root/media/audio/audio_output_device.cc

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DEFINITIONS

This source file includes following definitions.
  1. stopping_hack_
  2. InitializeUnifiedStream
  3. Initialize
  4. Start
  5. Stop
  6. Play
  7. Pause
  8. SetVolume
  9. CreateStreamOnIOThread
  10. PlayOnIOThread
  11. PauseOnIOThread
  12. ShutDownOnIOThread
  13. SetVolumeOnIOThread
  14. OnStateChanged
  15. OnStreamCreated
  16. OnIPCClosed
  17. WillDestroyCurrentMessageLoop
  18. render_callback_
  19. MapSharedMemory
  20. Process

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/audio_output_device.h"

#include "base/basictypes.h"
#include "base/debug/trace_event.h"
#include "base/threading/thread_restrictions.h"
#include "base/time/time.h"
#include "media/audio/audio_output_controller.h"
#include "media/base/limits.h"

namespace media {

// Takes care of invoking the render callback on the audio thread.
// An instance of this class is created for each capture stream in
// OnStreamCreated().
class AudioOutputDevice::AudioThreadCallback
    : public AudioDeviceThread::Callback {
 public:
  AudioThreadCallback(const AudioParameters& audio_parameters,
                      base::SharedMemoryHandle memory,
                      int memory_length,
                      AudioRendererSink::RenderCallback* render_callback);
  virtual ~AudioThreadCallback();

  virtual void MapSharedMemory() OVERRIDE;

  // Called whenever we receive notifications about pending data.
  virtual void Process(int pending_data) OVERRIDE;

 private:
  AudioRendererSink::RenderCallback* render_callback_;
  scoped_ptr<AudioBus> input_bus_;
  scoped_ptr<AudioBus> output_bus_;
  DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
};

AudioOutputDevice::AudioOutputDevice(
    scoped_ptr<AudioOutputIPC> ipc,
    const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner)
    : ScopedTaskRunnerObserver(io_task_runner),
      callback_(NULL),
      ipc_(ipc.Pass()),
      state_(IDLE),
      play_on_start_(true),
      session_id_(-1),
      stopping_hack_(false) {
  CHECK(ipc_);

  // The correctness of the code depends on the relative values assigned in the
  // State enum.
  COMPILE_ASSERT(IPC_CLOSED < IDLE, invalid_enum_value_assignment_0);
  COMPILE_ASSERT(IDLE < CREATING_STREAM, invalid_enum_value_assignment_1);
  COMPILE_ASSERT(CREATING_STREAM < PAUSED, invalid_enum_value_assignment_2);
  COMPILE_ASSERT(PAUSED < PLAYING, invalid_enum_value_assignment_3);
}

void AudioOutputDevice::InitializeUnifiedStream(const AudioParameters& params,
                                                RenderCallback* callback,
                                                int session_id) {
  DCHECK(!callback_) << "Calling InitializeUnifiedStream() twice?";
  DCHECK(params.IsValid());
  audio_parameters_ = params;
  callback_ = callback;
  session_id_ = session_id;
}

void AudioOutputDevice::Initialize(const AudioParameters& params,
                                   RenderCallback* callback) {
  InitializeUnifiedStream(params, callback, 0);
}

AudioOutputDevice::~AudioOutputDevice() {
  // The current design requires that the user calls Stop() before deleting
  // this class.
  DCHECK(audio_thread_.IsStopped());
}

void AudioOutputDevice::Start() {
  DCHECK(callback_) << "Initialize hasn't been called";
  task_runner()->PostTask(FROM_HERE,
      base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
                 audio_parameters_));
}

void AudioOutputDevice::Stop() {
  {
    base::AutoLock auto_lock(audio_thread_lock_);
    audio_thread_.Stop(base::MessageLoop::current());
    stopping_hack_ = true;
  }

  task_runner()->PostTask(FROM_HERE,
      base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
}

void AudioOutputDevice::Play() {
  task_runner()->PostTask(FROM_HERE,
      base::Bind(&AudioOutputDevice::PlayOnIOThread, this));
}

void AudioOutputDevice::Pause() {
  task_runner()->PostTask(FROM_HERE,
      base::Bind(&AudioOutputDevice::PauseOnIOThread, this));
}

bool AudioOutputDevice::SetVolume(double volume) {
  if (volume < 0 || volume > 1.0)
    return false;

  if (!task_runner()->PostTask(FROM_HERE,
          base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) {
    return false;
  }

  return true;
}

void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
  DCHECK(task_runner()->BelongsToCurrentThread());
  if (state_ == IDLE) {
    state_ = CREATING_STREAM;
    ipc_->CreateStream(this, params, session_id_);
  }
}

void AudioOutputDevice::PlayOnIOThread() {
  DCHECK(task_runner()->BelongsToCurrentThread());
  if (state_ == PAUSED) {
    ipc_->PlayStream();
    state_ = PLAYING;
    play_on_start_ = false;
  } else {
    play_on_start_ = true;
  }
}

void AudioOutputDevice::PauseOnIOThread() {
  DCHECK(task_runner()->BelongsToCurrentThread());
  if (state_ == PLAYING) {
    ipc_->PauseStream();
    state_ = PAUSED;
  }
  play_on_start_ = false;
}

void AudioOutputDevice::ShutDownOnIOThread() {
  DCHECK(task_runner()->BelongsToCurrentThread());

  // Close the stream, if we haven't already.
  if (state_ >= CREATING_STREAM) {
    ipc_->CloseStream();
    state_ = IDLE;
  }

