root/lib/pdf/FullBitmapOutputDev.cc

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. getVectorAntialias
  2. setVectorAntialias
  3. setDevice
  4. setMove
  5. setClip
  6. setParameter
  7. setPageMap
  8. getBitmapBBox
  9. flushBitmap
  10. startPage
  11. endPage
  12. upsideDown
  13. useDrawChar
  14. useTilingPatternFill
  15. useShadedFills
  16. useDrawForm
  17. interpretType3Chars
  18. needNonText
  19. setDefaultCTM
  20. saveState
  21. restoreState
  22. updateAll
  23. updateCTM
  24. updateLineDash
  25. updateFlatness
  26. updateLineJoin
  27. updateLineCap
  28. updateMiterLimit
  29. updateLineWidth
  30. updateStrokeAdjust
  31. updateFillColorSpace
  32. updateStrokeColorSpace
  33. updateFillColor
  34. updateStrokeColor
  35. updateBlendMode
  36. updateFillOpacity
  37. updateStrokeOpacity
  38. updateFillOverprint
  39. updateStrokeOverprint
  40. updateTransfer
  41. updateFont
  42. updateTextMat
  43. updateCharSpace
  44. updateRender
  45. updateRise
  46. updateWordSpace
  47. updateHorizScaling
  48. updateTextPos
  49. updateTextShift
  50. stroke
  51. fill
  52. eoFill
  53. tilingPatternFill
  54. tilingPatternFill
  55. functionShadedFill
  56. axialShadedFill
  57. radialShadedFill
  58. clip
  59. eoClip
  60. clipToStrokePath
  61. beginStringOp
  62. endStringOp
  63. beginString
  64. endString
  65. drawChar
  66. drawString
  67. endTextObject
  68. beginType3Char
  69. type3D0
  70. type3D1
  71. endType3Char
  72. drawImageMask
  73. drawImage
  74. drawMaskedImage
  75. drawSoftMaskedImage
  76. drawForm
  77. processLink
  78. beginTransparencyGroup
  79. endTransparencyGroup
  80. paintTransparencyGroup
  81. setSoftMask
  82. clearSoftMask

/* FullBitmapOutputDev.cc

   Output Device which creates a bitmap.

   Swftools is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   Swftools is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with swftools; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */

#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include "config.h"
#include "FullBitmapOutputDev.h"
#include "GFXOutputDev.h"
#include "SplashBitmap.h"
#include "SplashPattern.h"
#include "Splash.h"
#include "../log.h"
#include "../png.h"
#include "../devices/record.h"

static SplashColor splash_white = {255,255,255};
static SplashColor splash_black = {0,0,0};
    
FullBitmapOutputDev::FullBitmapOutputDev(InfoOutputDev*info, PDFDoc*doc)
{
    this->doc = doc;
    this->xref = doc->getXRef();
    
    msg("<verbose> Rendering everything to a bitmap");
    
    /* color graphic output device, for creating bitmaps */
    this->rgbdev = new SplashOutputDev(splashModeRGB8, 1, gFalse, splash_white, gTrue, gTrue);
  
    /* device for handling links */
    this->gfxdev = new GFXOutputDev(info, this->doc);

    this->rgbdev->startDoc(this->xref);
}
FullBitmapOutputDev::~FullBitmapOutputDev()
{
    if(this->rgbdev) {
        delete this->rgbdev;this->rgbdev = 0;
    }
    if(this->gfxdev) {
        delete this->gfxdev;this->gfxdev= 0;
    }
}

GBool FullBitmapOutputDev::getVectorAntialias()
{
    return this->rgbdev->getVectorAntialias();
}
void FullBitmapOutputDev::setVectorAntialias(GBool vaa)
{
    this->rgbdev->setVectorAntialias(vaa);
}
void FullBitmapOutputDev::setDevice(gfxdevice_t*dev)
{
    this->dev = dev;
    gfxdev->setDevice(dev);
}
void FullBitmapOutputDev::setMove(int x,int y)
{
    this->user_movex = x;
    this->user_movey = y;
    gfxdev->setMove(x,y);
}
void FullBitmapOutputDev::setClip(int x1,int y1,int x2,int y2)
{
    this->user_clipx1 = x1;
    this->user_clipy1 = y1;
    this->user_clipx2 = x2;
    this->user_clipy2 = y2;
    gfxdev->setClip(x1,y1,x2,y2);
}
void FullBitmapOutputDev::setParameter(const char*key, const char*value)
{
}
void FullBitmapOutputDev::setPageMap(int*pagemap, int pagemap_len)
{
    gfxdev->setPageMap(pagemap, pagemap_len);
}

