root/modules/viz/src/vtk/vtkVizInteractorStyle.cpp

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DEFINITIONS

This source file includes following definitions.
  1. saveScreenshot
  2. exportScene
  3. exportScene
  4. changePointsSize
  5. setRepresentationToPoints
  6. printCameraParams
  7. toggleFullScreen
  8. resetViewerPose
  9. toggleStereo
  10. printHelp
  11. zoomIn
  12. zoomOut
  13. OnChar
  14. registerMouseCallback
  15. registerKeyboardCallback
  16. getModifiers
  17. OnKeyDown
  18. OnKeyUp
  19. OnMouseMove
  20. OnLeftButtonDown
  21. OnLeftButtonUp
  22. OnMiddleButtonDown
  23. OnMiddleButtonUp
  24. OnRightButtonDown
  25. OnRightButtonUp
  26. OnMouseWheelForward
  27. OnMouseWheelBackward
  28. OnTimer
  29. Rotate
  30. Spin
  31. Pan
  32. Dolly
  33. Dolly
  34. Fly
  35. SetupMotionVars
  36. MotionAlongVector
  37. FlyByMouse
  38. FlyByKey
  39. PrintSelf

/*M///////////////////////////////////////////////////////////////////////////////////////
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//  If you do not agree to this license, do not download, install,
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//
//                           License Agreement
//                For Open Source Computer Vision Library
//
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
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//     this list of conditions and the following disclaimer.
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// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
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// Authors:
//  * Ozan Tonkal, ozantonkal@gmail.com
//  * Anatoly Baksheev, Itseez Inc.  myname.mysurname <> mycompany.com
//
//M*/

#include "precomp.hpp"

namespace cv { namespace viz
{
    vtkStandardNewMacro(vtkVizInteractorStyle)
}}

//////////////////////////////////////////////////////////////////////////////////////////////

cv::viz::vtkVizInteractorStyle::vtkVizInteractorStyle()
{
    FlyMode = false;
    MotionFactor = 10.0;

    keyboardCallback_ = 0;
    keyboard_callback_cookie_ = 0;

    mouseCallback_ = 0;
    mouse_callback_cookie_ = 0;

    // Set windows size (width, height) to unknown (-1)
    win_size_ = Vec2i(-1, -1);
    win_pos_ = Vec2i(0, 0);
    max_win_size_ = Vec2i(-1, -1);

    stereo_anaglyph_redblue_ = true;

    //from fly
    KeysDown     = 0;
    UseTimers    = 1;

    DiagonalLength           = 1.0;
    MotionStepSize           = 1.0/100.0;
    MotionUserScale          = 1.0;  // +/- key adjustment
    MotionAccelerationFactor = 10.0;
    AngleStepSize            = 1.0;
}

cv::viz::vtkVizInteractorStyle::~vtkVizInteractorStyle() {}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::saveScreenshot(const String &file)
{
    FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);

    vtkSmartPointer<vtkWindowToImageFilter> wif = vtkSmartPointer<vtkWindowToImageFilter>::New();
    wif->SetInput(Interactor->GetRenderWindow());

    vtkSmartPointer<vtkPNGWriter> snapshot_writer = vtkSmartPointer<vtkPNGWriter>::New();
    snapshot_writer->SetInputConnection(wif->GetOutputPort());
    snapshot_writer->SetFileName(file.c_str());
    snapshot_writer->Write();

    cout << "Screenshot successfully captured (" << file.c_str() << ")" << endl;
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::exportScene(const String &file)
{
    vtkSmartPointer<vtkExporter> exporter;
    if (file.size() > 5 && file.substr(file.size() - 5) == ".vrml")
    {
        exporter = vtkSmartPointer<vtkVRMLExporter>::New();
        vtkVRMLExporter::SafeDownCast(exporter)->SetFileName(file.c_str());
    }
    else
    {
        exporter = vtkSmartPointer<vtkOBJExporter>::New();
        vtkOBJExporter::SafeDownCast(exporter)->SetFilePrefix(file.c_str());
    }

