GF_ChildNodeItem 1274 include/gpac/internal/compositor_dev.h void gf_sc_get_nodes_bounds(GF_Node *self, GF_ChildNodeItem *children, GF_TraverseState *tr_state, s32 *child_idx);
GF_ChildNodeItem 1316 include/gpac/internal/compositor_dev.h void compositor_svg_traverse_children(GF_ChildNodeItem *children, GF_TraverseState *tr_state);
GF_ChildNodeItem  423 include/gpac/internal/scenegraph_dev.h 	GF_ChildNodeItem *def_mfnode_value;
GF_ChildNodeItem  942 include/gpac/internal/scenegraph_dev.h 	GF_ChildNodeItem *temp_list;
GF_ChildNodeItem  284 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *children;	/*exposedField*/
GF_ChildNodeItem  660 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *renderedFace;	/*exposedField*/
GF_ChildNodeItem  679 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *faceDefMesh;	/*exposedField*/
GF_ChildNodeItem  680 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *faceDefTransform;	/*exposedField*/
GF_ChildNodeItem  774 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *faceDefTables;	/*exposedField*/
GF_ChildNodeItem  775 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *faceSceneGraph;	/*exposedField*/
GF_ChildNodeItem  937 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *level;	/*exposedField*/
GF_ChildNodeItem 1356 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *choice;	/*exposedField*/
GF_ChildNodeItem 1904 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *bodyDefTables;	/*exposedField*/
GF_ChildNodeItem 1905 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *bodySceneGraph;	/*exposedField*/
GF_ChildNodeItem 1914 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *renderedBody;	/*exposedField*/
GF_ChildNodeItem 2178 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *lightMapList;	/*exposedField*/
GF_ChildNodeItem 2179 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *tileList;	/*exposedField*/
GF_ChildNodeItem 2334 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *images;	/*field*/
GF_ChildNodeItem 2357 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *influences;	/*exposedField*/
GF_ChildNodeItem 2571 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *bones;	/*exposedField*/
GF_ChildNodeItem 2573 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *muscles;	/*exposedField*/
GF_ChildNodeItem 2576 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *segments;	/*exposedField*/
GF_ChildNodeItem 2579 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *sites;	/*exposedField*/
GF_ChildNodeItem 2580 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *skeleton;	/*exposedField*/
GF_ChildNodeItem 2581 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *skin;	/*exposedField*/
GF_ChildNodeItem 2593 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *virtualCharacters;	/*exposedField*/
GF_ChildNodeItem 2652 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *sectors;	/*exposedField*/
GF_ChildNodeItem 2944 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *targetShapes;	/*exposedField*/
GF_ChildNodeItem 2957 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *texture;	/*exposedField*/
GF_ChildNodeItem 2987 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *virtualCharacters;	/*exposedField*/
GF_ChildNodeItem 3124 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *alternativeGeometry;	/*exposedField*/
GF_ChildNodeItem 3125 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *roofs;	/*exposedField*/
GF_ChildNodeItem 3126 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *facades;	/*exposedField*/
GF_ChildNodeItem 3163 include/gpac/nodes_mpeg4.h 	GF_ChildNodeItem *FacadeCellsArray;	/*exposedField*/
GF_ChildNodeItem  745 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *rootNode;	/*field*/
GF_ChildNodeItem  746 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *children;	/*eventOut*/
GF_ChildNodeItem  754 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *data;	/*exposedField*/
