TransformationMatrix 165 Source/core/animation/AnimatableValueTestHelper.cpp TransformationMatrix matrix; TransformationMatrix 89 Source/core/animation/AnimationTranslationUtil.cpp TransformationMatrix m = transform->matrix(); TransformationMatrix 90 Source/core/animation/AnimationTranslationUtil.cpp webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); TransformationMatrix 95 Source/core/animation/AnimationTranslationUtil.cpp TransformationMatrix m = transform->matrix(); TransformationMatrix 96 Source/core/animation/AnimationTranslationUtil.cpp webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); TransformationMatrix 105 Source/core/animation/AnimationTranslationUtil.cpp TransformationMatrix m; TransformationMatrix 107 Source/core/animation/AnimationTranslationUtil.cpp webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); TransformationMatrix 722 Source/core/css/CSSComputedStyleDeclaration.cpp static PassRefPtrWillBeRawPtr<CSSTransformValue> valueForMatrixTransform(const TransformationMatrix& transform, const RenderStyle& style) TransformationMatrix 770 Source/core/css/CSSComputedStyleDeclaration.cpp TransformationMatrix transform; TransformationMatrix 43 Source/core/css/CSSMatrix.cpp CSSMatrix::CSSMatrix(const TransformationMatrix& m) TransformationMatrix 82 Source/core/css/CSSMatrix.cpp TransformationMatrix t; TransformationMatrix 98 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).multiply(secondMatrix->m_matrix)); TransformationMatrix 119 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).translate3d(x, y, z)); TransformationMatrix 130 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).scale3d(scaleX, scaleY, scaleZ)); TransformationMatrix 148 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(rotX, rotY, rotZ)); TransformationMatrix 163 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle)); TransformationMatrix 170 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle)); TransformationMatrix 177 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).skewY(angle)); TransformationMatrix 40 Source/core/css/CSSMatrix.h static PassRefPtrWillBeRawPtr<CSSMatrix> create(const TransformationMatrix& m) TransformationMatrix 146 Source/core/css/CSSMatrix.h const TransformationMatrix& transform() const { return m_matrix; } TransformationMatrix 153 Source/core/css/CSSMatrix.h CSSMatrix(const TransformationMatrix&); TransformationMatrix 156 Source/core/css/CSSMatrix.h TransformationMatrix m_matrix; TransformationMatrix 276 Source/core/css/resolver/TransformBuilder.cpp TransformationMatrix matrix(toCSSPrimitiveValue(transformValue->itemWithoutBoundsCheck(0))->getDoubleValue(), TransformationMatrix 131 Source/core/inspector/InspectorLayerTreeAgent.cpp const TransformationMatrix& transform = graphicsLayer->transform(); TransformationMatrix 133 Source/core/inspector/InspectorLayerTreeAgent.cpp TransformationMatrix::FloatMatrix4 flattenedMatrix; TransformationMatrix 43 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate) TransformationMatrix 57 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t) TransformationMatrix 59 Source/core/rendering/HitTestingTransformState.cpp TransformationMatrix inverseTransform = t.inverse(); TransformationMatrix 57 Source/core/rendering/HitTestingTransformState.h void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation); TransformationMatrix 68 Source/core/rendering/HitTestingTransformState.h TransformationMatrix m_accumulatedTransform; TransformationMatrix 90 Source/core/rendering/HitTestingTransformState.h void flattenWithTransform(const TransformationMatrix&); TransformationMatrix 1848 Source/core/rendering/RenderBox.cpp TransformationMatrix t; TransformationMatrix 2745 Source/core/rendering/RenderBoxModelObject.cpp TransformationMatrix t; TransformationMatrix 2777 Source/core/rendering/RenderBoxModelObject.cpp TransformationMatrix t; TransformationMatrix 262 Source/core/rendering/RenderGeometryMap.cpp void RenderGeometryMap::push(const RenderObject* renderer, const TransformationMatrix& t, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform, LayoutSize offsetForFixedPosition) TransformationMatrix 274 Source/core/rendering/RenderGeometryMap.cpp step.m_transform = adoptPtr(new TransformationMatrix(t)); TransformationMatrix 67 Source/core/rendering/RenderGeometryMap.h OwnPtr<TransformationMatrix> m_transform; // Includes offset if non-null. TransformationMatrix 