root/content/browser/renderer_host/input/input_router_impl.cc

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DEFINITIONS

This source file includes following definitions.
  1. GetTouchAckTimeoutDelay
  2. GetTouchMoveSlopSuppressionLengthDips
  3. GetTouchMoveSlopSuppressionLengthDips
  4. GetTouchMoveSlopSuppressionLengthDips
  5. GetTouchScrollingMode
  6. MakeGestureEvent
  7. GetEventAckName
  8. gesture_event_queue_
  9. Flush
  10. SendInput
  11. SendMouseEvent
  12. SendWheelEvent
  13. SendKeyboardEvent
  14. SendGestureEvent
  15. SendTouchEvent
  16. SendMouseEventImmediately
  17. SendTouchEventImmediately
  18. SendGestureEventImmediately
  19. GetLastKeyboardEvent
  20. ShouldForwardTouchEvent
  21. OnViewUpdated
  22. OnMessageReceived
  23. OnTouchEventAck
  24. OnGestureEventAck
  25. SendSelectRange
  26. SendMoveCaret
  27. Send
  28. FilterAndSendWebInputEvent
  29. OfferToHandlers
  30. OfferToOverscrollController
  31. OfferToClient
  32. OfferToRenderer
  33. OnInputEventAck
  34. OnMsgMoveCaretAck
  35. OnSelectRangeAck
  36. OnHasTouchEventHandlers
  37. OnSetTouchAction
  38. ProcessInputEventAck
  39. ProcessKeyboardAck
  40. ProcessMouseAck
  41. ProcessWheelAck
  42. ProcessGestureAck
  43. ProcessTouchAck
  44. ProcessAckForOverscroll
  45. SimulateTouchGestureWithMouse
  46. UpdateTouchAckTimeoutEnabled
  47. SignalFlushedIfNecessary
  48. HasPendingEvents
  49. IsInOverscrollGesture

// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/browser/renderer_host/input/input_router_impl.h"

#include "base/auto_reset.h"
#include "base/command_line.h"
#include "base/metrics/histogram.h"
#include "base/strings/string_number_conversions.h"
#include "content/browser/renderer_host/input/gesture_event_queue.h"
#include "content/browser/renderer_host/input/input_ack_handler.h"
#include "content/browser/renderer_host/input/input_router_client.h"
#include "content/browser/renderer_host/input/touch_event_queue.h"
#include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h"
#include "content/browser/renderer_host/input/web_touch_event_traits.h"
#include "content/browser/renderer_host/overscroll_controller.h"
#include "content/common/content_constants_internal.h"
#include "content/common/edit_command.h"
#include "content/common/input/touch_action.h"
#include "content/common/input_messages.h"
#include "content/common/view_messages.h"
#include "content/port/common/input_event_ack_state.h"
#include "content/public/browser/notification_service.h"
#include "content/public/browser/notification_types.h"
#include "content/public/browser/user_metrics.h"
#include "content/public/common/content_switches.h"
#include "ipc/ipc_sender.h"
#include "ui/events/event.h"
#include "ui/events/keycodes/keyboard_codes.h"

#if defined(OS_ANDROID)
#include "ui/gfx/android/view_configuration.h"
#include "ui/gfx/screen.h"
#else
#include "ui/events/gestures/gesture_configuration.h"
#endif

using base::Time;
using base::TimeDelta;
using base::TimeTicks;
using blink::WebGestureEvent;
using blink::WebInputEvent;
using blink::WebKeyboardEvent;
using blink::WebMouseEvent;
using blink::WebMouseWheelEvent;

namespace content {
namespace {

// TODO(jdduke): Instead of relying on command line flags or conditional
// conditional compilation here, we should instead use an InputRouter::Settings
// construct, supplied and customized by the RenderWidgetHostView. See
// crbug.com/343917.
bool GetTouchAckTimeoutDelay(base::TimeDelta* touch_ack_timeout_delay) {
  CommandLine* parsed_command_line = CommandLine::ForCurrentProcess();
  if (!parsed_command_line->HasSwitch(switches::kTouchAckTimeoutDelayMs))
    return false;

  std::string timeout_string = parsed_command_line->GetSwitchValueASCII(
      switches::kTouchAckTimeoutDelayMs);
  size_t timeout_ms;
  if (!base::StringToSizeT(timeout_string, &timeout_ms))
    return false;

  *touch_ack_timeout_delay = base::TimeDelta::FromMilliseconds(timeout_ms);
  return true;
}