    exporter->SetInput(Interactor->GetRenderWindow());
    exporter->Write();

    cout << "Scene successfully exported (" << file.c_str() << ")" << endl;
}

void cv::viz::vtkVizInteractorStyle::exportScene()
{
    // Export scene as in obj or vrml format
    String format = Interactor->GetAltKey() ? "scene-%d.vrml" : "scene-%d";
    exportScene(cv::format(format.c_str(), (unsigned int)time(0)));
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::changePointsSize(float delta)
{
    vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
    vtkCollectionSimpleIterator ait;

    for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
        for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
        {
            vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
            float psize = apart->GetProperty()->GetPointSize() + delta;
            psize = std::max(1.f, std::min(63.f, psize));
            apart->GetProperty()->SetPointSize(psize);
        }
}

void cv::viz::vtkVizInteractorStyle::setRepresentationToPoints()
{
    vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
    vtkCollectionSimpleIterator ait;
    for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
        for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
        {
            vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
            apart->GetProperty()->SetRepresentationToPoints();
        }
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::printCameraParams()
{
    vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetActiveCamera();

    Vec2d clip(cam->GetClippingRange());
    Vec3d focal(cam->GetFocalPoint()), pos(cam->GetPosition()), view(cam->GetViewUp());
    Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition());
    Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
    double angle = cam->GetViewAngle () / 180.0 * CV_PI;

    String data = cv::format("clip(%f,%f) focal(%f,%f,%f) pos(%f,%f,%f) view(%f,%f,%f) angle(%f) winsz(%d,%d) winpos(%d,%d)",
                             clip[0], clip[1], focal[0], focal[1], focal[2], pos[0], pos[1], pos[2], view[0], view[1], view[2],
                             angle, win_size[0], win_size[1], win_pos[0], win_pos[1]);

    std::cout << data.c_str() << std::endl;
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::toggleFullScreen()
{
    Vec2i screen_size(Interactor->GetRenderWindow()->GetScreenSize());
    Vec2i win_size(Interactor->GetRenderWindow()->GetSize());

    // Is window size = max?
    if (win_size == max_win_size_)
    {
        Interactor->GetRenderWindow()->SetSize(win_size_.val);
        Interactor->GetRenderWindow()->SetPosition(win_pos_.val);
        Interactor->Render();
    }
    // Set to max
    else
    {
        win_pos_ = Vec2i(Interactor->GetRenderWindow()->GetPosition());
        win_size_ = win_size;

        Interactor->GetRenderWindow()->SetSize(screen_size.val);
        Interactor->Render();
        max_win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
    }
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::resetViewerPose()
{
    WidgetActorMap::iterator it = widget_actor_map_->begin();
    // it might be that some actors don't have a valid transformation set -> we skip them to avoid a seg fault.
    for (; it != widget_actor_map_->end();  ++it)
    {
        vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
        if (actor && actor->GetUserMatrix())
            break;
    }

    vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();

    // if a valid transformation was found, use it otherwise fall back to default view point.
    if (it != widget_actor_map_->end())
    {
        vtkMatrix4x4* m = vtkProp3D::SafeDownCast(it->second)->GetUserMatrix();

        cam->SetFocalPoint(m->GetElement(0, 3) - m->GetElement(0, 2),
                           m->GetElement(1, 3) - m->GetElement(1, 2),
                           m->GetElement(2, 3) - m->GetElement(2, 2));

        cam->SetViewUp  (m->GetElement(0, 1), m->GetElement(1, 1), m->GetElement(2, 1));
        cam->SetPosition(m->GetElement(0, 3), m->GetElement(1, 3), m->GetElement(2, 3));
    }
    else
    {
        cam->SetPosition(0, 0, 0);
        cam->SetFocalPoint(0, 0, 1);
        cam->SetViewUp(0, -1, 0);
    }

    // go to the next actor for the next key-press event.
    if (it != widget_actor_map_->end())
        ++it;
    else
        it = widget_actor_map_->begin();

    CurrentRenderer->SetActiveCamera(cam);
    CurrentRenderer->ResetCameraClippingRange();
    Interactor->Render();
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::toggleStereo()
{
    vtkSmartPointer<vtkRenderWindow> window = Interactor->GetRenderWindow();
    if (!window->GetStereoRender())
    {
        static Vec2i red_blue(4, 3), magenta_green(2, 5);
        window->SetAnaglyphColorMask (stereo_anaglyph_redblue_ ? red_blue.val : magenta_green.val);
        stereo_anaglyph_redblue_ = !stereo_anaglyph_redblue_;
    }
    window->SetStereoRender(!window->GetStereoRender());
    Interactor->Render();

}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::printHelp()
{
    std::cout << "| Help:\n"
                 "-------\n"
                 "          p, P   : switch to a point-based representation\n"
                 "          w, W   : switch to a wireframe-based representation (where available)\n"
                 "          s, S   : switch to a surface-based representation (where available)\n"
                 "\n"
                 "          j, J   : take a .PNG snapshot of the current window view\n"
                 "          k, K   : export scene to Wavefront .obj format\n"
                 "    ALT + k, K   : export scene to VRML format\n"
                 "          c, C   : display current camera/window parameters\n"
                 "          F5     : enable/disable fly mode (changes control style)\n"
                 "\n"
                 "          e, E   : exit the interactor\n"
                 "          q, Q   : stop and call VTK's TerminateApp\n"
                 "\n"
                 "           +/-   : increment/decrement overall point size\n"
                 "     +/- [+ ALT] : zoom in/out \n"
                 "\n"
                 "    r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]\n"
                 "\n"
                 "    ALT + s, S   : turn stereo mode on/off\n"
                 "    ALT + f, F   : switch between maximized window mode and original size\n"
                 "\n"
              << std::endl;
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::zoomIn()
{
    FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
    // Zoom in
    StartDolly();
    double factor = 10.0 * 0.2 * .5;
    Dolly(std::pow(1.1, factor));
    EndDolly();
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::zoomOut()
{
    FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
    // Zoom out
    StartDolly();
    double factor = 10.0 * -0.2 * .5;
    Dolly(std::pow(1.1, factor));
    EndDolly();
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnChar()
{
    FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);

    String key(Interactor->GetKeySym());
    if (key.find("XF86ZoomIn") != String::npos)
        zoomIn();
    else if (key.find("XF86ZoomOut") != String::npos)
        zoomOut();

    switch (Interactor->GetKeyCode())
    {
//    // All of the options below simply exit
//    case 'l': case 'L': case 'j': case 'J': case 'c': case 'C': case 'q': case 'Q':
//    case 'f': case 'F': case 'g': case 'G': case 'o': case 'O': case 'u': case 'U':
    case 'p': case 'P':
        break;

    case '+':
        if (FlyMode)
            MotionUserScale = std::min(16.0, MotionUserScale*2.0);
        break;
    case '-':
        if (FlyMode)
            MotionUserScale = std::max(MotionUserScale * 0.5, 0.0625);
        break;

    case 'r': case 'R': case 's': case 'S':
        if (!Interactor->GetAltKey())
            Superclass::OnChar();
        break;
    default:
        Superclass::OnChar();
        break;
    }
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie)
{
    mouseCallback_ = callback;
    mouse_callback_cookie_ = cookie;
}

void cv::viz::vtkVizInteractorStyle::registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void *cookie)
{
    keyboardCallback_ = callback;
    keyboard_callback_cookie_ = cookie;
}

//////////////////////////////////////////////////////////////////////////////////////////////
int cv::viz::vtkVizInteractorStyle::getModifiers()
{
    int modifiers = KeyboardEvent::NONE;

    if (Interactor->GetAltKey())
        modifiers |= KeyboardEvent::ALT;

    if (Interactor->GetControlKey())
        modifiers |= KeyboardEvent::CTRL;

    if (Interactor->GetShiftKey())
        modifiers |= KeyboardEvent::SHIFT;
    return modifiers;
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnKeyDown()
{
    FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);

    String key(Interactor->GetKeySym());
    if (key.find("XF86ZoomIn") != String::npos)
        zoomIn();
    else if (key.find("XF86ZoomOut") != String::npos)
        zoomOut();
    else if (key.find("F5") != String::npos)
    {
        FlyMode = !FlyMode;
        std::cout << (FlyMode ? "Fly mode: on" : "Fly mode: off") << std::endl;
    }

    // Save the initial windows width/height
    if (win_size_[0] == -1 || win_size_[1] == -1)
        win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());

    switch (Interactor->GetKeyCode())
    {
    case 'a': case 'A' : KeysDown |=16; break;
    case 'z': case 'Z' : KeysDown |=32; break;
    case 'h': case 'H' : printHelp();   break;
    case 'p': case 'P' : setRepresentationToPoints(); break;
    case 'k': case 'K' : exportScene(); break;
    case 'j': case 'J' : saveScreenshot(cv::format("screenshot-%d.png", (unsigned int)time(0))); break;
    case 'c': case 'C' : printCameraParams(); break;
    case '=':           zoomIn();            break;
    case 43:        // KEY_PLUS
    {
        if (FlyMode)
            break;
        if (Interactor->GetAltKey())
            zoomIn();
        else
            changePointsSize(+1.f);
        break;
    }
    case 45:        // KEY_MINUS
    {
        if (FlyMode)
            break;
        if (Interactor->GetAltKey())
            zoomOut();
        else
           changePointsSize(-1.f);
        break;
    }
        // Switch between maximize and original window size
    case 'f': case 'F':
    {
        if (Interactor->GetAltKey())
            toggleFullScreen();
        break;
    }
        // 's'/'S' w/out ALT
    case 's': case 'S':
    {
        if (Interactor->GetAltKey())
            toggleStereo();
        break;
    }

    case 'o': case 'O':
    {
        vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
        cam->SetParallelProjection(!cam->GetParallelProjection());
        Interactor->Render();
        break;
    }

    // Overwrite the camera reset
    case 'r': case 'R':
    {
        if (Interactor->GetAltKey())
            resetViewerPose();
        break;
    }
    case 'q': case 'Q':
        Interactor->ExitCallback(); return;
    default:
        Superclass::OnKeyDown(); break;
    }

    KeyboardEvent event(KeyboardEvent::KEY_DOWN, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers());
    if (keyboardCallback_)
        keyboardCallback_(event, keyboard_callback_cookie_);

    if (FlyMode && (KeysDown & (32+16)) == (32+16))
    {
        if (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY)
            StopState();
    }
    else if (FlyMode && (KeysDown & 32) == 32)
    {
        if (State == VTKIS_FORWARDFLY)
            StopState();

        if (State == VTKIS_NONE)
            StartState(VTKIS_REVERSEFLY);
    }
    else if (FlyMode && (KeysDown & 16) == 16)
    {
        if (State == VTKIS_REVERSEFLY)
            StopState();

        if (State == VTKIS_NONE)
            StartState(VTKIS_FORWARDFLY);
    }

    Interactor->Render();
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnKeyUp()
{
    KeyboardEvent event(KeyboardEvent::KEY_UP, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers());
    if (keyboardCallback_)
        keyboardCallback_(event, keyboard_callback_cookie_);

    switch (Interactor->GetKeyCode())
    {
    case 'a': case 'A' : KeysDown &= ~16; break;
    case 'z': case 'Z' : KeysDown &= ~32; break;
    }

    if (State == VTKIS_FORWARDFLY && (KeysDown & 16) == 0)
        StopState();

    if (State == VTKIS_REVERSEFLY && (KeysDown & 32) == 0)
        StopState();

