gf_cos            101 include/gpac/maths.h Fixed gf_cos(Fixed angle);
gf_cos            415 src/compositor/camera.c 	cos_a = gf_cos(ori.q);
gf_cos           1362 src/compositor/hardcoded_protos.c 			center.x = gf_mulfix(r, gf_cos(center_theta) );
gf_cos            403 src/compositor/mesh.c 		coords[i].x = gf_mulfix(radius, gf_cos(angle));
gf_cos            471 src/compositor/mesh.c 			                (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2);
gf_cos            477 src/compositor/mesh.c 		                (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2);
gf_cos            491 src/compositor/mesh.c 			                (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2);
gf_cos            496 src/compositor/mesh.c 		                (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2);
gf_cos            566 src/compositor/mesh.c 			                (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2);
gf_cos            573 src/compositor/mesh.c 		                (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2);
gf_cos            610 src/compositor/mesh.c 			x = gf_mulfix(gf_cos(angle), r);
gf_cos            750 src/compositor/mesh.c 		cosa = gf_cos(cur);
gf_cos           1381 src/compositor/mesh.c 			else cosCrease = gf_cos(creaseAngle);
gf_cos           1657 src/compositor/mesh.c 		else cosCrease = gf_cos(eg->creaseAngle);
gf_cos           1879 src/compositor/mesh.c 				cos_a = gf_cos(alpha);
gf_cos           1890 src/compositor/mesh.c 				cos_g = gf_cos(gamma);
gf_cos           1908 src/compositor/mesh.c 				cos_a = gf_cos(alpha);
gf_cos           1919 src/compositor/mesh.c 				cos_g = gf_cos(gamma);
gf_cos           2247 src/compositor/mesh.c 		else cosCrease = gf_cos(creaseAngle);
gf_cos            214 src/compositor/mpeg4_background.c 			vx.pos.z = gf_mulfix(gf_cos(lon), r);
gf_cos            543 src/compositor/mpeg4_geometry_3d.c 			a_cos = gf_cos(val);
gf_cos            556 src/compositor/mpeg4_geometry_3d.c 			a_cos = gf_cos(val);
gf_cos            482 src/compositor/svg_geometry.c 		_vx = cx + gf_mulfix(rx, gf_cos(angle));
gf_cos           1890 src/compositor/visual_manager_3d_gl.c 				exp = FIX_ONE - gf_cos(li->beamWidth);
gf_cos           4008 src/scenegraph/svg_attributes.c 		Fixed cos_a = gf_cos(angle);
gf_cos            570 src/utils/math.c 	return gf_cos( GF_PI2 - angle );
gf_cos            766 src/utils/math.c 	tmp.m[0] = gf_cos(angle);
gf_cos            913 src/utils/math.c 		det = gf_cos(angle);
gf_cos           1334 src/utils/math.c 	Fixed cos_a = gf_cos(angle);
gf_cos           1523 src/utils/math.c 	Fixed f = gf_divfix(gf_cos(fieldOfView/2), gf_sin(fieldOfView/2));
gf_cos           2321 src/utils/math.c 		res.q = gf_cos(rot.q / 2);
gf_cos            284 src/utils/path2d.c 		_vx = gf_mulfix(a_axis, gf_cos(cur) );
gf_cos            431 src/utils/path2d.c 		_vx = gf_mulfix(axis_w, gf_cos(angle));
gf_cos            475 src/utils/path2d.c 	cos_phi = gf_cos(phi);
gf_cos            571 src/utils/path2d.c 		_vx = gf_mulfix(r_x, gf_cos(angle));
gf_cos            603 src/utils/path2d.c 		_vx = gf_mulfix(radius, gf_cos(cur));
gf_cos            322 src/utils/path2d_stroker.c 		length = gf_muldiv( radius, gf_sin( theta ) * 4, ( FIX_ONE + gf_cos( theta ) ) * 3 );
gf_cos            584 src/utils/path2d_stroker.c 	thcos  = gf_cos( theta );
gf_cos            653 src/utils/path2d_stroker.c 		thcos = gf_cos( theta );
gf_cos            892 src/utils/path2d_stroker.c 			length = gf_divfix( stroker->radius, gf_cos( theta ) );
gf_cos            985 src/utils/path2d_stroker.c 			length1 = gf_divfix( stroker->radius, gf_cos( theta1 ) );
gf_cos            986 src/utils/path2d_stroker.c 			length2 = gf_divfix( stroker->radius, gf_cos(theta2) );