gf_vec_dot        548 include/gpac/maths.h Fixed gf_vec_dot(GF_Vec v1, GF_Vec v2);
gf_vec_dot        125 src/compositor/camera.c 	tmp = gf_vec_scale(dir, gf_vec_dot(up, dir));
gf_vec_dot        132 src/compositor/camera.c 	if (gf_vec_dot(axis, axis) < FIX_EPSILON) {
gf_vec_dot        165 src/compositor/camera.c 	if (gf_vec_dot(tmp, tmp) < FIX_EPSILON) {
gf_vec_dot        172 src/compositor/camera.c 		if (gf_vec_dot(tmp, tmp) < FIX_EPSILON) {
gf_vec_dot        180 src/compositor/camera.c 	rot_y = gf_quat_from_axis_cos(tmp, gf_vec_dot(new_y, v));
gf_vec_dot       1372 src/compositor/hardcoded_protos.c 			theta_angle = gf_acos( gf_vec_dot(target, ref) );
gf_vec_dot       1382 src/compositor/hardcoded_protos.c 			phi_angle = gf_acos( gf_vec_dot(target, ref) );
gf_vec_dot       1116 src/compositor/mesh.c 		if (gf_vec_dot(fi->nor, faces[pi->faces[i]].nor) > creaseAngleCos) {
gf_vec_dot       1964 src/compositor/mesh.c 			Fixed res = gf_vec_dot(SCPi[i].zaxis, SCPi[i-1].zaxis);
gf_vec_dot        287 src/compositor/mesh_collide.c 	det = gf_vec_dot(edge1, pvec);
gf_vec_dot        291 src/compositor/mesh_collide.c 	(*u) = gf_divfix(gf_vec_dot(tvec, pvec), det);
gf_vec_dot        295 src/compositor/mesh_collide.c 	(*v) = gf_divfix(gf_vec_dot(ray->dir, qvec), det);
gf_vec_dot        444 src/compositor/mesh_collide.c 	det = gf_vec_dot(edge1, pvec);
gf_vec_dot        449 src/compositor/mesh_collide.c 	u = gf_divfix(gf_vec_dot(tvec, pvec), det);
gf_vec_dot        454 src/compositor/mesh_collide.c 	v = gf_divfix(gf_vec_dot(ray->dir, qvec), det);
gf_vec_dot        457 src/compositor/mesh_collide.c 	*dist = gf_divfix(gf_vec_dot(edge2, qvec), det);
gf_vec_dot        584 src/compositor/mesh_collide.c 		d = -gf_vec_dot(mesh->vertices[idx[0]].pos, n);
gf_vec_dot        585 src/compositor/mesh_collide.c 		d += gf_vec_dot(r.orig, n);
gf_vec_dot         44 src/compositor/mpeg4_geometry_2d.c 	t2 = gf_vec_dot(p.normal, ray->dir);
gf_vec_dot         46 src/compositor/mpeg4_geometry_2d.c 	t = - gf_divfix(gf_vec_dot(p.normal, ray->orig) + p.d, t2);
gf_vec_dot        144 src/compositor/mpeg4_geometry_3d.c 	dot = gf_vec_dot(target, ref);
gf_vec_dot        448 src/compositor/mpeg4_geometry_3d.c 	dot = gf_divfix(gf_vec_dot(v1, v2), gf_mulfix(l1, l2));
gf_vec_dot        278 src/compositor/mpeg4_grouping_3d.c 			d = -gf_vec_dot(axis, user_pos);
gf_vec_dot        285 src/compositor/mpeg4_grouping_3d.c 			d = -gf_vec_dot(axis, z);
gf_vec_dot        290 src/compositor/mpeg4_grouping_3d.c 			cosw = gf_vec_dot(user_pos, z);
gf_vec_dot        295 src/compositor/mpeg4_grouping_3d.c 			if ((sinw>0) && (gf_vec_dot(axis, tmp) > 0)) gf_vec_rev(axis);
gf_vec_dot        862 src/compositor/mpeg4_sensors.c 			stack->tracker.d = - gf_vec_dot(stack->start_drag, stack->tracker.normal);
