M_Appearance       75 applications/testapps/svg2bifs/main.c 	M_Appearance *app;
M_Appearance       81 applications/testapps/svg2bifs/main.c 	app = (M_Appearance *)gf_node_new(sg, TAG_MPEG4_Appearance);
M_Appearance      283 modules/timedtext/timedtext_dec.c 	((M_Appearance *) ((M_Shape *)n1)->appearance)->material = (GF_Node *) priv->mat_track;
M_Appearance      302 modules/timedtext/timedtext_dec.c 	((M_Appearance *) ((M_Shape *)n1)->appearance)->material = (GF_Node *)priv->mat_box;
M_Appearance      524 modules/timedtext/timedtext_dec.c 	((M_Appearance *)n2)->material = txt_material;
M_Appearance      619 modules/timedtext/timedtext_dec.c 					txt_material = ((M_Appearance *) ((M_Shape *)t)->appearance)->material;
M_Appearance      622 modules/timedtext/timedtext_dec.c 					txt_material = ((M_Appearance *) ((M_Shape *)n2)->appearance)->material;
M_Appearance      281 src/compositor/compositor_2d.c 	tr_state->mesh_num_textures = gf_sc_texture_enable(ctx->aspect.fill_texture, tr_state->appear ? ((M_Appearance *)tr_state->appear)->textureTransform : NULL);
M_Appearance      312 src/compositor/compositor_2d.c 	if (tr_state->appear ) txtrans = ((M_Appearance *)tr_state->appear)->textureTransform;
M_Appearance     1096 src/compositor/compositor_2d.c 	if ((ctx->flags & CTX_HAS_APPEARANCE) && ctx->appear && ((M_Appearance*)ctx->appear)->textureTransform)
M_Appearance      538 src/compositor/drawable.c 	if ( ((M_Appearance *) appear)->texture ) {
M_Appearance      539 src/compositor/drawable.c 		asp->fill_texture = gf_sc_texture_get_handler( ((M_Appearance *) appear)->texture );
M_Appearance      543 src/compositor/drawable.c 	m = (M_Material2D *) ((M_Appearance *)appear)->material;
M_Appearance     1091 src/compositor/drawable.c 		lp = ((M_Appearance *)appear)->material;
M_Appearance     1486 src/compositor/events.c 			CALL_SET_FOCUS(((M_Appearance*)elt)->texture);
M_Appearance      887 src/compositor/font_engine.c 					c = ((M_Material *) ((M_Appearance *)  tr_state->appear)->material)->diffuseColor;
M_Appearance      889 src/compositor/font_engine.c 					hl_color.alpha = ((M_Material *) ((M_Appearance *)  tr_state->appear)->material)->transparency;
M_Appearance      894 src/compositor/font_engine.c 					((M_Material *) ((M_Appearance *)  tr_state->appear)->material)->diffuseColor = rc;
M_Appearance      896 src/compositor/font_engine.c 					((M_Material *) ((M_Appearance *)  tr_state->appear)->material)->diffuseColor = c;
M_Appearance     1304 src/compositor/hardcoded_protos.c 	if (!tr_state->appear || ! ((M_Appearance *)tr_state->appear)->texture)
M_Appearance     1307 src/compositor/hardcoded_protos.c 	txh = gf_sc_texture_get_handler( ((M_Appearance *) tr_state->appear)->texture );
M_Appearance       54 src/compositor/mpeg4_bitmap.c 	if (! ((M_Appearance *)tr_state->appear)->texture) return;
M_Appearance       55 src/compositor/mpeg4_bitmap.c 	txh = gf_sc_texture_get_handler( ((M_Appearance *)tr_state->appear)->texture );
M_Appearance      132 src/compositor/mpeg4_bitmap.c 		M_Appearance *app = (M_Appearance *)appear;
M_Appearance      165 src/compositor/mpeg4_bitmap.c 		M_Appearance *app = (M_Appearance *)ctx->appear;
M_Appearance      263 src/compositor/mpeg4_bitmap.c 		M_Appearance *app = (M_Appearance *)ctx->appear;
M_Appearance       75 src/compositor/mpeg4_composite.c 	if ((ctx->flags & CTX_HAS_APPEARANCE) && ctx->appear && ((M_Appearance*)ctx->appear)->textureTransform)
M_Appearance      711 src/compositor/mpeg4_composite.c 		M_Appearance *ap = (M_Appearance *)composite_appear;
M_Appearance      882 src/compositor/mpeg4_composite.c 		M_Appearance *ap = NULL;
M_Appearance      887 src/compositor/mpeg4_composite.c 		if (tag==TAG_MPEG4_Appearance) ap = (M_Appearance *)appear;
M_Appearance      889 src/compositor/mpeg4_composite.c 		else if (tag==TAG_X3D_Appearance) ap = (M_Appearance *)appear;
M_Appearance      893 src/compositor/mpeg4_composite.c 		switch (gf_node_get_tag(((M_Appearance *)appear)->texture)) {
M_Appearance       86 src/compositor/mpeg4_geometry_2d.c 			m = ((M_Appearance *)tr_state->appear)->material;
