root/modules/videostab/src/inpainting.cpp

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DEFINITIONS

This source file includes following definitions.
  1. setRadius
  2. setFrames
  3. setMotionModel
  4. setMotions
  5. setStabilizedFrames
  6. setStabilizationMotions
  7. inpaint
  8. inpaint
  9. alignementError
  10. inpaint
  11. inpaint
  12. inpaint
  13. calcFlowMask
  14. completeFrameAccordingToFlow

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#include "precomp.hpp"
#include <queue>
#include "opencv2/videostab/inpainting.hpp"
#include "opencv2/videostab/global_motion.hpp"
#include "opencv2/videostab/fast_marching.hpp"
#include "opencv2/videostab/ring_buffer.hpp"
#include "opencv2/opencv_modules.hpp"

namespace cv
{
namespace videostab
{

void InpaintingPipeline::setRadius(int val)
{
    for (size_t i = 0; i < inpainters_.size(); ++i)
        inpainters_[i]->setRadius(val);
    InpainterBase::setRadius(val);
}


void InpaintingPipeline::setFrames(const std::vector<Mat> &val)
{
    for (size_t i = 0; i < inpainters_.size(); ++i)
        inpainters_[i]->setFrames(val);
    InpainterBase::setFrames(val);
}


void InpaintingPipeline::setMotionModel(MotionModel val)
{
    for (size_t i = 0; i < inpainters_.size(); ++i)
        inpainters_[i]->setMotionModel(val);
    InpainterBase::setMotionModel(val);
}


void InpaintingPipeline::setMotions(const std::vector<Mat> &val)
{
    for (size_t i = 0; i < inpainters_.size(); ++i)
        inpainters_[i]->setMotions(val);
    InpainterBase::setMotions(val);
}


void InpaintingPipeline::setStabilizedFrames(const std::vector<Mat> &val)
{
    for (size_t i = 0; i < inpainters_.size(); ++i)
        inpainters_[i]->setStabilizedFrames(val);
    InpainterBase::setStabilizedFrames(val);
}


void InpaintingPipeline::setStabilizationMotions(const std::vector<Mat> &val)
{
    for (size_t i = 0; i < inpainters_.size(); ++i)
        inpainters_[i]->setStabilizationMotions(val);
    InpainterBase::setStabilizationMotions(val);
}


void InpaintingPipeline::inpaint(int idx, Mat &frame, Mat &mask)
{
    for (size_t i = 0; i < inpainters_.size(); ++i)
        inpainters_[i]->inpaint(idx, frame, mask);
}


struct Pixel3
{
    float intens;
    Point3_<uchar> color;
    bool operator <(const Pixel3 &other) const { return intens < other.intens; }
};


ConsistentMosaicInpainter::ConsistentMosaicInpainter()
{
    setStdevThresh(20.f);
}


void ConsistentMosaicInpainter::inpaint(int idx, Mat &frame, Mat &mask)
{
    CV_Assert(frame.type() == CV_8UC3);
    CV_Assert(mask.size() == frame.size() && mask.type() == CV_8U);

    Mat invS = at(idx, *stabilizationMotions_).inv();
    std::vector<Mat_<float> > vmotions(2*radius_ + 1);
    for (int i = -radius_; i <= radius_; ++i)
        vmotions[radius_ + i] = getMotion(idx, idx + i, *motions_) * invS;

    int n;
    float mean, var;
    std::vector<Pixel3> pixels(2*radius_ + 1);

    Mat_<Point3_<uchar> > frame_(frame);
    Mat_<uchar> mask_(mask);

    for (int y = 0; y < mask.rows; ++y)
    {
        for (int x = 0; x < mask.cols; ++x)
        {
            if (!mask_(y, x))
            {
                n = 0;
                mean = 0;
                var = 0;

                for (int i = -radius_; i <= radius_; ++i)
                {
                    const Mat_<Point3_<uchar> > &framei = at(idx + i, *frames_);
                    const Mat_<float> &Mi = vmotions[radius_ + i];
                    int xi = cvRound(Mi(0,0)*x + Mi(0,1)*y + Mi(0,2));
                    int yi = cvRound(Mi(1,0)*x + Mi(1,1)*y + Mi(1,2));
                    if (xi >= 0 && xi < framei.cols && yi >= 0 && yi < framei.rows)
                    {
                        pixels[n].color = framei(yi, xi);
                        mean += pixels[n].intens = intensity(pixels[n].color);
                        n++;
                    }
                }

                if (n > 0)
                {
                    mean /= n;
                    for (int i = 0; i < n; ++i)
                        var += sqr(pixels[i].intens - mean);
                    var /= std::max(n - 1, 1);

