root/media/audio/win/wavein_input_win.cc

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. GetNextBuffer
  2. channels_
  3. Open
  4. SetupBuffers
  5. FreeBuffers
  6. Start
  7. Stop
  8. Close
  9. GetMaxVolume
  10. SetVolume
  11. GetVolume
  12. SetAutomaticGainControl
  13. GetAutomaticGainControl
  14. HandleError
  15. QueueNextPacket
  16. GetDeviceId
  17. WaveCallback

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/win/wavein_input_win.h"

#pragma comment(lib, "winmm.lib")

#include "base/logging.h"
#include "media/audio/audio_io.h"
#include "media/audio/win/audio_manager_win.h"
#include "media/audio/win/device_enumeration_win.h"

namespace media {

// Our sound buffers are allocated once and kept in a linked list using the
// the WAVEHDR::dwUser variable. The last buffer points to the first buffer.
static WAVEHDR* GetNextBuffer(WAVEHDR* current) {
  return reinterpret_cast<WAVEHDR*>(current->dwUser);
}

PCMWaveInAudioInputStream::PCMWaveInAudioInputStream(
    AudioManagerWin* manager, const AudioParameters& params, int num_buffers,
    const std::string& device_id)
    : state_(kStateEmpty),
      manager_(manager),
      device_id_(device_id),
      wavein_(NULL),
      callback_(NULL),
      num_buffers_(num_buffers),
      buffer_(NULL),
      channels_(params.channels()) {
  DCHECK_GT(num_buffers_, 0);
  format_.wFormatTag = WAVE_FORMAT_PCM;
  format_.nChannels = params.channels() > 2 ? 2 : params.channels();
  format_.nSamplesPerSec = params.sample_rate();
  format_.wBitsPerSample = params.bits_per_sample();
  format_.cbSize = 0;
  format_.nBlockAlign = (format_.nChannels * format_.wBitsPerSample) / 8;
  format_.nAvgBytesPerSec = format_.nBlockAlign * format_.nSamplesPerSec;
  buffer_size_ = params.frames_per_buffer() * format_.nBlockAlign;
  // If we don't have a packet size we use 100ms.
  if (!buffer_size_)
    buffer_size_ = format_.nAvgBytesPerSec / 10;
  // The event is auto-reset.
  stopped_event_.Set(::CreateEventW(NULL, FALSE, FALSE, NULL));
}

PCMWaveInAudioInputStream::~PCMWaveInAudioInputStream() {
  DCHECK(NULL == wavein_);
}

bool PCMWaveInAudioInputStream::Open() {
  DCHECK(thread_checker_.CalledOnValidThread());
  if (state_ != kStateEmpty)
    return false;
  if (num_buffers_ < 2 || num_buffers_ > 10)
    return false;

  // Convert the stored device id string into an unsigned integer
  // corresponding to the selected device.
  UINT device_id = WAVE_MAPPER;
  if (!GetDeviceId(&device_id)) {
    return false;
  }

  // Open the specified input device for recording.
  MMRESULT result = MMSYSERR_NOERROR;
  result = ::waveInOpen(&wavein_, device_id, &format_,
                        reinterpret_cast<DWORD_PTR>(WaveCallback),
                        reinterpret_cast<DWORD_PTR>(this),
                        CALLBACK_FUNCTION);
  if (result != MMSYSERR_NOERROR)
    return false;

  SetupBuffers();
  state_ = kStateReady;
  return true;
}

void PCMWaveInAudioInputStream::SetupBuffers() {
  WAVEHDR* last = NULL;
  WAVEHDR* first = NULL;
  for (int ix = 0; ix != num_buffers_; ++ix) {
    uint32 sz = sizeof(WAVEHDR) + buffer_size_;
    buffer_ =  reinterpret_cast<WAVEHDR*>(new char[sz]);
    buffer_->lpData = reinterpret_cast<char*>(buffer_) + sizeof(WAVEHDR);
    buffer_->dwBufferLength = buffer_size_;
    buffer_->dwBytesRecorded = 0;
    buffer_->dwUser = reinterpret_cast<DWORD_PTR>(last);
    buffer_->dwFlags = WHDR_DONE;
    buffer_->dwLoops = 0;
    if (ix == 0)
      first = buffer_;
    last = buffer_;
    ::waveInPrepareHeader(wavein_, buffer_, sizeof(WAVEHDR));
  }
  // Fix the first buffer to point to the last one.
  first->dwUser = reinterpret_cast<DWORD_PTR>(last);
}