M_Appearance      202 src/compositor/mpeg4_geometry_3d.c 		GF_TextureHandler *txh = gf_sc_texture_get_handler( ((M_Appearance *) tr_state->appear)->texture );
M_Appearance      516 src/compositor/mpeg4_text.c 	__mat = ((M_Appearance *)tr_state->appear)->material;
M_Appearance      180 src/compositor/visual_manager_2d_draw.c 	M_Appearance *appear;
M_Appearance      185 src/compositor/visual_manager_2d_draw.c 	appear = (M_Appearance *)__appear;
M_Appearance      670 src/compositor/visual_manager_3d.c 		GF_Node *mat = ((M_Appearance *)tr_state->appear)->material;
M_Appearance      690 src/compositor/visual_manager_3d.c 			GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture);
M_Appearance      697 src/compositor/visual_manager_3d.c 		GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture);
M_Appearance     1592 src/compositor/visual_manager_3d.c 		tr_state->mesh_num_textures = gf_sc_texture_enable(asp->fill_texture, tr_state->appear ? ((M_Appearance *)tr_state->appear)->textureTransform : NULL);
M_Appearance     1605 src/compositor/visual_manager_3d.c 		        && (gf_node_get_tag( ((M_Appearance *)tr_state->appear)->material) == TAG_MPEG4_Material2D)
M_Appearance     1606 src/compositor/visual_manager_3d.c 		        && (gf_node_get_tag(((M_Material2D *) ((M_Appearance *)tr_state->appear)->material)->lineProps) == TAG_MPEG4_XLineProperties)
M_Appearance     1608 src/compositor/visual_manager_3d.c 			txtrans = ((M_XLineProperties *) ((M_Material2D *) ((M_Appearance *)tr_state->appear)->material)->lineProps)->textureTransform;
M_Appearance     1736 src/compositor/visual_manager_3d.c 	__mat = ((M_Appearance *)tr_state->appear)->material;
M_Appearance     1843 src/compositor/visual_manager_3d.c 				GF_TextureHandler *txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture);
M_Appearance     1875 src/compositor/visual_manager_3d.c 	txh = gf_sc_texture_get_handler(((M_Appearance *)tr_state->appear)->texture);
M_Appearance     1878 src/compositor/visual_manager_3d.c 		tr_state->mesh_num_textures = gf_sc_texture_enable(txh, ((M_Appearance *)tr_state->appear)->textureTransform);
M_Appearance     1918 src/compositor/visual_manager_3d.c 		gf_sc_texture_disable(gf_sc_texture_get_handler( ((M_Appearance *)tr_state->appear)->texture) );
M_Appearance     4097 src/compositor/visual_manager_3d_gl.c 	if (tr_state->appear) txtrans = ((M_Appearance *)tr_state->appear)->textureTransform;
M_Appearance      172 src/scene_manager/swf_bifs.c 	M_Appearance *app;
M_Appearance      183 src/scene_manager/swf_bifs.c 	while ((app = (M_Appearance*)gf_list_enum(read->apps, &i))) {
M_Appearance      203 src/scene_manager/swf_bifs.c 	app = (M_Appearance *) s2b_new_node(read, TAG_MPEG4_Appearance);
M_Appearance      276 src/scene_manager/swf_bifs.c 	M_Appearance *app = (M_Appearance *) s2b_new_node(read, TAG_MPEG4_Appearance);
M_Appearance      364 src/scene_manager/swf_bifs.c 	M_Appearance *app;
M_Appearance      370 src/scene_manager/swf_bifs.c 	app = (M_Appearance *) s2b_new_node(read, TAG_MPEG4_Appearance);
M_Appearance     1494 src/scene_manager/swf_bifs.c 	((M_Appearance *)par)->texture = n;
M_Appearance     1736 src/scenegraph/base_scenegraph.c 			gf_node_dirty_reset( ((M_Appearance*)node)->material, 1);
M_Appearance      331 src/scenegraph/mpeg4_nodes.c 	M_Appearance *p = (M_Appearance *) node;
M_Appearance      382 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Appearance *)node)->material;
M_Appearance      389 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Appearance *)node)->texture;
M_Appearance      396 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Appearance *)node)->textureTransform;
M_Appearance      423 src/scenegraph/mpeg4_nodes.c 	M_Appearance *p;
M_Appearance      424 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Appearance);
M_Appearance     1305 src/terminal/scene.c 	((M_Appearance *)n2)->texture = (GF_Node *)mt;
M_Appearance     1322 src/terminal/scene.c 		((M_Appearance *)app)->material = n2;
M_Appearance     2431 src/terminal/scene.c 		((M_Appearance *)n2)->texture = (GF_Node *)mt;