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// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_UTILS_H_
#define V8_UTILS_H_
#include <stdlib.h>
#include <string.h>
#include <climits>
#include "globals.h"
#include "checks.h"
#include "allocation.h"
namespace v8 {
namespace internal {
// ----------------------------------------------------------------------------
// General helper functions
#define IS_POWER_OF_TWO(x) (((x) & ((x) - 1)) == 0)
// Returns true iff x is a power of 2 (or zero). Cannot be used with the
// maximally negative value of the type T (the -1 overflows).
template <typename T>
inline bool IsPowerOf2(T x) {
return IS_POWER_OF_TWO(x);
}
// X must be a power of 2. Returns the number of trailing zeros.
inline int WhichPowerOf2(uint32_t x) {
ASSERT(IsPowerOf2(x));
ASSERT(x != 0);
int bits = 0;
#ifdef DEBUG
int original_x = x;
#endif
if (x >= 0x10000) {
bits += 16;
x >>= 16;
}
if (x >= 0x100) {
bits += 8;
x >>= 8;
}
if (x >= 0x10) {
bits += 4;
x >>= 4;
}
switch (x) {
default: UNREACHABLE();
case 8: bits++; // Fall through.
case 4: bits++; // Fall through.
case 2: bits++; // Fall through.
case 1: break;
}
ASSERT_EQ(1 << bits, original_x);
return bits;
return 0;
}
// Magic numbers for integer division.
// These are kind of 2's complement reciprocal of the divisors.
// Details and proofs can be found in:
// - Hacker's Delight, Henry S. Warren, Jr.
// - The PowerPC Compiler Writer’s Guide
// and probably many others.
// See details in the implementation of the algorithm in
// lithium-codegen-arm.cc : LCodeGen::TryEmitSignedIntegerDivisionByConstant().
struct DivMagicNumbers {
unsigned M;
unsigned s;
};
const DivMagicNumbers InvalidDivMagicNumber= {0, 0};
const DivMagicNumbers DivMagicNumberFor3 = {0x55555556, 0};
const DivMagicNumbers DivMagicNumberFor5 = {0x66666667, 1};
const DivMagicNumbers DivMagicNumberFor7 = {0x92492493, 2};
const DivMagicNumbers DivMagicNumberFor9 = {0x38e38e39, 1};
const DivMagicNumbers DivMagicNumberFor11 = {0x2e8ba2e9, 1};
const DivMagicNumbers DivMagicNumberFor25 = {0x51eb851f, 3};
const DivMagicNumbers DivMagicNumberFor125 = {0x10624dd3, 3};
const DivMagicNumbers DivMagicNumberFor625 = {0x68db8bad, 8};
const DivMagicNumbers DivMagicNumberFor(int32_t divisor);
// The C++ standard leaves the semantics of '>>' undefined for
// negative signed operands. Most implementations do the right thing,
// though.
inline int ArithmeticShiftRight(int x, int s) {
return x >> s;
}
// Compute the 0-relative offset of some absolute value x of type T.
// This allows conversion of Addresses and integral types into
// 0-relative int offsets.
template <typename T>
inline intptr_t OffsetFrom(T x) {
return x - static_cast<T>(0);
}
// Compute the absolute value of type T for some 0-relative offset x.
// This allows conversion of 0-relative int offsets into Addresses and
// integral types.
template <typename T>
inline T AddressFrom(intptr_t x) {
return static_cast<T>(static_cast<T>(0) + x);
}
// Return the largest multiple of m which is <= x.
template <typename T>
inline T RoundDown(T x, intptr_t m) {
ASSERT(IsPowerOf2(m));
return AddressFrom<T>(OffsetFrom(x) & -m);
}
// Return the smallest multiple of m which is >= x.