111 Source/core/rendering/RenderGeometryMap.h void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize()); TransformationMatrix 1174 Source/core/rendering/RenderInline.cpp TransformationMatrix t; TransformationMatrix 538 Source/core/rendering/RenderLayer.cpp m_transform = adoptPtr(new TransformationMatrix); TransformationMatrix 578 Source/core/rendering/RenderLayer.cpp TransformationMatrix RenderLayer::currentTransform(RenderStyle::ApplyTransformOrigin applyOrigin) const TransformationMatrix 581 Source/core/rendering/RenderLayer.cpp return TransformationMatrix(); TransformationMatrix 586 Source/core/rendering/RenderLayer.cpp TransformationMatrix currTransform; TransformationMatrix 595 Source/core/rendering/RenderLayer.cpp TransformationMatrix RenderLayer::renderableTransform(PaintBehavior paintBehavior) const TransformationMatrix 598 Source/core/rendering/RenderLayer.cpp return TransformationMatrix(); TransformationMatrix 601 Source/core/rendering/RenderLayer.cpp TransformationMatrix matrix = *m_transform; TransformationMatrix 1028 Source/core/rendering/RenderLayer.cpp TransformationMatrix RenderLayer::perspectiveTransform() const TransformationMatrix 1031 Source/core/rendering/RenderLayer.cpp return TransformationMatrix(); TransformationMatrix 1035 Source/core/rendering/RenderLayer.cpp return TransformationMatrix(); TransformationMatrix 1050 Source/core/rendering/RenderLayer.cpp TransformationMatrix t; TransformationMatrix 1333 Source/core/rendering/RenderLayer.cpp TransformationMatrix transform; TransformationMatrix 1990 Source/core/rendering/RenderLayer.cpp TransformationMatrix layerTransform = renderableTransform(paintingInfo.paintBehavior); TransformationMatrix 2272 Source/core/rendering/RenderLayer.cpp TransformationMatrix transform(renderableTransform(paintingInfo.paintBehavior)); TransformationMatrix 2671 Source/core/rendering/RenderLayer.cpp TransformationMatrix oldTransform; TransformationMatrix 2675 Source/core/rendering/RenderLayer.cpp TransformationMatrix newTransform(oldTransform); TransformationMatrix 2678 Source/core/rendering/RenderLayer.cpp childLayer->m_transform = adoptPtr(new TransformationMatrix(newTransform)); TransformationMatrix 2685 Source/core/rendering/RenderLayer.cpp childLayer->m_transform = adoptPtr(new TransformationMatrix(oldTransform)); TransformationMatrix 2693 Source/core/rendering/RenderLayer.cpp TransformationMatrix transform; TransformationMatrix 2826 Source/core/rendering/RenderLayer.cpp TransformationMatrix containerTransform; TransformationMatrix 2911 Source/core/rendering/RenderLayer.cpp TransformationMatrix invertedMatrix = localTransformState->m_accumulatedTransform.inverse(); TransformationMatrix 3261 Source/core/rendering/RenderLayer.cpp TransformationMatrix oldTransform; TransformationMatrix 3265 Source/core/rendering/RenderLayer.cpp TransformationMatrix newTransform(oldTransform); TransformationMatrix 3268 Source/core/rendering/RenderLayer.cpp childLayer->m_transform = adoptPtr(new TransformationMatrix(newTransform)); TransformationMatrix 3271 Source/core/rendering/RenderLayer.cpp childLayer->m_transform = adoptPtr(new TransformationMatrix(oldTransform)); TransformationMatrix 3501 Source/core/rendering/RenderLayer.cpp TransformationMatrix* affineTrans = transform(); TransformationMatrix 75 Source/core/rendering/RenderLayer.h class TransformationMatrix; TransformationMatrix 320 Source/core/rendering/RenderLayer.h TransformationMatrix* transform() const { return m_transform.get(); } TransformationMatrix 324 Source/core/rendering/RenderLayer.h TransformationMatrix currentTransform(RenderStyle::ApplyTransformOrigin = RenderStyle::IncludeTransformOrigin) const; TransformationMatrix 325 Source/core/rendering/RenderLayer.h TransformationMatrix renderableTransform(PaintBehavior) const; TransformationMatrix 330 Source/core/rendering/RenderLayer.h TransformationMatrix perspectiveTransform() const; TransformationMatrix 743 Source/core/rendering/RenderLayer.h OwnPtr<TransformationMatrix> m_transform; TransformationMatrix 2310 Source/core/rendering/RenderObject.cpp void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const TransformationMatrix 2323 Source/core/rendering/RenderObject.cpp TransformationMatrix perspectiveMatrix; TransformationMatrix 970 Source/core/rendering/RenderObject.h void getTransformFromContainer(const RenderObject* container, const LayoutSize& offsetInContainer, TransformationMatrix&) const; TransformationMatrix 1406 Source/core/rendering/RenderObject.h inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering) TransformationMatrix 240 Source/core/rendering/RenderView.cpp TransformationMatrix t; TransformationMatrix 288 Source/core/rendering/RenderView.cpp TransformationMatrix t; TransformationMatrix 304 Source/core/rendering/RenderView.cpp TransformationMatrix t; TransformationMatrix 267 Source/core/rendering/compositing/CompositedLayerMapping.cpp TransformationMatrix t; TransformationMatrix 896 Source/core/rendering/style/RenderStyle.cpp void RenderStyle::applyTransform(TransformationMatrix& transform, const LayoutSize& borderBoxSize, ApplyTransformOrigin applyOrigin) const TransformationMatrix 901 Source/core/rendering/style/RenderStyle.cpp void RenderStyle::applyTransform(TransformationMatrix& transform, const FloatRect& boundingBox, ApplyTransformOrigin applyOrigin) const TransformationMatrix 110 Source/core/rendering/style/RenderStyle.h class TransformationMatrix; TransformationMatrix 885 Source/core/rendering/style/RenderStyle.h void applyTransform(TransformationMatrix&, const LayoutSize& borderBoxSize, ApplyTransformOrigin = IncludeTransformOrigin) const; TransformationMatrix 886 Source/core/rendering/style/RenderStyle.h void applyTransform(TransformationMatrix&, const FloatRect& boundingBox, ApplyTransformOrigin = IncludeTransformOrigin) const; TransformationMatrix 94 Source/core/rendering/svg/SVGRenderSupport.cpp TransformationMatrix matrix(object->localToParentTransform()); TransformationMatrix 241 Source/core/rendering/svg/SVGRenderingContext.cpp if (TransformationMatrix* layerTransform = layer->transform()) TransformationMatrix 134 Source/core/svg/SVGGraphicsElement.cpp TransformationMatrix transform; TransformationMatrix 51 Source/core/svg/SVGTextElement.cpp TransformationMatrix t; TransformationMatrix 48 Source/platform/geometry/TransformState.cpp m_accumulatedTransform = adoptPtr(new TransformationMatrix(*other.m_accumulatedTransform)); TransformationMatrix 111 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped) TransformationMatrix 126 Source/platform/geometry/TransformState.cpp m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer * *m_accumulatedTransform)); TransformationMatrix 131 Source/platform/geometry/TransformState.cpp m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer)); TransformationMatrix 135 Source/platform/geometry/TransformState.cpp const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer; TransformationMatrix 188 Source/platform/geometry/TransformState.cpp void TransformState::flattenWithTransform(const TransformationMatrix& t, bool* wasClamped) TransformationMatrix 196 Source/platform/geometry/TransformState.cpp TransformationMatrix inverseTransform = t.inverse(); TransformationMatrix 92 Source/platform/geometry/TransformState.h void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0); TransformationMatrix 106 Source/platform/geometry/TransformState.h void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); TransformationMatrix 113 Source/platform/geometry/TransformState.h OwnPtr<TransformationMatrix> m_accumulatedTransform; TransformationMatrix 818 Source/platform/graphics/GraphicsLayer.cpp void GraphicsLayer::setTransform(const TransformationMatrix& transform) TransformationMatrix 821 Source/platform/graphics/GraphicsLayer.cpp platformLayer()->setTransform(TransformationMatrix::toSkMatrix44(m_transform)); TransformationMatrix 165 Source/platform/graphics/GraphicsLayer.h const TransformationMatrix& transform() const { return m_transform; } TransformationMatrix 166 Source/platform/graphics/GraphicsLayer.h void setTransform(const TransformationMatrix&); TransformationMatrix 348 Source/platform/graphics/GraphicsLayer.h TransformationMatrix m_transform; TransformationMatrix 39 Source/platform/graphics/GraphicsLayerClient.h class TransformationMatrix; TransformationMatrix 351 Source/platform/transforms/AffineTransform.cpp TransformationMatrix AffineTransform::toTransformationMatrix() const TransformationMatrix 353 Source/platform/transforms/AffineTransform.cpp return TransformationMatrix(m_transform[0], m_transform[1], m_transform[2], TransformationMatrix 42 Source/platform/transforms/AffineTransform.h class TransformationMatrix; TransformationMatrix 113 Source/platform/transforms/AffineTransform.h