gf_vec_dot       1027 src/compositor/mpeg4_sensors.c 			acute = gf_vec_dot(bearing, yaxis);
gf_vec_dot       1093 src/compositor/mpeg4_sensors.c 			rot = gf_mulfix(radius, gf_acos(gf_vec_dot(dir2, dir1)) );
gf_vec_dot       1253 src/compositor/mpeg4_sensors.c 			if (gf_vec_dot(st->grab_vec, vec) < 0) r.q += GF_PI / 2;
gf_vec_dot        216 src/compositor/mpeg4_sound.c 		ang = gf_divfix(gf_vec_dot(snd_dir, usr), mag);
gf_vec_dot        238 src/compositor/mpeg4_sound.c 			ang = gf_acos(gf_vec_dot(usr, pos));
gf_vec_dot        241 src/compositor/mpeg4_sound.c 			sign = gf_vec_dot(cross, tr_state->camera->up);
gf_vec_dot        195 src/compositor/svg_geometry.c 		p.d = -1 * gf_vec_dot(p.normal, hit);
gf_vec_dot       1375 src/compositor/visual_manager_3d.c 		p.d = -1 * gf_vec_dot(p.normal, hit);
gf_vec_dot       2286 src/scenegraph/vrml_smjs.c 	SMJS_SET_RVAL( JS_MAKE_DOUBLE(c, FIX2FLT(gf_vec_dot(v1, v2)) ) );
gf_vec_dot       2363 src/scenegraph/vrml_smjs.c 	dot = gf_divfix(gf_vec_dot(v1, v2), gf_mulfix(l1, l2) );
gf_vec_dot       1599 src/utils/math.c 	shear_xy = gf_vec_dot(row0, row1);
gf_vec_dot       1608 src/utils/math.c 	shear_xz = gf_vec_dot(row0, row2);
gf_vec_dot       1612 src/utils/math.c 	shear_yz = gf_vec_dot(row1, row2);
gf_vec_dot       1981 src/utils/math.c 	t2 = gf_vec_dot(plane->normal, *linevec);
gf_vec_dot       1983 src/utils/math.c 	t = - gf_divfix((gf_vec_dot(plane->normal, *linepoint) + plane->d) , t2);
gf_vec_dot       1994 src/utils/math.c 	Fixed fn01 = gf_vec_dot(plane->normal, with->normal);
gf_vec_dot       2141 src/utils/math.c 	center_proj = gf_vec_dot(radv, ray->dir);
gf_vec_dot       2173 src/utils/math.c 	det = gf_vec_dot(edge1, pvec);
gf_vec_dot       2178 src/utils/math.c 	u = gf_divfix(gf_vec_dot(tvec, pvec), det);
gf_vec_dot       2183 src/utils/math.c 	v = gf_divfix(gf_vec_dot(ray->dir, qvec), det);
gf_vec_dot       2194 src/utils/math.c 	*dist = gf_divfix(gf_vec_dot(edge2, qvec), det);
gf_vec_dot       2209 src/utils/math.c 	det = gf_vec_dot(edge1, pvec);
gf_vec_dot       2214 src/utils/math.c 	u = gf_vec_dot(tvec, pvec);
gf_vec_dot       2219 src/utils/math.c 	v = gf_vec_dot(ray->dir, qvec);
gf_vec_dot       2222 src/utils/math.c 	*dist = gf_divfix(gf_vec_dot(edge2, qvec), det);
gf_vec_dot       2232 src/utils/math.c 	t = gf_vec_dot(line_vec, c);
gf_vec_dot       2533 src/utils/math.c 	plane->d = - gf_vec_dot(pt, plane->normal);
gf_vec_dot       2539 src/utils/math.c 	return gf_vec_dot(*p, plane->normal) + plane->d;
gf_vec_dot       2575 src/utils/math.c 	if (gf_vec_dot(p->normal, nearv) + p->d > 0) return GF_BBOX_FRONT;
gf_vec_dot       2576 src/utils/math.c 	if (gf_vec_dot(p->normal, farv) + p->d > 0) return GF_BBOX_INTER;