#ifndef CC_RESOURCES_TILE_PRIORITY_H_
#define CC_RESOURCES_TILE_PRIORITY_H_
#include <algorithm>
#include <limits>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "cc/resources/picture_pile.h"
#include "ui/gfx/quad_f.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
namespace base {
class Value;
}
namespace cc {
enum WhichTree {
ACTIVE_TREE = 0,
PENDING_TREE = 1,
NUM_TREES = 2
};
scoped_ptr<base::Value> WhichTreeAsValue(
WhichTree tree);
enum TileResolution {
LOW_RESOLUTION = 0 ,
HIGH_RESOLUTION = 1,
NON_IDEAL_RESOLUTION = 2,
};
scoped_ptr<base::Value> TileResolutionAsValue(
TileResolution resolution);
struct CC_EXPORT TilePriority {
enum PriorityBin { NOW, SOON, EVENTUALLY };
TilePriority()
: resolution(NON_IDEAL_RESOLUTION),
required_for_activation(false),
priority_bin(EVENTUALLY),
distance_to_visible(std::numeric_limits<float>::infinity()) {}
TilePriority(TileResolution resolution,
PriorityBin bin,
float distance_to_visible)
: resolution(resolution),
required_for_activation(false),
priority_bin(bin),
distance_to_visible(distance_to_visible) {}
TilePriority(const TilePriority& active, const TilePriority& pending) {
if (active.resolution == HIGH_RESOLUTION ||
pending.resolution == HIGH_RESOLUTION)
resolution = HIGH_RESOLUTION;
else if (active.resolution == LOW_RESOLUTION ||
pending.resolution == LOW_RESOLUTION)
resolution = LOW_RESOLUTION;
else
resolution = NON_IDEAL_RESOLUTION;
required_for_activation =
active.required_for_activation || pending.required_for_activation;
if (active.priority_bin < pending.priority_bin) {
priority_bin = active.priority_bin;
distance_to_visible = active.distance_to_visible;
} else if (active.priority_bin > pending.priority_bin) {
priority_bin = pending.priority_bin;
distance_to_visible = pending.distance_to_visible;
} else {
priority_bin = active.priority_bin;
distance_to_visible =
std::min(active.distance_to_visible, pending.distance_to_visible);
}
}
scoped_ptr<base::Value> AsValue() const;
bool operator ==(const TilePriority& other) const {
return resolution == other.resolution &&
priority_bin == other.priority_bin &&
distance_to_visible == other.distance_to_visible &&
required_for_activation == other.required_for_activation;
}
bool operator !=(const TilePriority& other) const {
return !(*this == other);
}
bool IsHigherPriorityThan(const TilePriority& other) const {
return priority_bin > other.priority_bin ||
(priority_bin == other.priority_bin &&
distance_to_visible > other.distance_to_visible);
}
TileResolution resolution;
bool required_for_activation;
PriorityBin priority_bin;
float distance_to_visible;
};
scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin);
enum TileMemoryLimitPolicy {
ALLOW_NOTHING = 0,
ALLOW_ABSOLUTE_MINIMUM = 1,
ALLOW_PREPAINT_ONLY = 2,
ALLOW_ANYTHING = 3,
NUM_TILE_MEMORY_LIMIT_POLICIES = 4,
};
scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue(
TileMemoryLimitPolicy policy);
enum TreePriority {
SAME_PRIORITY_FOR_BOTH_TREES,
SMOOTHNESS_TAKES_PRIORITY,
NEW_CONTENT_TAKES_PRIORITY
};
scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio);
class GlobalStateThatImpactsTilePriority {
public:
GlobalStateThatImpactsTilePriority()
: memory_limit_policy(ALLOW_NOTHING),
soft_memory_limit_in_bytes(0),
hard_memory_limit_in_bytes(0),
unused_memory_limit_in_bytes(0),
num_resources_limit(0),
tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {}
TileMemoryLimitPolicy memory_limit_policy;
size_t soft_memory_limit_in_bytes;
size_t hard_memory_limit_in_bytes;
size_t unused_memory_limit_in_bytes;
size_t num_resources_limit;
TreePriority tree_priority;
bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
return memory_limit_policy == other.memory_limit_policy &&
soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes &&
hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes &&
unused_memory_limit_in_bytes == other.unused_memory_limit_in_bytes &&
num_resources_limit == other.num_resources_limit &&
tree_priority == other.tree_priority;
}
bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
return !(*this == other);
}
scoped_ptr<base::Value> AsValue() const;
};
}
#endif