static void getBitmapBBox(Guchar*alpha, int width, int height, int*xmin, int*ymin, int*xmax, int*ymax)
{
    *ymin = -1;
    *xmin = width;
    *xmax = 0;
    int x,y;
    for(y=0;y<height;y++) {
        Guchar*a = &alpha[y*width];
        for(x=0;x<width;x++) {
            if(a[x]) break;
        }
        int left = x; //first occupied pixel from left
        int right = x+1; //last non-occupied pixel from right
        for(;x<width;x++) {
            if(a[x]) right=x+1;
        }

        if(left!=width) {
            if(*ymin<0) 
                *ymin=y;
            *ymax=y+1;
            if(left<*xmin) *xmin = left;
            if(right>*xmax) *xmax = right;
        }
    }
    if(*xmin>=*xmax || *ymin>=*ymax) {
        *xmin = 0;
        *ymin = 0;
        *xmax = 0;
        *ymax = 0;
    }
}

void FullBitmapOutputDev::flushBitmap()
{
    int width = rgbdev->getBitmapWidth();
    int height = rgbdev->getBitmapHeight();
    
    SplashColorPtr rgb = rgbdev->getBitmap()->getDataPtr();
    Guchar*alpha = rgbdev->getBitmap()->getAlphaPtr();

    int xmin,ymin,xmax,ymax;
    getBitmapBBox(alpha, width, height, &xmin,&ymin,&xmax,&ymax);

    /* clip against (-movex, -movey, -movex+width, -movey+height) */
    if(xmin < -this->movex) xmin = -this->movex;
    if(ymin < -this->movey) ymin = -this->movey;
    if(xmax > -this->movex + width) xmax = -this->movex+this->width;
    if(ymax > -this->movey + height) ymax = -this->movey+this->height;

    msg("<verbose> Flushing bitmap (bbox: %d,%d,%d,%d)", xmin,ymin,xmax,ymax);
    
    if((xmax-xmin)<=0 || (ymax-ymin)<=0) // no bitmap, nothing to do
        return;

    if(sizeof(SplashColor)!=3) {
        msg("<error> sizeof(SplashColor)!=3");
        return;
    }
    //xmin = ymin = 0;
    //xmax = width;
    //ymax = height;

    int rangex = xmax-xmin;
    int rangey = ymax-ymin;
    gfximage_t*img = (gfximage_t*)malloc(sizeof(gfximage_t)); 
    img->data = (gfxcolor_t*)malloc(rangex * rangey * 4);
    img->width = rangex;
    img->height = rangey;
    int x,y;
    for(y=0;y<rangey;y++) {
        SplashColorPtr in=&rgb[((y+ymin)*width+xmin)*sizeof(SplashColor)];
        gfxcolor_t*out = &img->data[y*rangex];
        Guchar*ain = &alpha[(y+ymin)*width+xmin];
        for(x=0;x<rangex;x++) {
            // blend against a white background
            out[x].r = (in[x*3+0]*ain[x])/255 + 255-ain[x];
            out[x].g = (in[x*3+1]*ain[x])/255 + 255-ain[x];
            out[x].b = (in[x*3+2]*ain[x])/255 + 255-ain[x];
            out[x].a = 255;//ain[x];
        }
    }
    /* transform bitmap rectangle to "device space" */
    xmin += movex;
    ymin += movey;
    xmax += movex;
    ymax += movey;

    gfxmatrix_t m;
    m.tx = xmin;
    m.ty = ymin;
    m.m00 = m.m11 = 1;
    m.m10 = m.m01 = 0;

    gfxline_t* line = gfxline_makerectangle(xmin, ymin, xmax, ymax);
    dev->fillbitmap(dev, line, img, &m, 0);
    gfxline_free(line);