GF_ChildNodeItem  852 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *joints;	/*exposedField*/
GF_ChildNodeItem  857 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *segments;	/*exposedField*/
GF_ChildNodeItem  858 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *sites;	/*exposedField*/
GF_ChildNodeItem  859 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *skeleton;	/*exposedField*/
GF_ChildNodeItem  860 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *skin;	/*exposedField*/
GF_ChildNodeItem  865 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *viewpoints;	/*exposedField*/
GF_ChildNodeItem  875 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *displacers;	/*exposedField*/
GF_ChildNodeItem  897 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *displacers;	/*exposedField*/
GF_ChildNodeItem 1105 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *watchList;	/*exposedField*/
GF_ChildNodeItem 1172 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *value;	/*exposedField*/
GF_ChildNodeItem 1215 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *texture;	/*exposedField*/
GF_ChildNodeItem 1223 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *texCoord;	/*MultiTextureCoordinate*/
GF_ChildNodeItem 1231 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *textureTransform;	/*exposedField*/
GF_ChildNodeItem 1351 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *addGeometry;	/*eventIn*/
GF_ChildNodeItem 1353 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *removeGeometry;	/*eventIn*/
GF_ChildNodeItem 1355 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *geometry;	/*exposedField*/
GF_ChildNodeItem 1420 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *addTrimmingContour;	/*eventIn*/
GF_ChildNodeItem 1422 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *removeTrimmingContour;	/*eventIn*/
GF_ChildNodeItem 1424 include/gpac/nodes_x3d.h 	GF_ChildNodeItem *trimmingContour;	/*exposedField*/
GF_ChildNodeItem  158 include/gpac/scenegraph.h GF_Err gf_node_list_add_child(GF_ChildNodeItem **list, GF_Node *n);
GF_ChildNodeItem  160 include/gpac/scenegraph.h GF_Err gf_node_list_add_child_last(GF_ChildNodeItem **list, GF_Node *n, GF_ChildNodeItem **last_child);
GF_ChildNodeItem  162 include/gpac/scenegraph.h GF_Err gf_node_list_insert_child(GF_ChildNodeItem **list, GF_Node *n, u32 pos);
GF_ChildNodeItem  164 include/gpac/scenegraph.h Bool gf_node_list_del_child(GF_ChildNodeItem **list, GF_Node *n);
GF_ChildNodeItem  166 include/gpac/scenegraph.h s32 gf_node_list_find_child(GF_ChildNodeItem *list, GF_Node *n);
GF_ChildNodeItem  169 include/gpac/scenegraph.h GF_Node *gf_node_list_get_child(GF_ChildNodeItem *list, s32 pos);
GF_ChildNodeItem  171 include/gpac/scenegraph.h u32 gf_node_list_get_count(GF_ChildNodeItem *list);
GF_ChildNodeItem  173 include/gpac/scenegraph.h GF_Node *gf_node_list_del_child_idx(GF_ChildNodeItem **list, u32 pos);
GF_ChildNodeItem  226 include/gpac/scenegraph.h void gf_node_unregister_children(GF_Node *node, GF_ChildNodeItem *childrenlist);
GF_ChildNodeItem  713 include/gpac/scenegraph.h 	GF_ChildNodeItem *node_list;
GF_ChildNodeItem  374 include/gpac/scenegraph_vrml.h GF_Err gf_node_replace_child(GF_Node *node, GF_ChildNodeItem **container, s32 pos, GF_Node *newNode);
GF_ChildNodeItem  407 include/gpac/scenegraph_vrml.h 	GF_ChildNodeItem *addChildren;							\
GF_ChildNodeItem  409 include/gpac/scenegraph_vrml.h 	GF_ChildNodeItem *removeChildren;						\
GF_ChildNodeItem   76 modules/widgetman/wgt_load.c 			GF_ChildNodeItem *last;
GF_ChildNodeItem  119 src/bifs/com_dec.c 				target = gf_node_list_get_child(*(GF_ChildNodeItem **)targetField.far_ptr, pos);
GF_ChildNodeItem  157 src/bifs/com_dec.c 			gf_node_replace_child(target, (GF_ChildNodeItem**) targetField.far_ptr, pos, newnode);
GF_ChildNodeItem  210 src/bifs/com_dec.c 		GF_ChildNodeItem *previous = * (GF_ChildNodeItem **) targetField.far_ptr;
GF_ChildNodeItem  211 src/bifs/com_dec.c 		* ((GF_ChildNodeItem **) targetField.far_ptr) = NULL;
