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//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_SWF_DOINITACTIONTAG_H
#define GNASH_SWF_DOINITACTIONTAG_H
#include "ControlTag.h" // for inheritance
#include "SWF.h" // for TagType definition
#include "action_buffer.h" // for composition
#include "MovieClip.h" // for inlines
#include "SWFStream.h" // for inlines
// Forward declarations
namespace gnash {
class movie_definition;
}
namespace gnash {
namespace SWF {
/// SWF Tag DoInitAction (59)
//
/// Thin wrapper around action_buffer.
///
class DoInitActionTag : public ControlTag
{
public:
DoInitActionTag(SWFStream& in, movie_definition& md, int cid)
:
_buf(md),
_cid(cid)
{
read(in);
}
/// Execute 'state' tags.
//
/// State tags change the current state of a MovieClip. They are executed
/// even for skipped frames to ensure that the state is consistent.
//
/// Even though DoInitAction tags contain ActionScript, they are considered
/// to be state tags. They are executed only once.
virtual void executeState(MovieClip* m, DisplayList& /*dlist*/) const {
m->execute_init_action_buffer(_buf, _cid);
}
static void loader(SWFStream& in, TagType tag, movie_definition& m,
const RunResources& /*r*/)
{
if (m.isAS3()) {
IF_VERBOSE_MALFORMED_SWF(
log_swferror("SWF contains DoInitAction tag, but is an "
"AS3 SWF!");
);
throw ParserException("DoInitAction tag found in AS3 SWF!");
}
in.ensureBytes(2);
const boost::uint16_t cid = in.read_u16();
IF_VERBOSE_PARSE(
log_parse(_(" tag %d: do_init_action_loader"), tag);
log_parse(_(" -- init actions for sprite %d"), cid);
);
// TODO: Currently, tags are only be executed for already parsed
// character ids. This is known to be wrong: a more accurate
// description is:
//
// The DoInitAction tag is executed only for characters on the stage
// or exported characters. It is only executed once.
//
// It's not known whether characters that were placed on the stage
// but then removed before the InitAction tag is encountered cause
// the actions to be executed.
//
// Gnash currently doesn't know which characters are on the stage, or
// which IDs have been exported.
boost::intrusive_ptr<ControlTag> da(new DoInitActionTag(in, m, cid));
m.addControlTag(da); // ownership transferred
}
private:
/// Read a DoInitAction block from the SWFStream
//
void read(SWFStream& in)
{
_buf.read(in, in.get_tag_end_position());
}
action_buffer _buf;
// id of referenced DisplayObject definition
int _cid;
};
} // namespace gnash::SWF
} // namespace gnash
#endif // GNASH_SWF_DOINITACTIONTAG_H
// Local Variables:
// mode: C++
// indent-tabs-mode: t
// End: