public: virtual ~QuicConnectionVisitorInterface() {} // A simple visitor interface for dealing with data frames. The session // should determine if all frames will be accepted, and return true if so. // If any frames can't be processed or buffered, none of the data should // be used, and the callee should return false. virtual bool OnStreamFrames(const std::vector<QuicStreamFrame>& frames) = 0; // The session should process all WINDOW_UPDATE frames, adjusting both stream // and connection level flow control windows. virtual void OnWindowUpdateFrames( const std::vector<QuicWindowUpdateFrame>& frames) = 0; // BLOCKED frames tell us that the peer believes it is flow control blocked on // a specified stream. If the session at this end disagrees, something has // gone wrong with our flow control accounting. virtual void OnBlockedFrames(const std::vector<QuicBlockedFrame>& frames) = 0; // Called when the stream is reset by the peer. virtual void OnRstStream(const QuicRstStreamFrame& frame) = 0; // Called when the connection is going away according to the peer. virtual void OnGoAway(const QuicGoAwayFrame& frame) = 0; // Called when the connection is closed either locally by the framer, or // remotely by the peer. virtual void OnConnectionClosed(QuicErrorCode error, bool from_peer) = 0; // Called when the connection failed to write because the socket was blocked. virtual void OnWriteBlocked() = 0; // Called once a specific QUIC version is agreed by both endpoints. virtual void OnSuccessfulVersionNegotiation(const QuicVersion& version) = 0; // Called when a blocked socket becomes writable. virtual void OnCanWrite() = 0; // Called to ask if any writes are pending in this visitor. Writes may be // pending because they were write-blocked, congestion-throttled or // yielded to other connections. virtual bool HasPendingWrites() const = 0; // Called to ask if any handshake messages are pending in this visitor. virtual bool HasPendingHandshake() const = 0; }; // Interface which gets callbacks from the QuicConnection at interesting // points. Implementations must not mutate the state of the connection // as a result of these callbacks. class NET_EXPORT_PRIVATE QuicConnectionDebugVisitorInterface : public QuicPacketGenerator::DebugDelegateInterface { public: virtual ~QuicConnectionDebugVisitorInterface() {} // Called when a packet has been sent. virtual void OnPacketSent(QuicPacketSequenceNumber sequence_number, EncryptionLevel level, TransmissionType transmission_type, const QuicEncryptedPacket& packet, WriteResult result) {} // Called when the contents of a packet have been retransmitted as // a new packet. virtual void OnPacketRetransmitted( QuicPacketSequenceNumber old_sequence_number, QuicPacketSequenceNumber new_sequence_number) {} // Called when a packet has been received, but before it is // validated or parsed. virtual void OnPacketReceived(const IPEndPoint& self_address, const IPEndPoint& peer_address, const QuicEncryptedPacket& packet) {} // Called when the protocol version on the received packet doensn't match // current protocol version of the connection. virtual void OnProtocolVersionMismatch(QuicVersion version) {} // Called when the complete header of a packet has been parsed. virtual void OnPacketHeader(const QuicPacketHeader& header) {} // Called when a StreamFrame has been parsed. virtual void OnStreamFrame(const QuicStreamFrame& frame) {} // Called when a AckFrame has been parsed. virtual void OnAckFrame(const QuicAckFrame& frame) {} // Called when a CongestionFeedbackFrame has been parsed. virtual void OnCongestionFeedbackFrame( const QuicCongestionFeedbackFrame& frame) {} // Called when a StopWaitingFrame has been parsed. virtual void OnStopWaitingFrame(const QuicStopWaitingFrame& frame) {} // Called when a RstStreamFrame has been parsed. virtual void OnRstStreamFrame(const QuicRstStreamFrame& frame) {} // Called when a ConnectionCloseFrame has been parsed. virtual void OnConnectionCloseFrame( const QuicConnectionCloseFrame& frame) {} // Called when a public reset packet has been received. virtual void OnPublicResetPacket(const QuicPublicResetPacket& packet) {} // Called when a version negotiation packet has been received. virtual void OnVersionNegotiationPacket( const QuicVersionNegotiationPacket& packet) {} // Called after a packet has been successfully parsed which results // in the revival of a packet via FEC. virtual