    Superclass::OnKeyUp();
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnMouseMove()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent event(MouseEvent::MouseMove, MouseEvent::NoButton, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    FindPokedRenderer(p[0], p[1]);

    if (State == VTKIS_ROTATE || State == VTKIS_PAN || State == VTKIS_DOLLY || State == VTKIS_SPIN)
    {
        switch (State)
        {
        case VTKIS_ROTATE: Rotate(); break;
        case VTKIS_PAN:    Pan();    break;
        case VTKIS_DOLLY:  Dolly();  break;
        case VTKIS_SPIN:   Spin();   break;
        }

        InvokeEvent(vtkCommand::InteractionEvent, NULL);
    }

    if (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY)
    {
        vtkCamera *cam = CurrentRenderer->GetActiveCamera();
        Vec2i thispos(Interactor->GetEventPosition());
        Vec2i lastpos(Interactor->GetLastEventPosition());

        // we want to steer by an amount proportional to window viewangle and size
        // compute dx and dy increments relative to last mouse click
        Vec2i size(Interactor->GetSize());
        double scalefactor = 5*cam->GetViewAngle()/size[0];

        double dx = - (thispos[0] - lastpos[0])*scalefactor*AngleStepSize;
        double dy =   (thispos[1] - lastpos[1])*scalefactor*AngleStepSize;

        // Temporary until I get smooth flight working
        DeltaPitch = dy;
        DeltaYaw = dx;

        InvokeEvent(vtkCommand::InteractionEvent, NULL);
    }
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnLeftButtonDown()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
    MouseEvent event(type, MouseEvent::LeftButton, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    FindPokedRenderer(p[0], p[1]);
    if (!CurrentRenderer)
        return;

    GrabFocus(EventCallbackCommand);

    if (FlyMode)
    {
        if(State == VTKIS_REVERSEFLY)
            State = VTKIS_FORWARDFLY;
        else
        {
            SetupMotionVars();
            if (State == VTKIS_NONE)
                StartState(VTKIS_FORWARDFLY);
        }
    }
    else
    {
        if (Interactor->GetShiftKey())
        {
            if (Interactor->GetControlKey())
                StartDolly();
            else
                StartPan();
        }
        else
        {
            if (Interactor->GetControlKey())
                StartSpin();
            else
                StartRotate();
        }
    }
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnLeftButtonUp()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::LeftButton, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    switch (State)
    {
    case VTKIS_DOLLY:      EndDolly();  break;
    case VTKIS_PAN:        EndPan();    break;
    case VTKIS_SPIN:       EndSpin();   break;
    case VTKIS_ROTATE:     EndRotate(); break;
    case VTKIS_FORWARDFLY: StopState(); break;
    }

    if (Interactor )
        ReleaseFocus();
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnMiddleButtonDown()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
    MouseEvent event(type, MouseEvent::MiddleButton, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    FindPokedRenderer(p[0], p[1]);
    if (!CurrentRenderer)
        return;

    GrabFocus(EventCallbackCommand);
    StartPan();
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnMiddleButtonUp()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::MiddleButton, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    if (State == VTKIS_PAN)
    {
        EndPan();
        if (Interactor)
            ReleaseFocus();
    }
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnRightButtonDown()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
    MouseEvent event(type, MouseEvent::RightButton, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    FindPokedRenderer(p[0], p[1]);
    if (!CurrentRenderer)
        return;

    GrabFocus(EventCallbackCommand);

    if (FlyMode)
    {
        if (State == VTKIS_FORWARDFLY)
            State = VTKIS_REVERSEFLY;
        else
        {
            SetupMotionVars();
            if (State == VTKIS_NONE)
                StartState(VTKIS_REVERSEFLY);
        }

    }
    else
        StartDolly();
}


//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnRightButtonUp()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::RightButton, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    if(State == VTKIS_DOLLY)
    {
        EndDolly();
        if (Interactor)
            ReleaseFocus();
    }

    if (State == VTKIS_REVERSEFLY)
    {
        StopState();
        if (Interactor)
            ReleaseFocus();
    }
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnMouseWheelForward()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent event(MouseEvent::MouseScrollUp, MouseEvent::VScroll, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);
    if (Interactor->GetRepeatCount() && mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    if (Interactor->GetAltKey())
    {
        // zoom
        vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
        double opening_angle = cam->GetViewAngle();
        if (opening_angle > 15.0)
            opening_angle -= 1.0;

        cam->SetViewAngle(opening_angle);
        cam->Modified();
        CurrentRenderer->ResetCameraClippingRange();
        CurrentRenderer->Modified();
        Interactor->Render();
    }
    else
    {
        FindPokedRenderer(p[0], p[1]);
        if (!CurrentRenderer)
            return;

        GrabFocus(EventCallbackCommand);
        StartDolly();
        Dolly(pow(1.1, MotionFactor * 0.2 * MouseWheelMotionFactor));
        EndDolly();
        ReleaseFocus();
    }
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnMouseWheelBackward()
{
    Vec2i p(Interactor->GetEventPosition());
    MouseEvent event(MouseEvent::MouseScrollDown, MouseEvent::VScroll, p, getModifiers());
    if (mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    if (Interactor->GetRepeatCount() && mouseCallback_)
        mouseCallback_(event, mouse_callback_cookie_);

    if (Interactor->GetAltKey())
    {
        // zoom
        vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
        double opening_angle = cam->GetViewAngle();
        if (opening_angle < 170.0)
            opening_angle += 1.0;

        cam->SetViewAngle(opening_angle);
        cam->Modified();
        CurrentRenderer->ResetCameraClippingRange();
        CurrentRenderer->Modified();
        Interactor->Render();
    }
    else
    {
        FindPokedRenderer(p[0], p[1]);
        if (!CurrentRenderer)
            return;

        GrabFocus(EventCallbackCommand);
        StartDolly();
        Dolly(pow(1.1, MotionFactor * -0.2 * MouseWheelMotionFactor));
        EndDolly();
        ReleaseFocus();
    }
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::OnTimer()
{
    if  (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY)
        Fly();

    Interactor->Render();
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::Rotate()
{
    if (!CurrentRenderer)
        return;

    Vec2i dxy = Vec2i(Interactor->GetEventPosition()) - Vec2i(Interactor->GetLastEventPosition());
    Vec2i size(CurrentRenderer->GetRenderWindow()->GetSize());

    double delta_elevation = -20.0 / size[1];
    double delta_azimuth   = -20.0 / size[0];

    double rxf = dxy[0] * delta_azimuth * MotionFactor;
    double ryf = dxy[1] * delta_elevation * MotionFactor;

    vtkCamera *camera = CurrentRenderer->GetActiveCamera();
    camera->Azimuth(rxf);
    camera->Elevation(ryf);
    camera->OrthogonalizeViewUp();

    if (AutoAdjustCameraClippingRange)
        CurrentRenderer->ResetCameraClippingRange();

    if (Interactor->GetLightFollowCamera())
        CurrentRenderer->UpdateLightsGeometryToFollowCamera();

    Interactor->Render();
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::Spin()
{
    if (!CurrentRenderer)
        return;

    vtkRenderWindowInteractor *rwi = Interactor;

    double *center = CurrentRenderer->GetCenter();

    double newAngle = vtkMath::DegreesFromRadians( atan2( rwi->GetEventPosition()[1]     - center[1], rwi->GetEventPosition()[0]     - center[0] ) );
    double oldAngle = vtkMath::DegreesFromRadians( atan2( rwi->GetLastEventPosition()[1] - center[1], rwi->GetLastEventPosition()[0] - center[0] ) );

    vtkCamera *camera = CurrentRenderer->GetActiveCamera();
    camera->Roll( newAngle - oldAngle );
    camera->OrthogonalizeViewUp();

    rwi->Render();
}

//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::vtkVizInteractorStyle::Pan()
{
    if (!CurrentRenderer)
        return;

    vtkRenderWindowInteractor *rwi = Interactor;

    double viewFocus[4], focalDepth, viewPoint[3];
    double newPickPoint[4], oldPickPoint[4], motionVector[3];