GF_ChildNodeItem  214 src/bifs/com_dec.c 			GF_ChildNodeItem *list, *prev, *cur;
GF_ChildNodeItem  215 src/bifs/com_dec.c 			list = * ((GF_ChildNodeItem **) targetField.far_ptr);
GF_ChildNodeItem  218 src/bifs/com_dec.c 				cur = (GF_ChildNodeItem*)gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem  224 src/bifs/com_dec.c 					* ((GF_ChildNodeItem **) targetField.far_ptr) = cur;
GF_ChildNodeItem  317 src/bifs/com_dec.c 			e = gf_node_replace_child(node, (GF_ChildNodeItem**) field.far_ptr, pos, new_node);
GF_ChildNodeItem  631 src/bifs/com_dec.c 			e = gf_node_list_add_child( (GF_ChildNodeItem **) field.far_ptr, node);
GF_ChildNodeItem  633 src/bifs/com_dec.c 			e = gf_node_list_insert_child((GF_ChildNodeItem **) field.far_ptr, node, pos);
GF_ChildNodeItem  713 src/bifs/com_dec.c 		GF_ChildNodeItem** nlist_ptr = (GF_ChildNodeItem**) field.far_ptr;
GF_ChildNodeItem  782 src/bifs/com_dec.c 	GF_ChildNodeItem *prev_child;
GF_ChildNodeItem  804 src/bifs/com_dec.c 		prev_child = * ((GF_ChildNodeItem **) field.far_ptr);
GF_ChildNodeItem  805 src/bifs/com_dec.c 		* ((GF_ChildNodeItem **) field.far_ptr) = NULL;
GF_ChildNodeItem  877 src/bifs/com_dec.c 		e = gf_node_replace_child(node, (GF_ChildNodeItem**) field.far_ptr, pos, new_node);
GF_ChildNodeItem  281 src/bifs/field_decode.c 	GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem  334 src/bifs/field_decode.c 					e = gf_node_list_add_child_last( (GF_ChildNodeItem **)field->far_ptr, new_node, &last);
GF_ChildNodeItem  371 src/bifs/field_decode.c 	GF_ChildNodeItem *last;
GF_ChildNodeItem  439 src/bifs/field_decode.c 					e = gf_node_list_add_child_last( (GF_ChildNodeItem **)field->far_ptr, new_node, &last);
GF_ChildNodeItem  497 src/bifs/field_decode.c 				gf_node_unregister_children(node, * (GF_ChildNodeItem **)field->far_ptr);
GF_ChildNodeItem  498 src/bifs/field_decode.c 				* (GF_ChildNodeItem **)field->far_ptr = NULL;
GF_ChildNodeItem  239 src/bifs/field_encode.c 	GF_ChildNodeItem *list = NULL;
GF_ChildNodeItem  252 src/bifs/field_encode.c 		list = *((GF_ChildNodeItem **)field->far_ptr);
GF_ChildNodeItem  443 src/bifs/field_encode.c 			if (* (GF_ChildNodeItem **) field.far_ptr) {
GF_ChildNodeItem  291 src/bifs/memory_decoder.c 				target = gf_node_list_get_child(*(GF_ChildNodeItem **)targetField.far_ptr, pos);
GF_ChildNodeItem  254 src/compositor/events.c 			GF_ChildNodeItem *child = ((GF_ParentNode *) compositor->focus_node)->children;
GF_ChildNodeItem  272 src/compositor/events.c 						GF_ChildNodeItem *children = ((GF_ParentNode *) compositor->focus_node)->children;
GF_ChildNodeItem  320 src/compositor/events.c 							GF_ChildNodeItem *children = ((GF_ParentNode *) compositor->focus_node)->children;
GF_ChildNodeItem 1026 src/compositor/events.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem 1065 src/compositor/events.c Bool visual_execute_event(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children)
GF_ChildNodeItem 1301 src/compositor/events.c 	GF_ChildNodeItem *child = NULL;
GF_ChildNodeItem 1379 src/compositor/events.c 			GF_ChildNodeItem *child;
GF_ChildNodeItem 1454 src/compositor/events.c 				child = *(GF_ChildNodeItem **) info.far_ptr;
GF_ChildNodeItem 1677 src/compositor/events.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem 1722 src/compositor/events.c 					child = *(GF_ChildNodeItem **) info.far_ptr;
GF_ChildNodeItem 1896 src/compositor/events.c Bool gf_sc_execute_event(GF_Compositor *compositor, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children)
GF_ChildNodeItem  410 src/compositor/hardcoded_protos.c 	pc->children = *(GF_ChildNodeItem **) field.far_ptr;
GF_ChildNodeItem  509 src/compositor/hardcoded_protos.c 	og->children = *(GF_ChildNodeItem **) field.far_ptr;
GF_ChildNodeItem  564 src/compositor/hardcoded_protos.c 					gf_node_unregister_children(node, *(GF_ChildNodeItem **) field.far_ptr);
GF_ChildNodeItem  565 src/compositor/hardcoded_protos.c 					*(GF_ChildNodeItem **) field.far_ptr = NULL;