template <typename T>
inline T RoundUp(T x, intptr_t m) {
return RoundDown<T>(static_cast<T>(x + m - 1), m);
}
template <typename T>
int Compare(const T& a, const T& b) {
if (a == b)
return 0;
else if (a < b)
return -1;
else
return 1;
}
template <typename T>
int PointerValueCompare(const T* a, const T* b) {
return Compare<T>(*a, *b);
}
// Compare function to compare the object pointer value of two
// handlified objects. The handles are passed as pointers to the
// handles.
template<typename T> class Handle; // Forward declaration.
template <typename T>
int HandleObjectPointerCompare(const Handle<T>* a, const Handle<T>* b) {
return Compare<T*>(*(*a), *(*b));
}
// Returns the smallest power of two which is >= x. If you pass in a
// number that is already a power of two, it is returned as is.
// Implementation is from "Hacker's Delight" by Henry S. Warren, Jr.,
// figure 3-3, page 48, where the function is called clp2.
inline uint32_t RoundUpToPowerOf2(uint32_t x) {
ASSERT(x <= 0x80000000u);
x = x - 1;
x = x | (x >> 1);
x = x | (x >> 2);
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >> 16);
return x + 1;
}
inline uint32_t RoundDownToPowerOf2(uint32_t x) {
uint32_t rounded_up = RoundUpToPowerOf2(x);
if (rounded_up > x) return rounded_up >> 1;
return rounded_up;
}
template <typename T, typename U>
inline bool IsAligned(T value, U alignment) {
return (value & (alignment - 1)) == 0;
}
// Returns true if (addr + offset) is aligned.
inline bool IsAddressAligned(Address addr,
intptr_t alignment,
int offset = 0) {
intptr_t offs = OffsetFrom(addr + offset);
return IsAligned(offs, alignment);
}
// Returns the maximum of the two parameters.
template <typename T>
T Max(T a, T b) {
return a < b ? b : a;
}
// Returns the minimum of the two parameters.
template <typename T>
T Min(T a, T b) {
return a < b ? a : b;
}
inline int StrLength(const char* string) {
size_t length = strlen(string);
ASSERT(length == static_cast<size_t>(static_cast<int>(length)));
return static_cast<int>(length);
}
// ----------------------------------------------------------------------------
// BitField is a help template for encoding and decode bitfield with
// unsigned content.
template<class T, int shift, int size>
class BitField {
public:
// A uint32_t mask of bit field. To use all bits of a uint32 in a
// bitfield without compiler warnings we have to compute 2^32 without
// using a shift count of 32.
static const uint32_t kMask = ((1U << shift) << size) - (1U << shift);
// Value for the field with all bits set.
static const T kMax = static_cast<T>((1U << size) - 1);
// Tells whether the provided value fits into the bit field.
static bool is_valid(T value) {
return (static_cast<uint32_t>(value) & ~static_cast<uint32_t>(kMax)) == 0;
}
// Returns a uint32_t with the bit field value encoded.
static uint32_t encode(T value) {
ASSERT(is_valid(value));
return static_cast<uint32_t>(value) << shift;
}
// Returns a uint32_t with the bit field value updated.
static uint32_t update(uint32_t previous, T value) {
return (previous & ~kMask) | encode(value);
}
// Extracts the bit field from the value.
static T decode(uint32_t value) {
return static_cast<T>((value & kMask) >> shift);
}
};
// ----------------------------------------------------------------------------
// Hash function.
static const uint32_t kZeroHashSeed = 0;
// Thomas Wang, Integer Hash Functions.