void OnRevivedPacket(const QuicPacketHeader& revived_header, base::StringPiece payload) {} }; class NET_EXPORT_PRIVATE QuicConnectionHelperInterface { public: virtual ~QuicConnectionHelperInterface() {} // Returns a QuicClock to be used for all time related functions. virtual const QuicClock* GetClock() const = 0; // Returns a QuicRandom to be used for all random number related functions. virtual QuicRandom* GetRandomGenerator() = 0; // Creates a new platform-specific alarm which will be configured to // notify |delegate| when the alarm fires. Caller takes ownership // of the new alarm, which will not yet be "set" to fire. virtual QuicAlarm* CreateAlarm(QuicAlarm::Delegate* delegate) = 0; }; class NET_EXPORT_PRIVATE QuicConnection : public QuicFramerVisitorInterface, public QuicBlockedWriterInterface, public QuicPacketGenerator::DelegateInterface { public: enum PacketType { NORMAL, QUEUED, CONNECTION_CLOSE }; enum AckBundling { NO_ACK = 0, SEND_ACK = 1, BUNDLE_PENDING_ACK = 2, }; // Constructs a new QuicConnection for |connection_id| and |address|. // |helper| and |writer| must outlive this connection. QuicConnection(QuicConnectionId connection_id, IPEndPoint address, QuicConnectionHelperInterface* helper, QuicPacketWriter* writer, bool is_server, const QuicVersionVector& supported_versions, uint32 max_flow_control_receive_window_bytes); virtual ~QuicConnection(); // Sets connection parameters from the supplied |config|. void SetFromConfig(const QuicConfig& config); // Send the data in |data| to the peer in as few packets as possible. // Returns a pair with the number of bytes consumed from data, and a boolean // indicating if the fin bit was consumed. This does not indicate the data // has been sent on the wire: it may have been turned into a packet and queued // if the socket was unexpectedly blocked. // If |delegate| is provided, then it will be informed once ACKs have been // received for all the packets written in this call. // The |delegate| is not owned by the QuicConnection and must outlive it. QuicConsumedData SendStreamData(QuicStreamId id, const IOVector& data, QuicStreamOffset offset, bool fin, QuicAckNotifier::DelegateInterface* delegate); // Send a RST_STREAM frame to the peer. virtual void SendRstStream(QuicStreamId id, QuicRstStreamErrorCode error, QuicStreamOffset bytes_written); // Send a BLOCKED frame to the peer. virtual void SendBlocked(QuicStreamId id); // Send a WINDOW_UPDATE frame to the peer. virtual void SendWindowUpdate(QuicStreamId id, QuicStreamOffset byte_offset); // Sends the connection close packet without affecting the state of the // connection. This should only be called if the session is actively being // destroyed: otherwise call SendConnectionCloseWithDetails instead. virtual void SendConnectionClosePacket(QuicErrorCode error, const std::string& details); // Sends a connection close frame to the peer, and closes the connection by // calling CloseConnection(notifying the visitor as it does so). virtual void SendConnectionClose(QuicErrorCode error); virtual void SendConnectionCloseWithDetails(QuicErrorCode error, const std::string& details); // Notifies the visitor of the close and marks the connection as disconnected. virtual void CloseConnection(QuicErrorCode error, bool from_peer) OVERRIDE; virtual void SendGoAway(QuicErrorCode error, QuicStreamId last_good_stream_id, const std::string& reason); // Returns statistics tracked for this connection. const QuicConnectionStats& GetStats(); // Processes an incoming UDP packet (consisting of a QuicEncryptedPacket) from // the peer. If processing this packet permits a packet to be revived from // its FEC group that packet will be revived and processed. virtual void ProcessUdpPacket(const IPEndPoint& self_address, const IPEndPoint& peer_address, const QuicEncryptedPacket& packet); // QuicBlockedWriterInterface // Called when the underlying connection becomes writable to allow queued // writes to happen. virtual void OnCanWrite() OVERRIDE; // Called when a packet has been finally sent to the network. bool OnPacketSent(WriteResult result); // If the socket is not blocked, writes queued packets. void WriteIfNotBlocked(); // Do any work which logically would be done in OnPacket but can not be // safely done until the packet is validated. Returns true if the packet // can be handled, false otherwise. bool ProcessValidatedPacket(); // The version