                    if (var < stdevThresh_ * stdevThresh_)
                    {
                        std::sort(pixels.begin(), pixels.begin() + n);
                        int nh = (n-1)/2;
                        int c1 = pixels[nh].color.x;
                        int c2 = pixels[nh].color.y;
                        int c3 = pixels[nh].color.z;
                        if (n-2*nh)
                        {
                            c1 = (c1 + pixels[nh].color.x) / 2;
                            c2 = (c2 + pixels[nh].color.y) / 2;
                            c3 = (c3 + pixels[nh].color.z) / 2;
                        }
                        frame_(y, x) = Point3_<uchar>(
                                static_cast<uchar>(c1),
                                static_cast<uchar>(c2),
                                static_cast<uchar>(c3));
                        mask_(y, x) = 255;
                    }
                }
            }
        }
    }
}


static float alignementError(
        const Mat &M, const Mat &frame0, const Mat &mask0, const Mat &frame1)
{
    CV_Assert(frame0.type() == CV_8UC3 && frame1.type() == CV_8UC3);
    CV_Assert(mask0.type() == CV_8U && mask0.size() == frame0.size());
    CV_Assert(frame0.size() == frame1.size());
    CV_Assert(M.size() == Size(3,3) && M.type() == CV_32F);

    Mat_<uchar> mask0_(mask0);
    Mat_<float> M_(M);
    float err = 0;

    for (int y0 = 0; y0 < frame0.rows; ++y0)
    {
        for (int x0 = 0; x0 < frame0.cols; ++x0)
        {
            if (mask0_(y0,x0))
            {
                int x1 = cvRound(M_(0,0)*x0 + M_(0,1)*y0 + M_(0,2));
                int y1 = cvRound(M_(1,0)*x0 + M_(1,1)*y0 + M_(1,2));
                if (y1 >= 0 && y1 < frame1.rows && x1 >= 0 && x1 < frame1.cols)
                    err += std::abs(intensity(frame1.at<Point3_<uchar> >(y1,x1)) -
                                    intensity(frame0.at<Point3_<uchar> >(y0,x0)));
            }
        }
    }

    return err;
}


class MotionInpaintBody
{
public:
    void operator ()(int x, int y)
    {
        float uEst = 0.f, vEst = 0.f, wSum = 0.f;

        for (int dy = -rad; dy <= rad; ++dy)
        {
            for (int dx = -rad; dx <= rad; ++dx)
            {
                int qx0 = x + dx;
                int qy0 = y + dy;

                if (qy0 >= 0 && qy0 < mask0.rows && qx0 >= 0 && qx0 < mask0.cols && mask0(qy0,qx0))
                {
                    int qx1 = cvRound(qx0 + flowX(qy0,qx0));
                    int qy1 = cvRound(qy0 + flowY(qy0,qx0));
                    int px1 = qx1 - dx;
                    int py1 = qy1 - dy;

                    if (qx1 >= 0 && qx1 < mask1.cols && qy1 >= 0 && qy1 < mask1.rows && mask1(qy1,qx1) &&
                        px1 >= 0 && px1 < mask1.cols && py1 >= 0 && py1 < mask1.rows && mask1(py1,px1))
                    {
                        float dudx = 0.f, dvdx = 0.f, dudy = 0.f, dvdy = 0.f;

                        if (qx0 > 0 && mask0(qy0,qx0-1))
                        {
                            if (qx0+1 < mask0.cols && mask0(qy0,qx0+1))
                            {
                                dudx = (flowX(qy0,qx0+1) - flowX(qy0,qx0-1)) * 0.5f;
                                dvdx = (flowY(qy0,qx0+1) - flowY(qy0,qx0-1)) * 0.5f;
                            }
                            else
                            {
                                dudx = flowX(qy0,qx0) - flowX(qy0,qx0-1);
                                dvdx = flowY(qy0,qx0) - flowY(qy0,qx0-1);
                            }
                        }
                        else if (qx0+1 < mask0.cols && mask0(qy0,qx0+1))
                        {
                            dudx = flowX(qy0,qx0+1) - flowX(qy0,qx0);
                            dvdx = flowY(qy0,qx0+1) - flowY(qy0,qx0);
                        }

                        if (qy0 > 0 && mask0(qy0-1,qx0))
                        {
                            if (qy0+1 < mask0.rows && mask0(qy0+1,qx0))
                            {
                                dudy = (flowX(qy0+1,qx0) - flowX(qy0-1,qx0)) * 0.5f;
                                dvdy = (flowY(qy0+1,qx0) - flowY(qy0-1,qx0)) * 0.5f;
                            }
                            else
                            {
                                dudy = flowX(qy0,qx0) - flowX(qy0-1,qx0);
                                dvdy = flowY(qy0,qx0) - flowY(qy0-1,qx0);
                            }
                        }
                        else if (qy0+1 < mask0.rows && mask0(qy0+1,qx0))
                        {
                            dudy = flowX(qy0+1,qx0) - flowX(qy0,qx0);
                            dvdy = flowY(qy0+1,qx0) - flowY(qy0,qx0);
                        }

