root/MediaStreamAudioDestinationNode.h

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#ifndef MediaStreamAudioDestinationNode_h
#define MediaStreamAudioDestinationNode_h

#if ENABLE(WEB_AUDIO)

#include "core/platform/audio/AudioBus.h"
#include "modules/mediastream/MediaStream.h"
#include "modules/webaudio/AudioBasicInspectorNode.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassRefPtr.h"

namespace WebCore {

class AudioContext;

class MediaStreamAudioDestinationNode : public AudioBasicInspectorNode {
public:
    static PassRefPtr<MediaStreamAudioDestinationNode> create(AudioContext*, size_t numberOfChannels);

    virtual ~MediaStreamAudioDestinationNode();

    MediaStream* stream() { return m_stream.get(); }

    // AudioNode.
    virtual void process(size_t framesToProcess);
    virtual void reset();

    MediaStreamSource* mediaStreamSource();

private:
    MediaStreamAudioDestinationNode(AudioContext*, size_t numberOfChannels);

    virtual double tailTime() const OVERRIDE { return 0; }
    virtual double latencyTime() const OVERRIDE { return 0; }

    // As an audio source, we will never propagate silence.
    virtual bool propagatesSilence() const OVERRIDE { return false; }

    RefPtr<MediaStream> m_stream;
    RefPtr<MediaStreamSource> m_source;
    RefPtr<AudioBus> m_mixBus;
};

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)

#endif // MediaStreamAudioDestinationNode_h

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