This source file includes following definitions.
- resource_provider_
- Initialize
- ProcessForOverlays
#include "cc/output/overlay_processor.h"
#include "cc/output/output_surface.h"
#include "cc/output/overlay_strategy_single_on_top.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/transform.h"
namespace cc {
OverlayProcessor::OverlayProcessor(OutputSurface* surface,
ResourceProvider* resource_provider)
: surface_(surface), resource_provider_(resource_provider) {}
void OverlayProcessor::Initialize() {
DCHECK(surface_);
if (!resource_provider_)
return;
OverlayCandidateValidator* candidates =
surface_->overlay_candidate_validator();
if (candidates) {
strategies_.push_back(scoped_ptr<Strategy>(
new OverlayStrategySingleOnTop(candidates, resource_provider_)));
}
}
OverlayProcessor::~OverlayProcessor() {}
void OverlayProcessor::ProcessForOverlays(
RenderPassList* render_passes_in_draw_order,
OverlayCandidateList* candidate_list) {
for (StrategyList::iterator it = strategies_.begin(); it != strategies_.end();
++it) {
if ((*it)->Attempt(render_passes_in_draw_order, candidate_list))
return;
}
}
}