root/libbase/GnashVaapiTexture.cpp
/* [<][>][^][v][top][bottom][index][help] */
DEFINITIONS
This source file includes following definitions.
- update
// GnashVaapiTexture.cpp: GnashImage class used for VA/GLX rendering
//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#include "GnashVaapiTexture.h"
#include "VaapiSurface.h"
#include "VaapiSurfaceGLX.h"
#include <GL/gl.h>
namespace gnash {
GnashVaapiTexture::GnashVaapiTexture(unsigned int width, unsigned int height,
image::ImageType type)
:
GnashTexture(width, height, type)
{
_flags |= GNASH_TEXTURE_VAAPI;
_surface.reset(new VaapiSurfaceGLX(GL_TEXTURE_2D, texture()));
}
GnashVaapiTexture::~GnashVaapiTexture()
{
}
void GnashVaapiTexture::update(boost::shared_ptr<VaapiSurface> surface)
{
_surface->update(surface);
}
} // gnash namespace
// local Variables:
// mode: C++
// indent-tabs-mode: t
// End: