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/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: t; tab-width: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
* leon.sha@sun.com
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
#ifndef __MMgc__
#define __MMgc__
// VMPI.h includes avmfeatures.h, which detects platforms and sets up most MMGC_ names.
#include "VMPI.h"
#if defined MMGC_MEMORY_INFO && defined MMGC_64BIT
#error "MMGC_MEMORY_INFO not supported on 64-bit (see bugzilla 468501)"
#endif
#ifdef DEBUG
#define MMGC_DELETE_DEBUGGING
#ifndef MMGC_64BIT // see bugzilla 468501
#define MMGC_MEMORY_INFO
#endif
#endif
#if defined MMGC_MEMORY_INFO && defined MMGC_MEMORY_PROFILER
#define MMGC_RC_HISTORY
#endif
#if defined DEBUGGER || defined MMGC_MEMORY_PROFILER || defined MMGC_MEMORY_INFO
#ifndef MMGC_HOOKS
#define MMGC_HOOKS
#endif
#endif
// Policy profiler settings (for MMgc development mostly).
//
// On MacOS X desktop MMGC_POLICY_PROFILING incurs a 5% execution overhead on the
// benchmark test/performance/mmgc/gcbench.as.
//
// Enabling this and MMGC_MEMORY_INFO at the same time is probably not a good idea.
//
// If AVMSHELL_BUILD is enabled then the output can be enabled/disabled with the -gcbehavior
// switch in the shell; the output is directed to whatever channel is used by GCLog.
//
// If AVMSHELL_BUILD is disabled then the output of policy info is unconditional and is
// directed to a file gcbehavior.txt in the working directory.
#ifdef AVMSHELL_BUILD
#define MMGC_POLICY_PROFILING
#endif
#ifdef MMGC_POLICY_PROFILING
// Really for the specially interested! These switches incur measurable overhead,
// so be careful when benchmarking.
// Profile the pointer density of scanned memory
//#define MMGC_POINTINESS_PROFILING
// Profile reference count traffic. This feature adds about 8% execution time overhead
// to the overhead already added by MMGC_POLICY_PROFILING, on the gcbench benchmark,
// measured on MacOS X desktop.
//#define MMGC_REFCOUNT_PROFILING
// Profile mark stack depth
//#define MMGC_MARKSTACK_DEPTH
#endif
#ifdef MMGC_REFCOUNT_PROFILING
#define REFCOUNT_PROFILING_ONLY(x) x
#define REFCOUNT_PROFILING_ARG(x) , x
#else
#define REFCOUNT_PROFILING_ONLY(x)
#define REFCOUNT_PROFILING_ARG(x)
#endif
#include "GCDebug.h"
#include "GCLog.h"
/*
* If _GCHeapLock is defined, a spin lock is used for thread safety
* on all public API's (Alloc, Free)
*
* Warning:
* We may use GCHeap for allocation on other threads, hence the
* spinlock, but the MMgc garbage collector in general is not
* thread-safe.
*/
#ifdef MMGC_LOCKING
#define MMGC_LOCK(_x) MMgc::GCAcquireSpinlock _lock(&_x)
#include "GCSpinLock.h"
#else
#define MMGC_LOCK(_x)
#endif
// This keeps a graph of the edges the marker finds which are printed out in Sweep
// for all objects added with GC::AddToBlacklist
//#define MMGC_HEAP_GRAPH
namespace MMgc
{
class GC;
class RCObject;
class GCWeakRef;
class GCFinalizedObject;
class GCObject;
class Cleaner;
class GCAlloc;
class GCHeap;
}
#define CAPACITY(T) (uint32_t(GCHeap::kBlockSize) / uint32_t(sizeof(T)))
#include "GCTypes.h"
#include "AllocationMacros.h"
#include "OOM.h"
#include "GCStack.h"
#include "GCThreads.h"
#include "GCAllocObject.h"
#include "GCHashtable.h"
#include "GCMemoryProfiler.h"
#include "GCThreadLocal.h"
#include "FixedAlloc.h"
#include "FixedMalloc.h"
#include "GCGlobalNew.h"
#include "BasicList.h"
#include "GCHeap.h"
#include "GCAlloc.h"
#include "GCLargeAlloc.h"
#include "ZCT.h"
#include "HeapGraph.h"
#include "GC.h"
#include "GCObject.h"
#include "GCWeakRef.h"
#include "WriteBarrier.h"
#include "FixedAlloc-inlines.h"
#include "FixedMalloc-inlines.h"
#include "GCAlloc-inlines.h"
#include "GCLargeAlloc-inlines.h"
#include "ZCT-inlines.h"
#include "GC-inlines.h"
// remove these when the player stops using it
#define MMGC_DRC
#define WRITE_BARRIERS
#endif /* __MMgc__ */