  // We can run into an issue where ShutDownOnIOThread is called right after
  // OnStreamCreated is called in cases where Start/Stop are called before we
  // get the OnStreamCreated callback.  To handle that corner case, we call
  // Stop(). In most cases, the thread will already be stopped.
  //
  // Another situation is when the IO thread goes away before Stop() is called
  // in which case, we cannot use the message loop to close the thread handle
  // and can't rely on the main thread existing either.
  base::AutoLock auto_lock_(audio_thread_lock_);
  base::ThreadRestrictions::ScopedAllowIO allow_io;
  audio_thread_.Stop(NULL);
  audio_callback_.reset();
  stopping_hack_ = false;
}

void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
  DCHECK(task_runner()->BelongsToCurrentThread());
  if (state_ >= CREATING_STREAM)
    ipc_->SetVolume(volume);
}

void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) {
  DCHECK(task_runner()->BelongsToCurrentThread());

  // Do nothing if the stream has been closed.
  if (state_ < CREATING_STREAM)
    return;

  // TODO(miu): Clean-up inconsistent and incomplete handling here.
  // http://crbug.com/180640
  switch (state) {
    case AudioOutputIPCDelegate::kPlaying:
    case AudioOutputIPCDelegate::kPaused:
      break;
    case AudioOutputIPCDelegate::kError:
      DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)";
      // Don't dereference the callback object if the audio thread
      // is stopped or stopping.  That could mean that the callback
      // object has been deleted.
      // TODO(tommi): Add an explicit contract for clearing the callback
      // object.  Possibly require calling Initialize again or provide
      // a callback object via Start() and clear it in Stop().
      if (!audio_thread_.IsStopped())
        callback_->OnRenderError();
      break;
    default:
      NOTREACHED();
      break;
  }
}

void AudioOutputDevice::OnStreamCreated(
    base::SharedMemoryHandle handle,
    base::SyncSocket::Handle socket_handle,
    int length) {
  DCHECK(task_runner()->BelongsToCurrentThread());
#if defined(OS_WIN)
  DCHECK(handle);
  DCHECK(socket_handle);
#else
  DCHECK_GE(handle.fd, 0);
  DCHECK_GE(socket_handle, 0);
#endif
  DCHECK_GT(length, 0);

  if (state_ != CREATING_STREAM)
    return;

  // We can receive OnStreamCreated() on the IO thread after the client has
  // called Stop() but before ShutDownOnIOThread() is processed. In such a
  // situation |callback_| might point to freed memory. Instead of starting
  // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
  //
  // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
  // that |callback_| (which should own and outlive this object!) can point to
  // freed memory is a mess. AudioRendererSink should be non-refcounted so that
  // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
  // delete as they see fit. AudioOutputDevice should internally use WeakPtr
  // to handle teardown and thread hopping. See http://crbug.com/151051 for
  // details.
  base::AutoLock auto_lock(audio_thread_lock_);
  if (stopping_hack_)
    return;

  DCHECK(audio_thread_.IsStopped());
  audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
      audio_parameters_, handle, length, callback_));
  audio_thread_.Start(
      audio_callback_.get(), socket_handle, "AudioOutputDevice", true);
  state_ = PAUSED;

  // We handle the case where Play() and/or Pause() may have been called
  // multiple times before OnStreamCreated() gets called.
  if (play_on_start_)
    PlayOnIOThread();
}

void AudioOutputDevice::OnIPCClosed() {
  DCHECK(task_runner()->BelongsToCurrentThread());
  state_ = IPC_CLOSED;
  ipc_.reset();
}

void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
  LOG(ERROR) << "IO loop going away before the audio device has been stopped";
  ShutDownOnIOThread();
}

// AudioOutputDevice::AudioThreadCallback

AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
    const AudioParameters& audio_parameters,
    base::SharedMemoryHandle memory,
    int memory_length,
    AudioRendererSink::RenderCallback* render_callback)
    : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1),
      render_callback_(render_callback) {}

AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() {
}

void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() {
  CHECK_EQ(total_segments_, 1);
  CHECK(shared_memory_.Map(memory_length_));

  // Calculate output and input memory size.
  int output_memory_size = AudioBus::CalculateMemorySize(audio_parameters_);
  int input_channels = audio_parameters_.input_channels();
  int frames = audio_parameters_.frames_per_buffer();
  int input_memory_size = AudioBus::CalculateMemorySize(input_channels, frames);

  int io_size = output_memory_size + input_memory_size;

  DCHECK_EQ(memory_length_, io_size);

  output_bus_ =
      AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory());

  if (input_channels > 0) {
    // The input data is after the output data.
    char* input_data =
        static_cast<char*>(shared_memory_.memory()) + output_memory_size;
    input_bus_ = AudioBus::WrapMemory(input_channels, frames, input_data);
  }
}

// Called whenever we receive notifications about pending data.
void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) {
  // Negative |pending_data| indicates the browser side stream has stopped.
  if (pending_data < 0)
    return;

  // Convert the number of pending bytes in the render buffer into milliseconds.
  int audio_delay_milliseconds = pending_data / bytes_per_ms_;

  TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback");

  // Update the audio-delay measurement then ask client to render audio.  Since
  // |output_bus_| is wrapping the shared memory the Render() call is writing
  // directly into the shared memory.
  int input_channels = audio_parameters_.input_channels();
  if (input_bus_ && input_channels > 0) {
    render_callback_->RenderIO(
        input_bus_.get(), output_bus_.get(), audio_delay_milliseconds);
  } else {
    render_callback_->Render(output_bus_.get(), audio_delay_milliseconds);
  }
}

}  // namespace media.

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