of the protocol this connection is using. QuicVersion version() const { return framer_.version(); } // The versions of the protocol that this connection supports. const QuicVersionVector& supported_versions() const { return framer_.supported_versions(); } // From QuicFramerVisitorInterface virtual void OnError(QuicFramer* framer) OVERRIDE; virtual bool OnProtocolVersionMismatch(QuicVersion received_version) OVERRIDE; virtual void OnPacket() OVERRIDE; virtual void OnPublicResetPacket( const QuicPublicResetPacket& packet) OVERRIDE; virtual void OnVersionNegotiationPacket( const QuicVersionNegotiationPacket& packet) OVERRIDE; virtual void OnRevivedPacket() OVERRIDE; virtual bool OnUnauthenticatedPublicHeader( const QuicPacketPublicHeader& header) OVERRIDE; virtual bool OnUnauthenticatedHeader(const QuicPacketHeader& header) OVERRIDE; virtual bool OnPacketHeader(const QuicPacketHeader& header) OVERRIDE; virtual void OnFecProtectedPayload(base::StringPiece payload) OVERRIDE; virtual bool OnStreamFrame(const QuicStreamFrame& frame) OVERRIDE; virtual bool OnAckFrame(const QuicAckFrame& frame) OVERRIDE; virtual bool OnCongestionFeedbackFrame( const QuicCongestionFeedbackFrame& frame) OVERRIDE; virtual bool OnStopWaitingFrame(const QuicStopWaitingFrame& frame) OVERRIDE; virtual bool OnRstStreamFrame(const QuicRstStreamFrame& frame) OVERRIDE; virtual bool OnConnectionCloseFrame( const QuicConnectionCloseFrame& frame) OVERRIDE; virtual bool OnGoAwayFrame(const QuicGoAwayFrame& frame) OVERRIDE; virtual bool OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) OVERRIDE; virtual bool OnBlockedFrame(const QuicBlockedFrame& frame) OVERRIDE; virtual void OnFecData(const QuicFecData& fec) OVERRIDE; virtual void OnPacketComplete() OVERRIDE; // QuicPacketGenerator::DelegateInterface virtual bool ShouldGeneratePacket(TransmissionType transmission_type, HasRetransmittableData retransmittable, IsHandshake handshake) OVERRIDE; virtual QuicAckFrame* CreateAckFrame() OVERRIDE; virtual QuicCongestionFeedbackFrame* CreateFeedbackFrame() OVERRIDE; virtual QuicStopWaitingFrame* CreateStopWaitingFrame() OVERRIDE; virtual bool OnSerializedPacket(const SerializedPacket& packet) OVERRIDE; // Accessors void set_visitor(QuicConnectionVisitorInterface* visitor) { visitor_ = visitor; } void set_debug_visitor(QuicConnectionDebugVisitorInterface* debug_visitor) { debug_visitor_ = debug_visitor; packet_generator_.set_debug_delegate(debug_visitor); } const IPEndPoint& self_address() const { return self_address_; } const IPEndPoint& peer_address() const { return peer_address_; } QuicConnectionId connection_id() const { return connection_id_; } const QuicClock* clock() const { return clock_; } QuicRandom* random_generator() const { return random_generator_; } QuicPacketCreator::Options* options() { return packet_creator_.options(); } bool connected() const { return connected_; } // Must only be called on client connections. const QuicVersionVector& server_supported_versions() const { DCHECK(!is_server_); return server_supported_versions_; } size_t NumFecGroups() const { return group_map_.size(); } // Testing only. size_t NumQueuedPackets() const { return queued_packets_.size(); } QuicEncryptedPacket* ReleaseConnectionClosePacket() { return connection_close_packet_.release(); } // Flush any queued frames immediately. Preserves the batch write mode and // does nothing if there are no pending frames. void Flush(); // Returns true if the underlying UDP socket is writable, there is // no queued data and the connection is not congestion-control // blocked. bool CanWriteStreamData(); // Returns true if the connection has queued packets or frames. bool HasQueuedData() const; // Sets (or resets) the idle state connection timeout. Also, checks and times // out the connection if network timer has expired for |timeout|. void SetIdleNetworkTimeout(QuicTime::Delta timeout); // Sets (or resets) the total time delta the connection can be alive for. // Also, checks and times out the connection if timer has expired for // |timeout|. Used to limit the time a connection can be alive before crypto // handshake finishes. void SetOverallConnectionTimeout(QuicTime::Delta timeout); // If the connection has timed out, this will close the connection and return // true. Otherwise, it will return false and will reset the timeout alarm. bool CheckForTimeout(); // Sets up a packet with an