M_Appearance 75 applications/testapps/svg2bifs/main.c M_Appearance *app; M_Appearance 81 applications/testapps/svg2bifs/main.c app = (M_Appearance *)gf_node_new(sg, TAG_MPEG4_Appearance); M_Appearance 283 modules/timedtext/timedtext_dec.c ((M_Appearance *) ((M_Shape *)n1)->appearance)->material = (GF_Node *) priv->mat_track; M_Appearance 302 modules/timedtext/timedtext_dec.c ((M_Appearance *) ((M_Shape *)n1)->appearance)->material = (GF_Node *)priv->mat_box; M_Appearance 524 modules/timedtext/timedtext_dec.c ((M_Appearance *)n2)->material = txt_material; M_Appearance 619 modules/timedtext/timedtext_dec.c txt_material = ((M_Appearance *) ((M_Shape *)t)->appearance)->material; M_Appearance 622 modules/timedtext/timedtext_dec.c txt_material = ((M_Appearance *) ((M_Shape *)n2)->appearance)->material; M_Appearance 281 src/compositor/compositor_2d.c tr_state->mesh_num_textures = gf_sc_texture_enable(ctx->aspect.fill_texture, tr_state->appear ? ((M_Appearance *)tr_state->appear)->textureTransform : NULL); M_Appearance 312 src/compositor/compositor_2d.c if (tr_state->appear ) txtrans = ((M_Appearance *)tr_state->appear)->textureTransform; M_Appearance 1096 src/compositor/compositor_2d.c if ((ctx->flags & CTX_HAS_APPEARANCE) && ctx->appear && ((M_Appearance*)ctx->appear)->textureTransform) M_Appearance 538 src/compositor/drawable.c if ( ((M_Appearance *) appear)->texture ) { M_Appearance 539 src/compositor/drawable.c asp->fill_texture = gf_sc_texture_get_handler( ((M_Appearance *) appear)->texture ); M_Appearance 543 src/compositor/drawable.c m = (M_Material2D *) ((M_Appearance *)appear)->material; M_Appearance 1091 src/compositor/drawable.c lp = ((M_Appearance *)appear)->material; M_Appearance 1486 src/compositor/events.c CALL_SET_FOCUS(((M_Appearance*)elt)->texture); M_Appearance 887 src/compositor/font_engine.c c = ((M_Material *) ((M_Appearance *) tr_state->appear)->material)->diffuseColor; M_Appearance 889 src/compositor/font_engine.c hl_color.alpha = ((M_Material *) ((M_Appearance *) tr_state->appear)->material)->transparency; M_Appearance 894 src/compositor/font_engine.c ((M_Material *) ((M_Appearance *) tr_state->appear)->material)->diffuseColor = rc; M_Appearance 896 src/compositor/font_engine.c ((M_Material *) ((M_Appearance *) tr_state->appear)->material)->diffuseColor = c; M_Appearance 1304 src/compositor/hardcoded_protos.c if (!tr_state->appear || ! ((M_Appearance *)tr_state->appear)->texture) M_Appearance 1307 src/compositor/hardcoded_protos.c txh = gf_sc_texture_get_handler( ((M_Appearance *) tr_state->appear)->texture ); M_Appearance 54 src/compositor/mpeg4_bitmap.c if (! ((M_Appearance *)tr_state->appear)->texture) return; M_Appearance 55 src/compositor/mpeg4_bitmap.c txh = gf_sc_texture_get_handler( ((M_Appearance *)tr_state->appear)->texture ); M_Appearance 132 src/compositor/mpeg4_bitmap.c M_Appearance *app = (M_Appearance *)appear; M_Appearance 165 src/compositor/mpeg4_bitmap.c M_Appearance *app = (M_Appearance *)ctx->appear; M_Appearance 263 src/compositor/mpeg4_bitmap.c M_Appearance *app = (M_Appearance *)ctx->appear; M_Appearance 75 src/compositor/mpeg4_composite.c if ((ctx->flags & CTX_HAS_APPEARANCE) && ctx->appear && ((M_Appearance*)ctx->appear)->textureTransform) M_Appearance 711 src/compositor/mpeg4_composite.c M_Appearance *ap = (M_Appearance *)composite_appear; M_Appearance 882 src/compositor/mpeg4_composite.c M_Appearance *ap = NULL; M_Appearance 887 src/compositor/mpeg4_composite.c if (tag==TAG_MPEG4_Appearance) ap = (M_Appearance *)appear; M_Appearance 889 src/compositor/mpeg4_composite.c else if (tag==TAG_X3D_Appearance) ap = (M_Appearance *)appear; M_Appearance 893 src/compositor/mpeg4_composite.c switch (gf_node_get_tag(((M_Appearance *)appear)->texture)) { M_Appearance 86 src/compositor/mpeg4_geometry_2d.c m = ((M_Appearance *)tr_state->appear)->material; M_Appearance 202 src/compositor/mpeg4_geometry_3d.c GF_TextureHandler *txh = gf_sc_texture_get_handler( ((M_Appearance *) tr_state->appear)->texture ); M_Appearance 516 src/compositor/mpeg4_text.c __mat = ((M_Appearance *)tr_state->appear)->material; M_Appearance 180 src/compositor/visual_manager_2d_draw.c M_Appearance *appear; M_Appearance 185 src/compositor/visual_manager_2d_draw.c appear = (M_Appearance *)__appear; M_Appearance 670 src/compositor/visual_manager_3d.c GF_Node *mat = ((M_Appearance *)tr_state->appear)->material; M_Appearance 690 src/compositor/visual_manager_3d.c GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture); M_Appearance 697 src/compositor/visual_manager_3d.c GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture); M_Appearance 1592 src/compositor/visual_manager_3d.c tr_state->mesh_num_textures = gf_sc_texture_enable(asp->fill_texture, tr_state->appear ? ((M_Appearance *)tr_state->appear)->textureTransform : NULL); M_Appearance 1605 src/compositor/visual_manager_3d.c && (gf_node_get_tag( ((M_Appearance *)tr_state->appear)->material) == TAG_MPEG4_Material2D) M_Appearance 1606 src/compositor/visual_manager_3d.c && (gf_node_get_tag(((M_Material2D *) ((M_Appearance *)tr_state->appear)->material)->lineProps) == TAG_MPEG4_XLineProperties) M_Appearance 1608 src/compositor/visual_manager_3d.c txtrans = ((M_XLineProperties *) ((M_Material2D *) ((M_Appearance *)tr_state->appear)->material)->lineProps)->textureTransform; M_Appearance 1736 src/compositor/visual_manager_3d.c __mat = ((M_Appearance *)tr_state->appear)->material; M_Appearance 1843 src/compositor/visual_manager_3d.c GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture); M_Appearance 1875 src/compositor/visual_manager_3d.c txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture); M_Appearance 1878 src/compositor/visual_manager_3d.c tr_state->mesh_num_textures = gf_sc_texture_enable(txh, ((M_Appearance *)tr_state->appear)->textureTransform); M_Appearance 1918 src/compositor/visual_manager_3d.c gf_sc_texture_disable(gf_sc_texture_get_handler( ((M_Appearance *)tr_state->appear)->texture) ); M_Appearance 4097 src/compositor/visual_manager_3d_gl.c if (tr_state->appear) txtrans = ((M_Appearance *)tr_state->appear)->textureTransform; M_Appearance 172 src/scene_manager/swf_bifs.c M_Appearance *app; M_Appearance 183 src/scene_manager/swf_bifs.c while ((app = (M_Appearance*)gf_list_enum(read->apps, &i))) { M_Appearance 203 src/scene_manager/swf_bifs.c app = (M_Appearance *) s2b_new_node(read, TAG_MPEG4_Appearance); M_Appearance 276 src/scene_manager/swf_bifs.c M_Appearance *app = (M_Appearance *) s2b_new_node(read, TAG_MPEG4_Appearance); M_Appearance 364 src/scene_manager/swf_bifs.c M_Appearance *app; M_Appearance 370 src/scene_manager/swf_bifs.c app = (M_Appearance *) s2b_new_node(read, TAG_MPEG4_Appearance); M_Appearance 1494 src/scene_manager/swf_bifs.c ((M_Appearance *)par)->texture = n; M_Appearance 1736 src/scenegraph/base_scenegraph.c gf_node_dirty_reset( ((M_Appearance*)node)->material, 1); M_Appearance 331 src/scenegraph/mpeg4_nodes.c M_Appearance *p = (M_Appearance *) node; M_Appearance 382 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Appearance *)node)->material; M_Appearance 389 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Appearance *)node)->texture; M_Appearance 396 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Appearance *)node)->textureTransform; M_Appearance 423 src/scenegraph/mpeg4_nodes.c M_Appearance *p; M_Appearance 424 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Appearance); M_Appearance 1305 src/terminal/scene.c ((M_Appearance *)n2)->texture = (GF_Node *)mt; M_Appearance 1322 src/terminal/scene.c ((M_Appearance *)app)->material = n2; M_Appearance 2431 src/terminal/scene.c ((M_Appearance *)n2)->texture = (GF_Node *)mt;