Vec3f              80 modules/calib3d/src/fisheye.cpp     Vec3d om = _rvec.depth() == CV_32F ? (Vec3d)*_rvec.getMat().ptr<Vec3f>() : *_rvec.getMat().ptr<Vec3d>();
Vec3f              81 modules/calib3d/src/fisheye.cpp     Vec3d T  = _tvec.depth() == CV_32F ? (Vec3d)*_tvec.getMat().ptr<Vec3f>() : *_tvec.getMat().ptr<Vec3d>();
Vec3f             115 modules/calib3d/src/fisheye.cpp     const Vec3f* Xf = objectPoints.getMat().ptr<Vec3f>();
Vec3f              83 modules/calib3d/test/test_chessboardgenerator.cpp     Vec3f n;
Vec3f              98 modules/calib3d/test/test_chessboardgenerator.cpp     Vec3f n_temp = n; n_temp[0] += 100;
Vec3f              99 modules/calib3d/test/test_chessboardgenerator.cpp     Vec3f b1 = n.cross(n_temp);
Vec3f             100 modules/calib3d/test/test_chessboardgenerator.cpp     Vec3f b2 = n.cross(b1);
Vec3f             145 modules/core/include/opencv2/core/affine.hpp     static Vec3f operator*(const Affine3f& affine, const Vec3f& vector);
Vec3f             463 modules/core/include/opencv2/core/affine.hpp cv::Vec3f cv::operator*(const cv::Affine3f& affine, const cv::Vec3f& v)
Vec3f             466 modules/core/include/opencv2/core/affine.hpp     cv::Vec3f r;
Vec3f            2110 modules/core/include/opencv2/core/mat.hpp typedef Mat_<Vec3f> Mat3f;
Vec3f             472 modules/core/test/test_operations.cpp         Vec3f cdir(1.f, 1.f, 0.f);
Vec3f             473 modules/core/test/test_operations.cpp         Vec3f ydir(1.f, 0.f, 1.f);
Vec3f             474 modules/core/test/test_operations.cpp         Vec3f fpt(0.1f, 0.7f, 0.2f);
Vec3f             804 modules/core/test/test_operations.cpp         cv::Vec3f val1 = 1.f;
Vec3f             805 modules/core/test/test_operations.cpp         TestType<cv::Vec3f>(size, val1);
Vec3f             861 modules/core/test/test_operations.cpp         Vec3f res2 = mat*Vec3f(res.x, res.y, res.z);
Vec3f             924 modules/core/test/test_operations.cpp         cv::Vec3f a;
Vec3f             928 modules/core/test/test_operations.cpp         hsvImage_f.at<cv::Vec3f>(i,j) = cv::Vec3f((float)i,0,1);
Vec3f             929 modules/core/test/test_operations.cpp         hsvImage_b.at<cv::Vec3b>(i,j) = cv::Vec3b(cv::Vec3f((float)i,0,1));
Vec3f             932 modules/core/test/test_operations.cpp         b = cv::Vec3f(1,0,0);
Vec3f             934 modules/core/test/test_operations.cpp         c = cv::Vec3f(0,0,1);
Vec3f             935 modules/core/test/test_operations.cpp         hsvImage_b.at<cv::Vec3b>(i,j) = cv::Vec3f((float)i,0,1);
Vec3f             937 modules/core/test/test_operations.cpp         hsvImage_b.at<cv::Vec3b>(i,j) = cv::Vec3f(1,2,3);
Vec3f              66 modules/cudaimgproc/perf/perf_hough.cpp         bool operator()(const cv::Vec3f& a, const cv::Vec3f b) const
Vec3f             212 modules/cudaimgproc/perf/perf_hough.cpp         cv::Vec3f* begin = gpu_circles.ptr<cv::Vec3f>(0);
Vec3f             213 modules/cudaimgproc/perf/perf_hough.cpp         cv::Vec3f* end = begin + gpu_circles.cols;
Vec3f             219 modules/cudaimgproc/perf/perf_hough.cpp         std::vector<cv::Vec3f> cpu_circles;
Vec3f             144 modules/cudaimgproc/src/hough_circles.cpp     bool centersCompare(Vec3f a, Vec3f b) {return (a[2] > b[2]);}
Vec3f             230 modules/cudaimgproc/src/hough_circles.cpp             std::vector<Vec3f> sortBuf;
Vec3f             232 modules/cudaimgproc/src/hough_circles.cpp                 Vec3f temp;
Vec3f             121 modules/cudaimgproc/test/test_hough.cpp     static void drawCircles(cv::Mat& dst, const std::vector<cv::Vec3f>& circles, bool fill)
Vec3f             144 modules/cudaimgproc/test/test_hough.cpp     std::vector<cv::Vec3f> circles_gold(4);
Vec3f             158 modules/cudaimgproc/test/test_hough.cpp     std::vector<cv::Vec3f> circles;
Vec3f             165 modules/cudaimgproc/test/test_hough.cpp         cv::Vec3f cur = circles[i];
Vec3f             171 modules/cudaimgproc/test/test_hough.cpp             cv::Vec3f gold = circles_gold[j];
Vec3f             243 modules/imgcodecs/src/grfmt_gdal.cpp         else if( image.depth() == CV_32F ){  image.at<Vec3f>(row,col) = Vec3f(newValue,newValue,newValue); }
