GF_COL_R 147 include/gpac/color.h #define GF_COL_TO_565(c) (((GF_COL_R(c) & 248)<<8) + ((GF_COL_G(c) & 252)<<3) + (GF_COL_B(c)>>3)) GF_COL_R 149 include/gpac/color.h #define GF_COL_TO_555(c) (((GF_COL_R(c) & 248)<<7) + ((GF_COL_G(c) & 248)<<2) + (GF_COL_B(c)>>3)) GF_COL_R 151 include/gpac/color.h #define GF_COL_TO_AG(c) ( (GF_COL_A(c) << 8) | GF_COL_R(c)) GF_COL_R 153 include/gpac/color.h #define GF_COL_TO_444(c) (((GF_COL_R(c) & 240)<<4) + ((GF_COL_G(c) & 240)) + ((GF_COL_B(c)>>4) & 240) ) GF_COL_R 43 include/gpac/internal/mesh.h #define MESH_GET_COLOR(_argb, _vertex) { _argb.alpha = INT2FIX(GF_COL_A((_vertex).color))/255; _argb.red = INT2FIX(GF_COL_R((_vertex).color))/255; _argb.green = INT2FIX(GF_COL_G((_vertex).color))/255; _argb.blue = INT2FIX(GF_COL_B((_vertex).color))/255; } GF_COL_R 41 modules/directfb_out/directfb_out.c u8 r = GF_COL_R(color); GF_COL_R 56 modules/directfb_out/directfb_out.c u8 r = GF_COL_R(color); GF_COL_R 71 modules/directfb_out/directfb_out.c u8 r = GF_COL_R(color); GF_COL_R 105 modules/soft_raster/raster_argb.c col_r = GF_COL_R(col); GF_COL_R 169 modules/soft_raster/raster_argb.c dst[x+2] = GF_COL_R(_col); GF_COL_R 190 modules/soft_raster/raster_argb.c col_r = GF_COL_R(col); GF_COL_R 275 modules/soft_raster/raster_argb.c col_r = GF_COL_R(col); GF_COL_R 338 modules/soft_raster/raster_argb.c dst[x+2] = GF_COL_R(_col); GF_COL_R 397 modules/soft_raster/raster_argb.c r = GF_COL_R(col); GF_COL_R 459 modules/soft_raster/raster_argb.c dst[x] = GF_COL_R(_col); GF_COL_R 484 modules/soft_raster/raster_argb.c r = GF_COL_R(col); GF_COL_R 511 modules/soft_raster/raster_argb.c u8 srcr = GF_COL_R(src); GF_COL_R 550 modules/soft_raster/raster_argb.c u8 srcr = GF_COL_R(src); GF_COL_R 701 modules/soft_raster/raster_argb.c r = GF_COL_R(col); GF_COL_R 86 modules/soft_raster/raster_rgb.c r = GF_COL_R(col); GF_COL_R 147 modules/soft_raster/raster_rgb.c *(dst + x) = GF_COL_R(*col); GF_COL_R 171 modules/soft_raster/raster_rgb.c r = GF_COL_R(col); GF_COL_R 238 modules/soft_raster/raster_rgb.c r = GF_COL_R(col); GF_COL_R 303 modules/soft_raster/raster_rgb.c *(dst + x + 2) = GF_COL_R(_col); GF_COL_R 325 modules/soft_raster/raster_rgb.c r = GF_COL_R(col); GF_COL_R 419 modules/soft_raster/stencil.c r0 = GF_COL_R(c0); GF_COL_R 423 modules/soft_raster/stencil.c r1 = GF_COL_R(c1); GF_COL_R 48 src/compositor/compositor_2d.c glColor4ub(GF_COL_R(color), GF_COL_G(color), GF_COL_B(color), 0xFF); GF_COL_R 56 src/compositor/compositor_2d.c glColor3ub(GF_COL_R(color), GF_COL_G(color), GF_COL_B(color)); GF_COL_R 76 src/compositor/compositor_2d.c glColor4ub(GF_COL_R(color), GF_COL_G(color), GF_COL_B(color), (u8) alpha); GF_COL_R 86 src/compositor/compositor_2d.c glColor4ub(GF_COL_R(color), GF_COL_G(color), GF_COL_B(color), (u8) alpha); GF_COL_R 111 src/compositor/compositor_2d.c glColor4ub(GF_COL_R(color), GF_COL_G(color), GF_COL_B(color), GF_COL_A(color)); GF_COL_R 121 src/compositor/compositor_2d.c glColor4ub(GF_COL_R(color), GF_COL_G(color), GF_COL_B(color), GF_COL_A(color)); GF_COL_R 160 src/compositor/compositor_2d.c rgb.red = INT2FIX( GF_COL_R(BackColor) ) / 255; GF_COL_R 577 src/compositor/compositor_2d.c data[0] = data[3] = data[6] = data[9] = GF_COL_R(BackColor); GF_COL_R 905 src/compositor/font_engine.c hl_color.red = INT2FIX( GF_COL_R(asp->fill_color) ) / 255; GF_COL_R 909 src/compositor/font_engine.c u8 r = GF_COL_R(asp->fill_color); GF_COL_R 916 src/compositor/font_engine.c hl_color.red = INT2FIX(GF_COL_R(text_hl)) / 255; GF_COL_R 1115 src/compositor/font_engine.c r = GF_COL_R(col); GF_COL_R 1324 src/compositor/font_engine.c r = GF_COL_R(tr_state->ctx->aspect.fill_color); GF_COL_R 340 src/compositor/mpeg4_background.c bcol.red = INT2FIX( GF_COL_R(tr_state->visual->compositor->back_color)) / 255; GF_COL_R 322 src/compositor/visual_manager_2d_draw.c r = GF_COL_R(txt_ctx->aspect.fill_color); GF_COL_R 1997 src/compositor/visual_manager_3d.c visual->mat_2d.red = INT2FIX( GF_COL_R(col) ) / 255; GF_COL_R 3203 src/compositor/visual_manager_3d_gl.c glColor4x( (col ? GF_COL_R(col) : 255) , (col ? GF_COL_G(col) : 0) , (col ? GF_COL_B(col) : 255), 255); GF_COL_R 3205 src/compositor/visual_manager_3d_gl.c glColor4f(col ? GF_COL_R(col)/255.0f : 1, col ? GF_COL_G(col)/255.0f : 0, col ? GF_COL_B(col)/255.0f : 1, 1); GF_COL_R 1847 src/utils/color.c *r = INT2FIX(GF_COL_R(col)) / 255; GF_COL_R 2923 src/utils/color.c r = GF_COL_R(col);