root/MMgc/ZCT.h

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#ifndef __GCZCT__
#define __GCZCT__

namespace MMgc
{
        class GCWorkItem;

        /**
         * The Zero Count Table used by deferred reference counting.
         *
         * Objects whose reference counts are zero are entered into the ZCT; they are
         * removed if their reference counts transition from zero to one.  This is all
         * taken care of in RCObject's constructor, destructor, and reference counting
         * operations.
         *
         * When Reap() is called the ZCT is traversed; objects that are not pinned are
         * destroyed.  Reap runs finalizers, which means more objects may be entered
         * into the ZCT and visited by Reap.  The process is not currently time-bounded.
         */
        class ZCT
        {
        public:
                ZCT();
                
                /**
                 * Free the resources associated with the ZCT.
                 *
                 * Not a destructor because the ZCT is a part-object of its associated GC, and 
                 * ZCT destruction must occur at a better defined time than GC destruction allows
                 * for, typically while the GC is still operational.
                 */
                void Destroy();
                
                /**
                 * Associate the ZCT with 'gc' and perform final initialization of the ZCT.
                 *
                 * To be called exactly once after the GC has been properly constructed: SetGC()
                 * uses 'gc' to allocate memory.
                 */
                void SetGC(GC* gc);

                /**
                 * MUST be called by the collector when the collector sets collecting=true
                 */
                void StartCollecting();
                
                /**
                 * MUST be called by the collector when the colletor sets collecting=false
                 */
                void EndCollecting();

                /**
                 * Will be called by the collector when the collector is notified of an imminent abort
                 */
                void SignalImminentAbort();

                /**
                 * Add obj to the ZCT; it must not already be in the ZCT.  This method can fail silently,
                 * leaving the GC to reap the object in case its reference count stays zero.
                 *
                 * If 'initial' is true then this is the call from RCObject's constructor.
                 */
                void Add(RCObject *obj REFCOUNT_PROFILING_ARG(bool initial=false));

                /**
                 * Remove obj from the ZCT; it must already be in the ZCT.
                 *
                 * If 'final' is true then this is the call from RCObject's destructor.
                 */
                void Remove(RCObject *obj REFCOUNT_PROFILING_ARG(bool final=false));

                /**
                 * Reap the ZCT: destroy every non-pinned object in the ZCT.  If scanStack
                 * is true then the program stack is traversed and objects conservatively
                 * referenced from it are pinned.  Auxiliary auto-pinning memory (think of
                 * them as ZCT roots; see AllocaStackSegment in GC.h) is always traversed
                 * and reachable objects pinned.
                 *
                 * Reap always unpins those objects in the ZCT that were found to be pinned,
                 * whether they were pinned by Reap or explicitly from the prereap() callback
                 * or even earlier.  Reap does not unpin any pinned objects that were not in
                 * the ZCT.
                 */
                void Reap(bool scanStack=true);

                /**
                 * Throw away unused memory (discretionary); to be called at the end of
                 * a GC cycle.
                 */
                void Prune();
                
                /**
                 * @return true if reaping is ongoing, otherwise false.
                 */
                bool IsReaping();

        private:
                // Slow path for Add().  The trick is that the slow path will be entered
                // if top==limit; in that case, we either have a simple overflow or the
                // system is in a "slow" state where additional checks are necessary
                // (such as during sweeping), and the state is kept in other variables.
                void AddSlow(RCObject *obj);
                
                // @return true iff the table can grow by at least one more block.
                bool CanGrow();
                
                // @return the value stored at 'idx'
                RCObject* Get(uint32_t idx);

                // Store 'value' at 'idx'
                void Put(uint32_t idx, RCObject* value);

                // @return the block number for 'idx'
                uint32_t BlockNumber(uint32_t idx);

                // @return the entry within a block for 'idx'
                uint32_t EntryNumber(uint32_t idx);
                
                // @return the address corresponding to ZCT offset 'idx'
                RCObject** PointerTo(uint32_t idx);
                