TransformationMatrix toTransformationMatrix() const; TransformationMatrix 48 Source/platform/transforms/IdentityTransformOperation.h virtual void apply(TransformationMatrix&, const FloatSize&) const OVERRIDE { } TransformationMatrix 46 Source/platform/transforms/InterpolatedTransformOperation.cpp void InterpolatedTransformOperation::apply(TransformationMatrix& transform, const FloatSize& borderBoxSize) const TransformationMatrix 48 Source/platform/transforms/InterpolatedTransformOperation.cpp TransformationMatrix fromTransform; TransformationMatrix 49 Source/platform/transforms/InterpolatedTransformOperation.cpp TransformationMatrix toTransform; TransformationMatrix 53 Source/platform/transforms/InterpolatedTransformOperation.h virtual void apply(TransformationMatrix&, const FloatSize& borderBoxSize) const OVERRIDE; TransformationMatrix 42 Source/platform/transforms/Matrix3DTransformOperation.cpp TransformationMatrix fromT; TransformationMatrix 43 Source/platform/transforms/Matrix3DTransformOperation.cpp TransformationMatrix toT; TransformationMatrix 35 Source/platform/transforms/Matrix3DTransformOperation.h static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix) TransformationMatrix 40 Source/platform/transforms/Matrix3DTransformOperation.h TransformationMatrix matrix() const {return m_matrix; } TransformationMatrix 55 Source/platform/transforms/Matrix3DTransformOperation.h virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE TransformationMatrix 57 Source/platform/transforms/Matrix3DTransformOperation.h transform.multiply(TransformationMatrix(m_matrix)); TransformationMatrix 62 Source/platform/transforms/Matrix3DTransformOperation.h Matrix3DTransformOperation(const TransformationMatrix& mat) TransformationMatrix 67 Source/platform/transforms/Matrix3DTransformOperation.h TransformationMatrix m_matrix; TransformationMatrix 38 Source/platform/transforms/MatrixTransformOperation.cpp TransformationMatrix fromT; TransformationMatrix 39 Source/platform/transforms/MatrixTransformOperation.cpp TransformationMatrix toT(m_a, m_b, m_c, m_d, m_e, m_f); TransformationMatrix 40 Source/platform/transforms/MatrixTransformOperation.h static PassRefPtr<MatrixTransformOperation> create(const TransformationMatrix& t) TransformationMatrix 45 Source/platform/transforms/MatrixTransformOperation.h TransformationMatrix matrix() const { return TransformationMatrix(m_a, m_b, m_c, m_d, m_e, m_f); } TransformationMatrix 61 Source/platform/transforms/MatrixTransformOperation.h virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE TransformationMatrix 63 Source/platform/transforms/MatrixTransformOperation.h TransformationMatrix matrix(m_a, m_b, m_c, m_d, m_e, m_f); TransformationMatrix 79 Source/platform/transforms/MatrixTransformOperation.h MatrixTransformOperation(const TransformationMatrix& t) TransformationMatrix 48 Source/platform/transforms/PerspectiveTransformOperation.cpp TransformationMatrix fromT; TransformationMatrix 49 Source/platform/transforms/PerspectiveTransformOperation.cpp TransformationMatrix toT; TransformationMatrix 53 Source/platform/transforms/PerspectiveTransformOperation.cpp TransformationMatrix::DecomposedType decomp; TransformationMatrix 54 Source/platform/transforms/PerspectiveTransformOperation.h virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE TransformationMatrix 57 Source/platform/transforms/RotateTransformOperation.cpp TransformationMatrix fromT; TransformationMatrix 58 Source/platform/transforms/RotateTransformOperation.cpp TransformationMatrix toT; TransformationMatrix 73 Source/platform/transforms/RotateTransformOperation.cpp TransformationMatrix::DecomposedType decomp; TransformationMatrix 62 Source/platform/transforms/RotateTransformOperation.h virtual void apply(TransformationMatrix& transform, const FloatSize& /*borderBoxSize*/) const OVERRIDE TransformationMatrix 61 Source/platform/transforms/ScaleTransformOperation.h virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE TransformationMatrix 54 Source/platform/transforms/SkewTransformOperation.h virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE TransformationMatrix 62 Source/platform/transforms/TransformOperation.h virtual void apply(TransformationMatrix&, const FloatSize& borderBoxSize) const = 0; TransformationMatrix 46 Source/platform/transforms/TransformOperations.h void apply(const FloatSize& sz, TransformationMatrix& t) const TransformationMatrix 119 Source/platform/transforms/TransformationMatrix.cpp static double determinant4x4(const TransformationMatrix::Matrix4& m) TransformationMatrix 166 Source/platform/transforms/TransformationMatrix.cpp static void adjoint(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result) TransformationMatrix 213 Source/platform/transforms/TransformationMatrix.cpp static bool inverse(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result) TransformationMatrix 241 Source/platform/transforms/TransformationMatrix.cpp static void transposeMatrix4(const TransformationMatrix::Matrix4& a, TransformationMatrix::Matrix4& b) TransformationMatrix 249 Source/platform/transforms/TransformationMatrix.cpp static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result) TransformationMatrix 299 Source/platform/transforms/TransformationMatrix.cpp static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result) TransformationMatrix 301 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix::Matrix4 localMatrix; TransformationMatrix 302 Source/platform/transforms/TransformationMatrix.cpp memcpy(localMatrix, mat, sizeof(TransformationMatrix::Matrix4)); TransformationMatrix 315 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix::Matrix4 perspectiveMatrix; TransformationMatrix 316 Source/platform/transforms/TransformationMatrix.cpp memcpy(perspectiveMatrix, localMatrix, sizeof(TransformationMatrix::Matrix4)); TransformationMatrix 336 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix::Matrix4 inversePerspectiveMatrix, transposedInversePerspectiveMatrix; TransformationMatrix 522 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix::TransformationMatrix(const AffineTransform& t) TransformationMatrix 527 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::scale(double s) TransformationMatrix 532 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::rotateFromVector(double x, double y) TransformationMatrix 537 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::flipX() TransformationMatrix 542 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::flipY() TransformationMatrix 547 Source/platform/transforms/TransformationMatrix.cpp FloatPoint TransformationMatrix::projectPoint(const FloatPoint& p, bool* clamped) const TransformationMatrix 596 Source/platform/transforms/TransformationMatrix.cpp FloatQuad TransformationMatrix::projectQuad(const FloatQuad& q, bool* clamped) const TransformationMatrix 627 Source/platform/transforms/TransformationMatrix.cpp LayoutRect TransformationMatrix::clampedBoundsOfProjectedQuad(const FloatQuad& q) const TransformationMatrix 649 Source/platform/transforms/TransformationMatrix.cpp FloatPoint TransformationMatrix::mapPoint(const FloatPoint& p) const TransformationMatrix 657 Source/platform/transforms/TransformationMatrix.cpp FloatPoint3D TransformationMatrix::mapPoint(const FloatPoint3D& p) const TransformationMatrix 667 Source/platform/transforms/TransformationMatrix.cpp IntRect TransformationMatrix::mapRect(const IntRect &rect) const TransformationMatrix 672 Source/platform/transforms/TransformationMatrix.cpp LayoutRect TransformationMatrix::mapRect(const LayoutRect& r) const TransformationMatrix 677 Source/platform/transforms/TransformationMatrix.cpp FloatRect TransformationMatrix::mapRect(const FloatRect& r) const TransformationMatrix 697 Source/platform/transforms/TransformationMatrix.cpp FloatQuad TransformationMatrix::mapQuad(const FloatQuad& q) const TransformationMatrix 713 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::scaleNonUniform(double sx, double sy) TransformationMatrix 727 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::scale3d(double sx, double sy, double sz) TransformationMatrix 738 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle) TransformationMatrix 757 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix mat; TransformationMatrix 825 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::rotate3d(double rx, double ry, double rz) TransformationMatrix 832 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix mat; TransformationMatrix 850 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix rmat(mat); TransformationMatrix 892 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::translate(double tx, double ty) TransformationMatrix 901 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::translate3d(double tx, double