GF_ChildNodeItem  636 src/compositor/hardcoded_protos.c 	dg->children = *(GF_ChildNodeItem **) field.far_ptr;
GF_ChildNodeItem  880 src/compositor/hardcoded_protos.c 	tr->children = *(GF_ChildNodeItem **) field.far_ptr;
GF_ChildNodeItem 1019 src/compositor/hardcoded_protos.c 	sg->children = *(GF_ChildNodeItem **) field.far_ptr;
GF_ChildNodeItem  340 src/compositor/mpeg4_audio.c 	GF_ChildNodeItem *l;
GF_ChildNodeItem  705 src/compositor/mpeg4_composite.c 		GF_ChildNodeItem *children, *l;
GF_ChildNodeItem   41 src/compositor/mpeg4_grouping.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  216 src/compositor/mpeg4_grouping.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem  426 src/compositor/mpeg4_grouping.c 	GF_ChildNodeItem *l;
GF_ChildNodeItem  687 src/compositor/mpeg4_grouping.c 	GF_ChildNodeItem *l;
GF_ChildNodeItem   39 src/compositor/mpeg4_grouping_2d.c 	GF_ChildNodeItem *l;
GF_ChildNodeItem   42 src/compositor/mpeg4_grouping_2d.c 	GF_ChildNodeItem *children;
GF_ChildNodeItem  167 src/compositor/mpeg4_grouping_3d.c static void NewTransformStack(GF_Compositor *compositor, GF_Node *node, GF_ChildNodeItem **children)
GF_ChildNodeItem  320 src/compositor/mpeg4_grouping_3d.c 	GF_ChildNodeItem *children;
GF_ChildNodeItem  384 src/compositor/mpeg4_grouping_3d.c 		GF_ChildNodeItem *l = children;
GF_ChildNodeItem  127 src/compositor/offscreen_cache.c 	GF_ChildNodeItem *l;
GF_ChildNodeItem   35 src/compositor/svg_base.c void compositor_svg_traverse_children(GF_ChildNodeItem *children, GF_TraverseState *tr_state)
GF_ChildNodeItem   44 src/compositor/svg_filters.c 	GF_ChildNodeItem *l = ((GF_ParentNode*)node)->children;
GF_ChildNodeItem  171 src/compositor/svg_filters.c 	GF_ChildNodeItem *l = ((GF_ParentNode*)node)->children;
GF_ChildNodeItem   51 src/compositor/svg_font.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  168 src/compositor/svg_font.c 	GF_ChildNodeItem *child = ((GF_ParentNode *) udta)->children;
GF_ChildNodeItem  638 src/compositor/svg_grouping.c 				GF_ChildNodeItem *child;
GF_ChildNodeItem  752 src/compositor/svg_grouping.c 		GF_ChildNodeItem *child = ((SVG_Element*)node)->children;
GF_ChildNodeItem  120 src/compositor/svg_paint_servers.c 	GF_ChildNodeItem *children;
GF_ChildNodeItem  245 src/compositor/svg_paint_servers.c static void svg_update_gradient(SVG_GradientStack *st, GF_ChildNodeItem *children, Bool linear)
GF_ChildNodeItem  583 src/compositor/svg_text.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  740 src/compositor/svg_text.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  775 src/compositor/svg_text.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  839 src/compositor/svg_text.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem 1073 src/compositor/svg_text.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem 1257 src/compositor/svg_text.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  194 src/compositor/visual_manager.c void gf_sc_get_nodes_bounds(GF_Node *self, GF_ChildNodeItem *children, GF_TraverseState *tr_state, s32 *child_idx)
GF_ChildNodeItem  272 src/compositor/visual_manager.h Bool visual_execute_event(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children);
GF_ChildNodeItem  924 src/compositor/visual_manager_2d.c void visual_2d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children)
GF_ChildNodeItem   96 src/compositor/visual_manager_2d.h void visual_2d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children);
GF_ChildNodeItem 1005 src/compositor/visual_manager_3d.c void visual_3d_check_collisions(GF_TraverseState *tr_state, GF_Node *on_node, GF_ChildNodeItem *node_list)
GF_ChildNodeItem 1246 src/compositor/visual_manager_3d.c void visual_3d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children)
GF_ChildNodeItem   45 src/compositor/visual_manager_3d.h void visual_3d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children);
GF_ChildNodeItem   95 src/compositor/visual_manager_3d.h void visual_3d_check_collisions(GF_TraverseState *tr_state, GF_Node *root_node, GF_ChildNodeItem *node_list);