                // @return the number of ZCT slots available between top and limit or
                //         slowTop and slowLimit, as the case may be, following a reap.
                uint32_t AvailableInCurrentSegment();
                
                // If CanGrow is true and AvailableInCurrentSegment returns zero then add
                // a block of memory to the ZCT.
                //
                // @return true if the block was allocated, false otherwise.
                bool Grow();

                // Capture the stack extent; then scan the stack and pin objects from it
                // only if scanStack is true
                GCWorkItem PinProgramStack(bool scanStack);
                
                // Scan the AllocaStackSegments and pin all objects directly reachable from them.
                void PinRootSegments();
                
                // Conservatively scan memory starting at 'start' for 'len' bytes, examining each
                // aligned word.  If the value stored can be interpreted as a (possibly tagged)
                // pointer to the start of an RCObject, then pin that RCObject.  The value of
                // 'start' must itself be aligned.
                void PinStackObjects(const void *start, size_t len);
                
                // The object was pinned, leave it in the ZCT by moving it to the pinning memory.
                void PinObject(RCObject* obj);
                
                // The object was not pinned, finalize & reclaim it.
                void ReapObject(RCObject* obj);

                // Get ready for reaping: setup pointers for the pinning memory so that pinned
                // objects can be preserved.
                void SetupPinningMemory();
                
                // Add a block of memory to the pinning memory.
                //
                // @return true if the block was allocated, false otherwise.
                bool GrowPinningMemory();
                
                // Replace the ZCT memory blocks by the pinning memory blocks, and setup the
                // ZCT pointers to point into the new blocks.
                void UsePinningMemory();

                // Discard the pinning memory
                void ClearPinningMemory();
                
                // Discard a block that is no longer used because ZCT popping during reaping
                // has gone below the block's beginning.
                void PopFastSegment();
                
                // Discard all blocks in the ZCT block table (second-level blocks).
                void ClearBlockTable();
                
                // Actually free all the blocks on the ZCT block free list.
                void ClearFreeList();

                // @return a new block, NULL if it could not be allocated.
                RCObject** PleaseAllocBlock();
                
                // Discard the block (return it to the free list).
                void FreeBlock(RCObject** block);

#ifdef _DEBUG
                // Debugging code that needs to be validated: reference count validation during reaping
                void SetupDefRefValidation(GCWorkItem& stack);
                void FinishDefRefValidation();
                void DefRefValidate(RCObject* obj);
#endif // _DEBUG
                
                // Private data

                GC *gc;
                RCObject ***blocktable;         // Table of pointers to individual blocks
                RCObject ***blocktop;           // Next free item in blocktable
                bool reaping;                           // Are we reaping the zct?
                
                uint32_t budget;                        // Remaining number of full blocks to grow by before reaping
                
                // Fast path state
                RCObject **bottom;                      // Current segment
                RCObject **top;                         // Next location at which to insert a pointer
                RCObject **limit;                       // Element beyond last available location
                uint32_t topIndex;                      // Index to give to next inserted pointer

                // Slow path state - when slowState==true
                bool     slowState;                     // In slow state iff this is true
                RCObject **slowBottom;          // Current segment
                RCObject **slowTop;                     // Next location at which to insert a pointer
                RCObject **slowLimit;           // Element beyond last available location
                uint32_t slowTopIndex;          // Index to give to next inserted pointer
                
                // Used during reaping
                RCObject **pinTop;                      // Next location at which to insert a non-reaped pointer
                RCObject **pinLimit;            // Element beyond last available location
                uint32_t pinIndex;                      // Index to give to next inserted pointer
                
                // List of blocks of pinned objects
                RCObject** pinList;                     // First block in list; element 0 is next
                RCObject** pinLast;                     // Last block in list
                
                // Block free list
                void** freeList;                        // Linked list of blocks; element 0 is next
        };
}

#endif /* __GCZCT__ */

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