#if defined(OS_ANDROID)
double GetTouchMoveSlopSuppressionLengthDips() {
  const double touch_slop_length_pixels =
      static_cast<double>(gfx::ViewConfiguration::GetTouchSlopInPixels());
  const double device_scale_factor =
      gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().device_scale_factor();
  return touch_slop_length_pixels / device_scale_factor;
}
#elif defined(USE_AURA)
double GetTouchMoveSlopSuppressionLengthDips() {
  return ui::GestureConfiguration::max_touch_move_in_pixels_for_click();
}
#else
double GetTouchMoveSlopSuppressionLengthDips() {
  return 0;
}
#endif

TouchEventQueue::TouchScrollingMode GetTouchScrollingMode() {
  std::string modeString = CommandLine::ForCurrentProcess()->
      GetSwitchValueASCII(switches::kTouchScrollingMode);
  if (modeString == switches::kTouchScrollingModeSyncTouchmove)
    return TouchEventQueue::TOUCH_SCROLLING_MODE_SYNC_TOUCHMOVE;
  if (modeString == switches::kTouchScrollingModeAbsorbTouchmove)
    return TouchEventQueue::TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE;
  if (modeString == switches::kTouchScrollingModeTouchcancel)
    return TouchEventQueue::TOUCH_SCROLLING_MODE_TOUCHCANCEL;
  if (modeString != "")
    LOG(ERROR) << "Invalid --touch-scrolling-mode option: " << modeString;
  return TouchEventQueue::TOUCH_SCROLLING_MODE_DEFAULT;
}

GestureEventWithLatencyInfo MakeGestureEvent(WebInputEvent::Type type,
                                             double timestamp_seconds,
                                             int x,
                                             int y,
                                             int modifiers,
                                             const ui::LatencyInfo& latency) {
  WebGestureEvent result;

  result.type = type;
  result.x = x;
  result.y = y;
  result.sourceDevice = WebGestureEvent::Touchscreen;
  result.timeStampSeconds = timestamp_seconds;
  result.modifiers = modifiers;

  return GestureEventWithLatencyInfo(result, latency);
}

const char* GetEventAckName(InputEventAckState ack_result) {
  switch(ack_result) {
    case INPUT_EVENT_ACK_STATE_UNKNOWN: return "UNKNOWN";
    case INPUT_EVENT_ACK_STATE_CONSUMED: return "CONSUMED";
    case INPUT_EVENT_ACK_STATE_NOT_CONSUMED: return "NOT_CONSUMED";
    case INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS: return "NO_CONSUMER_EXISTS";
    case INPUT_EVENT_ACK_STATE_IGNORED: return "IGNORED";
  }
  DLOG(WARNING) << "Unhandled InputEventAckState in GetEventAckName.";
  return "";
}

} // namespace

InputRouterImpl::InputRouterImpl(IPC::Sender* sender,
                                 InputRouterClient* client,
                                 InputAckHandler* ack_handler,
                                 int routing_id)
    : sender_(sender),
      client_(client),
      ack_handler_(ack_handler),
      routing_id_(routing_id),
      select_range_pending_(false),
      move_caret_pending_(false),
      mouse_move_pending_(false),
      mouse_wheel_pending_(false),
      touch_ack_timeout_supported_(false),
      current_view_flags_(0),
      current_ack_source_(ACK_SOURCE_NONE),
      flush_requested_(false),
      touch_event_queue_(this,
                         GetTouchScrollingMode(),
                         GetTouchMoveSlopSuppressionLengthDips()),
      gesture_event_queue_(this, this) {
  DCHECK(sender);
  DCHECK(client);
  DCHECK(ack_handler);
  touch_ack_timeout_supported_ =
      GetTouchAckTimeoutDelay(&touch_ack_timeout_delay_);
  UpdateTouchAckTimeoutEnabled();
}

InputRouterImpl::~InputRouterImpl() {}

void InputRouterImpl::Flush() {
  flush_requested_ = true;
  SignalFlushedIfNecessary();
}

bool InputRouterImpl::SendInput(scoped_ptr<IPC::Message> message) {
  DCHECK(IPC_MESSAGE_ID_CLASS(message->type()) == InputMsgStart);
  switch (message->type()) {
    // Check for types that require an ACK.
    case InputMsg_SelectRange::ID:
      return SendSelectRange(message.Pass());
    case InputMsg_MoveCaret::ID:
      return SendMoveCaret(message.Pass());
    case InputMsg_HandleInputEvent::ID:
      NOTREACHED() << "WebInputEvents should never be sent via SendInput.";
      return false;
    default:
      return Send(message.release());
  }
}