ty, double tz) TransformationMatrix 910 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::translateRight(double tx, double ty) TransformationMatrix 929 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::translateRight3d(double tx, double ty, double tz) TransformationMatrix 942 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::skew(double sx, double sy) TransformationMatrix 948 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix mat; TransformationMatrix 956 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::applyPerspective(double p) TransformationMatrix 958 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix mat; TransformationMatrix 966 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix TransformationMatrix::rectToRect(const FloatRect& from, const FloatRect& to) TransformationMatrix 969 Source/platform/transforms/TransformationMatrix.cpp return TransformationMatrix(to.width() / from.width(), TransformationMatrix 977 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::multiply(const TransformationMatrix& mat) TransformationMatrix 1248 Source/platform/transforms/TransformationMatrix.cpp void TransformationMatrix::multVecMatrix(double x, double y, double& resultX, double& resultY) const TransformationMatrix 1259 Source/platform/transforms/TransformationMatrix.cpp void TransformationMatrix::multVecMatrix(double x, double y, double z, double& resultX, double& resultY, double& resultZ) const TransformationMatrix 1272 Source/platform/transforms/TransformationMatrix.cpp bool TransformationMatrix::isInvertible() const TransformationMatrix 1285 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix TransformationMatrix::inverse() const TransformationMatrix 1290 Source/platform/transforms/TransformationMatrix.cpp return TransformationMatrix(); TransformationMatrix 1293 Source/platform/transforms/TransformationMatrix.cpp return TransformationMatrix(1, 0, 0, 0, TransformationMatrix 1299 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix invMat; TransformationMatrix 1302 Source/platform/transforms/TransformationMatrix.cpp return TransformationMatrix(); TransformationMatrix 1307 Source/platform/transforms/TransformationMatrix.cpp void TransformationMatrix::makeAffine() TransformationMatrix 1324 Source/platform/transforms/TransformationMatrix.cpp AffineTransform TransformationMatrix::toAffineTransform() const TransformationMatrix 1336 Source/platform/transforms/TransformationMatrix.cpp void TransformationMatrix::blend(const TransformationMatrix& from, double progress) TransformationMatrix 1368 Source/platform/transforms/TransformationMatrix.cpp bool TransformationMatrix::decompose(DecomposedType& decomp) const TransformationMatrix 1383 Source/platform/transforms/TransformationMatrix.cpp void TransformationMatrix::recompose(const DecomposedType& decomp) TransformationMatrix 1408 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix rotationMatrix(1 - 2 * (yy + zz), 2 * (xy - zw), 2 * (xz + yw), 0, TransformationMatrix 1417 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix tmp; TransformationMatrix 1423 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix tmp; TransformationMatrix 1429 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix tmp; TransformationMatrix 1438 Source/platform/transforms/TransformationMatrix.cpp bool TransformationMatrix::isIntegerTranslation() const TransformationMatrix 1454 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix TransformationMatrix::to2dTransform() const TransformationMatrix 1456 Source/platform/transforms/TransformationMatrix.cpp return TransformationMatrix(m_matrix[0][0], m_matrix[0][1], 0, m_matrix[0][3], TransformationMatrix 1462 Source/platform/transforms/TransformationMatrix.cpp void TransformationMatrix::toColumnMajorFloatArray(FloatMatrix4& result) const TransformationMatrix 1482 Source/platform/transforms/TransformationMatrix.cpp bool TransformationMatrix::isBackFaceVisible() const TransformationMatrix 1510 Source/platform/transforms/TransformationMatrix.cpp SkMatrix44 TransformationMatrix::toSkMatrix44(const TransformationMatrix& matrix) TransformationMatrix 49 Source/platform/transforms/TransformationMatrix.h class PLATFORM_EXPORT TransformationMatrix { TransformationMatrix 63 Source/platform/transforms/TransformationMatrix.h TransformationMatrix() { makeIdentity(); } TransformationMatrix 64 Source/platform/transforms/TransformationMatrix.h