                        Point3_<uchar> cp = frame1(py1,px1), cq = frame1(qy1,qx1);
                        float distColor = sqr(static_cast<float>(cp.x-cq.x))
                                        + sqr(static_cast<float>(cp.y-cq.y))
                                        + sqr(static_cast<float>(cp.z-cq.z));
                        float w = 1.f / (std::sqrt(distColor * (dx*dx + dy*dy)) + eps);

                        uEst += w * (flowX(qy0,qx0) - dudx*dx - dudy*dy);
                        vEst += w * (flowY(qy0,qx0) - dvdx*dx - dvdy*dy);
                        wSum += w;
                    }
                }
            }
        }

        if (wSum > 0.f)
        {
            flowX(y,x) = uEst / wSum;
            flowY(y,x) = vEst / wSum;
            mask0(y,x) = 255;
        }
    }

    Mat_<Point3_<uchar> > frame1;
    Mat_<uchar> mask0, mask1;
    Mat_<float> flowX, flowY;
    float eps;
    int rad;
};


MotionInpainter::MotionInpainter()
{
#ifdef HAVE_OPENCV_CUDAOPTFLOW
    setOptFlowEstimator(makePtr<DensePyrLkOptFlowEstimatorGpu>());
#else
    CV_Error(Error::StsNotImplemented, "Current implementation of MotionInpainter requires CUDA");
#endif
    setFlowErrorThreshold(1e-4f);
    setDistThreshold(5.f);
    setBorderMode(BORDER_REPLICATE);
}


void MotionInpainter::inpaint(int idx, Mat &frame, Mat &mask)
{
    std::priority_queue<std::pair<float,int> > neighbors;
    std::vector<Mat> vmotions(2*radius_ + 1);

    for (int i = -radius_; i <= radius_; ++i)
    {
        Mat motion0to1 = getMotion(idx, idx + i, *motions_) * at(idx, *stabilizationMotions_).inv();
        vmotions[radius_ + i] = motion0to1;

        if (i != 0)
        {
            float err = alignementError(motion0to1, frame, mask, at(idx + i, *frames_));
            neighbors.push(std::make_pair(-err, idx + i));
        }
    }

    if (mask1_.size() != mask.size())
    {
        mask1_.create(mask.size());
        mask1_.setTo(255);
    }

    cvtColor(frame, grayFrame_, COLOR_BGR2GRAY);

    MotionInpaintBody body;
    body.rad = 2;
    body.eps = 1e-4f;

    while (!neighbors.empty())
    {
        int neighbor = neighbors.top().second;
        neighbors.pop();

        Mat motion1to0 = vmotions[radius_ + neighbor - idx].inv();

        // warp frame

        frame1_ = at(neighbor, *frames_);

        if (motionModel_ != MM_HOMOGRAPHY)
            warpAffine(
                    frame1_, transformedFrame1_, motion1to0(Rect(0,0,3,2)), frame1_.size(),
                    INTER_LINEAR, borderMode_);
        else
            warpPerspective(
                    frame1_, transformedFrame1_, motion1to0, frame1_.size(), INTER_LINEAR,
                    borderMode_);

        cvtColor(transformedFrame1_, transformedGrayFrame1_, COLOR_BGR2GRAY);

        // warp mask

        if (motionModel_ != MM_HOMOGRAPHY)
            warpAffine(
                    mask1_, transformedMask1_, motion1to0(Rect(0,0,3,2)), mask1_.size(),
                    INTER_NEAREST);
        else
            warpPerspective(mask1_, transformedMask1_, motion1to0, mask1_.size(), INTER_NEAREST);

        erode(transformedMask1_, transformedMask1_, Mat());

        // update flow

        optFlowEstimator_->run(grayFrame_, transformedGrayFrame1_, flowX_, flowY_, flowErrors_);

        calcFlowMask(
                flowX_, flowY_, flowErrors_, flowErrorThreshold_, mask, transformedMask1_,
                flowMask_);

        body.flowX = flowX_;
        body.flowY = flowY_;
        body.mask0 = flowMask_;
        body.mask1 = transformedMask1_;
        body.frame1 = transformedFrame1_;
        fmm_.run(flowMask_, body);

        completeFrameAccordingToFlow(
                flowMask_, flowX_, flowY_, transformedFrame1_, transformedMask1_, distThresh_,
                frame, mask);
    }
}


class ColorAverageInpaintBody
{
public:
    void operator ()(int x, int y)
    {
        float c1 = 0, c2 = 0, c3 = 0;
        float wSum = 0;

        static const int lut[8][2] = {{-1,-1}, {-1,0}, {-1,1}, {0,-1}, {0,1}, {1,-1}, {1,0}, {1,1}};

        for (int i = 0; i < 8; ++i)
        {
            int qx = x + lut[i][0];
            int qy = y + lut[i][1];
            if (qy >= 0 && qy < mask.rows && qx >= 0 && qx < mask.cols && mask(qy,qx))
            {
                c1 += frame.at<uchar>(qy,3*qx);
                c2 += frame.at<uchar>(qy,3*qx+1);
                c3 += frame.at<uchar>(qy,3*qx+2);
                wSum += 1;
            }
        }

        float wSumInv = 1.f / wSum;
        frame(y,x) = Point3_<uchar>(
                static_cast<uchar>(c1*wSumInv),
                static_cast<uchar>(c2*wSumInv),
                static_cast<uchar>(c3*wSumInv));
        mask(y,x) = 255;
    }

    cv::Mat_<uchar> mask;
    cv::Mat_<cv::Point3_<uchar> > frame;
};


void ColorAverageInpainter::inpaint(int /*idx*/, Mat &frame, Mat &mask)
{
    ColorAverageInpaintBody body;
    body.mask = mask;
    body.frame = frame;
    fmm_.run(mask, body);
}


void ColorInpainter::inpaint(int /*idx*/, Mat &frame, Mat &mask)
{
    bitwise_not(mask, invMask_);
    cv::inpaint(frame, invMask_, frame, radius_, method_);
}


void calcFlowMask(
        const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
        const Mat &mask0, const Mat &mask1, Mat &flowMask)
{
    CV_Assert(flowX.type() == CV_32F && flowX.size() == mask0.size());
    CV_Assert(flowY.type() == CV_32F && flowY.size() == mask0.size());
    CV_Assert(errors.type() == CV_32F && errors.size() == mask0.size());
    CV_Assert(mask0.type() == CV_8U);
    CV_Assert(mask1.type() == CV_8U && mask1.size() == mask0.size());

    Mat_<float> flowX_(flowX), flowY_(flowY), errors_(errors);
    Mat_<uchar> mask0_(mask0), mask1_(mask1);

    flowMask.create(mask0.size(), CV_8U);
    flowMask.setTo(0);
    Mat_<uchar> flowMask_(flowMask);

    for (int y0 = 0; y0 < flowMask_.rows; ++y0)
    {
        for (int x0 = 0; x0 < flowMask_.cols; ++x0)
        {
            if (mask0_(y0,x0) && errors_(y0,x0) < maxError)
            {
                int x1 = cvRound(x0 + flowX_(y0,x0));
                int y1 = cvRound(y0 + flowY_(y0,x0));

                if (x1 >= 0 && x1 < mask1_.cols && y1 >= 0 && y1 < mask1_.rows && mask1_(y1,x1))
                    flowMask_(y0,x0) = 255;
            }
        }
    }
}


void completeFrameAccordingToFlow(
        const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
        float distThresh, Mat &frame0, Mat &mask0)
{
    CV_Assert(flowMask.type() == CV_8U);
    CV_Assert(flowX.type() == CV_32F && flowX.size() == flowMask.size());
    CV_Assert(flowY.type() == CV_32F && flowY.size() == flowMask.size());
    CV_Assert(frame1.type() == CV_8UC3 && frame1.size() == flowMask.size());
    CV_Assert(mask1.type() == CV_8U && mask1.size() == flowMask.size());
    CV_Assert(frame0.type() == CV_8UC3 && frame0.size() == flowMask.size());
    CV_Assert(mask0.type() == CV_8U && mask0.size() == flowMask.size());

    Mat_<uchar> flowMask_(flowMask), mask1_(mask1), mask0_(mask0);
    Mat_<float> flowX_(flowX), flowY_(flowY);

    for (int y0 = 0; y0 < frame0.rows; ++y0)
    {
        for (int x0 = 0; x0 < frame0.cols; ++x0)
        {
            if (!mask0_(y0,x0) && flowMask_(y0,x0))
            {
                int x1 = cvRound(x0 + flowX_(y0,x0));
                int y1 = cvRound(y0 + flowY_(y0,x0));

                if (x1 >= 0 && x1 < frame1.cols && y1 >= 0 && y1 < frame1.rows && mask1_(y1,x1)
                    && sqr(flowX_(y0,x0)) + sqr(flowY_(y0,x0)) < sqr(distThresh))
                {
                    frame0.at<Point3_<uchar> >(y0,x0) = frame1.at<Point3_<uchar> >(y1,x1);
                    mask0_(y0,x0) = 255;
                }
            }
        }
    }
}

} // namespace videostab
} // namespace cv

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