void PCMWaveInAudioInputStream::FreeBuffers() {
  WAVEHDR* current = buffer_;
  for (int ix = 0; ix != num_buffers_; ++ix) {
    WAVEHDR* next = GetNextBuffer(current);
    if (current->dwFlags & WHDR_PREPARED)
      ::waveInUnprepareHeader(wavein_, current, sizeof(WAVEHDR));
    delete[] reinterpret_cast<char*>(current);
    current = next;
  }
  buffer_ = NULL;
}

void PCMWaveInAudioInputStream::Start(AudioInputCallback* callback) {
  DCHECK(thread_checker_.CalledOnValidThread());
  if (state_ != kStateReady)
    return;

  DCHECK(!callback_);
  callback_ = callback;
  state_ = kStateRecording;

  WAVEHDR* buffer = buffer_;
  for (int ix = 0; ix != num_buffers_; ++ix) {
    QueueNextPacket(buffer);
    buffer = GetNextBuffer(buffer);
  }
  buffer = buffer_;

  MMRESULT result = ::waveInStart(wavein_);
  if (result != MMSYSERR_NOERROR) {
    HandleError(result);
    state_ = kStateReady;
    callback_ = NULL;
  }
}

// Stopping is tricky. First, no buffer should be locked by the audio driver
// or else the waveInReset() will deadlock and secondly, the callback should
// not be inside the AudioInputCallback's OnData because waveInReset()
// forcefully kills the callback thread.
void PCMWaveInAudioInputStream::Stop() {
  DVLOG(1) << "PCMWaveInAudioInputStream::Stop()";
  DCHECK(thread_checker_.CalledOnValidThread());
  if (state_ != kStateRecording)
    return;

  bool already_stopped = false;
  {
    // Tell the callback that we're stopping.
    // As a result, |stopped_event_| will be signaled in callback method.
    base::AutoLock auto_lock(lock_);
    already_stopped = (callback_ == NULL);
    callback_ = NULL;
  }

  if (already_stopped)
    return;

  // Wait for the callback to finish, it will signal us when ready to be reset.
  DWORD wait = ::WaitForSingleObject(stopped_event_, INFINITE);
  DCHECK_EQ(wait, WAIT_OBJECT_0);

  // Stop input and reset the current position to zero for |wavein_|.
  // All pending buffers are marked as done and returned to the application.
  MMRESULT res = ::waveInReset(wavein_);
  DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));

  state_ = kStateReady;
}

void PCMWaveInAudioInputStream::Close() {
  DVLOG(1) << "PCMWaveInAudioInputStream::Close()";
  DCHECK(thread_checker_.CalledOnValidThread());

  // We should not call Close() while recording. Catch it with DCHECK and
  // implement auto-stop just in case.
  DCHECK_NE(state_, kStateRecording);
  Stop();

  if (wavein_) {
    FreeBuffers();

    // waveInClose() generates a WIM_CLOSE callback.  In case Start() was never
    // called, force a reset to ensure close succeeds.
    MMRESULT res = ::waveInReset(wavein_);
    DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));
    res = ::waveInClose(wavein_);
    DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));
    state_ = kStateClosed;
    wavein_ = NULL;
  }

