root/lib/pdf/FullBitmapOutputDev.cc
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DEFINITIONS
This source file includes following definitions.
- getVectorAntialias
- setVectorAntialias
- setDevice
- setMove
- setClip
- setParameter
- setPageMap
- getBitmapBBox
- flushBitmap
- startPage
- endPage
- upsideDown
- useDrawChar
- useTilingPatternFill
- useShadedFills
- useDrawForm
- interpretType3Chars
- needNonText
- setDefaultCTM
- saveState
- restoreState
- updateAll
- updateCTM
- updateLineDash
- updateFlatness
- updateLineJoin
- updateLineCap
- updateMiterLimit
- updateLineWidth
- updateStrokeAdjust
- updateFillColorSpace
- updateStrokeColorSpace
- updateFillColor
- updateStrokeColor
- updateBlendMode
- updateFillOpacity
- updateStrokeOpacity
- updateFillOverprint
- updateStrokeOverprint
- updateTransfer
- updateFont
- updateTextMat
- updateCharSpace
- updateRender
- updateRise
- updateWordSpace
- updateHorizScaling
- updateTextPos
- updateTextShift
- stroke
- fill
- eoFill
- tilingPatternFill
- tilingPatternFill
- functionShadedFill
- axialShadedFill
- radialShadedFill
- clip
- eoClip
- clipToStrokePath
- beginStringOp
- endStringOp
- beginString
- endString
- drawChar
- drawString
- endTextObject
- beginType3Char
- type3D0
- type3D1
- endType3Char
- drawImageMask
- drawImage
- drawMaskedImage
- drawSoftMaskedImage
- drawForm
- processLink
- beginTransparencyGroup
- endTransparencyGroup
- paintTransparencyGroup
- setSoftMask
- clearSoftMask
/* FullBitmapOutputDev.cc
Output Device which creates a bitmap.
Swftools is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Swftools is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with swftools; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include "config.h"
#include "FullBitmapOutputDev.h"
#include "GFXOutputDev.h"
#include "SplashBitmap.h"
#include "SplashPattern.h"
#include "Splash.h"
#include "../log.h"
#include "../png.h"
#include "../devices/record.h"
static SplashColor splash_white = {255,255,255};
static SplashColor splash_black = {0,0,0};
FullBitmapOutputDev::FullBitmapOutputDev(InfoOutputDev*info, PDFDoc*doc)
{
this->doc = doc;
this->xref = doc->getXRef();
msg("<verbose> Rendering everything to a bitmap");
/* color graphic output device, for creating bitmaps */
this->rgbdev = new SplashOutputDev(splashModeRGB8, 1, gFalse, splash_white, gTrue, gTrue);
/* device for handling links */
this->gfxdev = new GFXOutputDev(info, this->doc);
this->rgbdev->startDoc(this->xref);
}
FullBitmapOutputDev::~FullBitmapOutputDev()
{
if(this->rgbdev) {
delete this->rgbdev;this->rgbdev = 0;
}
if(this->gfxdev) {
delete this->gfxdev;this->gfxdev= 0;
}
}
GBool FullBitmapOutputDev::getVectorAntialias()
{
return this->rgbdev->getVectorAntialias();
}
void FullBitmapOutputDev::setVectorAntialias(GBool vaa)
{
this->rgbdev->setVectorAntialias(vaa);
}
void FullBitmapOutputDev::setDevice(gfxdevice_t*dev)
{
this->dev = dev;
gfxdev->setDevice(dev);
}
void FullBitmapOutputDev::setMove(int x,int y)
{
this->user_movex = x;
this->user_movey = y;
gfxdev->setMove(x,y);
}
void FullBitmapOutputDev::setClip(int x1,int y1,int x2,int y2)
{
this->user_clipx1 = x1;
this->user_clipy1 = y1;
this->user_clipx2 = x2;
this->user_clipy2 = y2;
gfxdev->setClip(x1,y1,x2,y2);
}
void FullBitmapOutputDev::setParameter(const char*key, const char*value)
{
}
void FullBitmapOutputDev::setPageMap(int*pagemap, int pagemap_len)
{
gfxdev->setPageMap(pagemap, pagemap_len);
}
static void getBitmapBBox(Guchar*alpha, int width, int height, int*xmin, int*ymin, int*xmax, int*ymax)
{
*ymin = -1;
*xmin = width;
*xmax = 0;
int x,y;
for(y=0;y<height;y++) {
Guchar*a = &alpha[y*width];
for(x=0;x<width;x++) {
if(a[x]) break;
}
int left = x; //first occupied pixel from left
int right = x+1; //last non-occupied pixel from right
for(;x<width;x++) {
if(a[x]) right=x+1;
}
if(left!=width) {
if(*ymin<0)
*ymin=y;
*ymax=y+1;
if(left<*xmin) *xmin = left;
if(right>*xmax) *xmax = right;
}
}
if(*xmin>=*xmax || *ymin>=*ymax) {
*xmin = 0;
*ymin = 0;
