gf_vec_len        534 include/gpac/maths.h Fixed gf_vec_len(GF_Vec v);
gf_vec_len        107 src/compositor/camera.c 		Float len = (Float)(1.0f / gf_vec_len(cam->planes[i].normal));
gf_vec_len        258 src/compositor/camera.c 			vlen = gf_vec_len(center);
gf_vec_len        290 src/compositor/camera.c 		cam->radius = gf_vec_len(corner);
gf_vec_len        352 src/compositor/camera.c 		vlen = gf_vec_len(center);
gf_vec_len        375 src/compositor/camera.c 		vlen = gf_vec_len(center);
gf_vec_len        288 src/compositor/hardcoded_protos.c 					spine_len += gf_vec_len(d);
gf_vec_len        313 src/compositor/hardcoded_protos.c 						cur_len += gf_vec_len(d);
gf_vec_len       1315 src/compositor/mesh.c 					if (gf_vec_len(fn)) {
gf_vec_len       1770 src/compositor/mesh.c 			cross_len += gf_vec_len(v1);
gf_vec_len       1823 src/compositor/mesh.c 		len = gf_vec_len(v2);
gf_vec_len       2092 src/compositor/mesh.c 					cur_cross += gf_vec_len(v1);
gf_vec_len       2102 src/compositor/mesh.c 			cur_spine += gf_vec_len(v1);
gf_vec_len       2148 src/compositor/mesh.c 			assert(gf_vec_len(n));
gf_vec_len       2205 src/compositor/mesh.c 			assert(gf_vec_len(n));
gf_vec_len        557 src/compositor/mesh_collide.c 	if (gf_vec_len(v1)>min_dist+mesh->bounds.radius) return GF_FALSE;
gf_vec_len        446 src/compositor/mpeg4_geometry_3d.c 	l1 = gf_vec_len(v1);
gf_vec_len        447 src/compositor/mpeg4_geometry_3d.c 	l2 = gf_vec_len(v2);
gf_vec_len        254 src/compositor/mpeg4_grouping_3d.c 		axis_len = gf_vec_len(axis);
gf_vec_len        292 src/compositor/mpeg4_grouping_3d.c 			sinw = gf_vec_len(tmp);
gf_vec_len        364 src/compositor/mpeg4_grouping_3d.c 		dist = gf_vec_len(pos);
gf_vec_len       1083 src/compositor/mpeg4_sensors.c 				radius = gf_vec_len(dir1);
gf_vec_len       1092 src/compositor/mpeg4_sensors.c 			if (gf_vec_len(cx)<FIX_EPSILON) return 0;
gf_vec_len       1218 src/compositor/mpeg4_sensors.c 			st->radius = gf_vec_len(compositor->hit_local_point);
gf_vec_len       1248 src/compositor/mpeg4_sensors.c 			cl = gf_vec_len(axis);
gf_vec_len        214 src/compositor/mpeg4_sound.c 		mag = gf_vec_len(usr);
gf_vec_len        513 src/compositor/mpeg4_viewport.c 	scale = gf_vec_len(end);
gf_vec_len        614 src/compositor/mpeg4_viewport.c 	vrange = gf_vec_len(end);
gf_vec_len        262 src/compositor/navigate.c 	if (gf_vec_len(diff) > tr_state.bbox.radius + cam->radius) {
gf_vec_len        264 src/compositor/navigate.c 		d = gf_vec_len(diff);
gf_vec_len        288 src/compositor/visual_manager_3d.c 	dist = gf_vec_len(d);
gf_vec_len       1032 src/compositor/visual_manager_3d.c 	pos_diff = gf_vec_len(dir);
gf_vec_len       1184 src/compositor/visual_manager_3d.c 		if (gf_vec_len(cdiff) > rad) {
gf_vec_len       1511 src/compositor/visual_manager_3d.c 	dist = gf_vec_len(v1);
gf_vec_len       1512 src/compositor/visual_manager_3d.c 	m_dist = gf_vec_len(v2);
gf_vec_len       1520 src/compositor/visual_manager_3d.c 		dist = gf_vec_len(v2);
gf_vec_len       1554 src/compositor/visual_manager_3d.c 			dist = gf_vec_len(v2);
gf_vec_len        341 src/scenegraph/mpeg4_animators.c 			stack->length += gf_vec_len(d);
gf_vec_len        403 src/scenegraph/mpeg4_animators.c 				dlen = gf_vec_len(d);
gf_vec_len       2260 src/scenegraph/vrml_smjs.c 	res = gf_vec_len(*v1);
gf_vec_len       2361 src/scenegraph/vrml_smjs.c 	l1 = gf_vec_len(v1);
gf_vec_len       2362 src/scenegraph/vrml_smjs.c 	l2 = gf_vec_len(v2);
gf_vec_len       1125 src/utils/math.c 	Fixed __res = gf_vec_len(*v);
gf_vec_len       1200 src/utils/math.c 	Fixed __res = gf_vec_len(*v);
gf_vec_len       1597 src/utils/math.c 	scale->x = gf_vec_len(row0);
gf_vec_len       1604 src/utils/math.c 	scale->y = gf_vec_len(row1);
gf_vec_len       1617 src/utils/math.c 	scale->z = gf_vec_len(row2);
gf_vec_len       1993 src/utils/math.c 	Fixed fn00 = gf_vec_len(plane->normal);
gf_vec_len       1995 src/utils/math.c 	Fixed fn11 = gf_vec_len(with->normal);
gf_vec_len       2140 src/utils/math.c 	dist = gf_vec_len(radv);
gf_vec_len       2444 src/utils/math.c 	b->radius = gf_vec_len(v) / 2;