specularExponent  126 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value());
specularExponent   54 Source/core/svg/SVGFELightElement.h     SVGAnimatedNumber* specularExponent() { return m_specularExponent.get(); }
specularExponent   55 Source/core/svg/SVGFELightElement.h     const SVGAnimatedNumber* specularExponent() const { return m_specularExponent.get(); }
specularExponent  133 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value());
specularExponent   40 Source/core/svg/SVGFESpecularLightingElement.h     SVGAnimatedNumber* specularExponent() { return m_specularExponent.get(); }
specularExponent   44 Source/core/svg/SVGFESpotLightElement.cpp     return SpotLightSource::create(pos, direction, specularExponent()->currentValue()->value(), limitingConeAngle()->currentValue()->value());
specularExponent   84 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h     int specularExponent;
specularExponent  143 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h         neonData.coneExponent = getPowerCoefficients(spotLightSource->specularExponent());
specularExponent  144 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h         if (spotLightSource->specularExponent() == 1)
specularExponent  162 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h         neonData.specularExponent = getPowerCoefficients(m_specularExponent);
specularExponent   41 Source/platform/graphics/filters/FELighting.cpp     float diffuseConstant, float specularConstant, float specularExponent,
specularExponent   50 Source/platform/graphics/filters/FELighting.cpp     , m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f))
specularExponent  470 Source/platform/graphics/filters/FELighting.cpp         float specularExponent = spotLightSource->specularExponent();
specularExponent  475 Source/platform/graphics/filters/FELighting.cpp             return adoptRef(SkLightingImageFilter::CreateSpotLitSpecular(location, target, specularExponent, limitingConeAngle, lightColor.rgb(), m_surfaceScale, m_specularConstant, m_specularExponent, input.get(), &rect));
specularExponent  476 Source/platform/graphics/filters/FELighting.cpp         return adoptRef(SkLightingImageFilter::CreateSpotLitDiffuse(location, target, specularExponent, limitingConeAngle, lightColor.rgb(), m_surfaceScale, m_diffuseConstant, input.get(), &rect));
specularExponent   32 Source/platform/graphics/filters/FESpecularLighting.cpp     float specularConstant, float specularExponent, float kernelUnitLengthX,
specularExponent   34 Source/platform/graphics/filters/FESpecularLighting.cpp     : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
specularExponent   39 Source/platform/graphics/filters/FESpecularLighting.cpp     float surfaceScale, float specularConstant, float specularExponent,
specularExponent   42 Source/platform/graphics/filters/FESpecularLighting.cpp     return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
specularExponent   95 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSpecularExponent(float specularExponent)
specularExponent   97 Source/platform/graphics/filters/FESpecularLighting.cpp     specularExponent = std::min(std::max(specularExponent, 1.0f), 128.0f);
specularExponent   98 Source/platform/graphics/filters/FESpecularLighting.cpp     if (m_specularExponent == specularExponent)
specularExponent  100 Source/platform/graphics/filters/FESpecularLighting.cpp     m_specularExponent = specularExponent;
specularExponent   45 Source/platform/graphics/filters/FESpecularLighting.h     float specularExponent() const;
specularExponent  148 Source/platform/graphics/filters/SpotLightSource.cpp bool SpotLightSource::setSpecularExponent(float specularExponent)
specularExponent  150 Source/platform/graphics/filters/SpotLightSource.cpp     specularExponent = std::min(std::max(specularExponent, 1.0f), 128.0f);
specularExponent  151 Source/platform/graphics/filters/SpotLightSource.cpp     if (m_specularExponent == specularExponent)
specularExponent  153 Source/platform/graphics/filters/SpotLightSource.cpp     m_specularExponent = specularExponent;
specularExponent  176 Source/platform/graphics/filters/SpotLightSource.cpp     ts << "[specularExponent=\"" << specularExponent() << "\"]";
specularExponent   33 Source/platform/graphics/filters/SpotLightSource.h         const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
specularExponent   35 Source/platform/graphics/filters/SpotLightSource.h         return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
specularExponent   47 Source/platform/graphics/filters/SpotLightSource.h     float specularExponent() const { return m_specularExponent; }
specularExponent   67 Source/platform/graphics/filters/SpotLightSource.h         float specularExponent, float limitingConeAngle)
specularExponent   71 Source/platform/graphics/filters/SpotLightSource.h         , m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f))