// http://www.concentric.net/~Ttwang/tech/inthash.htm
inline uint32_t ComputeIntegerHash(uint32_t key, uint32_t seed) {
uint32_t hash = key;
hash = hash ^ seed;
hash = ~hash + (hash << 15); // hash = (hash << 15) - hash - 1;
hash = hash ^ (hash >> 12);
hash = hash + (hash << 2);
hash = hash ^ (hash >> 4);
hash = hash * 2057; // hash = (hash + (hash << 3)) + (hash << 11);
hash = hash ^ (hash >> 16);
return hash;
}
inline uint32_t ComputeLongHash(uint64_t key) {
uint64_t hash = key;
hash = ~hash + (hash << 18); // hash = (hash << 18) - hash - 1;
hash = hash ^ (hash >> 31);
hash = hash * 21; // hash = (hash + (hash << 2)) + (hash << 4);
hash = hash ^ (hash >> 11);
hash = hash + (hash << 6);
hash = hash ^ (hash >> 22);
return (uint32_t) hash;
}
inline uint32_t ComputePointerHash(void* ptr) {
return ComputeIntegerHash(
static_cast<uint32_t>(reinterpret_cast<intptr_t>(ptr)),
v8::internal::kZeroHashSeed);
}
// ----------------------------------------------------------------------------
// Miscellaneous
// A static resource holds a static instance that can be reserved in
// a local scope using an instance of Access. Attempts to re-reserve
// the instance will cause an error.
template <typename T>
class StaticResource {
public:
StaticResource() : is_reserved_(false) {}
private:
template <typename S> friend class Access;
T instance_;
bool is_reserved_;
};
// Locally scoped access to a static resource.
template <typename T>
class Access {
public:
explicit Access(StaticResource<T>* resource)
: resource_(resource)
, instance_(&resource->instance_) {
ASSERT(!resource->is_reserved_);
resource->is_reserved_ = true;
}
~Access() {
resource_->is_reserved_ = false;
resource_ = NULL;
instance_ = NULL;
}
T* value() { return instance_; }
T* operator -> () { return instance_; }
private:
StaticResource<T>* resource_;
T* instance_;
};
template <typename T>
class Vector {
public:
Vector() : start_(NULL), length_(0) {}
Vector(T* data, int length) : start_(data), length_(length) {
ASSERT(length == 0 || (length > 0 && data != NULL));
}
static Vector<T> New(int length) {
return Vector<T>(NewArray<T>(length), length);
}
// Returns a vector using the same backing storage as this one,
// spanning from and including 'from', to but not including 'to'.
Vector<T> SubVector(int from, int to) {
ASSERT(to <= length_);
ASSERT(from < to);
ASSERT(0 <= from);
return Vector<T>(start() + from, to - from);
}
// Returns the length of the vector.
int length() const { return length_; }
// Returns whether or not the vector is empty.
bool is_empty() const { return length_ == 0; }
// Returns the pointer to the start of the data in the vector.
T* start() const { return start_; }
// Access individual vector elements - checks bounds in debug mode.
T& operator[](int index) const {
ASSERT(0 <= index && index < length_);
return start_[index];
}
const T& at(int index) const { return operator[](index); }
T& first() { return start_[0]; }
T& last() { return start_[length_ - 1]; }
// Returns a clone of this vector with a new backing store.
Vector<T> Clone() const {
T* result = NewArray<T>(length_);
for (int i = 0; i < length_; i++) result[i] = start_[i];
return Vector<T>(result, length_);
}
void Sort(int (*cmp)(const T*, const T*)) {
typedef int (*RawComparer)(const void*, const void*);
qsort(start(),
length(),
sizeof(T),
reinterpret_cast<RawComparer>(cmp));
}
void Sort() {
Sort(PointerValueCompare<T>);
}
void Truncate(int length) {
ASSERT(length <= length_);
length_ = length;
}
// Releases the array underlying this vector. Once disposed the
// vector is empty.
void Dispose() {
DeleteArray(start_);
start_ = NULL;
length_ = 0;
}
inline Vector<T> operator+(int offset) {
ASSERT(offset < length_);
return Vector<T>(start_ + offset, length_ - offset);
}
// Factory method for creating empty vectors.
