root/ChannelSplitterNode.cpp
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DEFINITIONS
This source file includes following definitions.
- create
- process
- reset
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "modules/webaudio/ChannelSplitterNode.h"
#include "modules/webaudio/AudioContext.h"
#include "modules/webaudio/AudioNodeInput.h"
#include "modules/webaudio/AudioNodeOutput.h"
namespace WebCore {
PassRefPtr<ChannelSplitterNode> ChannelSplitterNode::create(AudioContext* context, float sampleRate, unsigned numberOfOutputs)
{
if (!numberOfOutputs || numberOfOutputs > AudioContext::maxNumberOfChannels())
return 0;
return adoptRef(new ChannelSplitterNode(context, sampleRate, numberOfOutputs));
}
ChannelSplitterNode::ChannelSplitterNode(AudioContext* context, float sampleRate, unsigned numberOfOutputs)
: AudioNode(context, sampleRate)
{
ScriptWrappable::init(this);
addInput(adoptPtr(new AudioNodeInput(this)));
// Create a fixed number of outputs (able to handle the maximum number of channels fed to an input).
for (unsigned i = 0; i < numberOfOutputs; ++i)
addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
setNodeType(NodeTypeChannelSplitter);
initialize();
}
void ChannelSplitterNode::process(size_t framesToProcess)
{
AudioBus* source = input(0)->bus();
ASSERT(source);
ASSERT_UNUSED(framesToProcess, framesToProcess == source->length());
unsigned numberOfSourceChannels = source->numberOfChannels();
for (unsigned i = 0; i < numberOfOutputs(); ++i) {
AudioBus* destination = output(i)->bus();
ASSERT(destination);
if (i < numberOfSourceChannels) {
// Split the channel out if it exists in the source.
// It would be nice to avoid the copy and simply pass along pointers, but this becomes extremely difficult with fanout and fanin.
destination->channel(0)->copyFrom(source->channel(i));
} else if (output(i)->renderingFanOutCount() > 0) {
// Only bother zeroing out the destination if it's connected to anything
destination->zero();
}
}
}
void ChannelSplitterNode::reset()
{
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)