Vec3f 80 modules/calib3d/src/fisheye.cpp Vec3d om = _rvec.depth() == CV_32F ? (Vec3d)*_rvec.getMat().ptr<Vec3f>() : *_rvec.getMat().ptr<Vec3d>(); Vec3f 81 modules/calib3d/src/fisheye.cpp Vec3d T = _tvec.depth() == CV_32F ? (Vec3d)*_tvec.getMat().ptr<Vec3f>() : *_tvec.getMat().ptr<Vec3d>(); Vec3f 115 modules/calib3d/src/fisheye.cpp const Vec3f* Xf = objectPoints.getMat().ptr<Vec3f>(); Vec3f 83 modules/calib3d/test/test_chessboardgenerator.cpp Vec3f n; Vec3f 98 modules/calib3d/test/test_chessboardgenerator.cpp Vec3f n_temp = n; n_temp[0] += 100; Vec3f 99 modules/calib3d/test/test_chessboardgenerator.cpp Vec3f b1 = n.cross(n_temp); Vec3f 100 modules/calib3d/test/test_chessboardgenerator.cpp Vec3f b2 = n.cross(b1); Vec3f 145 modules/core/include/opencv2/core/affine.hpp static Vec3f operator*(const Affine3f& affine, const Vec3f& vector); Vec3f 463 modules/core/include/opencv2/core/affine.hpp cv::Vec3f cv::operator*(const cv::Affine3f& affine, const cv::Vec3f& v) Vec3f 466 modules/core/include/opencv2/core/affine.hpp cv::Vec3f r; Vec3f 2110 modules/core/include/opencv2/core/mat.hpp typedef Mat_<Vec3f> Mat3f; Vec3f 472 modules/core/test/test_operations.cpp Vec3f cdir(1.f, 1.f, 0.f); Vec3f 473 modules/core/test/test_operations.cpp Vec3f ydir(1.f, 0.f, 1.f); Vec3f 474 modules/core/test/test_operations.cpp Vec3f fpt(0.1f, 0.7f, 0.2f); Vec3f 804 modules/core/test/test_operations.cpp cv::Vec3f val1 = 1.f; Vec3f 805 modules/core/test/test_operations.cpp TestType<cv::Vec3f>(size, val1); Vec3f 861 modules/core/test/test_operations.cpp Vec3f res2 = mat*Vec3f(res.x, res.y, res.z); Vec3f 924 modules/core/test/test_operations.cpp cv::Vec3f a; Vec3f 928 modules/core/test/test_operations.cpp hsvImage_f.at<cv::Vec3f>(i,j) = cv::Vec3f((float)i,0,1); Vec3f 929 modules/core/test/test_operations.cpp hsvImage_b.at<cv::Vec3b>(i,j) = cv::Vec3b(cv::Vec3f((float)i,0,1)); Vec3f 932 modules/core/test/test_operations.cpp b = cv::Vec3f(1,0,0); Vec3f 934 modules/core/test/test_operations.cpp c = cv::Vec3f(0,0,1); Vec3f 935 modules/core/test/test_operations.cpp hsvImage_b.at<cv::Vec3b>(i,j) = cv::Vec3f((float)i,0,1); Vec3f 937 modules/core/test/test_operations.cpp hsvImage_b.at<cv::Vec3b>(i,j) = cv::Vec3f(1,2,3); Vec3f 66 modules/cudaimgproc/perf/perf_hough.cpp bool operator()(const cv::Vec3f& a, const cv::Vec3f b) const Vec3f 212 modules/cudaimgproc/perf/perf_hough.cpp cv::Vec3f* begin = gpu_circles.ptr<cv::Vec3f>(0); Vec3f 213 modules/cudaimgproc/perf/perf_hough.cpp cv::Vec3f* end = begin + gpu_circles.cols; Vec3f 219 modules/cudaimgproc/perf/perf_hough.cpp std::vector<cv::Vec3f> cpu_circles; Vec3f 144 modules/cudaimgproc/src/hough_circles.cpp bool centersCompare(Vec3f a, Vec3f b) {return (a[2] > b[2]);} Vec3f 230 modules/cudaimgproc/src/hough_circles.cpp std::vector<Vec3f> sortBuf; Vec3f 232 modules/cudaimgproc/src/hough_circles.cpp Vec3f temp; Vec3f 121 modules/cudaimgproc/test/test_hough.cpp static void drawCircles(cv::Mat& dst, const std::vector<cv::Vec3f>& circles, bool fill) Vec3f 144 modules/cudaimgproc/test/test_hough.cpp std::vector<cv::Vec3f> circles_gold(4); Vec3f 158 modules/cudaimgproc/test/test_hough.cpp std::vector<cv::Vec3f> circles; Vec3f 165 modules/cudaimgproc/test/test_hough.cpp cv::Vec3f cur = circles[i]; Vec3f 171 modules/cudaimgproc/test/test_hough.cpp cv::Vec3f gold = circles_gold[j]; Vec3f 243 modules/imgcodecs/src/grfmt_gdal.cpp else if( image.depth() == CV_32F ){ image.at<Vec3f>(row,col) = Vec3f(newValue,newValue,newValue); } Vec3f 