GF_ChildNodeItem 4389 src/laser/lsr_dec.c 		GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 4417 src/laser/lsr_dec.c 		GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 5136 src/laser/lsr_dec.c 			GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 5165 src/laser/lsr_dec.c 			GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 3625 src/laser/lsr_enc.c 	GF_ChildNodeItem *l;
GF_ChildNodeItem 3963 src/laser/lsr_enc.c 			GF_ChildNodeItem *l = field->node_list;
GF_ChildNodeItem 4181 src/laser/lsr_enc.c 	GF_ChildNodeItem *l;
GF_ChildNodeItem 4329 src/laser/lsr_enc.c 					GF_ChildNodeItem *l = field->node_list;
GF_ChildNodeItem 1482 src/scene_manager/loader_bt.c 				GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 1491 src/scene_manager/loader_bt.c 					gf_node_unregister_children(node, *(GF_ChildNodeItem **)info.far_ptr);
GF_ChildNodeItem 1492 src/scene_manager/loader_bt.c 					*(GF_ChildNodeItem **)info.far_ptr = NULL;
GF_ChildNodeItem 1502 src/scene_manager/loader_bt.c 						gf_node_list_add_child_last( (GF_ChildNodeItem **)info.far_ptr, newnode, &last);
GF_ChildNodeItem 1759 src/scene_manager/loader_bt.c 			GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 2162 src/scene_manager/loader_bt.c 				GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 2290 src/scene_manager/loader_bt.c 				childNode = gf_node_list_get_child(*(GF_ChildNodeItem **)targetField.far_ptr, apos);
GF_ChildNodeItem 2374 src/scene_manager/loader_bt.c 				GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 2610 src/scene_manager/loader_bt.c 				GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem  123 src/scene_manager/loader_svg.c 	GF_ChildNodeItem *last_child;
GF_ChildNodeItem   46 src/scene_manager/loader_xmt.c 	GF_ChildNodeItem *last;
GF_ChildNodeItem 1852 src/scene_manager/loader_xmt.c 			gf_node_list_add_child_last( (GF_ChildNodeItem **)container.far_ptr, node, &parent->last);
GF_ChildNodeItem  754 src/scene_manager/scene_dump.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem  763 src/scene_manager/scene_dump.c 		list = * ((GF_ChildNodeItem **) field.far_ptr);
GF_ChildNodeItem  827 src/scene_manager/scene_dump.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem  862 src/scene_manager/scene_dump.c 		list = * ((GF_ChildNodeItem **) field.far_ptr);
GF_ChildNodeItem 1182 src/scene_manager/scene_dump.c 					GF_ChildNodeItem *l = *(GF_ChildNodeItem **)field.far_ptr;
GF_ChildNodeItem 1214 src/scene_manager/scene_dump.c 					GF_ChildNodeItem *list = *(GF_ChildNodeItem **)field.far_ptr;
GF_ChildNodeItem 1287 src/scene_manager/scene_dump.c 				GF_ChildNodeItem *list = *(GF_ChildNodeItem **)field.far_ptr;
GF_ChildNodeItem 1544 src/scene_manager/scene_dump.c 			if (* (GF_ChildNodeItem**) field.far_ptr) {
GF_ChildNodeItem 2114 src/scene_manager/scene_dump.c 		GF_ChildNodeItem *tmp;
GF_ChildNodeItem 2741 src/scene_manager/scene_dump.c 			GF_ChildNodeItem *list = f->node_list;
GF_ChildNodeItem 3047 src/scene_manager/scene_dump.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem 3251 src/scene_manager/scene_dump.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem 3330 src/scene_manager/scene_dump.c 			GF_ChildNodeItem *list = ((GF_ParentNode *)sdump->sg->RootNode)->children;
GF_ChildNodeItem  494 src/scene_manager/scene_engine.c 					GF_ChildNodeItem *child;
GF_ChildNodeItem  243 src/scene_manager/scene_manager.c 					GF_ChildNodeItem *child;
GF_ChildNodeItem  404 src/scene_manager/scene_stats.c 		GF_ChildNodeItem *list = ((SVG_Element *)n)->children;
GF_ChildNodeItem  427 src/scene_manager/scene_stats.c 			GF_ChildNodeItem *list;
GF_ChildNodeItem  444 src/scene_manager/scene_stats.c 					list = *((GF_ChildNodeItem **)field.far_ptr);
GF_ChildNodeItem  474 src/scene_manager/scene_stats.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem  497 src/scene_manager/scene_stats.c 			list = * ((GF_ChildNodeItem**) inf->field_ptr);