void InputRouterImpl::SendMouseEvent(
    const MouseEventWithLatencyInfo& mouse_event) {
  // Order is important here; we need to convert all MouseEvents before they
  // propagate further, e.g., to the tap suppression controller.
  if (CommandLine::ForCurrentProcess()->HasSwitch(
          switches::kSimulateTouchScreenWithMouse)) {
    SimulateTouchGestureWithMouse(mouse_event);
    return;
  }

  if (mouse_event.event.type == WebInputEvent::MouseDown &&
      gesture_event_queue_.GetTouchpadTapSuppressionController()->
          ShouldDeferMouseDown(mouse_event))
      return;
  if (mouse_event.event.type == WebInputEvent::MouseUp &&
      gesture_event_queue_.GetTouchpadTapSuppressionController()->
          ShouldSuppressMouseUp())
      return;

  SendMouseEventImmediately(mouse_event);
}

void InputRouterImpl::SendWheelEvent(
    const MouseWheelEventWithLatencyInfo& wheel_event) {
  // If there's already a mouse wheel event waiting to be sent to the renderer,
  // add the new deltas to that event. Not doing so (e.g., by dropping the old
  // event, as for mouse moves) results in very slow scrolling on the Mac (on
  // which many, very small wheel events are sent).
  if (mouse_wheel_pending_) {
    if (coalesced_mouse_wheel_events_.empty() ||
        !coalesced_mouse_wheel_events_.back().CanCoalesceWith(wheel_event)) {
      coalesced_mouse_wheel_events_.push_back(wheel_event);
    } else {
      coalesced_mouse_wheel_events_.back().CoalesceWith(wheel_event);
    }
    return;
  }
  mouse_wheel_pending_ = true;
  current_wheel_event_ = wheel_event;

  HISTOGRAM_COUNTS_100("Renderer.WheelQueueSize",
                       coalesced_mouse_wheel_events_.size());

  FilterAndSendWebInputEvent(wheel_event.event, wheel_event.latency, false);
}

void InputRouterImpl::SendKeyboardEvent(const NativeWebKeyboardEvent& key_event,
                                        const ui::LatencyInfo& latency_info,
                                        bool is_keyboard_shortcut) {
  // Put all WebKeyboardEvent objects in a queue since we can't trust the
  // renderer and we need to give something to the HandleKeyboardEvent
  // handler.
  key_queue_.push_back(key_event);
  HISTOGRAM_COUNTS_100("Renderer.KeyboardQueueSize", key_queue_.size());

  gesture_event_queue_.FlingHasBeenHalted();

  // Only forward the non-native portions of our event.
  FilterAndSendWebInputEvent(key_event, latency_info, is_keyboard_shortcut);
}

void InputRouterImpl::SendGestureEvent(
    const GestureEventWithLatencyInfo& original_gesture_event) {
  event_stream_validator_.OnEvent(original_gesture_event.event);
  GestureEventWithLatencyInfo gesture_event(original_gesture_event);

  if (touch_action_filter_.FilterGestureEvent(&gesture_event.event))
    return;

  touch_event_queue_.OnGestureScrollEvent(gesture_event);

  if (!IsInOverscrollGesture() &&
      !gesture_event_queue_.ShouldForward(gesture_event)) {
    OverscrollController* controller = client_->GetOverscrollController();
    if (controller)
      controller->DiscardingGestureEvent(gesture_event.event);
    return;
  }

  FilterAndSendWebInputEvent(gesture_event.event, gesture_event.latency, false);
}

void InputRouterImpl::SendTouchEvent(
    const TouchEventWithLatencyInfo& touch_event) {
  touch_event_queue_.QueueEvent(touch_event);
}

// Forwards MouseEvent without passing it through
// TouchpadTapSuppressionController.
void InputRouterImpl::SendMouseEventImmediately(
    const MouseEventWithLatencyInfo& mouse_event) {
  // Avoid spamming the renderer with mouse move events.  It is important
  // to note that WM_MOUSEMOVE events are anyways synthetic, but since our
  // thread is able to rapidly consume WM_MOUSEMOVE events, we may get way
  // more WM_MOUSEMOVE events than we wish to send to the renderer.
  if (mouse_event.event.type == WebInputEvent::MouseMove) {
    if (mouse_move_pending_) {
      if (!next_mouse_move_)
        next_mouse_move_.reset(new MouseEventWithLatencyInfo(mouse_event));
      else
        next_mouse_move_->CoalesceWith(mouse_event);
      return;
    }
    mouse_move_pending_ = true;
  }