    free(img->data);img->data=0;free(img);img=0;
}

void FullBitmapOutputDev::startPage(int pageNum, GfxState *state, double crop_x1, double crop_y1, double crop_x2, double crop_y2)
{
    double x1,y1,x2,y2;
    state->transform(crop_x1,crop_y1,&x1,&y1);
    state->transform(crop_x2,crop_y2,&x2,&y2);
    if(x2<x1) {double x3=x1;x1=x2;x2=x3;}
    if(y2<y1) {double y3=y1;y1=y2;y2=y3;}
    
    this->movex = -(int)x1 - user_movex;
    this->movey = -(int)y1 - user_movey;
    
    if(user_clipx1|user_clipy1|user_clipx2|user_clipy2) {
        x1 = user_clipx1;
        x2 = user_clipx2;
        y1 = user_clipy1;
        y2 = user_clipy2;
    }
    this->width = (int)(x2-x1);
    this->height = (int)(y2-y1);

    msg("<debug> startPage");
    rgbdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
    gfxdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
}

void FullBitmapOutputDev::endPage()
{
    msg("<verbose> endPage (FullBitmapOutputDev)");
    flushBitmap();
    rgbdev->endPage();
    gfxdev->endPage();
}
GBool FullBitmapOutputDev::upsideDown()
{
    return rgbdev->upsideDown();
}
GBool FullBitmapOutputDev::useDrawChar()
{
    return rgbdev->useDrawChar();
}
GBool FullBitmapOutputDev::useTilingPatternFill()
{
    return rgbdev->useTilingPatternFill();
}
GBool FullBitmapOutputDev::useShadedFills()
{
    return rgbdev->useShadedFills();
}
GBool FullBitmapOutputDev::useDrawForm()
{
    return rgbdev->useDrawForm();
}
GBool FullBitmapOutputDev::interpretType3Chars()
{
    return rgbdev->interpretType3Chars();
}
GBool FullBitmapOutputDev::needNonText() 
{
    return rgbdev->needNonText();
}
void FullBitmapOutputDev::setDefaultCTM(double *ctm) 
{
    rgbdev->setDefaultCTM(ctm);
    gfxdev->setDefaultCTM(ctm);
}
void FullBitmapOutputDev::saveState(GfxState *state) 
{
    rgbdev->saveState(state);
}
void FullBitmapOutputDev::restoreState(GfxState *state) 
{
    rgbdev->restoreState(state);
}
void FullBitmapOutputDev::updateAll(GfxState *state)
{
    rgbdev->updateAll(state);
}
void FullBitmapOutputDev::updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32)
{
    rgbdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
    gfxdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
}
void FullBitmapOutputDev::updateLineDash(GfxState *state)
{
    rgbdev->updateLineDash(state);
}
void FullBitmapOutputDev::updateFlatness(GfxState *state)
{
    rgbdev->updateFlatness(state);
}
void FullBitmapOutputDev::updateLineJoin(GfxState *state)
{
    rgbdev->updateLineJoin(state);
}
void FullBitmapOutputDev::updateLineCap(GfxState *state)
{
    rgbdev->updateLineCap(state);
}
void FullBitmapOutputDev::updateMiterLimit(GfxState *state)
{
    rgbdev->updateMiterLimit(state);
}
void FullBitmapOutputDev::updateLineWidth(GfxState *state)
{
    rgbdev->updateLineWidth(state);
}
void FullBitmapOutputDev::updateStrokeAdjust(GfxState *state)
{
    rgbdev->updateStrokeAdjust(state);
}
void FullBitmapOutputDev::updateFillColorSpace(GfxState *state)
{
    rgbdev->updateFillColorSpace(state);
}
void FullBitmapOutputDev::updateStrokeColorSpace(GfxState *state)
{
    rgbdev->updateStrokeColorSpace(state);
}
void FullBitmapOutputDev::updateFillColor(GfxState *state)
{
    rgbdev->updateFillColor(state);
}
void FullBitmapOutputDev::updateStrokeColor(GfxState *state)
{
    rgbdev->updateStrokeColor(state);
}
void FullBitmapOutputDev::updateBlendMode(GfxState *state)
{
    rgbdev->updateBlendMode(state);
}
void FullBitmapOutputDev::updateFillOpacity(GfxState *state)
{
    rgbdev->updateFillOpacity(state);
}
void FullBitmapOutputDev::updateStrokeOpacity(GfxState *state)
{
    rgbdev->updateStrokeOpacity(state);
}
void FullBitmapOutputDev::updateFillOverprint(GfxState *state)
{
    rgbdev->updateFillOverprint(state);
}
void FullBitmapOutputDev::updateStrokeOverprint(GfxState *state)
{
    rgbdev->updateStrokeOverprint(state);
}
void FullBitmapOutputDev::updateTransfer(GfxState *state)
{
    rgbdev->updateTransfer(state);
}
void FullBitmapOutputDev::updateFont(GfxState *state)
{
    rgbdev->updateFont(state);
}
void FullBitmapOutputDev::updateTextMat(GfxState *state)
{
    rgbdev->updateTextMat(state);
}
void FullBitmapOutputDev::updateCharSpace(GfxState *state)
{
    rgbdev->updateCharSpace(state);
}
void FullBitmapOutputDev::updateRender(GfxState *state)
{
    rgbdev->updateRender(state);
}
void FullBitmapOutputDev::updateRise(GfxState *state)
{
    rgbdev->updateRise(state);
}
void FullBitmapOutputDev::updateWordSpace(GfxState *state)
{
    rgbdev->updateWordSpace(state);
}
void FullBitmapOutputDev::updateHorizScaling(GfxState *state)
{
    rgbdev->updateHorizScaling(state);
}
void FullBitmapOutputDev::updateTextPos(GfxState *state)
{
    rgbdev->updateTextPos(state);
}
void FullBitmapOutputDev::updateTextShift(GfxState *state, double shift)
{
    rgbdev->updateTextShift(state, shift);
}

