// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Protobuf ZeroCopy[Input/Output]Stream implementations capable of using a // net::StreamSocket. Built to work with Protobuf CodedStreams. #ifndef GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_ #define GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_ #include "base/basictypes.h" #include "base/callback_forward.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "google/protobuf/io/zero_copy_stream.h" #include "google_apis/gcm/base/gcm_export.h" #include "net/base/net_errors.h" namespace net { class DrainableIOBuffer; class IOBuffer; class StreamSocket; } // namespace net namespace gcm { // A helper class for interacting with a net::StreamSocket that is receiving // protobuf encoded messages. A SocketInputStream does not take ownership of // the socket itself, and it is expected that the life of the input stream // should match the life of the socket itself (while the socket remains // connected). If an error is encounters, the input stream will store the error // in |last_error_|, and GetState() will be set to CLOSED. // Typical usage: // 1. Check the GetState() of the input stream before using it. If CLOSED, the // input stream must be rebuilt (and the socket likely needs to be // reconnected as an error was encountered). // 2. If GetState() is EMPTY, call Refresh(..), passing the maximum byte size // for a message, and wait until completion. It is invalid to attempt to // Refresh an input stream or read data from the stream while a Refresh is // pending. // 3. Check GetState() again to ensure the Refresh was successful. // 4. Use a CodedInputStream to read from the ZeroCopyInputStream interface of // the SocketInputStream. Next(..) will return true until there is no data // remaining. // 5. Call RebuildBuffer when done reading, to shift any unread data to the // start of the buffer. // 6. Repeat as necessary. class GCM_EXPORT SocketInputStream : public google::protobuf::io::ZeroCopyInputStream { public: enum State { // No valid data to read. This means the buffer is either empty or all data // in the buffer has already been consumed. EMPTY, // Valid data to read. READY, // In the process of reading new data from the socket. READING, // An permanent error occurred and the stream is now closed. CLOSED, }; // |socket| should already be connected. explicit SocketInputStream(net::StreamSocket* socket); virtual ~SocketInputStream(); // ZeroCopyInputStream implementation. virtual bool Next(const void** data, int* size) OVERRIDE; virtual void BackUp(int count) OVERRIDE; virtual bool Skip(int count) OVERRIDE; // Not implemented. virtual int64 ByteCount() const OVERRIDE; // The remaining amount of valid data available to be read. size_t UnreadByteCount() const; // Reads from the socket, appending a max of |byte_limit| bytes onto the read // buffer. net::ERR_IO_PENDING is returned if the refresh can't complete // synchronously, in which case the callback is invoked upon completion. If // the refresh can complete synchronously, even in case of an error, returns // net::OK without invoking callback. // Note: GetState() (and possibly last_error()) should be checked upon // completion to determine whether the Refresh encountered an error. net::Error Refresh(const base::Closure& callback, int byte_limit); // Rebuilds the buffer state by copying over any unread data to the beginning // of the buffer and resetting the buffer read/write positions. // Note: it is not valid to call Rebuild() if GetState() == CLOSED. The stream // must be recreated from scratch in such a scenario. void RebuildBuffer(); // Returns the last fatal error encountered. Only valid if GetState() == // CLOSED. net::Error last_error() const; // Returns the current state. State GetState() const; private: // Clears the local state. void ResetInternal(); // Callback for Socket::Read calls. void RefreshCompletionCallback(const base::Closure& callback, int result); // Permanently closes the stream. void CloseStream(net::Error error, const base::Closure& callback); // Internal net components. net::StreamSocket* const socket_; const scoped_refptr<net::IOBuffer> io_buffer_; // IOBuffer implementation that wraps the data within |io_buffer_| that hasn't // been written to yet by Socket::Read calls. const scoped_refptr<net::DrainableIOBuffer> read_buffer_; // Starting position of the data within |io_buffer_| to consume on subsequent // Next(..) call. 0 <= next_pos_ <= read_buffer_.BytesConsumed() // Note: next_pos == read_buffer_.BytesConsumed() implies GetState() == EMPTY. int next_pos_; // If < net::ERR_IO_PENDING, the last net error received. // Note: last_error_ == net::ERR_IO_PENDING implies GetState() == READING. net::Error last_error_; base::WeakPtrFactory<SocketInputStream> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(SocketInputStream); }; // A helper class for writing to a SocketStream with protobuf encoded data. // A SocketOutputStream does not take ownership of the socket itself, and it is // expected that the life of the output stream should match the life of the // socket itself (while the socket remains connected). // Typical usage: // 1. Check the GetState() of the output stream before using it. If CLOSED, the // output stream must be rebuilt (and the socket likely needs to be // reconnected, as an error was encountered). // 2. If EMPTY, the output stream can be written via a CodedOutputStream using // the ZeroCopyOutputStream interface. // 3. Once done writing, GetState() should be READY, so call Flush(..) to write // the buffer into the StreamSocket. Wait for the callback to be invoked // (it's invalid to write to an output stream while it's flushing). // 4. Check the GetState() again to ensure the Flush was successful. GetState() // should be EMPTY again. // 5. Repeat. class GCM_EXPORT SocketOutputStream : public google::protobuf::io::ZeroCopyOutputStream { public: enum State { // No valid data yet. EMPTY, // Ready for flushing (some data is present). READY, // In the process of flushing into the socket. FLUSHING, // A permanent error occurred, and the stream is now closed. CLOSED, }; // |socket| should already be connected. explicit SocketOutputStream(net::StreamSocket* socket); virtual ~SocketOutputStream(); // ZeroCopyOutputStream implementation. virtual bool Next(void** data, int* size) OVERRIDE; virtual void BackUp(int count) OVERRIDE; virtual int64 ByteCount() const OVERRIDE; // Writes the buffer into the Socket. net::Error Flush(const base::Closure& callback); // Returns the last fatal error encountered. Only valid if GetState() == // CLOSED. net::Error last_error() const; // Returns the current state. State GetState() const; private: void FlushCompletionCallback(const base::Closure& callback, int result); // Internal net components. net::StreamSocket* const socket_; const scoped_refptr<net::IOBuffer> io_buffer_; // IOBuffer implementation that wraps the data within |io_buffer_| that hasn't // been written to the socket yet. const scoped_refptr<net::DrainableIOBuffer> write_buffer_; // Starting position of the data within |io_buffer_| to consume on subsequent // Next(..) call. 0 <= write_buffer_.BytesConsumed() <= next_pos_ // Note: next_pos == 0 implies GetState() == EMPTY. int next_pos_; // If < net::ERR_IO_PENDING, the last net error received. // Note: last_error_ == net::ERR_IO_PENDING implies GetState() == FLUSHING. net::Error last_error_; base::WeakPtrFactory<SocketOutputStream> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(SocketOutputStream); }; } // namespace gcm #endif // GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_