static Vector<T> empty() { return Vector<T>(NULL, 0); }
template<typename S>
static Vector<T> cast(Vector<S> input) {
return Vector<T>(reinterpret_cast<T*>(input.start()),
input.length() * sizeof(S) / sizeof(T));
}
protected:
void set_start(T* start) { start_ = start; }
private:
T* start_;
int length_;
};
// A pointer that can only be set once and doesn't allow NULL values.
template<typename T>
class SetOncePointer {
public:
SetOncePointer() : pointer_(NULL) { }
bool is_set() const { return pointer_ != NULL; }
T* get() const {
ASSERT(pointer_ != NULL);
return pointer_;
}
void set(T* value) {
ASSERT(pointer_ == NULL && value != NULL);
pointer_ = value;
}
private:
T* pointer_;
};
template <typename T, int kSize>
class EmbeddedVector : public Vector<T> {
public:
EmbeddedVector() : Vector<T>(buffer_, kSize) { }
explicit EmbeddedVector(T initial_value) : Vector<T>(buffer_, kSize) {
for (int i = 0; i < kSize; ++i) {
buffer_[i] = initial_value;
}
}
// When copying, make underlying Vector to reference our buffer.
EmbeddedVector(const EmbeddedVector& rhs)
: Vector<T>(rhs) {
memcpy(buffer_, rhs.buffer_, sizeof(T) * kSize);
set_start(buffer_);
}
EmbeddedVector& operator=(const EmbeddedVector& rhs) {
if (this == &rhs) return *this;
Vector<T>::operator=(rhs);
memcpy(buffer_, rhs.buffer_, sizeof(T) * kSize);
this->set_start(buffer_);
return *this;
}
private:
T buffer_[kSize];
};
template <typename T>
class ScopedVector : public Vector<T> {
public:
explicit ScopedVector(int length) : Vector<T>(NewArray<T>(length), length) { }
~ScopedVector() {
DeleteArray(this->start());
}
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ScopedVector);
};
inline Vector<const char> CStrVector(const char* data) {
return Vector<const char>(data, StrLength(data));
}
inline Vector<char> MutableCStrVector(char* data) {
return Vector<char>(data, StrLength(data));
}
inline Vector<char> MutableCStrVector(char* data, int max) {
int length = StrLength(data);
return Vector<char>(data, (length < max) ? length : max);
}
/*
* A class that collects values into a backing store.
* Specialized versions of the class can allow access to the backing store
* in different ways.
* There is no guarantee that the backing store is contiguous (and, as a
* consequence, no guarantees that consecutively added elements are adjacent
* in memory). The collector may move elements unless it has guaranteed not
* to.
*/
template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
class Collector {
public:
explicit Collector(int initial_capacity = kMinCapacity)
: index_(0), size_(0) {
current_chunk_ = Vector<T>::New(initial_capacity);
}
virtual ~Collector() {
// Free backing store (in reverse allocation order).
current_chunk_.Dispose();
for (int i = chunks_.length() - 1; i >= 0; i--) {
chunks_.at(i).Dispose();
}
}
// Add a single element.
inline void Add(T value) {
if (index_ >= current_chunk_.length()) {
Grow(1);
}
current_chunk_[index_] = value;
index_++;
size_++;
}
// Add a block of contiguous elements and return a Vector backed by the
// memory area.
// A basic Collector will keep this vector valid as long as the Collector
// is alive.
inline Vector<T> AddBlock(int size, T initial_value) {
ASSERT(size > 0);
if (size > current_chunk_.length() - index_) {
Grow(size);
}
T* position = current_chunk_.start() + index_;
index_ += size;
size_ += size;
for (int i = 0; i < size; i++) {
position[i] = initial_value;
}
return Vector<T>(position, size);
}
// Add a contiguous block of elements and return a vector backed
// by the added block.
