/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_INPUT_FILE_H #define INCLUDED_IMF_INPUT_FILE_H //----------------------------------------------------------------------------- // // class InputFile -- a scanline-based interface that can be used // to read both scanline-based and tiled OpenEXR image files. // //----------------------------------------------------------------------------- #include <ImfHeader.h> #include <ImfFrameBuffer.h> #include <ImfTiledOutputFile.h> #include <string> #include <fstream> #include <ImfThreading.h> namespace Imf { class TiledInputFile; class ScanLineInputFile; class InputFile { public: //----------------------------------------------------------- // A constructor that opens the file with the specified name. // Destroying the InputFile object will close the file. // // numThreads determines the number of threads that will be // used to read the file (see ImfThreading.h). //----------------------------------------------------------- InputFile (const char fileName[], int numThreads = globalThreadCount()); //------------------------------------------------------------- // A constructor that attaches the new InputFile object to a // file that has already been opened. Destroying the InputFile // object will not close the file. // // numThreads determines the number of threads that will be // used to read the file (see ImfThreading.h). //------------------------------------------------------------- InputFile (IStream &is, int numThreads = globalThreadCount()); //----------- // Destructor //----------- virtual ~InputFile (); //------------------------ // Access to the file name //------------------------ const char * fileName () const; //-------------------------- // Access to the file header //-------------------------- const Header & header () const; //---------------------------------- // Access to the file format version //---------------------------------- int version () const; //----------------------------------------------------------- // Set the current frame buffer -- copies the FrameBuffer // object into the InputFile object. // // The current frame buffer is the destination for the pixel // data read from the file. The current frame buffer must be // set at least once before readPixels() is called. // The current frame buffer can be changed after each call // to readPixels(). //----------------------------------------------------------- void setFrameBuffer (const FrameBuffer &frameBuffer); //----------------------------------- // Access to the current frame buffer //----------------------------------- const FrameBuffer & frameBuffer () const; //--------------------------------------------------------------- // Check if the file is complete: // // isComplete() returns true if all pixels in the data window are // present in the input file, or false if any pixels are missing. // (Another program may still be busy writing the file, or file // writing may have been aborted prematurely.) //--------------------------------------------------------------- bool isComplete () const; //--------------------------------------------------------------- // Read pixel data: // // readPixels(s1,s2) reads all scan lines with y coordinates // in the interval [min (s1, s2), max (s1, s2)] from the file, // and stores them in the current frame buffer. // // Both s1 and s2 must be within the interval // [header().dataWindow().min.y, header().dataWindow().max.y] // // The scan lines can be read from the file in random order, and // individual scan lines may be skipped or read multiple times. // For maximum efficiency, the scan lines should be read in the // order in which they were written to the file. // // readPixels(s) calls readPixels(s,s). // //--------------------------------------------------------------- void readPixels (int scanLine1, int scanLine2); void readPixels (int scanLine); //---------------------------------------------- // Read a block of raw pixel data from the file, // without uncompressing it (this function is // used to implement OutputFile::copyPixels()). //---------------------------------------------- void rawPixelData (int firstScanLine, const char *&pixelData, int &pixelDataSize); //-------------------------------------------------- // Read a tile of raw pixel data from the file, // without uncompressing it (this function is // used to implement TiledOutputFile::copyPixels()). //-------------------------------------------------- void rawTileData (int &dx, int &dy, int &lx, int &ly, const char *&pixelData, int &pixelDataSize); struct Data; private: InputFile (const InputFile &); // not implemented InputFile & operator = (const InputFile &); // not implemented void initialize (); TiledInputFile * tFile (); friend void TiledOutputFile::copyPixels (InputFile &); Data * _data; }; } // namespace Imf #endif