    // Calculate the focal depth since we'll be using it a lot

    vtkCamera *camera = CurrentRenderer->GetActiveCamera();
    camera->GetFocalPoint(viewFocus);
    ComputeWorldToDisplay(viewFocus[0], viewFocus[1], viewFocus[2], viewFocus);
    focalDepth = viewFocus[2];

    ComputeDisplayToWorld(rwi->GetEventPosition()[0], rwi->GetEventPosition()[1], focalDepth, newPickPoint);

    // Has to recalc old mouse point since the viewport has moved, so can't move it outside the loop
    ComputeDisplayToWorld(rwi->GetLastEventPosition()[0], rwi->GetLastEventPosition()[1], focalDepth, oldPickPoint);

    // Camera motion is reversed
    motionVector[0] = oldPickPoint[0] - newPickPoint[0];
    motionVector[1] = oldPickPoint[1] - newPickPoint[1];
    motionVector[2] = oldPickPoint[2] - newPickPoint[2];

    camera->GetFocalPoint(viewFocus);
    camera->GetPosition(viewPoint);
    camera->SetFocalPoint(motionVector[0] + viewFocus[0], motionVector[1] + viewFocus[1], motionVector[2] + viewFocus[2]);
    camera->SetPosition(  motionVector[0] + viewPoint[0], motionVector[1] + viewPoint[1], motionVector[2] + viewPoint[2]);

    if (Interactor->GetLightFollowCamera())
        CurrentRenderer->UpdateLightsGeometryToFollowCamera();

    Interactor->Render();
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::Dolly()
{
    if (!CurrentRenderer)
        return;

    int dy = Interactor->GetEventPosition()[1] - Interactor->GetLastEventPosition()[1];
    Dolly(pow(1.1, MotionFactor * dy / CurrentRenderer->GetCenter()[1]));
}

void cv::viz::vtkVizInteractorStyle::Dolly(double factor)
{
    if (!CurrentRenderer)
        return;

    vtkCamera *camera = CurrentRenderer->GetActiveCamera();
    if (camera->GetParallelProjection())
        camera->SetParallelScale(camera->GetParallelScale() / factor);
    else
    {
        camera->Dolly(factor);
        if (AutoAdjustCameraClippingRange)
            CurrentRenderer->ResetCameraClippingRange();
    }

    if (Interactor->GetLightFollowCamera())
        CurrentRenderer->UpdateLightsGeometryToFollowCamera();

    Interactor->Render();
}
//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::Fly()
{
    if (CurrentRenderer == NULL)
        return;

    if (KeysDown)
        FlyByKey();
    else
        FlyByMouse();

    CurrentRenderer->GetActiveCamera()->OrthogonalizeViewUp();

    if (AutoAdjustCameraClippingRange)
        CurrentRenderer->ResetCameraClippingRange();

    if (Interactor->GetLightFollowCamera())
        CurrentRenderer->UpdateLightsGeometryToFollowCamera();
}

void cv::viz::vtkVizInteractorStyle::SetupMotionVars()
{
    Vec6d bounds;
    CurrentRenderer->ComputeVisiblePropBounds(bounds.val);

    if ( !vtkMath::AreBoundsInitialized(bounds.val) )
        DiagonalLength = 1.0;
    else
        DiagonalLength = norm(Vec3d(bounds[0], bounds[2], bounds[4]) - Vec3d(bounds[1], bounds[3], bounds[5]));
}

void cv::viz::vtkVizInteractorStyle::MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam)
{
    // move camera and focus along DirectionOfProjection
    Vec3d campos = Vec3d(cam->GetPosition())   - amount * vector;
    Vec3d camfoc = Vec3d(cam->GetFocalPoint()) - amount * vector;

    cam->SetPosition(campos.val);
    cam->SetFocalPoint(camfoc.val);
}

void cv::viz::vtkVizInteractorStyle::FlyByMouse()
{
    vtkCamera* cam = CurrentRenderer->GetActiveCamera();
    double speed  = DiagonalLength * MotionStepSize * MotionUserScale;
    speed = speed * ( Interactor->GetShiftKey() ? MotionAccelerationFactor : 1.0);