QuicAckFrame and sends it out. void SendAck(); // Called when an RTO fires. Resets the retransmission alarm if there are // remaining unacked packets. void OnRetransmissionTimeout(); // Retransmits all unacked packets with retransmittable frames if // |retransmission_type| is ALL_PACKETS, otherwise retransmits only initially // encrypted packets. Used when the negotiated protocol version is different // from what was initially assumed and when the visitor wants to re-transmit // initially encrypted packets when the initial encrypter changes. void RetransmitUnackedPackets(RetransmissionType retransmission_type); // Changes the encrypter used for level |level| to |encrypter|. The function // takes ownership of |encrypter|. void SetEncrypter(EncryptionLevel level, QuicEncrypter* encrypter); const QuicEncrypter* encrypter(EncryptionLevel level) const; // SetDefaultEncryptionLevel sets the encryption level that will be applied // to new packets. void SetDefaultEncryptionLevel(EncryptionLevel level); // SetDecrypter sets the primary decrypter, replacing any that already exists, // and takes ownership. If an alternative decrypter is in place then the // function DCHECKs. This is intended for cases where one knows that future // packets will be using the new decrypter and the previous decrypter is now // obsolete. void SetDecrypter(QuicDecrypter* decrypter); // SetAlternativeDecrypter sets a decrypter that may be used to decrypt // future packets and takes ownership of it. If |latch_once_used| is true, // then the first time that the decrypter is successful it will replace the // primary decrypter. Otherwise both decrypters will remain active and the // primary decrypter will be the one last used. void SetAlternativeDecrypter(QuicDecrypter* decrypter, bool latch_once_used); const QuicDecrypter* decrypter() const; const QuicDecrypter* alternative_decrypter() const; bool is_server() const { return is_server_; } // Returns the underlying sent packet manager. const QuicSentPacketManager& sent_packet_manager() const { return sent_packet_manager_; } // Make sure a stop waiting we got from our peer is sane. bool ValidateStopWaitingFrame(const QuicStopWaitingFrame& stop_waiting); bool CanWrite(TransmissionType transmission_type, HasRetransmittableData retransmittable, IsHandshake handshake); uint32 max_flow_control_receive_window_bytes() const { return max_flow_control_receive_window_bytes_; } protected: // Send a packet to the peer using encryption |level|. If |sequence_number| // is present in the |retransmission_map_|, then contents of this packet will // be retransmitted with a new sequence number if it's not acked by the peer. // Deletes |packet| if WritePacket call succeeds, or transfers ownership to // QueuedPacket, ultimately deleted in WriteQueuedPackets. Updates the // entropy map corresponding to |sequence_number| using |entropy_hash|. // |transmission_type| and |retransmittable| are supplied to the congestion // manager, and when |forced| is true, it bypasses the congestion manager. // TODO(wtc): none of the callers check the return value. virtual bool SendOrQueuePacket(EncryptionLevel level, const SerializedPacket& packet, TransmissionType transmission_type); QuicConnectionHelperInterface* helper() { return helper_; } // Selects and updates the version of the protocol being used by selecting a // version from |available_versions| which is also supported. Returns true if // such a version exists, false otherwise. bool SelectMutualVersion(const QuicVersionVector& available_versions); private: // Stores current batch state for connection, puts the connection // into batch mode, and destruction restores the stored batch state. // While the bundler is in scope, any generated frames are bundled // as densely as possible into packets. In addition, this bundler // can be configured to ensure that an ACK frame is included in the // first packet created, if there's new ack information to be sent. class ScopedPacketBundler { public: // In addition to all outgoing frames being bundled when the // bundler is in scope, setting |include_ack| to true ensures that // an ACK frame is opportunistically bundled with the first // outgoing packet. ScopedPacketBundler(QuicConnection* connection, AckBundling send_ack); ~ScopedPacketBundler(); private: QuicConnection* connection_; bool already_in_batch_mode_; }; friend class ScopedPacketBundler; friend