  FilterAndSendWebInputEvent(mouse_event.event, mouse_event.latency, false);
}

void InputRouterImpl::SendTouchEventImmediately(
    const TouchEventWithLatencyInfo& touch_event) {
  if (WebTouchEventTraits::IsTouchSequenceStart(touch_event.event)) {
    touch_action_filter_.ResetTouchAction();
    // Note that if the previous touch-action was TOUCH_ACTION_NONE, enabling
    // the timeout here will not take effect until the *following* touch
    // sequence.  This is a desirable side-effect, giving the renderer a chance
    // to send a touch-action response without racing against the ack timeout.
    UpdateTouchAckTimeoutEnabled();
  }

  FilterAndSendWebInputEvent(touch_event.event, touch_event.latency, false);
}

void InputRouterImpl::SendGestureEventImmediately(
    const GestureEventWithLatencyInfo& gesture_event) {
  FilterAndSendWebInputEvent(gesture_event.event, gesture_event.latency, false);
}

const NativeWebKeyboardEvent* InputRouterImpl::GetLastKeyboardEvent() const {
  if (key_queue_.empty())
    return NULL;
  return &key_queue_.front();
}

bool InputRouterImpl::ShouldForwardTouchEvent() const {
  // Always send a touch event if the renderer has a touch-event handler or
  // there are pending touch events.
  return touch_event_queue_.has_handlers() || !touch_event_queue_.empty();
}

void InputRouterImpl::OnViewUpdated(int view_flags) {
  current_view_flags_ = view_flags;

  // A fixed page scale or mobile viewport should disable the touch ack timeout.
  UpdateTouchAckTimeoutEnabled();
}

bool InputRouterImpl::OnMessageReceived(const IPC::Message& message) {
  bool handled = true;
  bool message_is_ok = true;
  IPC_BEGIN_MESSAGE_MAP_EX(InputRouterImpl, message, message_is_ok)
    IPC_MESSAGE_HANDLER(InputHostMsg_HandleInputEvent_ACK, OnInputEventAck)
    IPC_MESSAGE_HANDLER(ViewHostMsg_MoveCaret_ACK, OnMsgMoveCaretAck)
    IPC_MESSAGE_HANDLER(ViewHostMsg_SelectRange_ACK, OnSelectRangeAck)
    IPC_MESSAGE_HANDLER(ViewHostMsg_HasTouchEventHandlers,
                        OnHasTouchEventHandlers)
    IPC_MESSAGE_HANDLER(InputHostMsg_SetTouchAction,
                        OnSetTouchAction)
    IPC_MESSAGE_UNHANDLED(handled = false)
  IPC_END_MESSAGE_MAP()

  if (!message_is_ok)
    ack_handler_->OnUnexpectedEventAck(InputAckHandler::BAD_ACK_MESSAGE);

  return handled;
}

void InputRouterImpl::OnTouchEventAck(const TouchEventWithLatencyInfo& event,
                                      InputEventAckState ack_result) {
  // Touchstart events sent to the renderer indicate a new touch sequence, but
  // in some cases we may filter out sending the touchstart - catch those here.
  if (WebTouchEventTraits::IsTouchSequenceStart(event.event) &&
      ack_result == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS) {
    touch_action_filter_.ResetTouchAction();
    UpdateTouchAckTimeoutEnabled();
  }
  ack_handler_->OnTouchEventAck(event, ack_result);
}

void InputRouterImpl::OnGestureEventAck(
    const GestureEventWithLatencyInfo& event,
    InputEventAckState ack_result) {
  touch_event_queue_.OnGestureEventAck(event, ack_result);
  ProcessAckForOverscroll(event.event, ack_result);
  ack_handler_->OnGestureEventAck(event, ack_result);
}

bool InputRouterImpl::SendSelectRange(scoped_ptr<IPC::Message> message) {
  DCHECK(message->type() == InputMsg_SelectRange::ID);
  if (select_range_pending_) {
    next_selection_range_ = message.Pass();
    return true;
  }

  select_range_pending_ = true;
  return Send(message.release());
}

bool InputRouterImpl::SendMoveCaret(scoped_ptr<IPC::Message> message) {
  DCHECK(message->type() == InputMsg_MoveCaret::ID);
  if (move_caret_pending_) {
    next_move_caret_ = message.Pass();
    return true;
  }

  move_caret_pending_ = true;
  return Send(message.release());
}

bool InputRouterImpl::Send(IPC::Message* message) {
  return sender_->Send(message);
}

void InputRouterImpl::FilterAndSendWebInputEvent(
    const WebInputEvent& input_event,
    const ui::LatencyInfo& latency_info,
    bool is_keyboard_shortcut) {
  TRACE_EVENT1("input",
               "InputRouterImpl::FilterAndSendWebInputEvent",
               "type",
               WebInputEventTraits::GetName(input_event.type));

