This source file includes following definitions.
- weak_ptr_factory_
- Next
- BackUp
- Skip
- ByteCount
- UnreadByteCount
- Refresh
- RebuildBuffer
- last_error
- GetState
- RefreshCompletionCallback
- ResetInternal
- CloseStream
- weak_ptr_factory_
- Next
- BackUp
- ByteCount
- Flush
- GetState
- last_error
- FlushCompletionCallback
#include "google_apis/gcm/base/socket_stream.h"
#include "base/bind.h"
#include "base/callback.h"
#include "net/base/io_buffer.h"
#include "net/socket/stream_socket.h"
namespace gcm {
namespace {
const uint32 kDefaultBufferSize = 8*1024;
}
SocketInputStream::SocketInputStream(net::StreamSocket* socket)
: socket_(socket),
io_buffer_(new net::IOBuffer(kDefaultBufferSize)),
read_buffer_(new net::DrainableIOBuffer(io_buffer_.get(),
kDefaultBufferSize)),
next_pos_(0),
last_error_(net::OK),
weak_ptr_factory_(this) {
DCHECK(socket->IsConnected());
}
SocketInputStream::~SocketInputStream() {
}
bool SocketInputStream::Next(const void** data, int* size) {
if (GetState() != EMPTY && GetState() != READY) {
NOTREACHED() << "Invalid input stream read attempt.";
return false;
}
if (GetState() == EMPTY) {
DVLOG(1) << "No unread data remaining, ending read.";
return false;
}
DCHECK_EQ(GetState(), READY)
<< " Input stream must have pending data before reading.";
DCHECK_LT(next_pos_, read_buffer_->BytesConsumed());
*data = io_buffer_->data() + next_pos_;
*size = UnreadByteCount();
next_pos_ = read_buffer_->BytesConsumed();
DVLOG(1) << "Consuming " << *size << " bytes in input buffer.";
return true;
}
void SocketInputStream::BackUp(int count) {
DCHECK(GetState() == READY || GetState() == EMPTY);
DCHECK_GT(count, 0);
DCHECK_LE(count, next_pos_);
next_pos_ -= count;
DVLOG(1) << "Backing up " << count << " bytes in input buffer. "
<< "Current position now at " << next_pos_
<< " of " << read_buffer_->BytesConsumed();
}
bool SocketInputStream::Skip(int count) {
NOTIMPLEMENTED();
return false;
}
int64 SocketInputStream::ByteCount() const {
DCHECK_NE(GetState(), CLOSED);
DCHECK_NE(GetState(), READING);
return next_pos_;
}
size_t SocketInputStream::UnreadByteCount() const {
DCHECK_NE(GetState(), CLOSED);
DCHECK_NE(GetState(), READING);
return read_buffer_->BytesConsumed() - next_pos_;
}
net::Error SocketInputStream::Refresh(const base::Closure& callback,
int byte_limit) {
DCHECK_NE(GetState(), CLOSED);
DCHECK_NE(GetState(), READING);
DCHECK_GT(byte_limit, 0);
if (byte_limit > read_buffer_->BytesRemaining()) {
NOTREACHED() << "Out of buffer space, closing input stream.";
CloseStream(net::ERR_UNEXPECTED, base::Closure());
return net::OK;
}
if (!socket_->IsConnected()) {
LOG(ERROR) << "Socket was disconnected, closing input stream";
CloseStream(net::ERR_CONNECTION_CLOSED, base::Closure());
return net::OK;
}
DVLOG(1) << "Refreshing input stream, limit of " << byte_limit << " bytes.";
int result = socket_->Read(
read_buffer_,
byte_limit,
base::Bind(&SocketInputStream::RefreshCompletionCallback,
weak_ptr_factory_.GetWeakPtr(),
callback));
DVLOG(1) << "Read returned " << result;
if (result == net::ERR_IO_PENDING) {
last_error_ = net::ERR_IO_PENDING;
return net::ERR_IO_PENDING;
}
RefreshCompletionCallback(base::Closure(), result);
return net::OK;
}
void SocketInputStream::RebuildBuffer() {
DVLOG(1) << "Rebuilding input stream, consumed "
<< next_pos_ << " bytes.";
DCHECK_NE(GetState(), READING);
DCHECK_NE(GetState(), CLOSED);
int unread_data_size = 0;
const void* unread_data_ptr = NULL;
Next(&unread_data_ptr, &unread_data_size);
ResetInternal();
if (unread_data_ptr != io_buffer_->data()) {
DVLOG(1) << "Have " << unread_data_size
<< " unread bytes remaining, shifting.";
std::memmove(io_buffer_->data(), unread_data_ptr, unread_data_size);
} else {
DVLOG(1) << "Have " << unread_data_size << " unread bytes remaining.";
}
read_buffer_->DidConsume(unread_data_size);
}
net::Error SocketInputStream::last_error() const {
return last_error_;
}
SocketInputStream::State SocketInputStream::GetState() const {
if (last_error_ < net::ERR_IO_PENDING)