void FullBitmapOutputDev::stroke(GfxState *state)
{
    msg("<debug> stroke");
    rgbdev->stroke(state);
}
void FullBitmapOutputDev::fill(GfxState *state)
{
    msg("<debug> fill");
    rgbdev->fill(state);
}
void FullBitmapOutputDev::eoFill(GfxState *state)
{
    msg("<debug> eoFill");
    rgbdev->eoFill(state);
}
#if (xpdfMajorVersion*10000 + xpdfMinorVersion*100 + xpdfUpdateVersion) < 30207
void FullBitmapOutputDev::tilingPatternFill(GfxState *state, Object *str,
                               int paintType, Dict *resDict,
                               double *mat, double *bbox,
                               int x0, int y0, int x1, int y1,
                               double xStep, double yStep)
{
    msg("<debug> tilingPatternFill");
    rgbdev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
}
#else
void FullBitmapOutputDev::tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
                               int paintType, Dict *resDict,
                               double *mat, double *bbox,
                               int x0, int y0, int x1, int y1,
                               double xStep, double yStep) 
{
    msg("<debug> tilingPatternFill");
    rgbdev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
}
#endif

GBool FullBitmapOutputDev::functionShadedFill(GfxState *state, GfxFunctionShading *shading) 
{
    msg("<debug> functionShadedFill");
    return rgbdev->functionShadedFill(state, shading);
}
GBool FullBitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading)
{
    msg("<debug> axialShadedFill");
    return rgbdev->axialShadedFill(state, shading);
}
GBool FullBitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading)
{
    msg("<debug> radialShadedFill");
    return rgbdev->radialShadedFill(state, shading);
}

void FullBitmapOutputDev::clip(GfxState *state)
{
    msg("<debug> clip");
    rgbdev->clip(state);
}
void FullBitmapOutputDev::eoClip(GfxState *state)
{
    msg("<debug> eoClip");
    rgbdev->eoClip(state);
}
void FullBitmapOutputDev::clipToStrokePath(GfxState *state)
{
    msg("<debug> clipToStrokePath");
    rgbdev->clipToStrokePath(state);
}