  // Transmit any pending wheel events on a non-wheel event. This ensures that
  // final PhaseEnded wheel event is received, which is necessary to terminate
  // rubber-banding, for example.
   if (input_event.type != WebInputEvent::MouseWheel) {
    WheelEventQueue mouse_wheel_events;
    mouse_wheel_events.swap(coalesced_mouse_wheel_events_);
    for (size_t i = 0; i < mouse_wheel_events.size(); ++i) {
      OfferToHandlers(mouse_wheel_events[i].event,
                      mouse_wheel_events[i].latency,
                      false);
     }
  }

  // Any input event cancels a pending mouse move event.
  next_mouse_move_.reset();

  OfferToHandlers(input_event, latency_info, is_keyboard_shortcut);
}

void InputRouterImpl::OfferToHandlers(const WebInputEvent& input_event,
                                      const ui::LatencyInfo& latency_info,
                                      bool is_keyboard_shortcut) {
  // Trackpad pinch gestures are not yet handled by the renderer.
  // TODO(rbyers): Send mousewheel for trackpad pinch - crbug.com/289887.
  if (input_event.type == WebInputEvent::GesturePinchUpdate &&
      static_cast<const WebGestureEvent&>(input_event).sourceDevice ==
          WebGestureEvent::Touchpad) {
    ProcessInputEventAck(input_event.type,
                         INPUT_EVENT_ACK_STATE_NOT_CONSUMED,
                         latency_info,
                         ACK_SOURCE_NONE);
    return;
  }

  if (OfferToOverscrollController(input_event, latency_info))
    return;

  if (OfferToClient(input_event, latency_info))
    return;

  OfferToRenderer(input_event, latency_info, is_keyboard_shortcut);

  // If we don't care about the ack disposition, send the ack immediately.
  if (WebInputEventTraits::IgnoresAckDisposition(input_event.type)) {
    ProcessInputEventAck(input_event.type,
                         INPUT_EVENT_ACK_STATE_IGNORED,
                         latency_info,
                         IGNORING_DISPOSITION);
  }
}

bool InputRouterImpl::OfferToOverscrollController(
    const WebInputEvent& input_event,
    const ui::LatencyInfo& latency_info) {
  OverscrollController* controller = client_->GetOverscrollController();
  if (!controller)
    return false;

  OverscrollController::Disposition disposition =
      controller->DispatchEvent(input_event, latency_info);

  bool consumed = disposition == OverscrollController::CONSUMED;

  if (disposition == OverscrollController::SHOULD_FORWARD_TO_GESTURE_QUEUE) {
    DCHECK(WebInputEvent::isGestureEventType(input_event.type));
    const blink::WebGestureEvent& gesture_event =
        static_cast<const blink::WebGestureEvent&>(input_event);
    // An ACK is expected for the event, so mark it as consumed.
    consumed = !gesture_event_queue_.ShouldForward(
        GestureEventWithLatencyInfo(gesture_event, latency_info));
  }

  if (consumed) {
    InputEventAckState overscroll_ack =
        WebInputEvent::isTouchEventType(input_event.type) ?
            INPUT_EVENT_ACK_STATE_NOT_CONSUMED : INPUT_EVENT_ACK_STATE_CONSUMED;
    ProcessInputEventAck(input_event.type,
                         overscroll_ack,
                         latency_info,
                         OVERSCROLL_CONTROLLER);
    // WARNING: |this| may be deleted at this point.
  }

  return consumed;
}

bool InputRouterImpl::OfferToClient(const WebInputEvent& input_event,
                                    const ui::LatencyInfo& latency_info) {
  bool consumed = false;