GF_ChildNodeItem  532 src/scene_manager/scene_stats.c 			GF_Node *n = gf_node_list_get_child( * (GF_ChildNodeItem **) field.far_ptr, inf->pos);
GF_ChildNodeItem  639 src/scene_manager/swf_bifs.c 	GF_ChildNodeItem *l = og->children;
GF_ChildNodeItem  210 src/scenegraph/base_scenegraph.c 			GF_ChildNodeItem *cur, *prev, *list = *(GF_ChildNodeItem **) info.far_ptr;
GF_ChildNodeItem  217 src/scenegraph/base_scenegraph.c 					else *(GF_ChildNodeItem **) info.far_ptr = list->next;
GF_ChildNodeItem  253 src/scenegraph/base_scenegraph.c 							GF_ChildNodeItem *cur, *prev, *list = f->node_list;
GF_ChildNodeItem  759 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem  780 src/scenegraph/base_scenegraph.c 			list = *(GF_ChildNodeItem **) field.far_ptr;
GF_ChildNodeItem  792 src/scenegraph/base_scenegraph.c 					gf_node_list_del_child( (GF_ChildNodeItem **) field.far_ptr, list->node);
GF_ChildNodeItem  856 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *prev = NULL;
GF_ChildNodeItem  857 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child = ((SVG_Element *)FromNode)->children;
GF_ChildNodeItem 1134 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem 1328 src/scenegraph/base_scenegraph.c void gf_node_unregister_children(GF_Node *container, GF_ChildNodeItem *child)
GF_ChildNodeItem 1330 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *cur;
GF_ChildNodeItem 1340 src/scenegraph/base_scenegraph.c GF_Err gf_node_list_insert_child(GF_ChildNodeItem **list, GF_Node *n, u32 pos)
GF_ChildNodeItem 1342 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child, *cur, *prev;
GF_ChildNodeItem 1349 src/scenegraph/base_scenegraph.c 	cur = (GF_ChildNodeItem*) gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem 1372 src/scenegraph/base_scenegraph.c GF_Err gf_node_list_append_child(GF_ChildNodeItem **list, GF_ChildNodeItem **last_child, GF_Node *n)
GF_ChildNodeItem 1374 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child, *cur;
GF_ChildNodeItem 1378 src/scenegraph/base_scenegraph.c 	cur = (GF_ChildNodeItem*) gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem 1400 src/scenegraph/base_scenegraph.c GF_Node *gf_node_list_get_child(GF_ChildNodeItem *list, s32 pos)
GF_ChildNodeItem 1413 src/scenegraph/base_scenegraph.c s32 gf_node_list_find_child(GF_ChildNodeItem *list, GF_Node *n)
GF_ChildNodeItem 1425 src/scenegraph/base_scenegraph.c GF_Err gf_node_list_add_child(GF_ChildNodeItem **list, GF_Node *n)
GF_ChildNodeItem 1427 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child, *cur;
GF_ChildNodeItem 1431 src/scenegraph/base_scenegraph.c 	cur = (GF_ChildNodeItem*) gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem 1446 src/scenegraph/base_scenegraph.c GF_Err gf_node_list_add_child_last(GF_ChildNodeItem **list, GF_Node *n, GF_ChildNodeItem **last_child)
GF_ChildNodeItem 1448 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child, *cur;
GF_ChildNodeItem 1452 src/scenegraph/base_scenegraph.c 	cur = (GF_ChildNodeItem*) gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem 1475 src/scenegraph/base_scenegraph.c Bool gf_node_list_del_child(GF_ChildNodeItem **list, GF_Node *n)
GF_ChildNodeItem 1477 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child, *cur;
GF_ChildNodeItem 1501 src/scenegraph/base_scenegraph.c GF_Node *gf_node_list_del_child_idx(GF_ChildNodeItem **list, u32 pos)
GF_ChildNodeItem 1505 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child, *cur;
GF_ChildNodeItem 1532 src/scenegraph/base_scenegraph.c u32 gf_node_list_get_count(GF_ChildNodeItem *list)
GF_ChildNodeItem 1625 src/scenegraph/base_scenegraph.c 		GF_ChildNodeItem *child = ((GF_ParentNode*)node)->children;
GF_ChildNodeItem 1636 src/scenegraph/base_scenegraph.c 				GF_ChildNodeItem *list = *(GF_ChildNodeItem **) info.far_ptr;
GF_ChildNodeItem 2090 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *item;
GF_ChildNodeItem 2131 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *item;