// A basic Collector will keep this vector valid as long as the Collector
// is alive.
inline Vector<T> AddBlock(Vector<const T> source) {
if (source.length() > current_chunk_.length() - index_) {
Grow(source.length());
}
T* position = current_chunk_.start() + index_;
index_ += source.length();
size_ += source.length();
for (int i = 0; i < source.length(); i++) {
position[i] = source[i];
}
return Vector<T>(position, source.length());
}
// Write the contents of the collector into the provided vector.
void WriteTo(Vector<T> destination) {
ASSERT(size_ <= destination.length());
int position = 0;
for (int i = 0; i < chunks_.length(); i++) {
Vector<T> chunk = chunks_.at(i);
for (int j = 0; j < chunk.length(); j++) {
destination[position] = chunk[j];
position++;
}
}
for (int i = 0; i < index_; i++) {
destination[position] = current_chunk_[i];
position++;
}
}
// Allocate a single contiguous vector, copy all the collected
// elements to the vector, and return it.
// The caller is responsible for freeing the memory of the returned
// vector (e.g., using Vector::Dispose).
Vector<T> ToVector() {
Vector<T> new_store = Vector<T>::New(size_);
WriteTo(new_store);
return new_store;
}
// Resets the collector to be empty.
virtual void Reset();
// Total number of elements added to collector so far.
inline int size() { return size_; }
protected:
static const int kMinCapacity = 16;
List<Vector<T> > chunks_;
Vector<T> current_chunk_; // Block of memory currently being written into.
int index_; // Current index in current chunk.
int size_; // Total number of elements in collector.
// Creates a new current chunk, and stores the old chunk in the chunks_ list.
void Grow(int min_capacity) {
ASSERT(growth_factor > 1);
int new_capacity;
int current_length = current_chunk_.length();
if (current_length < kMinCapacity) {
// The collector started out as empty.
new_capacity = min_capacity * growth_factor;
if (new_capacity < kMinCapacity) new_capacity = kMinCapacity;
} else {
int growth = current_length * (growth_factor - 1);
if (growth > max_growth) {
growth = max_growth;
}
new_capacity = current_length + growth;
if (new_capacity < min_capacity) {
new_capacity = min_capacity + growth;
}
}
NewChunk(new_capacity);
ASSERT(index_ + min_capacity <= current_chunk_.length());
}
// Before replacing the current chunk, give a subclass the option to move
// some of the current data into the new chunk. The function may update
// the current index_ value to represent data no longer in the current chunk.
// Returns the initial index of the new chunk (after copied data).
virtual void NewChunk(int new_capacity) {
Vector<T> new_chunk = Vector<T>::New(new_capacity);
if (index_ > 0) {
chunks_.Add(current_chunk_.SubVector(0, index_));
} else {
current_chunk_.Dispose();
}
current_chunk_ = new_chunk;
index_ = 0;
}
};
/*
* A collector that allows sequences of values to be guaranteed to
* stay consecutive.
* If the backing store grows while a sequence is active, the current
* sequence might be moved, but after the sequence is ended, it will
* not move again.
* NOTICE: Blocks allocated using Collector::AddBlock(int) can move
* as well, if inside an active sequence where another element is added.
*/
template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
class SequenceCollector : public Collector<T, growth_factor, max_growth> {
public:
explicit SequenceCollector(int initial_capacity)
: Collector<T, growth_factor, max_growth>(initial_capacity),
sequence_start_(kNoSequence) { }
virtual ~SequenceCollector() {}
void StartSequence() {
ASSERT(sequence_start_ == kNoSequence);
sequence_start_ = this->index_;
}
Vector<T> EndSequence() {
ASSERT(sequence_start_ != kNoSequence);
int sequence_start = sequence_start_;
sequence_start_ = kNoSequence;
if (sequence_start == this->index_) return Vector<T>();
return this->current_chunk_.SubVector(sequence_start, this->index_);
}
// Drops the currently added sequence, and all collected elements in it.