  InputEventAckState filter_ack =
      client_->FilterInputEvent(input_event, latency_info);
  switch (filter_ack) {
    case INPUT_EVENT_ACK_STATE_CONSUMED:
    case INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS:
      // Send the ACK and early exit.
      next_mouse_move_.reset();
      ProcessInputEventAck(input_event.type, filter_ack, latency_info, CLIENT);
      // WARNING: |this| may be deleted at this point.
      consumed = true;
      break;
    case INPUT_EVENT_ACK_STATE_UNKNOWN:
      // Simply drop the event.
      consumed = true;
      break;
    default:
      break;
  }

  return consumed;
}

bool InputRouterImpl::OfferToRenderer(const WebInputEvent& input_event,
                                      const ui::LatencyInfo& latency_info,
                                      bool is_keyboard_shortcut) {
  if (Send(new InputMsg_HandleInputEvent(
          routing_id(), &input_event, latency_info, is_keyboard_shortcut))) {
    // Ack messages for ignored ack event types are not required, and might
    // never be sent by the renderer. Consequently, such event types should not
    // affect event timing or in-flight event count metrics.
    if (!WebInputEventTraits::IgnoresAckDisposition(input_event.type)) {
      input_event_start_time_ = TimeTicks::Now();
      client_->IncrementInFlightEventCount();
    }
    return true;
  }
  return false;
}

void InputRouterImpl::OnInputEventAck(WebInputEvent::Type event_type,
                                      InputEventAckState ack_result,
                                      const ui::LatencyInfo& latency_info) {
  // A synthetic ack will already have been sent for this event, and it should
  // not affect event timing or in-flight count metrics.
  if (WebInputEventTraits::IgnoresAckDisposition(event_type))
    return;

  client_->DecrementInFlightEventCount();

  // Log the time delta for processing an input event.
  TimeDelta delta = TimeTicks::Now() - input_event_start_time_;
  UMA_HISTOGRAM_TIMES("MPArch.IIR_InputEventDelta", delta);

  ProcessInputEventAck(event_type, ack_result, latency_info, RENDERER);
  // WARNING: |this| may be deleted at this point.

  // This is used only for testing, and the other end does not use the
  // source object.  On linux, specifying
  // Source<RenderWidgetHost> results in a very strange
  // runtime error in the epilogue of the enclosing
  // (ProcessInputEventAck) method, but not on other platforms; using
  // 'void' instead is just as safe (since NotificationSource
  // is not actually typesafe) and avoids this error.
  int type = static_cast<int>(event_type);
  NotificationService::current()->Notify(
      NOTIFICATION_RENDER_WIDGET_HOST_DID_RECEIVE_INPUT_EVENT_ACK,
      Source<void>(this),
      Details<int>(&type));
}

void InputRouterImpl::OnMsgMoveCaretAck() {
  move_caret_pending_ = false;
  if (next_move_caret_)
    SendMoveCaret(next_move_caret_.Pass());
}

void InputRouterImpl::OnSelectRangeAck() {
  select_range_pending_ = false;
  if (next_selection_range_)
    SendSelectRange(next_selection_range_.Pass());
}

void InputRouterImpl::OnHasTouchEventHandlers(bool has_handlers) {
  TRACE_EVENT1("input", "InputRouterImpl::OnHasTouchEventHandlers",
               "has_handlers", has_handlers);

  touch_event_queue_.OnHasTouchEventHandlers(has_handlers);
  client_->OnHasTouchEventHandlers(has_handlers);
}

void InputRouterImpl::OnSetTouchAction(TouchAction touch_action) {
  // Synthetic touchstart events should get filtered out in RenderWidget.
  DCHECK(touch_event_queue_.IsPendingAckTouchStart());
  TRACE_EVENT1("input", "InputRouterImpl::OnSetTouchAction",
               "action", touch_action);

  touch_action_filter_.OnSetTouchAction(touch_action);

  // TOUCH_ACTION_NONE should disable the touch ack timeout.
  UpdateTouchAckTimeoutEnabled();
}

void InputRouterImpl::ProcessInputEventAck(
    WebInputEvent::Type event_type,
    InputEventAckState ack_result,
    const ui::LatencyInfo& latency_info,
    AckSource ack_source) {
  TRACE_EVENT2("input", "InputRouterImpl::ProcessInputEventAck",
               "type", WebInputEventTraits::GetName(event_type),
               "ack", GetEventAckName(ack_result));

  // Note: The keyboard ack must be treated carefully, as it may result in
  // synchronous destruction of |this|. Handling immediately guards against
  // future references to |this|, as with |auto_reset_current_ack_source| below.
  if (WebInputEvent::isKeyboardEventType(event_type)) {
    ProcessKeyboardAck(event_type, ack_result);
    // WARNING: |this| may be deleted at this point.
    return;
  }

  base::AutoReset<AckSource> auto_reset_current_ack_source(
      &current_ack_source_, ack_source);

  if (WebInputEvent::isMouseEventType(event_type)) {
    ProcessMouseAck(event_type, ack_result);
  } else if (event_type == WebInputEvent::MouseWheel) {
    ProcessWheelAck(ack_result, latency_info);
  } else if (WebInputEvent::isTouchEventType(event_type)) {
    ProcessTouchAck(ack_result, latency_info);
  } else if (WebInputEvent::isGestureEventType(event_type)) {
    ProcessGestureAck(event_type, ack_result, latency_info);
  } else if (event_type != WebInputEvent::Undefined) {
    ack_handler_->OnUnexpectedEventAck(InputAckHandler::BAD_ACK_MESSAGE);
  }