class test::QuicConnectionPeer; // Packets which have not been written to the wire. // Owns the QuicPacket* packet. struct QueuedPacket { QueuedPacket(SerializedPacket packet, EncryptionLevel level, TransmissionType transmission_type); QuicPacketSequenceNumber sequence_number; QuicPacket* packet; const EncryptionLevel encryption_level; TransmissionType transmission_type; HasRetransmittableData retransmittable; IsHandshake handshake; PacketType type; QuicByteCount length; }; typedef std::list<QueuedPacket> QueuedPacketList; typedef std::map<QuicFecGroupNumber, QuicFecGroup*> FecGroupMap; // Writes the given packet to socket, encrypted with packet's // encryption_level. Returns true on successful write. Behavior is undefined // if connection is not established or broken. A return value of true means // the packet was transmitted and may be destroyed. If the packet is // retransmittable, WritePacket sets up retransmission for a successful write. // If packet is FORCE, then it will be sent immediately and the send scheduler // will not be consulted. bool WritePacket(QueuedPacket packet); // Make sure an ack we got from our peer is sane. bool ValidateAckFrame(const QuicAckFrame& incoming_ack); // Sends a version negotiation packet to the peer. void SendVersionNegotiationPacket(); // Clears any accumulated frames from the last received packet. void ClearLastFrames(); // Writes as many queued packets as possible. The connection must not be // blocked when this is called. void WriteQueuedPackets(); // Writes as many pending retransmissions as possible. void WritePendingRetransmissions(); // Returns true if the packet should be discarded and not sent. bool ShouldDiscardPacket(EncryptionLevel level, QuicPacketSequenceNumber sequence_number, HasRetransmittableData retransmittable); // Queues |packet| in the hopes that it can be decrypted in the // future, when a new key is installed. void QueueUndecryptablePacket(const QuicEncryptedPacket& packet); // Attempts to process any queued undecryptable packets. void MaybeProcessUndecryptablePackets(); // If a packet can be revived from the current FEC group, then // revive and process the packet. void MaybeProcessRevivedPacket(); void ProcessAckFrame(const QuicAckFrame& incoming_ack); void ProcessStopWaitingFrame(const QuicStopWaitingFrame& stop_waiting); // Update |stop_waiting| for an outgoing ack. void UpdateStopWaiting(QuicStopWaitingFrame* stop_waiting); // Queues an ack or sets the ack alarm when an incoming packet arrives that // should be acked. void MaybeQueueAck(); // Checks if the last packet should instigate an ack. bool ShouldLastPacketInstigateAck() const; // Checks if the peer is waiting for packets that have been given up on, and // therefore an ack frame should be sent with a larger least_unacked. void UpdateStopWaitingCount(); // Sends any packets which are a response to the last packet, including both // acks and pending writes if an ack opened the congestion window. void MaybeSendInResponseToPacket(); // Gets the least unacked sequence number, which is the next sequence number // to be sent if there are no outstanding packets. QuicPacketSequenceNumber GetLeastUnacked() const; // Get the FEC group associate with the last processed packet or NULL, if the // group has already been deleted. QuicFecGroup* GetFecGroup(); // Closes any FEC groups protecting packets before |sequence_number|. void CloseFecGroupsBefore(QuicPacketSequenceNumber sequence_number); QuicFramer framer_; QuicConnectionHelperInterface* helper_; // Not owned. QuicPacketWriter* writer_; // Not owned. EncryptionLevel encryption_level_; const QuicClock* clock_; QuicRandom* random_generator_; const QuicConnectionId connection_id_; // Address on the last successfully processed packet received from the // client. IPEndPoint self_address_; IPEndPoint peer_address_; bool last_packet_revived_; // True if the last packet was revived from FEC. size_t last_size_; // Size of the last received packet. QuicPacketHeader last_header_; std::vector<QuicStreamFrame> last_stream_frames_; std::vector<QuicAckFrame> last_ack_frames_; std::vector<QuicCongestionFeedbackFrame> last_congestion_frames_; std::vector<QuicStopWaitingFrame> last_stop_waiting_frames_; std::vector<QuicRstStreamFrame> last_rst_frames_; std::vector<QuicGoAwayFrame> last_goaway_frames_; std::vector<QuicWindowUpdateFrame> last_window_update_frames_; std::vector<QuicBlockedFrame> last_blocked_frames_; std::vector<QuicConnectionCloseFrame> last_close_frames_; QuicCongestionFeedbackFrame