void DropSequence() {
ASSERT(sequence_start_ != kNoSequence);
int sequence_length = this->index_ - sequence_start_;
this->index_ = sequence_start_;
this->size_ -= sequence_length;
sequence_start_ = kNoSequence;
}
virtual void Reset() {
sequence_start_ = kNoSequence;
this->Collector<T, growth_factor, max_growth>::Reset();
}
private:
static const int kNoSequence = -1;
int sequence_start_;
// Move the currently active sequence to the new chunk.
virtual void NewChunk(int new_capacity) {
if (sequence_start_ == kNoSequence) {
// Fall back on default behavior if no sequence has been started.
this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity);
return;
}
int sequence_length = this->index_ - sequence_start_;
Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity);
ASSERT(sequence_length < new_chunk.length());
for (int i = 0; i < sequence_length; i++) {
new_chunk[i] = this->current_chunk_[sequence_start_ + i];
}
if (sequence_start_ > 0) {
this->chunks_.Add(this->current_chunk_.SubVector(0, sequence_start_));
} else {
this->current_chunk_.Dispose();
}
this->current_chunk_ = new_chunk;
this->index_ = sequence_length;
sequence_start_ = 0;
}
};
// Compare ASCII/16bit chars to ASCII/16bit chars.
template <typename lchar, typename rchar>
inline int CompareChars(const lchar* lhs, const rchar* rhs, int chars) {
const lchar* limit = lhs + chars;
#ifdef V8_HOST_CAN_READ_UNALIGNED
if (sizeof(*lhs) == sizeof(*rhs)) {
// Number of characters in a uintptr_t.
static const int kStepSize = sizeof(uintptr_t) / sizeof(*lhs); // NOLINT
while (lhs <= limit - kStepSize) {
if (*reinterpret_cast<const uintptr_t*>(lhs) !=
*reinterpret_cast<const uintptr_t*>(rhs)) {
break;
}
lhs += kStepSize;
rhs += kStepSize;
}
}
#endif
while (lhs < limit) {
int r = static_cast<int>(*lhs) - static_cast<int>(*rhs);
if (r != 0) return r;
++lhs;
++rhs;
}
return 0;
}
// Calculate 10^exponent.
inline int TenToThe(int exponent) {
ASSERT(exponent <= 9);
ASSERT(exponent >= 1);
int answer = 10;
for (int i = 1; i < exponent; i++) answer *= 10;
return answer;
}
// The type-based aliasing rule allows the compiler to assume that pointers of
// different types (for some definition of different) never alias each other.
// Thus the following code does not work:
//
// float f = foo();
// int fbits = *(int*)(&f);
//
// The compiler 'knows' that the int pointer can't refer to f since the types
// don't match, so the compiler may cache f in a register, leaving random data
// in fbits. Using C++ style casts makes no difference, however a pointer to
// char data is assumed to alias any other pointer. This is the 'memcpy
// exception'.
//
// Bit_cast uses the memcpy exception to move the bits from a variable of one
// type of a variable of another type. Of course the end result is likely to
// be implementation dependent. Most compilers (gcc-4.2 and MSVC 2005)
// will completely optimize BitCast away.
//
// There is an additional use for BitCast.
// Recent gccs will warn when they see casts that may result in breakage due to
// the type-based aliasing rule. If you have checked that there is no breakage
// you can use BitCast to cast one pointer type to another. This confuses gcc
// enough that it can no longer see that you have cast one pointer type to
// another thus avoiding the warning.