  // Tell the audio manager that we have been released. This can result in
  // the manager destroying us in-place so this needs to be the last thing
  // we do on this function.
  manager_->ReleaseInputStream(this);
}

double PCMWaveInAudioInputStream::GetMaxVolume() {
  // TODO(henrika): Add volume support using the Audio Mixer API.
  return 0.0;
}

void PCMWaveInAudioInputStream::SetVolume(double volume) {
  // TODO(henrika): Add volume support using the Audio Mixer API.
}

double PCMWaveInAudioInputStream::GetVolume() {
  // TODO(henrika): Add volume support using the Audio Mixer API.
  return 0.0;
}

void PCMWaveInAudioInputStream::SetAutomaticGainControl(bool enabled) {
  // TODO(henrika): Add AGC support when volume control has been added.
  NOTIMPLEMENTED();
}

bool PCMWaveInAudioInputStream::GetAutomaticGainControl() {
  // TODO(henrika): Add AGC support when volume control has been added.
  NOTIMPLEMENTED();
  return false;
}

void PCMWaveInAudioInputStream::HandleError(MMRESULT error) {
  DLOG(WARNING) << "PCMWaveInAudio error " << error;
  callback_->OnError(this);
}

void PCMWaveInAudioInputStream::QueueNextPacket(WAVEHDR *buffer) {
  MMRESULT res = ::waveInAddBuffer(wavein_, buffer, sizeof(WAVEHDR));
  if (res != MMSYSERR_NOERROR)
    HandleError(res);
}

bool PCMWaveInAudioInputStream::GetDeviceId(UINT* device_index) {
  // Deliver the default input device id (WAVE_MAPPER) if the default
  // device has been selected.
  if (device_id_ == AudioManagerBase::kDefaultDeviceId) {
    *device_index = WAVE_MAPPER;
    return true;
  }

  // Get list of all available and active devices.
  AudioDeviceNames device_names;
  if (!media::GetInputDeviceNamesWinXP(&device_names))
    return false;

  if (device_names.empty())
    return false;

  // Search the full list of devices and compare with the specified
  // device id which was specified in the constructor. Stop comparing
  // when a match is found and return the corresponding index.
  UINT index = 0;
  bool found_device = false;
  AudioDeviceNames::const_iterator it = device_names.begin();
  while (it != device_names.end()) {
    if (it->unique_id.compare(device_id_) == 0) {
      *device_index = index;
      found_device = true;
      break;
    }
    ++index;
    ++it;
  }

  return found_device;
}

// Windows calls us back in this function when some events happen. Most notably
// when it has an audio buffer with recorded data.
void PCMWaveInAudioInputStream::WaveCallback(HWAVEIN hwi, UINT msg,
                                             DWORD_PTR instance,
                                             DWORD_PTR param1, DWORD_PTR) {
  PCMWaveInAudioInputStream* obj =
      reinterpret_cast<PCMWaveInAudioInputStream*>(instance);

  // The lock ensures that Stop() can't be called during a callback.
  base::AutoLock auto_lock(obj->lock_);

  if (msg == WIM_DATA) {
    // The WIM_DATA message is sent when waveform-audio data is present in
    // the input buffer and the buffer is being returned to the application.
    // The message can be sent when the buffer is full or after the
    // waveInReset function is called.
    if (obj->callback_) {
      // TODO(henrika): the |volume| parameter is always set to zero since
      // there is currently no support for controlling the microphone volume
      // level.
      WAVEHDR* buffer = reinterpret_cast<WAVEHDR*>(param1);
      obj->callback_->OnData(obj,
                             reinterpret_cast<const uint8*>(buffer->lpData),
                             buffer->dwBytesRecorded,
                             buffer->dwBytesRecorded,
                             0.0);

      // Queue the finished buffer back with the audio driver. Since we are
      // reusing the same buffers we can get away without calling
      // waveInPrepareHeader.
      obj->QueueNextPacket(buffer);
    } else {
      // Main thread has called Stop() and set |callback_| to NULL and is
      // now waiting to issue waveInReset which will kill this thread.
      // We should not call AudioSourceCallback code anymore.
      ::SetEvent(obj->stopped_event_);
    }
  } else if (msg == WIM_CLOSE) {
    // Intentionaly no-op for now.
  } else if (msg == WIM_OPEN) {
    // Intentionaly no-op for now.
  }
}

}  // namespace media

/* [<][>][^][v][top][bottom][index][help] */