root/ChannelSplitterNode.h

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INCLUDED FROM


/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
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#ifndef ChannelSplitterNode_h
#define ChannelSplitterNode_h

#include "modules/webaudio/AudioNode.h"
#include "wtf/PassRefPtr.h"

namespace WebCore {

class AudioContext;

class ChannelSplitterNode : public AudioNode {
public:
    static PassRefPtr<ChannelSplitterNode> create(AudioContext*, float sampleRate, unsigned numberOfOutputs);

    // AudioNode
    virtual void process(size_t framesToProcess);
    virtual void reset();

private:
    virtual double tailTime() const OVERRIDE { return 0; }
    virtual double latencyTime() const OVERRIDE { return 0; }

    ChannelSplitterNode(AudioContext*, float sampleRate, unsigned numberOfOutputs);
};

} // namespace WebCore

#endif // ChannelSplitterNode_h

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