    // Sidestep
    if (Interactor->GetAltKey())
    {
        if (DeltaYaw!=0.0)
        {
            vtkMatrix4x4 *vtm = cam->GetViewTransformMatrix();
            Vec3d a_vector(vtm->GetElement(0,0), vtm->GetElement(0,1), vtm->GetElement(0,2));

            MotionAlongVector(a_vector, -DeltaYaw*speed, cam);
        }
        if (DeltaPitch!=0.0)
        {
            Vec3d a_vector(cam->GetViewUp());
            MotionAlongVector(a_vector, DeltaPitch*speed, cam);
        }
    }
    else
    {
        cam->Yaw(DeltaYaw);
        cam->Pitch(DeltaPitch);
        DeltaYaw = 0;
        DeltaPitch = 0;
    }
    //
    if (!Interactor->GetControlKey())
    {
        Vec3d a_vector(cam->GetDirectionOfProjection()); // reversed (use -speed)
        switch (State)
        {
        case VTKIS_FORWARDFLY: MotionAlongVector(a_vector, -speed, cam); break;
        case VTKIS_REVERSEFLY: MotionAlongVector(a_vector, speed, cam); break;
        }
    }
}

void cv::viz::vtkVizInteractorStyle::FlyByKey()
{
    vtkCamera* cam = CurrentRenderer->GetActiveCamera();

    double speed  = DiagonalLength * MotionStepSize * MotionUserScale;
    speed = speed * ( Interactor->GetShiftKey() ? MotionAccelerationFactor : 1.0);

    // Left and right
    if (Interactor->GetAltKey())
    { // Sidestep
        vtkMatrix4x4 *vtm = cam->GetViewTransformMatrix();
        Vec3d a_vector(vtm->GetElement(0,0), vtm->GetElement(0,1), vtm->GetElement(0,2));

        if (KeysDown & 1)
            MotionAlongVector(a_vector, -speed, cam);

        if (KeysDown & 2)
            MotionAlongVector(a_vector,  speed, cam);
    }
    else
    {
        if (KeysDown & 1)
            cam->Yaw( AngleStepSize);

        if (KeysDown & 2)
            cam->Yaw(-AngleStepSize);
    }

    // Up and Down
    if (Interactor->GetControlKey())
    { // Sidestep
        Vec3d a_vector = Vec3d(cam->GetViewUp());
        if (KeysDown & 4)
            MotionAlongVector(a_vector,-speed, cam);

        if (KeysDown & 8)
            MotionAlongVector(a_vector, speed, cam);
    }
    else
    {
        if (KeysDown & 4)
            cam->Pitch(-AngleStepSize);

        if (KeysDown & 8)
            cam->Pitch( AngleStepSize);
    }

    // forward and backward
    Vec3d a_vector(cam->GetDirectionOfProjection());
    if (KeysDown & 16)
        MotionAlongVector(a_vector, speed, cam);

    if (KeysDown & 32)
        MotionAlongVector(a_vector,-speed, cam);
}

//////////////////////////////////////////////////////////////////////////////////////////////

void cv::viz::vtkVizInteractorStyle::PrintSelf(ostream& os, vtkIndent indent)
{
    Superclass::PrintSelf(os, indent);
    os << indent << "MotionFactor: " << MotionFactor << "\n";
    os << indent << "MotionStepSize: " << MotionStepSize << "\n";
    os << indent << "MotionAccelerationFactor: "<< MotionAccelerationFactor << "\n";
    os << indent << "AngleStepSize: " << AngleStepSize << "\n";
    os << indent << "MotionUserScale: "<< MotionUserScale << "\n";
}

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