// We need different implementations of BitCast for pointer and non-pointer
// values. We use partial specialization of auxiliary struct to work around
// issues with template functions overloading.
template <class Dest, class Source>
struct BitCastHelper {
STATIC_ASSERT(sizeof(Dest) == sizeof(Source));
INLINE(static Dest cast(const Source& source)) {
Dest dest;
memcpy(&dest, &source, sizeof(dest));
return dest;
}
};
template <class Dest, class Source>
struct BitCastHelper<Dest, Source*> {
INLINE(static Dest cast(Source* source)) {
return BitCastHelper<Dest, uintptr_t>::
cast(reinterpret_cast<uintptr_t>(source));
}
};
template <class Dest, class Source>
INLINE(Dest BitCast(const Source& source));
template <class Dest, class Source>
inline Dest BitCast(const Source& source) {
return BitCastHelper<Dest, Source>::cast(source);
}
template<typename ElementType, int NumElements>
class EmbeddedContainer {
public:
EmbeddedContainer() : elems_() { }
int length() { return NumElements; }
ElementType& operator[](int i) {
ASSERT(i < length());
return elems_[i];
}
private:
ElementType elems_[NumElements];
};
template<typename ElementType>
class EmbeddedContainer<ElementType, 0> {
public:
int length() { return 0; }
ElementType& operator[](int i) {
UNREACHABLE();
static ElementType t = 0;
return t;
}
};
// Helper class for building result strings in a character buffer. The
// purpose of the class is to use safe operations that checks the
// buffer bounds on all operations in debug mode.
// This simple base class does not allow formatted output.
class SimpleStringBuilder {
public:
// Create a string builder with a buffer of the given size. The
// buffer is allocated through NewArray<char> and must be
// deallocated by the caller of Finalize().
explicit SimpleStringBuilder(int size);
SimpleStringBuilder(char* buffer, int size)
: buffer_(buffer, size), position_(0) { }
~SimpleStringBuilder() { if (!is_finalized()) Finalize(); }
int size() const { return buffer_.length(); }
// Get the current position in the builder.
int position() const {
ASSERT(!is_finalized());
return position_;
}
// Reset the position.
void Reset() { position_ = 0; }
// Add a single character to the builder. It is not allowed to add
// 0-characters; use the Finalize() method to terminate the string
// instead.
void AddCharacter(char c) {
ASSERT(c != '\0');
ASSERT(!is_finalized() && position_ < buffer_.length());
buffer_[position_++] = c;
}
// Add an entire string to the builder. Uses strlen() internally to
// compute the length of the input string.
void AddString(const char* s);
// Add the first 'n' characters of the given string 's' to the
// builder. The input string must have enough characters.
void AddSubstring(const char* s, int n);
// Add character padding to the builder. If count is non-positive,
// nothing is added to the builder.
void AddPadding(char c, int count);
// Add the decimal representation of the value.
void AddDecimalInteger(int value);
// Finalize the string by 0-terminating it and returning the buffer.
char* Finalize();
protected:
Vector<char> buffer_;
int position_;
bool is_finalized() const { return position_ < 0; }
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SimpleStringBuilder);
};
// A poor man's version of STL's bitset: A bit set of enums E (without explicit
// values), fitting into an integral type T.
template <class E, class T = int>
class EnumSet {
public:
explicit EnumSet(T bits = 0) : bits_(bits) {}
bool IsEmpty() const { return bits_ == 0; }
bool Contains(E element) const { return (bits_ & Mask(element)) != 0; }
bool ContainsAnyOf(const EnumSet& set) const {
return (bits_ & set.bits_) != 0;
}
void Add(E element) { bits_ |= Mask(element); }
void Add(const EnumSet& set) { bits_ |= set.bits_; }
void Remove(E element) { bits_ &= ~Mask(element); }
void Remove(const EnumSet& set) { bits_ &= ~set.bits_; }
void RemoveAll() { bits_ = 0; }
void Intersect(const EnumSet& set) { bits_ &= set.bits_; }
T ToIntegral() const { return bits_; }
bool operator==(const EnumSet& set) { return bits_ == set.bits_; }
private:
T Mask(E element) const {
// The strange typing in ASSERT is necessary to avoid stupid warnings, see:
// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=43680
ASSERT(element < static_cast<int>(sizeof(T) * CHAR_BIT));
return 1 << element;
}
T bits_;
};
} } // namespace v8::internal
#endif // V8_UTILS_H_