*xmax = 0;
*ymax = 0;
}
}
void FullBitmapOutputDev::flushBitmap()
{
int width = rgbdev->getBitmapWidth();
int height = rgbdev->getBitmapHeight();
SplashColorPtr rgb = rgbdev->getBitmap()->getDataPtr();
Guchar*alpha = rgbdev->getBitmap()->getAlphaPtr();
int xmin,ymin,xmax,ymax;
getBitmapBBox(alpha, width, height, &xmin,&ymin,&xmax,&ymax);
/* clip against (-movex, -movey, -movex+width, -movey+height) */
if(xmin < -this->movex) xmin = -this->movex;
if(ymin < -this->movey) ymin = -this->movey;
if(xmax > -this->movex + width) xmax = -this->movex+this->width;
if(ymax > -this->movey + height) ymax = -this->movey+this->height;
msg("<verbose> Flushing bitmap (bbox: %d,%d,%d,%d)", xmin,ymin,xmax,ymax);
if((xmax-xmin)<=0 || (ymax-ymin)<=0) // no bitmap, nothing to do
return;
if(sizeof(SplashColor)!=3) {
msg("<error> sizeof(SplashColor)!=3");
return;
}
//xmin = ymin = 0;
//xmax = width;
//ymax = height;
int rangex = xmax-xmin;
int rangey = ymax-ymin;
gfximage_t*img = (gfximage_t*)malloc(sizeof(gfximage_t));
img->data = (gfxcolor_t*)malloc(rangex * rangey * 4);
img->width = rangex;
img->height = rangey;
int x,y;
for(y=0;y<rangey;y++) {
SplashColorPtr in=&rgb[((y+ymin)*width+xmin)*sizeof(SplashColor)];
gfxcolor_t*out = &img->data[y*rangex];
Guchar*ain = &alpha[(y+ymin)*width+xmin];
for(x=0;x<rangex;x++) {
// blend against a white background
out[x].r = (in[x*3+0]*ain[x])/255 + 255-ain[x];
out[x].g = (in[x*3+1]*ain[x])/255 + 255-ain[x];
out[x].b = (in[x*3+2]*ain[x])/255 + 255-ain[x];
out[x].a = 255;//ain[x];
}
}
/* transform bitmap rectangle to "device space" */
xmin += movex;
ymin += movey;
xmax += movex;
ymax += movey;
gfxmatrix_t m;
m.tx = xmin;
m.ty = ymin;
m.m00 = m.m11 = 1;
m.m10 = m.m01 = 0;
gfxline_t* line = gfxline_makerectangle(xmin, ymin, xmax, ymax);
dev->fillbitmap(dev, line, img, &m, 0);
gfxline_free(line);
free(img->data);img->data=0;free(img);img=0;
}
void FullBitmapOutputDev::startPage(int pageNum, GfxState *state, double crop_x1, double crop_y1, double crop_x2, double crop_y2)
{
double x1,y1,x2,y2;
state->transform(crop_x1,crop_y1,&x1,&y1);
state->transform(crop_x2,crop_y2,&x2,&y2);
if(x2<x1) {double x3=x1;x1=x2;x2=x3;}
if(y2<y1) {double y3=y1;y1=y2;y2=y3;}
this->movex = -(int)x1 - user_movex;
this->movey = -(int)y1 - user_movey;
if(user_clipx1|user_clipy1|user_clipx2|user_clipy2) {
x1 = user_clipx1;
x2 = user_clipx2;
y1 = user_clipy1;
y2 = user_clipy2;
}
this->width = (int)(x2-x1);
this->height = (int)(y2-y1);
msg("<debug> startPage");
rgbdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
gfxdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
}
void FullBitmapOutputDev::endPage()
{
msg("<verbose> endPage (FullBitmapOutputDev)");
flushBitmap();
rgbdev->endPage();
gfxdev->endPage();
}
GBool FullBitmapOutputDev::upsideDown()
{
return rgbdev->upsideDown();
}
GBool FullBitmapOutputDev::useDrawChar()
{
return rgbdev->useDrawChar();
}
GBool FullBitmapOutputDev::useTilingPatternFill()
{
return rgbdev->useTilingPatternFill();
}
GBool FullBitmapOutputDev::useShadedFills()
{
return rgbdev->useShadedFills();
}
GBool FullBitmapOutputDev::useDrawForm()
{
return rgbdev->useDrawForm();
}
GBool FullBitmapOutputDev::interpretType3Chars()
{
return rgbdev->interpretType3Chars();
}
GBool FullBitmapOutputDev::needNonText()
{
return rgbdev->needNonText();
}
void FullBitmapOutputDev::setDefaultCTM(double *ctm)
{
rgbdev->setDefaultCTM(ctm);
gfxdev->setDefaultCTM(ctm);
}
void FullBitmapOutputDev::saveState(GfxState *state)
{
rgbdev->saveState(state);
}
void FullBitmapOutputDev::restoreState(GfxState *state)
{
rgbdev->restoreState(state);
}
void FullBitmapOutputDev::updateAll(GfxState *state)
{
rgbdev->updateAll(state);
}
void FullBitmapOutputDev::updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32)
{
rgbdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
gfxdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
}
void FullBitmapOutputDev::updateLineDash(GfxState *state)
{
rgbdev->updateLineDash(state);
}