GF_ChildNodeItem 2327 src/scenegraph/base_scenegraph.c GF_Err gf_node_replace_child(GF_Node *node, GF_ChildNodeItem **container, s32 pos, GF_Node *newNode)
GF_ChildNodeItem 2329 src/scenegraph/base_scenegraph.c 	GF_ChildNodeItem *child, *prev;
GF_ChildNodeItem 2370 src/scenegraph/base_scenegraph.c 		GF_ChildNodeItem *child = ((GF_ParentNode*)node)->children;
GF_ChildNodeItem 2383 src/scenegraph/base_scenegraph.c 				GF_ChildNodeItem *list = *(GF_ChildNodeItem **) info.far_ptr;
GF_ChildNodeItem   68 src/scenegraph/commands.c 					GF_ChildNodeItem *cur, *child;
GF_ChildNodeItem   93 src/scenegraph/commands.c 				GF_ChildNodeItem *cur, *child;
GF_ChildNodeItem  149 src/scenegraph/commands.c static void gf_node_unregister_children_deactivate(GF_Node *container, GF_ChildNodeItem *child)
GF_ChildNodeItem  151 src/scenegraph/commands.c 	GF_ChildNodeItem *cur;
GF_ChildNodeItem  236 src/scenegraph/commands.c 		GF_ChildNodeItem *list, *cur, *prev;
GF_ChildNodeItem  252 src/scenegraph/commands.c 				gf_node_unregister_children(com->node, * ((GF_ChildNodeItem **) field.far_ptr));
GF_ChildNodeItem  253 src/scenegraph/commands.c 				* ((GF_ChildNodeItem **) field.far_ptr) = NULL;
GF_ChildNodeItem  255 src/scenegraph/commands.c 				list = * ((GF_ChildNodeItem **) inf->field_ptr);
GF_ChildNodeItem  258 src/scenegraph/commands.c 					cur = gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem  264 src/scenegraph/commands.c 						* ((GF_ChildNodeItem **) field.far_ptr) = cur;
GF_ChildNodeItem  332 src/scenegraph/commands.c 				gf_node_replace_child(com->node, (GF_ChildNodeItem**) field.far_ptr, inf->pos, inf->new_node);
GF_ChildNodeItem  398 src/scenegraph/commands.c 			e = gf_node_replace_child(com->node, (GF_ChildNodeItem **) field.far_ptr, inf->pos, NULL);
GF_ChildNodeItem  457 src/scenegraph/commands.c 					gf_node_list_add_child( (GF_ChildNodeItem **) field.far_ptr, inf->new_node);
GF_ChildNodeItem  459 src/scenegraph/commands.c 					gf_node_list_insert_child((GF_ChildNodeItem **) field.far_ptr, inf->new_node, inf->pos);
GF_ChildNodeItem  501 src/scenegraph/commands.c 		GF_ChildNodeItem *list, *cur, *prev;
GF_ChildNodeItem  540 src/scenegraph/commands.c 			target = gf_node_list_get_child(*(GF_ChildNodeItem **)field.far_ptr, pos);
GF_ChildNodeItem  560 src/scenegraph/commands.c 				gf_node_replace_child(target, (GF_ChildNodeItem**) field.far_ptr, pos, nn);
GF_ChildNodeItem  591 src/scenegraph/commands.c 				gf_node_unregister_children(target, * ((GF_ChildNodeItem **) field.far_ptr));
GF_ChildNodeItem  592 src/scenegraph/commands.c 				* ((GF_ChildNodeItem **) field.far_ptr) = NULL;
GF_ChildNodeItem  594 src/scenegraph/commands.c 				list = * ((GF_ChildNodeItem **) value.far_ptr);
GF_ChildNodeItem  597 src/scenegraph/commands.c 					cur = gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem  603 src/scenegraph/commands.c 						* ((GF_ChildNodeItem **) field.far_ptr) = cur;
GF_ChildNodeItem  701 src/scenegraph/commands.c 			GF_ChildNodeItem *child, *cur, *prev;
GF_ChildNodeItem  708 src/scenegraph/commands.c 				cur = (GF_ChildNodeItem*)gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem  969 src/scenegraph/commands.c 			GF_ChildNodeItem *child, *cur, *prev;
GF_ChildNodeItem  973 src/scenegraph/commands.c 				cur = (GF_ChildNodeItem*) gf_malloc(sizeof(GF_ChildNodeItem));
GF_ChildNodeItem  601 src/scenegraph/dom_events.c 	GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem  834 src/scenegraph/dom_events.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem  509 src/scenegraph/dom_smjs.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  556 src/scenegraph/dom_smjs.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  592 src/scenegraph/dom_smjs.c 		GF_ChildNodeItem *child = nl->child;
GF_ChildNodeItem 1484 src/scenegraph/dom_smjs.c 		GF_ChildNodeItem *child = ((GF_ParentNode*)n)->children;
GF_ChildNodeItem 1498 src/scenegraph/dom_smjs.c 		GF_ChildNodeItem *child = ((GF_ParentNode*)n)->children;
