root/modules/videostab/include/opencv2/videostab/inpainting.hpp

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INCLUDED FROM


DEFINITIONS

This source file includes following definitions.
  1. stabilizationMotions_
  2. setRadius
  3. radius
  4. setMotionModel
  5. motionModel
  6. setFrames
  7. frames
  8. setMotions
  9. motions
  10. setStabilizedFrames
  11. stabilizedFrames
  12. setStabilizationMotions
  13. stabilizationMotions
  14. inpaint
  15. pushBack
  16. empty
  17. setStdevThresh
  18. stdevThresh
  19. setOptFlowEstimator
  20. optFlowEstimator
  21. setFlowErrorThreshold
  22. flowErrorThreshold
  23. setDistThreshold
  24. distThresh
  25. setBorderMode
  26. borderMode
  27. radius_

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#ifndef __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
#define __OPENCV_VIDEOSTAB_INPAINTINT_HPP__

#include <vector>
#include "opencv2/core.hpp"
#include "opencv2/videostab/optical_flow.hpp"
#include "opencv2/videostab/fast_marching.hpp"
#include "opencv2/videostab/global_motion.hpp"
#include "opencv2/photo.hpp"

namespace cv
{
namespace videostab
{

//! @addtogroup videostab
//! @{

class CV_EXPORTS InpainterBase
{
public:
    InpainterBase()
        : radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),
          stabilizedFrames_(0), stabilizationMotions_(0) {}

    virtual ~InpainterBase() {}

    virtual void setRadius(int val) { radius_ = val; }
    virtual int radius() const { return radius_; }

    virtual void setMotionModel(MotionModel val) { motionModel_ = val; }
    virtual MotionModel motionModel() const { return motionModel_; }

    virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;


    // data from stabilizer

    virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
    virtual const std::vector<Mat>& frames() const { return *frames_; }

    virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
    virtual const std::vector<Mat>& motions() const { return *motions_; }

    virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
    virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }

    virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
    virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }

protected:
    int radius_;
    MotionModel motionModel_;
    const std::vector<Mat> *frames_;
    const std::vector<Mat> *motions_;
    const std::vector<Mat> *stabilizedFrames_;
    const std::vector<Mat> *stabilizationMotions_;
};

class CV_EXPORTS NullInpainter : public InpainterBase
{
public:
    virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}
};

class CV_EXPORTS InpaintingPipeline : public InpainterBase
{
public:
    void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
    bool empty() const { return inpainters_.empty(); }

    virtual void setRadius(int val);
    virtual void setMotionModel(MotionModel val);
    virtual void setFrames(const std::vector<Mat> &val);
    virtual void setMotions(const std::vector<Mat> &val);
    virtual void setStabilizedFrames(const std::vector<Mat> &val);
    virtual void setStabilizationMotions(const std::vector<Mat> &val);

    virtual void inpaint(int idx, Mat &frame, Mat &mask);

private:
    std::vector<Ptr<InpainterBase> > inpainters_;
};

class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
{
public:
    ConsistentMosaicInpainter();

    void setStdevThresh(float val) { stdevThresh_ = val; }
    float stdevThresh() const { return stdevThresh_; }

    virtual void inpaint(int idx, Mat &frame, Mat &mask);

private:
    float stdevThresh_;
};

class CV_EXPORTS MotionInpainter : public InpainterBase
{
public:
    MotionInpainter();

    void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }
    Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }

    void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
    float flowErrorThreshold() const { return flowErrorThreshold_; }

    void setDistThreshold(float val) { distThresh_ = val; }
    float distThresh() const { return distThresh_; }

    void setBorderMode(int val) { borderMode_ = val; }
    int borderMode() const { return borderMode_; }

    virtual void inpaint(int idx, Mat &frame, Mat &mask);

private:
    FastMarchingMethod fmm_;
    Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
    float flowErrorThreshold_;
    float distThresh_;
    int borderMode_;

    Mat frame1_, transformedFrame1_;
    Mat_<uchar> grayFrame_, transformedGrayFrame1_;
    Mat_<uchar> mask1_, transformedMask1_;
    Mat_<float> flowX_, flowY_, flowErrors_;
    Mat_<uchar> flowMask_;
};

class CV_EXPORTS ColorAverageInpainter : public InpainterBase
{
public:
    virtual void inpaint(int idx, Mat &frame, Mat &mask);

private:
    FastMarchingMethod fmm_;
};

class CV_EXPORTS ColorInpainter : public InpainterBase
{
public:
    ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);

    virtual void inpaint(int idx, Mat &frame, Mat &mask);

private:
    int method_;
    double radius_;
    Mat invMask_;
};

inline ColorInpainter::ColorInpainter(int _method, double _radius)
        : method_(_method), radius_(_radius) {}

CV_EXPORTS void calcFlowMask(
        const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
        const Mat &mask0, const Mat &mask1, Mat &flowMask);

CV_EXPORTS void completeFrameAccordingToFlow(
        const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
        float distThresh, Mat& frame0, Mat &mask0);

//! @}

} // namespace videostab
} // namespace cv

#endif

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