outgoing_congestion_feedback_; // Track some peer state so we can do less bookkeeping // Largest sequence sent by the peer which had an ack frame (latest ack info). QuicPacketSequenceNumber largest_seen_packet_with_ack_; // Largest sequence number sent by the peer which had a stop waiting frame. QuicPacketSequenceNumber largest_seen_packet_with_stop_waiting_; // Collection of packets which were received before encryption was // established, but which could not be decrypted. We buffer these on // the assumption that they could not be processed because they were // sent with the INITIAL encryption and the CHLO message was lost. std::deque<QuicEncryptedPacket*> undecryptable_packets_; // When the version negotiation packet could not be sent because the socket // was not writable, this is set to true. bool pending_version_negotiation_packet_; // When packets could not be sent because the socket was not writable, // they are added to this list. All corresponding frames are in // unacked_packets_ if they are to be retransmitted. QueuedPacketList queued_packets_; // Contains information about the current write in progress, if any. scoped_ptr<QueuedPacket> pending_write_; // Contains the connection close packet if the connection has been closed. scoped_ptr<QuicEncryptedPacket> connection_close_packet_; FecGroupMap group_map_; QuicReceivedPacketManager received_packet_manager_; QuicSentEntropyManager sent_entropy_manager_; // Indicates whether an ack should be sent the next time we try to write. bool ack_queued_; // Indicates how many consecutive times an ack has arrived which indicates // the peer needs to stop waiting for some packets. int stop_waiting_count_; // An alarm that fires when an ACK should be sent to the peer. scoped_ptr<QuicAlarm> ack_alarm_; // An alarm that fires when a packet needs to be retransmitted. scoped_ptr<QuicAlarm> retransmission_alarm_; // An alarm that is scheduled when the sent scheduler requires a // a delay before sending packets and fires when the packet may be sent. scoped_ptr<QuicAlarm> send_alarm_; // An alarm that is scheduled when the connection can still write and there // may be more data to send. scoped_ptr<QuicAlarm> resume_writes_alarm_; // An alarm that fires when the connection may have timed out. scoped_ptr<QuicAlarm> timeout_alarm_; QuicConnectionVisitorInterface* visitor_; QuicConnectionDebugVisitorInterface* debug_visitor_; QuicPacketCreator packet_creator_; QuicPacketGenerator packet_generator_; // Network idle time before we kill of this connection. QuicTime::Delta idle_network_timeout_; // Overall connection timeout. QuicTime::Delta overall_connection_timeout_; // Connection creation time. QuicTime creation_time_; // Statistics for this session. QuicConnectionStats stats_; // The time that we got a packet for this connection. // This is used for timeouts, and does not indicate the packet was processed. QuicTime time_of_last_received_packet_; // The last time a new (non-retransmitted) packet was sent for this // connection. QuicTime time_of_last_sent_new_packet_; // Sequence number of the last sent packet. Packets are guaranteed to be sent // in sequence number order. QuicPacketSequenceNumber sequence_number_of_last_sent_packet_; // Sent packet manager which tracks the status of packets sent by this // connection and contains the send and receive algorithms to determine when // to send packets. QuicSentPacketManager sent_packet_manager_; // The state of connection in version negotiation finite state machine. QuicVersionNegotiationState version_negotiation_state_; // Tracks if the connection was created by the server. bool is_server_; // True by default. False if we've received or sent an explicit connection // close. bool connected_; // Set to true if the udp packet headers have a new self or peer address. // This is checked later on validating a data or version negotiation packet. bool address_migrating_; // If non-empty this contains the set of versions received in a // version negotiation packet. QuicVersionVector server_supported_versions_; // Initial flow control receive window size for new streams. uint32 max_flow_control_receive_window_bytes_; DISALLOW_COPY_AND_ASSIGN(QuicConnection); }; } // namespace net #endif // NET_QUIC_QUIC_CONNECTION_H_