GF_ChildNodeItem 1726 src/scenegraph/dom_smjs.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem 3889 src/scenegraph/dom_smjs.c GF_ChildNodeItem *child;
GF_ChildNodeItem 3970 src/scenegraph/dom_smjs.c GF_ChildNodeItem *child;
GF_ChildNodeItem 4034 src/scenegraph/dom_smjs.c 	GF_ChildNodeItem *child = n->children;
GF_ChildNodeItem 4085 src/scenegraph/dom_smjs.c 	GF_ChildNodeItem *child = n->children;
GF_ChildNodeItem 4753 src/scenegraph/dom_smjs.c 		GF_ChildNodeItem *child = node->children;
GF_ChildNodeItem 4874 src/scenegraph/dom_smjs.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem 1229 src/scenegraph/smil_anim.c 		GF_ChildNodeItem *child = NULL;
GF_ChildNodeItem 2675 src/scenegraph/svg_smjs.c 	GF_ChildNodeItem *child;
GF_ChildNodeItem  360 src/scenegraph/vrml_proto.c 	GF_ChildNodeItem *list, *last;
GF_ChildNodeItem  443 src/scenegraph/vrml_proto.c 			list = *( (GF_ChildNodeItem **) field_orig.far_ptr);
GF_ChildNodeItem  446 src/scenegraph/vrml_proto.c 				gf_node_list_add_child_last((GF_ChildNodeItem **) field.far_ptr, child, &last);
GF_ChildNodeItem  845 src/scenegraph/vrml_proto.c 				GF_ChildNodeItem *list = (GF_ChildNodeItem *)field->field_pointer;
GF_ChildNodeItem  847 src/scenegraph/vrml_proto.c 					GF_ChildNodeItem *cur = list;
GF_ChildNodeItem  328 src/scenegraph/vrml_route.c 		GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem  329 src/scenegraph/vrml_route.c 		GF_ChildNodeItem *orig = *(GF_ChildNodeItem **)r->FromField.far_ptr;
GF_ChildNodeItem  332 src/scenegraph/vrml_route.c 		gf_node_unregister_children(r->ToNode, *(GF_ChildNodeItem **)r->ToField.far_ptr );
GF_ChildNodeItem  333 src/scenegraph/vrml_route.c 		*(GF_ChildNodeItem **)r->ToField.far_ptr = NULL;
GF_ChildNodeItem  336 src/scenegraph/vrml_route.c 			gf_node_list_add_child_last( (GF_ChildNodeItem **)r->ToField.far_ptr, orig->node, &last);
GF_ChildNodeItem   63 src/scenegraph/vrml_script.c 				gf_node_unregister_children(node, (GF_ChildNodeItem*) field->pField);
GF_ChildNodeItem 2780 src/scenegraph/vrml_smjs.c 		GF_Node *node = gf_node_list_get_child(*(GF_ChildNodeItem **)ptr->field.far_ptr, i);
GF_ChildNodeItem 2916 src/scenegraph/vrml_smjs.c 		prev_n = gf_node_list_del_child_idx( (GF_ChildNodeItem **)ptr->field.far_ptr, ind);
GF_ChildNodeItem 2920 src/scenegraph/vrml_smjs.c 		gf_node_list_insert_child( (GF_ChildNodeItem **)ptr->field.far_ptr , new_n, ind);
GF_ChildNodeItem 3017 src/scenegraph/vrml_smjs.c 		gf_node_unregister_children(ptr->owner, *(GF_ChildNodeItem**)ptr->field.far_ptr);
GF_ChildNodeItem 3018 src/scenegraph/vrml_smjs.c 		*(GF_ChildNodeItem**)ptr->field.far_ptr = NULL;
GF_ChildNodeItem 3049 src/scenegraph/vrml_smjs.c 	u32 c = gf_node_list_get_count(*(GF_ChildNodeItem**)ptr->field.far_ptr);
GF_ChildNodeItem 3051 src/scenegraph/vrml_smjs.c 		GF_Node *n = gf_node_list_del_child_idx((GF_ChildNodeItem**)ptr->field.far_ptr, c-1);
GF_ChildNodeItem 3104 src/scenegraph/vrml_smjs.c 	len = gf_node_list_get_count(*(GF_ChildNodeItem **)ptr->field.far_ptr);
GF_ChildNodeItem 3739 src/scenegraph/vrml_smjs.c 		GF_ChildNodeItem *last = NULL;
GF_ChildNodeItem 3740 src/scenegraph/vrml_smjs.c 		gf_node_unregister_children(owner, * (GF_ChildNodeItem **) field->far_ptr);
GF_ChildNodeItem 3741 src/scenegraph/vrml_smjs.c 		* (GF_ChildNodeItem **) field->far_ptr = NULL;
GF_ChildNodeItem 3754 src/scenegraph/vrml_smjs.c 			gf_node_list_add_child_last( (GF_ChildNodeItem **) field->far_ptr , child, &last);
GF_ChildNodeItem 3949 src/scenegraph/vrml_smjs.c 		GF_ChildNodeItem *f = *(GF_ChildNodeItem **) field->far_ptr;
GF_ChildNodeItem 4275 src/scenegraph/vrml_smjs.c 		GF_ChildNodeItem *f = * ((GF_ChildNodeItem **)field->far_ptr);
GF_ChildNodeItem   67 src/scenegraph/vrml_tools.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem  106 src/scenegraph/vrml_tools.c 	GF_ChildNodeItem *list;
GF_ChildNodeItem   54 src/scenegraph/xbl_process.c 	GF_ChildNodeItem *last_child;
GF_ChildNodeItem 1018 src/scenegraph/xml_ns.c 		GF_ChildNodeItem *child = ((GF_ParentNode *)orig)->children;