#ifndef CC_LAYERS_TEXTURE_LAYER_IMPL_H_
#define CC_LAYERS_TEXTURE_LAYER_IMPL_H_
#include <string>
#include "base/callback.h"
#include "cc/base/cc_export.h"
#include "cc/layers/layer_impl.h"
namespace cc {
class SingleReleaseCallback;
class ScopedResource;
class CC_EXPORT TextureLayerImpl : public LayerImpl {
 public:
  static scoped_ptr<TextureLayerImpl> Create(LayerTreeImpl* tree_impl,
                                             int id,
                                             bool uses_mailbox) {
    return make_scoped_ptr(new TextureLayerImpl(tree_impl, id, uses_mailbox));
  }
  virtual ~TextureLayerImpl();
  virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* layer_tree_impl)
      OVERRIDE;
  virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE;
  virtual bool WillDraw(DrawMode draw_mode,
                        ResourceProvider* resource_provider) OVERRIDE;
  virtual void AppendQuads(QuadSink* quad_sink,
                           AppendQuadsData* append_quads_data) OVERRIDE;
  virtual void DidDraw(ResourceProvider* resource_provider) OVERRIDE;
  virtual Region VisibleContentOpaqueRegion() const OVERRIDE;
  virtual void ReleaseResources() OVERRIDE;
  unsigned texture_id() const { return texture_id_; }
  
  
  
  void SetTextureId(unsigned id);
  void SetPremultipliedAlpha(bool premultiplied_alpha);
  void SetBlendBackgroundColor(bool blend);
  void SetFlipped(bool flipped);
  void SetUVTopLeft(const gfx::PointF top_left);
  void SetUVBottomRight(const gfx::PointF bottom_right);
  
  
  
  void SetVertexOpacity(const float vertex_opacity[4]);
  void SetTextureMailbox(const TextureMailbox& mailbox,
                         scoped_ptr<SingleReleaseCallback> release_callback);
 private:
  TextureLayerImpl(LayerTreeImpl* tree_impl, int id, bool uses_mailbox);
  virtual const char* LayerTypeAsString() const OVERRIDE;
  void FreeTextureMailbox();
  unsigned texture_id_;
  ResourceProvider::ResourceId external_texture_resource_;
  bool premultiplied_alpha_;
  bool blend_background_color_;
  bool flipped_;
  gfx::PointF uv_top_left_;
  gfx::PointF uv_bottom_right_;
  float vertex_opacity_[4];
  
  scoped_ptr<ScopedResource> texture_copy_;
  TextureMailbox texture_mailbox_;
  scoped_ptr<SingleReleaseCallback> release_callback_;
  bool uses_mailbox_;
  bool own_mailbox_;
  bool valid_texture_copy_;
  DISALLOW_COPY_AND_ASSIGN(TextureLayerImpl);
};
}  
#endif