void FullBitmapOutputDev::updateFlatness(GfxState *state)
{
rgbdev->updateFlatness(state);
}
void FullBitmapOutputDev::updateLineJoin(GfxState *state)
{
rgbdev->updateLineJoin(state);
}
void FullBitmapOutputDev::updateLineCap(GfxState *state)
{
rgbdev->updateLineCap(state);
}
void FullBitmapOutputDev::updateMiterLimit(GfxState *state)
{
rgbdev->updateMiterLimit(state);
}
void FullBitmapOutputDev::updateLineWidth(GfxState *state)
{
rgbdev->updateLineWidth(state);
}
void FullBitmapOutputDev::updateStrokeAdjust(GfxState *state)
{
rgbdev->updateStrokeAdjust(state);
}
void FullBitmapOutputDev::updateFillColorSpace(GfxState *state)
{
rgbdev->updateFillColorSpace(state);
}
void FullBitmapOutputDev::updateStrokeColorSpace(GfxState *state)
{
rgbdev->updateStrokeColorSpace(state);
}
void FullBitmapOutputDev::updateFillColor(GfxState *state)
{
rgbdev->updateFillColor(state);
}
void FullBitmapOutputDev::updateStrokeColor(GfxState *state)
{
rgbdev->updateStrokeColor(state);
}
void FullBitmapOutputDev::updateBlendMode(GfxState *state)
{
rgbdev->updateBlendMode(state);
}
void FullBitmapOutputDev::updateFillOpacity(GfxState *state)
{
rgbdev->updateFillOpacity(state);
}
void FullBitmapOutputDev::updateStrokeOpacity(GfxState *state)
{
rgbdev->updateStrokeOpacity(state);
}
void FullBitmapOutputDev::updateFillOverprint(GfxState *state)
{
rgbdev->updateFillOverprint(state);
}
void FullBitmapOutputDev::updateStrokeOverprint(GfxState *state)
{
rgbdev->updateStrokeOverprint(state);
}
void FullBitmapOutputDev::updateTransfer(GfxState *state)
{
rgbdev->updateTransfer(state);
}
void FullBitmapOutputDev::updateFont(GfxState *state)
{
rgbdev->updateFont(state);
}
void FullBitmapOutputDev::updateTextMat(GfxState *state)
{
rgbdev->updateTextMat(state);
}
void FullBitmapOutputDev::updateCharSpace(GfxState *state)
{
rgbdev->updateCharSpace(state);
}
void FullBitmapOutputDev::updateRender(GfxState *state)
{
rgbdev->updateRender(state);
}
void FullBitmapOutputDev::updateRise(GfxState *state)
{
rgbdev->updateRise(state);
}
void FullBitmapOutputDev::updateWordSpace(GfxState *state)
{
rgbdev->updateWordSpace(state);
}
void FullBitmapOutputDev::updateHorizScaling(GfxState *state)
{
rgbdev->updateHorizScaling(state);
}
void FullBitmapOutputDev::updateTextPos(GfxState *state)
{
rgbdev->updateTextPos(state);
}
void FullBitmapOutputDev::updateTextShift(GfxState *state, double shift)
{
rgbdev->updateTextShift(state, shift);
}
void FullBitmapOutputDev::stroke(GfxState *state)
{
msg("<debug> stroke");
rgbdev->stroke(state);
}
void FullBitmapOutputDev::fill(GfxState *state)
{
msg("<debug> fill");
rgbdev->fill(state);
}
void FullBitmapOutputDev::eoFill(GfxState *state)
{
msg("<debug> eoFill");
rgbdev->eoFill(state);
}
#if (xpdfMajorVersion*10000 + xpdfMinorVersion*100 + xpdfUpdateVersion) < 30207
void FullBitmapOutputDev::tilingPatternFill(GfxState *state, Object *str,
int paintType, Dict *resDict,
double *mat, double *bbox,
int x0, int y0, int x1, int y1,
double xStep, double yStep)
{
msg("<debug> tilingPatternFill");
rgbdev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
}
#else
void FullBitmapOutputDev::tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
int paintType, Dict *resDict,
double *mat, double *bbox,
int x0, int y0, int x1, int y1,
double xStep, double yStep)
{
msg("<debug> tilingPatternFill");
rgbdev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
}
#endif
GBool FullBitmapOutputDev::functionShadedFill(GfxState *state, GfxFunctionShading *shading)
{
msg("<debug> functionShadedFill");
return rgbdev->functionShadedFill(state, shading);
}
GBool FullBitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading)
{
msg("<debug> axialShadedFill");
return rgbdev->axialShadedFill(state, shading);
}
GBool FullBitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading)
{
msg("<debug> radialShadedFill");
return rgbdev->radialShadedFill(state, shading);
}
void FullBitmapOutputDev::clip(GfxState *state)
{
msg("<debug> clip");
rgbdev->clip(state);
}
void FullBitmapOutputDev::eoClip(GfxState *state)