Vec3f             266 modules/imgcodecs/src/grfmt_gdal.cpp         else if( image.depth() == CV_32F ){  image.at<Vec3f>(row,col)[channel] = newValue;  }
Vec3f             278 modules/imgcodecs/src/grfmt_gdal.cpp         else if( image.depth() == CV_32F && channel < 4 ){  image.at<Vec3f>(row,col)[channel] = newValue;  }
Vec3f             277 modules/imgproc/src/floodfill.cpp typedef DiffC3<Vec3f> Diff32fC3;
Vec3f             477 modules/imgproc/src/floodfill.cpp     struct { Vec3b b; Vec3i i; Vec3f f; } ld_buf, ud_buf;
Vec3f             537 modules/imgproc/src/floodfill.cpp                 floodFill_CnIR(img, seedPoint, Vec3f(nv_buf.f), &comp, flags, &buffer);
Vec3f             615 modules/imgproc/src/floodfill.cpp         floodFillGrad_CnIR<Vec3f, uchar, Vec3f, Diff32fC3>(
Vec3f             616 modules/imgproc/src/floodfill.cpp                 img, mask, seedPoint, Vec3f(nv_buf.f), newMaskVal,
Vec3f             367 modules/imgproc/src/grabcut.cpp     std::vector<Vec3f> bgdSamples, fgdSamples;
Vec3f             374 modules/imgproc/src/grabcut.cpp                 bgdSamples.push_back( (Vec3f)img.at<Vec3b>(p) );
Vec3f             376 modules/imgproc/src/grabcut.cpp                 fgdSamples.push_back( (Vec3f)img.at<Vec3b>(p) );
Vec3f            1888 modules/imgproc/test/test_color.cpp             src.at<cv::Vec3f>(i, j) = cv::Vec3f(b, g, r);
Vec3f             206 modules/photo/src/calibrate.cpp                    card.at<Vec3f>(*ptr)[c] += 1;
Vec3f             224 modules/photo/src/calibrate.cpp                         new_response.at<Vec3f>(*ptr)[c] += times.at<float>((int)i) * *rad_ptr;
Vec3f             230 modules/photo/src/calibrate.cpp                 float middle = new_response.at<Vec3f>(LDR_SIZE / 2)[c];
Vec3f             232 modules/photo/src/calibrate.cpp                     new_response.at<Vec3f>(i)[c] /= middle;
Vec3f              79 modules/photo/src/hdr_common.cpp         weight.at<Vec3f>(i) = Vec3f::all(value);
Vec3f             100 modules/photo/src/hdr_common.cpp         response.at<Vec3f>(i) = Vec3f::all(static_cast<float>(i));
Vec3f              80 modules/photo/src/merge.cpp             response.at<Vec3f>(0) = response.at<Vec3f>(1);
Vec3f              82 modules/photo/test/test_hdr.cpp             resp_file >> response.at<Vec3f>(i)[c];
Vec3f              95 modules/python/src2/cv2.cpp typedef std::vector<Vec3f> vector_Vec3f;
Vec3f             901 modules/video/src/bgfg_gaussmix2.cpp                 Vec3f& meanVec = *reinterpret_cast<Vec3f*>(&meanVal[0]);
Vec3f             307 modules/viz/src/clouds.cpp                     Vec3f endp = Vec3f(srow) + Vec3f(nrow) * (float)scale;
Vec3f              78 modules/viz/src/vtk/vtkCloudMatSink.cpp         Vec3f *fdata = cloud.getMat().ptr<Vec3f>();
Vec3f              94 modules/viz/src/vtk/vtkTrajectorySource.cpp             points.at<Vec3f>(i) = fpath[i].translation();
Vec3f              84 modules/viz/test/tests_simple.cpp     Vec3f qnan = Vec3f::all(std::numeric_limits<float>::quiet_NaN());
Vec3f              87 modules/viz/test/tests_simple.cpp             dragon_cloud.at<Vec3f>(i) = qnan;
Vec3f             106 samples/cpp/detect_mser.cpp Vec3f  zoom(1,0,0);
Vec3f             226 samples/cpp/detect_mser.cpp     Mat_<Vec3f> vertex(1, img.cols*img.rows);
Vec3f             234 samples/cpp/detect_mser.cpp             vertex.at< Vec3f >(0, nbPix) = Vec3f(float(2 * (x - 0.5)), float(2 * (0.5 - y)), float(imgGray.at<uchar>(i, j) / 512.0));
Vec3f              33 samples/cpp/houghcircles.cpp     vector<Vec3f> circles;
Vec3f             191 samples/cpp/stereo_calib.cpp     vector<Vec3f> lines[2];
Vec3f              36 samples/cpp/stereo_match.cpp             Vec3f point = mat.at<Vec3f>(y, x);
Vec3f              32 samples/cpp/tutorial_code/ImgTrans/HoughCircle_Demo.cpp         std::vector<Vec3f> circles;
Vec3f              81 samples/cpp/tutorial_code/viz/transformations.cpp     Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
Vec3f              88 samples/cpp/tutorial_code/viz/transformations.cpp     Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
Vec3f              71 samples/cpp/tutorial_code/viz/widget_pose.cpp         Affine3f pose(rot_mat, Vec3f(translation, translation, translation));