gf_cos 101 include/gpac/maths.h Fixed gf_cos(Fixed angle); gf_cos 415 src/compositor/camera.c cos_a = gf_cos(ori.q); gf_cos 1362 src/compositor/hardcoded_protos.c center.x = gf_mulfix(r, gf_cos(center_theta) ); gf_cos 403 src/compositor/mesh.c coords[i].x = gf_mulfix(radius, gf_cos(angle)); gf_cos 471 src/compositor/mesh.c (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2); gf_cos 477 src/compositor/mesh.c (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2); gf_cos 491 src/compositor/mesh.c (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2); gf_cos 496 src/compositor/mesh.c (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2); gf_cos 566 src/compositor/mesh.c (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2); gf_cos 573 src/compositor/mesh.c (FIX_ONE + gf_sin(angle))/2, FIX_ONE - (FIX_ONE + gf_cos(angle))/2); gf_cos 610 src/compositor/mesh.c x = gf_mulfix(gf_cos(angle), r); gf_cos 750 src/compositor/mesh.c cosa = gf_cos(cur); gf_cos 1381 src/compositor/mesh.c else cosCrease = gf_cos(creaseAngle); gf_cos 1657 src/compositor/mesh.c else cosCrease = gf_cos(eg->creaseAngle); gf_cos 1879 src/compositor/mesh.c cos_a = gf_cos(alpha); gf_cos 1890 src/compositor/mesh.c cos_g = gf_cos(gamma); gf_cos 1908 src/compositor/mesh.c cos_a = gf_cos(alpha); gf_cos 1919 src/compositor/mesh.c cos_g = gf_cos(gamma); gf_cos 2247 src/compositor/mesh.c else cosCrease = gf_cos(creaseAngle); gf_cos 214 src/compositor/mpeg4_background.c vx.pos.z = gf_mulfix(gf_cos(lon), r); gf_cos 543 src/compositor/mpeg4_geometry_3d.c a_cos = gf_cos(val); gf_cos 556 src/compositor/mpeg4_geometry_3d.c a_cos = gf_cos(val); gf_cos 482 src/compositor/svg_geometry.c _vx = cx + gf_mulfix(rx, gf_cos(angle)); gf_cos 1890 src/compositor/visual_manager_3d_gl.c exp = FIX_ONE - gf_cos(li->beamWidth); gf_cos 4008 src/scenegraph/svg_attributes.c Fixed cos_a = gf_cos(angle); gf_cos 570 src/utils/math.c return gf_cos( GF_PI2 - angle ); gf_cos 766 src/utils/math.c tmp.m[0] = gf_cos(angle); gf_cos 913 src/utils/math.c det = gf_cos(angle); gf_cos 1334 src/utils/math.c Fixed cos_a = gf_cos(angle); gf_cos 1523 src/utils/math.c Fixed f = gf_divfix(gf_cos(fieldOfView/2), gf_sin(fieldOfView/2)); gf_cos 2321 src/utils/math.c res.q = gf_cos(rot.q / 2); gf_cos 284 src/utils/path2d.c _vx = gf_mulfix(a_axis, gf_cos(cur) ); gf_cos 431 src/utils/path2d.c _vx = gf_mulfix(axis_w, gf_cos(angle)); gf_cos 475 src/utils/path2d.c cos_phi = gf_cos(phi); gf_cos 571 src/utils/path2d.c _vx = gf_mulfix(r_x, gf_cos(angle)); gf_cos 603 src/utils/path2d.c _vx = gf_mulfix(radius, gf_cos(cur)); gf_cos 322 src/utils/path2d_stroker.c length = gf_muldiv( radius, gf_sin( theta ) * 4, ( FIX_ONE + gf_cos( theta ) ) * 3 ); gf_cos 584 src/utils/path2d_stroker.c thcos = gf_cos( theta ); gf_cos 653 src/utils/path2d_stroker.c thcos = gf_cos( theta ); gf_cos 892 src/utils/path2d_stroker.c length = gf_divfix( stroker->radius, gf_cos( theta ) ); gf_cos 985 src/utils/path2d_stroker.c length1 = gf_divfix( stroker->radius, gf_cos( theta1 ) ); gf_cos 986 src/utils/path2d_stroker.c length2 = gf_divfix( stroker->radius, gf_cos(theta2) );