{
msg("<debug> eoClip");
rgbdev->eoClip(state);
}
void FullBitmapOutputDev::clipToStrokePath(GfxState *state)
{
msg("<debug> clipToStrokePath");
rgbdev->clipToStrokePath(state);
}
void FullBitmapOutputDev::beginStringOp(GfxState *state)
{
msg("<debug> beginStringOp");
rgbdev->beginStringOp(state);
}
void FullBitmapOutputDev::endStringOp(GfxState *state)
{
msg("<debug> endStringOp");
rgbdev->endStringOp(state);
}
void FullBitmapOutputDev::beginString(GfxState *state, GString *s)
{
msg("<debug> beginString");
rgbdev->beginString(state, s);
}
void FullBitmapOutputDev::endString(GfxState *state)
{
msg("<debug> endString");
rgbdev->endString(state);
}
void FullBitmapOutputDev::drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen)
{
msg("<debug> drawChar");
rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
}
void FullBitmapOutputDev::drawString(GfxState *state, GString *s)
{
msg("<error> internal error: drawString not implemented");
rgbdev->drawString(state, s);
}
void FullBitmapOutputDev::endTextObject(GfxState *state)
{
/* FIXME: the below might render things (stroke outlines etc.) to gfxdev which
might end up unflushed- should be handled similarily as
drawChar() above
*/
msg("<debug> endTextObject");
rgbdev->endTextObject(state);
}
/* TODO: these four operations below *should* do nothing, as type3
chars are drawn using operations like fill() */
GBool FullBitmapOutputDev::beginType3Char(GfxState *state, double x, double y,
double dx, double dy,
CharCode code, Unicode *u, int uLen)
{
msg("<debug> beginType3Char");
return rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
}
void FullBitmapOutputDev::type3D0(GfxState *state, double wx, double wy)
{
msg("<debug> type3D0");
rgbdev->type3D0(state, wx, wy);
}
void FullBitmapOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)
{
msg("<debug> type3D1");
rgbdev->type3D1(state, wx, wy, llx, lly, urx, ury);
}
void FullBitmapOutputDev::endType3Char(GfxState *state)
{
msg("<debug> endType3Char");
rgbdev->endType3Char(state);
}
void FullBitmapOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg)
{
msg("<debug> drawImageMask");
rgbdev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
}
void FullBitmapOutputDev::drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
int *maskColors, GBool inlineImg)
{
msg("<debug> drawImage");
rgbdev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
}
void FullBitmapOutputDev::drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Stream *maskStr, int maskWidth, int maskHeight,
GBool maskInvert)
{
msg("<debug> drawMaskedImage");
rgbdev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
}
void FullBitmapOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Stream *maskStr,
int maskWidth, int maskHeight,
GfxImageColorMap *maskColorMap)
{
msg("<debug> drawSoftMaskedImage");
rgbdev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
}
void FullBitmapOutputDev::drawForm(Ref id)
{
msg("<debug> drawForm");
rgbdev->drawForm(id);
}
void FullBitmapOutputDev::processLink(Link *link, Catalog *catalog)
{
msg("<debug> processLink");
gfxdev->processLink(link, catalog);
}
void FullBitmapOutputDev::beginTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blendingColorSpace,
GBool isolated, GBool knockout,
GBool forSoftMask)
{
msg("<debug> beginTransparencyGroup");
rgbdev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
}
void FullBitmapOutputDev::endTransparencyGroup(GfxState *state)
{
msg("<debug> endTransparencyGroup");
rgbdev->endTransparencyGroup(state);
}
void FullBitmapOutputDev::paintTransparencyGroup(GfxState *state, double *bbox)
{
msg("<debug> paintTransparencyGroup");
rgbdev->paintTransparencyGroup(state,bbox);
}
void FullBitmapOutputDev::setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor)
{
msg("<debug> setSoftMask");
rgbdev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
}
void FullBitmapOutputDev::clearSoftMask(GfxState *state)
{
msg("<debug> clearSoftMask");
rgbdev->clearSoftMask(state);
}