  SignalFlushedIfNecessary();
}

void InputRouterImpl::ProcessKeyboardAck(blink::WebInputEvent::Type type,
                                         InputEventAckState ack_result) {
  if (key_queue_.empty()) {
    ack_handler_->OnUnexpectedEventAck(InputAckHandler::UNEXPECTED_ACK);
  } else if (key_queue_.front().type != type) {
    // Something must be wrong. Clear the |key_queue_| and char event
    // suppression so that we can resume from the error.
    key_queue_.clear();
    ack_handler_->OnUnexpectedEventAck(InputAckHandler::UNEXPECTED_EVENT_TYPE);
  } else {
    NativeWebKeyboardEvent front_item = key_queue_.front();
    key_queue_.pop_front();

    ack_handler_->OnKeyboardEventAck(front_item, ack_result);
    // WARNING: This InputRouterImpl can be deallocated at this point
    // (i.e.  in the case of Ctrl+W, where the call to
    // HandleKeyboardEvent destroys this InputRouterImpl).
    // TODO(jdduke): crbug.com/274029 - Make ack-triggered shutdown async.
  }
}

void InputRouterImpl::ProcessMouseAck(blink::WebInputEvent::Type type,
                                      InputEventAckState ack_result) {
  if (type != WebInputEvent::MouseMove)
    return;

  mouse_move_pending_ = false;

  if (next_mouse_move_) {
    DCHECK(next_mouse_move_->event.type == WebInputEvent::MouseMove);
    scoped_ptr<MouseEventWithLatencyInfo> next_mouse_move
        = next_mouse_move_.Pass();
    SendMouseEvent(*next_mouse_move);
  }
}

void InputRouterImpl::ProcessWheelAck(InputEventAckState ack_result,
                                      const ui::LatencyInfo& latency) {
  ProcessAckForOverscroll(current_wheel_event_.event, ack_result);

  // TODO(miletus): Add renderer side latency to each uncoalesced mouse
  // wheel event and add terminal component to each of them.
  current_wheel_event_.latency.AddNewLatencyFrom(latency);
  // Process the unhandled wheel event here before calling SendWheelEvent()
  // since it will mutate current_wheel_event_.
  ack_handler_->OnWheelEventAck(current_wheel_event_, ack_result);
  mouse_wheel_pending_ = false;

  // Now send the next (coalesced) mouse wheel event.
  if (!coalesced_mouse_wheel_events_.empty()) {
    MouseWheelEventWithLatencyInfo next_wheel_event =
        coalesced_mouse_wheel_events_.front();
    coalesced_mouse_wheel_events_.pop_front();
    SendWheelEvent(next_wheel_event);
  }
}

void InputRouterImpl::ProcessGestureAck(WebInputEvent::Type type,
                                        InputEventAckState ack_result,
                                        const ui::LatencyInfo& latency) {
  // If |ack_result| originated from the overscroll controller, only
  // feed |gesture_event_queue_| the ack if it was expecting one.
  if (current_ack_source_ == OVERSCROLL_CONTROLLER &&
      !gesture_event_queue_.ExpectingGestureAck()) {
    return;
  }

  // |gesture_event_queue_| will forward to OnGestureEventAck when appropriate.
  gesture_event_queue_.ProcessGestureAck(ack_result, type, latency);
}

void InputRouterImpl::ProcessTouchAck(
    InputEventAckState ack_result,
    const ui::LatencyInfo& latency) {
  // |touch_event_queue_| will forward to OnTouchEventAck when appropriate.
  touch_event_queue_.ProcessTouchAck(ack_result, latency);
}

void InputRouterImpl::ProcessAckForOverscroll(const WebInputEvent& event,
                                              InputEventAckState ack_result) {
  // Acks sent from the overscroll controller need not be fed back into the
  // overscroll controller.
  if (current_ack_source_ == OVERSCROLL_CONTROLLER)
    return;

