root/ChannelSplitterNode.h
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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
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* documentation and/or other materials provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
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* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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#ifndef ChannelSplitterNode_h
#define ChannelSplitterNode_h
#include "modules/webaudio/AudioNode.h"
#include "wtf/PassRefPtr.h"
namespace WebCore {
class AudioContext;
class ChannelSplitterNode : public AudioNode {
public:
static PassRefPtr<ChannelSplitterNode> create(AudioContext*, float sampleRate, unsigned numberOfOutputs);
// AudioNode
virtual void process(size_t framesToProcess);
virtual void reset();
private:
virtual double tailTime() const OVERRIDE { return 0; }
virtual double latencyTime() const OVERRIDE { return 0; }
ChannelSplitterNode(AudioContext*, float sampleRate, unsigned numberOfOutputs);
};
} // namespace WebCore
#endif // ChannelSplitterNode_h