root/MediaStreamAudioDestinationNode.h
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#ifndef MediaStreamAudioDestinationNode_h
#define MediaStreamAudioDestinationNode_h
#if ENABLE(WEB_AUDIO)
#include "core/platform/audio/AudioBus.h"
#include "modules/mediastream/MediaStream.h"
#include "modules/webaudio/AudioBasicInspectorNode.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassRefPtr.h"
namespace WebCore {
class AudioContext;
class MediaStreamAudioDestinationNode : public AudioBasicInspectorNode {
public:
static PassRefPtr<MediaStreamAudioDestinationNode> create(AudioContext*, size_t numberOfChannels);
virtual ~MediaStreamAudioDestinationNode();
MediaStream* stream() { return m_stream.get(); }
// AudioNode.
virtual void process(size_t framesToProcess);
virtual void reset();
MediaStreamSource* mediaStreamSource();
private:
MediaStreamAudioDestinationNode(AudioContext*, size_t numberOfChannels);
virtual double tailTime() const OVERRIDE { return 0; }
virtual double latencyTime() const OVERRIDE { return 0; }
// As an audio source, we will never propagate silence.
virtual bool propagatesSilence() const OVERRIDE { return false; }
RefPtr<MediaStream> m_stream;
RefPtr<MediaStreamSource> m_source;
RefPtr<AudioBus> m_mixBus;
};
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)
#endif // MediaStreamAudioDestinationNode_h