  OverscrollController* controller = client_->GetOverscrollController();
  if (!controller)
    return;

  controller->ReceivedEventACK(
      event, (INPUT_EVENT_ACK_STATE_CONSUMED == ack_result));
}

void InputRouterImpl::SimulateTouchGestureWithMouse(
    const MouseEventWithLatencyInfo& event) {
  const WebMouseEvent& mouse_event = event.event;
  int x = mouse_event.x, y = mouse_event.y;
  float dx = mouse_event.movementX, dy = mouse_event.movementY;
  static int startX = 0, startY = 0;

  switch (mouse_event.button) {
    case WebMouseEvent::ButtonLeft:
      if (mouse_event.type == WebInputEvent::MouseDown) {
        startX = x;
        startY = y;
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GestureScrollBegin, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
      }
      if (dx != 0 || dy != 0) {
        GestureEventWithLatencyInfo gesture_event = MakeGestureEvent(
            WebInputEvent::GestureScrollUpdate, mouse_event.timeStampSeconds,
            x, y, 0, event.latency);
        gesture_event.event.data.scrollUpdate.deltaX = dx;
        gesture_event.event.data.scrollUpdate.deltaY = dy;
        SendGestureEvent(gesture_event);
      }
      if (mouse_event.type == WebInputEvent::MouseUp) {
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GestureScrollEnd, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
      }
      break;
    case WebMouseEvent::ButtonMiddle:
      if (mouse_event.type == WebInputEvent::MouseDown) {
        startX = x;
        startY = y;
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GestureShowPress, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GestureTapDown, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
      }
      if (mouse_event.type == WebInputEvent::MouseUp) {
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GestureTap, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
      }
      break;
    case WebMouseEvent::ButtonRight:
      if (mouse_event.type == WebInputEvent::MouseDown) {
        startX = x;
        startY = y;
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GestureScrollBegin, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GesturePinchBegin, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
      }
      if (dx != 0 || dy != 0) {
        dx = pow(dy < 0 ? 0.998f : 1.002f, fabs(dy));
        GestureEventWithLatencyInfo gesture_event = MakeGestureEvent(
            WebInputEvent::GesturePinchUpdate, mouse_event.timeStampSeconds,
            startX, startY, 0, event.latency);
        gesture_event.event.data.pinchUpdate.scale = dx;
        SendGestureEvent(gesture_event);
      }
      if (mouse_event.type == WebInputEvent::MouseUp) {
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GesturePinchEnd, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
        SendGestureEvent(MakeGestureEvent(
            WebInputEvent::GestureScrollEnd, mouse_event.timeStampSeconds,
            x, y, 0, event.latency));
      }
      break;
    case WebMouseEvent::ButtonNone:
      break;
  }
}

void InputRouterImpl::UpdateTouchAckTimeoutEnabled() {
  if (!touch_ack_timeout_supported_) {
    touch_event_queue_.SetAckTimeoutEnabled(false, base::TimeDelta());
    return;
  }

  // Mobile sites tend to be well-behaved with respect to touch handling, so
  // they have less need for the touch timeout fallback.
  const bool fixed_page_scale = (current_view_flags_ & FIXED_PAGE_SCALE) != 0;
  const bool mobile_viewport = (current_view_flags_ & MOBILE_VIEWPORT) != 0;

  // TOUCH_ACTION_NONE will prevent scrolling, in which case the timeout serves
  // little purpose. It's also a strong signal that touch handling is critical
  // to page functionality, so the timeout could do more harm than good.
  const bool touch_action_none =
      touch_action_filter_.allowed_touch_action() == TOUCH_ACTION_NONE;

  const bool touch_ack_timeout_enabled = !fixed_page_scale &&
                                         !mobile_viewport &&
                                         !touch_action_none;
  touch_event_queue_.SetAckTimeoutEnabled(touch_ack_timeout_enabled,
                                          touch_ack_timeout_delay_);
}

void InputRouterImpl::SignalFlushedIfNecessary() {
  if (!flush_requested_)
    return;

  if (HasPendingEvents())
    return;

  flush_requested_ = false;
  client_->DidFlush();
}

bool InputRouterImpl::HasPendingEvents() const {
  return !touch_event_queue_.empty() ||
         !gesture_event_queue_.empty() ||
         !key_queue_.empty() ||
         mouse_move_pending_ ||
         mouse_wheel_pending_ ||
         select_range_pending_ ||
         move_caret_pending_;
}

bool InputRouterImpl::IsInOverscrollGesture() const {
  OverscrollController* controller = client_->GetOverscrollController();
  return controller && controller->overscroll_mode() != OVERSCROLL_NONE;
}

}  // namespace content

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