m_inputBuffer 50 Source/modules/webaudio/AudioProcessingEvent.cpp , m_inputBuffer(inputBuffer) m_inputBuffer 44 Source/modules/webaudio/AudioProcessingEvent.h AudioBuffer* inputBuffer() { return m_inputBuffer.get(); } m_inputBuffer 56 Source/modules/webaudio/AudioProcessingEvent.h RefPtr<AudioBuffer> m_inputBuffer; m_inputBuffer 58 Source/modules/webaudio/RealtimeAnalyser.cpp : m_inputBuffer(InputBufferSize) m_inputBuffer 98 Source/modules/webaudio/RealtimeAnalyser.cpp bool isDestinationGood = m_writeIndex < m_inputBuffer.size() && m_writeIndex + framesToProcess <= m_inputBuffer.size(); m_inputBuffer 105 Source/modules/webaudio/RealtimeAnalyser.cpp float* dest = m_inputBuffer.data() + m_writeIndex; m_inputBuffer 155 Source/modules/webaudio/RealtimeAnalyser.cpp float* inputBuffer = m_inputBuffer.data(); m_inputBuffer 269 Source/modules/webaudio/RealtimeAnalyser.cpp bool isInputBufferGood = m_inputBuffer.size() == InputBufferSize && m_inputBuffer.size() > fftSize; m_inputBuffer 274 Source/modules/webaudio/RealtimeAnalyser.cpp float* inputBuffer = m_inputBuffer.data(); m_inputBuffer 298 Source/modules/webaudio/RealtimeAnalyser.cpp bool isInputBufferGood = m_inputBuffer.size() == InputBufferSize && m_inputBuffer.size() > fftSize; m_inputBuffer 303 Source/modules/webaudio/RealtimeAnalyser.cpp float* inputBuffer = m_inputBuffer.data(); m_inputBuffer 76 Source/modules/webaudio/RealtimeAnalyser.h AudioFloatArray m_inputBuffer; m_inputBuffer 54 Source/platform/audio/Biquad.cpp m_inputBuffer.allocate(kBufferSize + 2); m_inputBuffer 143 Source/platform/audio/Biquad.cpp double* inputP = m_inputBuffer.data(); m_inputBuffer 191 Source/platform/audio/Biquad.cpp double* inputP = m_inputBuffer.data(); m_inputBuffer 100 Source/platform/audio/Biquad.h AudioDoubleArray m_inputBuffer; m_inputBuffer 107 Source/platform/audio/DownSampler.cpp bool isInputBufferGood = m_inputBuffer.size() == sourceFramesToProcess * 2 && halfSize <= sourceFramesToProcess; m_inputBuffer 112 Source/platform/audio/DownSampler.cpp float* inputP = m_inputBuffer.data() + sourceFramesToProcess; m_inputBuffer 134 Source/platform/audio/DownSampler.cpp memcpy(m_inputBuffer.data(), inputP, sizeof(float) * sourceFramesToProcess); m_inputBuffer 140 Source/platform/audio/DownSampler.cpp m_inputBuffer.zero(); m_inputBuffer 69 Source/platform/audio/DownSampler.h AudioFloatArray m_inputBuffer; m_inputBuffer 44 Source/platform/audio/FFTConvolver.cpp , m_inputBuffer(fftSize) // 2nd half of buffer is always zeroed m_inputBuffer 66 Source/platform/audio/FFTConvolver.cpp float* inputP = m_inputBuffer.data(); m_inputBuffer 69 Source/platform/audio/FFTConvolver.cpp bool isCopyGood1 = sourceP && inputP && m_readWriteIndex + divisionSize <= m_inputBuffer.size(); m_inputBuffer 91 Source/platform/audio/FFTConvolver.cpp m_frame.doFFT(m_inputBuffer.data()); m_inputBuffer 60 Source/platform/audio/FFTConvolver.h AudioFloatArray m_inputBuffer; m_inputBuffer 62 Source/platform/audio/ReverbConvolver.cpp , m_inputBuffer(InputBufferSize) m_inputBuffer 137 Source/platform/audio/ReverbConvolver.cpp int writeIndex = m_inputBuffer.writeIndex(); m_inputBuffer 168 Source/platform/audio/ReverbConvolver.cpp m_inputBuffer.write(source, framesToProcess); m_inputBuffer 191 Source/platform/audio/ReverbConvolver.cpp m_inputBuffer.reset(); m_inputBuffer 63 Source/platform/audio/ReverbConvolver.h ReverbInputBuffer* inputBuffer() { return &m_inputBuffer; } m_inputBuffer 76 Source/platform/audio/ReverbConvolver.h ReverbInputBuffer m_inputBuffer; m_inputBuffer 80 Source/platform/audio/SincResampler.cpp , m_inputBuffer(m_blockSize + m_kernelSize) // See input buffer layout above. m_inputBuffer 204 Source/platform/audio/SincResampler.cpp bool isGood = sourceProvider && m_blockSize > m_kernelSize && m_inputBuffer.size() >= m_blockSize + m_kernelSize && !(m_kernelSize % 2); m_inputBuffer 214 Source/platform/audio/SincResampler.cpp float* r0 = m_inputBuffer.data() + m_kernelSize / 2; m_inputBuffer 215 Source/platform/audio/SincResampler.cpp float* r1 = m_inputBuffer.data(); m_inputBuffer 73 Source/platform/audio/SincResampler.h AudioFloatArray m_inputBuffer; m_inputBuffer 97 Source/platform/audio/UpSampler.cpp bool isInputBufferGood = m_inputBuffer.size() == sourceFramesToProcess * 2 && halfSize <= sourceFramesToProcess; m_inputBuffer 102 Source/platform/audio/UpSampler.cpp float* inputP = m_inputBuffer.data() + sourceFramesToProcess; m_inputBuffer 117 Source/platform/audio/UpSampler.cpp memcpy(m_inputBuffer.data(), inputP, sizeof(float) * sourceFramesToProcess); m_inputBuffer 123 Source/platform/audio/UpSampler.cpp m_inputBuffer.zero(); m_inputBuffer 71 Source/platform/audio/UpSampler.h AudioFloatArray m_inputBuffer;