return CLOSED;
if (last_error_ == net::ERR_IO_PENDING)
return READING;
DCHECK_EQ(last_error_, net::OK);
if (read_buffer_->BytesConsumed() == next_pos_)
return EMPTY;
return READY;
}
void SocketInputStream::RefreshCompletionCallback(
const base::Closure& callback, int result) {
if (GetState() == CLOSED)
return;
if (result == 0)
result = net::ERR_CONNECTION_CLOSED;
DCHECK_NE(result, net::ERR_IO_PENDING);
if (result < net::OK) {
DVLOG(1) << "Failed to refresh socket: " << result;
CloseStream(static_cast<net::Error>(result), callback);
return;
}
DCHECK_GT(result, 0);
last_error_ = net::OK;
read_buffer_->DidConsume(result);
DVLOG(1) << "Refresh complete with " << result << " new bytes. "
<< "Current position " << next_pos_
<< " of " << read_buffer_->BytesConsumed() << ".";
if (!callback.is_null())
callback.Run();
}
void SocketInputStream::ResetInternal() {
read_buffer_->SetOffset(0);
next_pos_ = 0;
last_error_ = net::OK;
weak_ptr_factory_.InvalidateWeakPtrs();
}
void SocketInputStream::CloseStream(net::Error error,
const base::Closure& callback) {
DCHECK_LT(error, net::ERR_IO_PENDING);
ResetInternal();
last_error_ = error;
LOG(ERROR) << "Closing stream with result " << error;
if (!callback.is_null())
callback.Run();
}
SocketOutputStream::SocketOutputStream(net::StreamSocket* socket)
: socket_(socket),
io_buffer_(new net::IOBuffer(kDefaultBufferSize)),
write_buffer_(new net::DrainableIOBuffer(io_buffer_.get(),
kDefaultBufferSize)),
next_pos_(0),
last_error_(net::OK),
weak_ptr_factory_(this) {
DCHECK(socket->IsConnected());
}
SocketOutputStream::~SocketOutputStream() {
}
bool SocketOutputStream::Next(void** data, int* size) {
DCHECK_NE(GetState(), CLOSED);
DCHECK_NE(GetState(), FLUSHING);
if (next_pos_ == write_buffer_->size())
return false;
*data = write_buffer_->data() + next_pos_;
*size = write_buffer_->size() - next_pos_;
next_pos_ = write_buffer_->size();
return true;
}
void SocketOutputStream::BackUp(int count) {
DCHECK_GE(count, 0);
if (count > next_pos_)
next_pos_ = 0;
next_pos_ -= count;
DVLOG(1) << "Backing up " << count << " bytes in output buffer. "
<< next_pos_ << " bytes used.";
}
int64 SocketOutputStream::ByteCount() const {
DCHECK_NE(GetState(), CLOSED);
DCHECK_NE(GetState(), FLUSHING);
return next_pos_;
}
net::Error SocketOutputStream::Flush(const base::Closure& callback) {
DCHECK_EQ(GetState(), READY);
if (!socket_->IsConnected()) {
LOG(ERROR) << "Socket was disconnected, closing output stream";
last_error_ = net::ERR_CONNECTION_CLOSED;
return net::OK;
}
DVLOG(1) << "Flushing " << next_pos_ << " bytes into socket.";
int result = socket_->Write(
write_buffer_,
next_pos_,
base::Bind(&SocketOutputStream::FlushCompletionCallback,
weak_ptr_factory_.GetWeakPtr(),
callback));
DVLOG(1) << "Write returned " << result;
if (result == net::ERR_IO_PENDING) {
last_error_ = net::ERR_IO_PENDING;
return net::ERR_IO_PENDING;
}
FlushCompletionCallback(base::Closure(), result);
return net::OK;
}
SocketOutputStream::State SocketOutputStream::GetState() const{
if (last_error_ < net::ERR_IO_PENDING)
return CLOSED;
if (last_error_ == net::ERR_IO_PENDING)
return FLUSHING;
DCHECK_EQ(last_error_, net::OK);
if (next_pos_ == 0)
return EMPTY;
return READY;
}
net::Error SocketOutputStream::last_error() const {
return last_error_;
}
void SocketOutputStream::FlushCompletionCallback(
const base::Closure& callback, int result) {
if (GetState() == CLOSED)
return;
if (result == 0)
result = net::ERR_CONNECTION_CLOSED;
DCHECK_NE(result, net::ERR_IO_PENDING);
if (result < net::OK) {
LOG(ERROR) << "Failed to flush socket.";
last_error_ = static_cast<net::Error>(result);
if (!callback.is_null())
callback.Run();
return;
}
DCHECK_GT(result, net::OK);
last_error_ = net::OK;
if (write_buffer_->BytesConsumed() + result < next_pos_) {
DVLOG(1) << "Partial flush complete. Retrying.";
write_buffer_->DidConsume(result);
Flush(callback);
return;
}
DVLOG(1) << "Socket flush complete.";
write_buffer_->SetOffset(0);
next_pos_ = 0;
if (!callback.is_null())
callback.Run();
}
}