266 modules/imgcodecs/src/grfmt_gdal.cpp else if( image.depth() == CV_32F ){ image.at<Vec3f>(row,col)[channel] = newValue; } Vec3f 278 modules/imgcodecs/src/grfmt_gdal.cpp else if( image.depth() == CV_32F && channel < 4 ){ image.at<Vec3f>(row,col)[channel] = newValue; } Vec3f 277 modules/imgproc/src/floodfill.cpp typedef DiffC3<Vec3f> Diff32fC3; Vec3f 477 modules/imgproc/src/floodfill.cpp struct { Vec3b b; Vec3i i; Vec3f f; } ld_buf, ud_buf; Vec3f 537 modules/imgproc/src/floodfill.cpp floodFill_CnIR(img, seedPoint, Vec3f(nv_buf.f), &comp, flags, &buffer); Vec3f 615 modules/imgproc/src/floodfill.cpp floodFillGrad_CnIR<Vec3f, uchar, Vec3f, Diff32fC3>( Vec3f 616 modules/imgproc/src/floodfill.cpp img, mask, seedPoint, Vec3f(nv_buf.f), newMaskVal, Vec3f 367 modules/imgproc/src/grabcut.cpp std::vector<Vec3f> bgdSamples, fgdSamples; Vec3f 374 modules/imgproc/src/grabcut.cpp bgdSamples.push_back( (Vec3f)img.at<Vec3b>(p) ); Vec3f 376 modules/imgproc/src/grabcut.cpp fgdSamples.push_back( (Vec3f)img.at<Vec3b>(p) ); Vec3f 1888 modules/imgproc/test/test_color.cpp src.at<cv::Vec3f>(i, j) = cv::Vec3f(b, g, r); Vec3f 206 modules/photo/src/calibrate.cpp card.at<Vec3f>(*ptr)[c] += 1; Vec3f 224 modules/photo/src/calibrate.cpp new_response.at<Vec3f>(*ptr)[c] += times.at<float>((int)i) * *rad_ptr; Vec3f 230 modules/photo/src/calibrate.cpp float middle = new_response.at<Vec3f>(LDR_SIZE / 2)[c]; Vec3f 232 modules/photo/src/calibrate.cpp new_response.at<Vec3f>(i)[c] /= middle; Vec3f 79 modules/photo/src/hdr_common.cpp weight.at<Vec3f>(i) = Vec3f::all(value); Vec3f 100 modules/photo/src/hdr_common.cpp response.at<Vec3f>(i) = Vec3f::all(static_cast<float>(i)); Vec3f 80 modules/photo/src/merge.cpp response.at<Vec3f>(0) = response.at<Vec3f>(1); Vec3f 82 modules/photo/test/test_hdr.cpp resp_file >> response.at<Vec3f>(i)[c]; Vec3f 95 modules/python/src2/cv2.cpp typedef std::vector<Vec3f> vector_Vec3f; Vec3f 901 modules/video/src/bgfg_gaussmix2.cpp Vec3f& meanVec = *reinterpret_cast<Vec3f*>(&meanVal[0]); Vec3f 307 modules/viz/src/clouds.cpp Vec3f endp = Vec3f(srow) + Vec3f(nrow) * (float)scale; Vec3f 78 modules/viz/src/vtk/vtkCloudMatSink.cpp Vec3f *fdata = cloud.getMat().ptr<Vec3f>(); Vec3f 94 modules/viz/src/vtk/vtkTrajectorySource.cpp points.at<Vec3f>(i) = fpath[i].translation(); Vec3f 84 modules/viz/test/tests_simple.cpp Vec3f qnan = Vec3f::all(std::numeric_limits<float>::quiet_NaN()); Vec3f 87 modules/viz/test/tests_simple.cpp dragon_cloud.at<Vec3f>(i) = qnan; Vec3f 106 samples/cpp/detect_mser.cpp Vec3f zoom(1,0,0); Vec3f 226 samples/cpp/detect_mser.cpp Mat_<Vec3f> vertex(1, img.cols*img.rows); Vec3f 234 samples/cpp/detect_mser.cpp vertex.at< Vec3f >(0, nbPix) = Vec3f(float(2 * (x - 0.5)), float(2 * (0.5 - y)), float(imgGray.at<uchar>(i, j) / 512.0)); Vec3f 33 samples/cpp/houghcircles.cpp vector<Vec3f> circles; Vec3f 191 samples/cpp/stereo_calib.cpp vector<Vec3f> lines[2]; Vec3f 36 samples/cpp/stereo_match.cpp Vec3f point = mat.at<Vec3f>(y, x); Vec3f 32 samples/cpp/tutorial_code/ImgTrans/HoughCircle_Demo.cpp std::vector<Vec3f> circles; Vec3f 81 samples/cpp/tutorial_code/viz/transformations.cpp Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos); Vec3f 88 samples/cpp/tutorial_code/viz/transformations.cpp Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); Vec3f 71 samples/cpp/tutorial_code/viz/widget_pose.cpp Affine3f pose(rot_mat, Vec3f(translation, translation, translation));