void FullBitmapOutputDev::beginStringOp(GfxState *state)
{
    msg("<debug> beginStringOp");
    rgbdev->beginStringOp(state);
}
void FullBitmapOutputDev::endStringOp(GfxState *state)
{
    msg("<debug> endStringOp");
    rgbdev->endStringOp(state);
}
void FullBitmapOutputDev::beginString(GfxState *state, GString *s)
{
    msg("<debug> beginString");
    rgbdev->beginString(state, s);
}
void FullBitmapOutputDev::endString(GfxState *state)
{
    msg("<debug> endString");
    rgbdev->endString(state);
}
void FullBitmapOutputDev::drawChar(GfxState *state, double x, double y,
                      double dx, double dy,
                      double originX, double originY,
                      CharCode code, int nBytes, Unicode *u, int uLen)
{
    msg("<debug> drawChar");
    rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
}
void FullBitmapOutputDev::drawString(GfxState *state, GString *s)
{
    msg("<error> internal error: drawString not implemented");
    rgbdev->drawString(state, s);
}
void FullBitmapOutputDev::endTextObject(GfxState *state)
{
    /* FIXME: the below might render things (stroke outlines etc.) to gfxdev which
              might end up unflushed- should be handled similarily as
              drawChar() above
     */
    msg("<debug> endTextObject");
    rgbdev->endTextObject(state);
}

/* TODO: these four operations below *should* do nothing, as type3
         chars are drawn using operations like fill() */
GBool FullBitmapOutputDev::beginType3Char(GfxState *state, double x, double y,
                             double dx, double dy,
                             CharCode code, Unicode *u, int uLen)
{
    msg("<debug> beginType3Char");
    return rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
}
void FullBitmapOutputDev::type3D0(GfxState *state, double wx, double wy)
{
    msg("<debug> type3D0");
    rgbdev->type3D0(state, wx, wy);
}
void FullBitmapOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)
{
    msg("<debug> type3D1");
    rgbdev->type3D1(state, wx, wy, llx, lly, urx, ury);
}
void FullBitmapOutputDev::endType3Char(GfxState *state)
{
    msg("<debug> endType3Char");
    rgbdev->endType3Char(state);
}
void FullBitmapOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str,
                           int width, int height, GBool invert,
                           GBool inlineImg)
{
    msg("<debug> drawImageMask");
    rgbdev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
}
void FullBitmapOutputDev::drawImage(GfxState *state, Object *ref, Stream *str,
                       int width, int height, GfxImageColorMap *colorMap,
                       int *maskColors, GBool inlineImg)
{
    msg("<debug> drawImage");
    rgbdev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
}
void FullBitmapOutputDev::drawMaskedImage(GfxState *state, Object *ref, Stream *str,
                             int width, int height,
                             GfxImageColorMap *colorMap,
                             Stream *maskStr, int maskWidth, int maskHeight,
                             GBool maskInvert)
{
    msg("<debug> drawMaskedImage");
    rgbdev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
}
void FullBitmapOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
                                 int width, int height,
                                 GfxImageColorMap *colorMap,
                                 Stream *maskStr,
                                 int maskWidth, int maskHeight,
                                 GfxImageColorMap *maskColorMap)
{
    msg("<debug> drawSoftMaskedImage");
    rgbdev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
}
void FullBitmapOutputDev::drawForm(Ref id)
{
    msg("<debug> drawForm");
    rgbdev->drawForm(id);
}

void FullBitmapOutputDev::processLink(Link *link, Catalog *catalog)
{
    msg("<debug> processLink");
    gfxdev->processLink(link, catalog);
}

void FullBitmapOutputDev::beginTransparencyGroup(GfxState *state, double *bbox,
                                    GfxColorSpace *blendingColorSpace,
                                    GBool isolated, GBool knockout,
                                    GBool forSoftMask)
{
    msg("<debug> beginTransparencyGroup");
    rgbdev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
}
void FullBitmapOutputDev::endTransparencyGroup(GfxState *state)
{
    msg("<debug> endTransparencyGroup");
    rgbdev->endTransparencyGroup(state);
}
void FullBitmapOutputDev::paintTransparencyGroup(GfxState *state, double *bbox)
{
    msg("<debug> paintTransparencyGroup");
    rgbdev->paintTransparencyGroup(state,bbox);
}
void FullBitmapOutputDev::setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor)
{
    msg("<debug> setSoftMask");
    rgbdev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
}
void FullBitmapOutputDev::clearSoftMask(GfxState *state)
{
    msg("<debug> clearSoftMask");
    rgbdev->clearSoftMask(state);
}




/* [<][>][^][v][top][bottom][index][help] */