TransformationMatrix(const AffineTransform& t); TransformationMatrix 65 Source/platform/transforms/TransformationMatrix.h TransformationMatrix(const TransformationMatrix& t) { *this = t; } TransformationMatrix 66 Source/platform/transforms/TransformationMatrix.h TransformationMatrix(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); } TransformationMatrix 67 Source/platform/transforms/TransformationMatrix.h TransformationMatrix(double m11, double m12, double m13, double m14, TransformationMatrix 94 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& operator =(const TransformationMatrix &t) TransformationMatrix 100 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& makeIdentity() TransformationMatrix 207 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& multiply(const TransformationMatrix&); TransformationMatrix 209 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& scale(double); TransformationMatrix 210 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& scaleNonUniform(double sx, double sy); TransformationMatrix 211 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& scale3d(double sx, double sy, double sz); TransformationMatrix 213 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& rotate(double d) { return rotate3d(0, 0, d); } TransformationMatrix 214 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& rotateFromVector(double x, double y); TransformationMatrix 215 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& rotate3d(double rx, double ry, double rz); TransformationMatrix 219 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& rotate3d(double x, double y, double z, double angle); TransformationMatrix 221 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& translate(double tx, double ty); TransformationMatrix 222 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& translate3d(double tx, double ty, double tz); TransformationMatrix 225 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& translateRight(double tx, double ty); TransformationMatrix 226 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& translateRight3d(double tx, double ty, double tz); TransformationMatrix 228 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& flipX(); TransformationMatrix 229 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& flipY(); TransformationMatrix 230 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& skew(double angleX, double angleY); TransformationMatrix 231 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& skewX(double angle) { return skew(angle, 0); } TransformationMatrix 232 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& skewY(double angle) { return skew(0, angle); } TransformationMatrix 234 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& applyPerspective(double p); TransformationMatrix 238 Source/platform/transforms/TransformationMatrix.h static TransformationMatrix rectToRect(const FloatRect&, const FloatRect&); TransformationMatrix 244 Source/platform/transforms/TransformationMatrix.h TransformationMatrix inverse() const; TransformationMatrix 258 Source/platform/transforms/TransformationMatrix.h void blend(const TransformationMatrix& from, double progress); TransformationMatrix 271 Source/platform/transforms/TransformationMatrix.h bool operator==(const TransformationMatrix& m2) const TransformationMatrix 291 Source/platform/transforms/TransformationMatrix.h bool operator!=(const TransformationMatrix& other) const { return !(*this == other); } TransformationMatrix 294 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& operator*=(const TransformationMatrix& t) TransformationMatrix 300 Source/platform/transforms/TransformationMatrix.h TransformationMatrix operator*(const TransformationMatrix& t) const TransformationMatrix 302 Source/platform/transforms/TransformationMatrix.h TransformationMatrix result = *this; TransformationMatrix 318 Source/platform/transforms/TransformationMatrix.h TransformationMatrix to2dTransform() const; TransformationMatrix 329 Source/platform/transforms/TransformationMatrix.h static SkMatrix44 toSkMatrix44(const TransformationMatrix&); TransformationMatrix 66 Source/platform/transforms/TranslateTransformOperation.h virtual void apply(TransformationMatrix& transform, const FloatSize& borderBoxSize) const OVERRIDE TransformationMatrix 3883 Source/web/WebViewImpl.cpp WebCore::TransformationMatrix transform;