specularExponent 126 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value()); specularExponent 54 Source/core/svg/SVGFELightElement.h SVGAnimatedNumber* specularExponent() { return m_specularExponent.get(); } specularExponent 55 Source/core/svg/SVGFELightElement.h const SVGAnimatedNumber* specularExponent() const { return m_specularExponent.get(); } specularExponent 133 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value()); specularExponent 40 Source/core/svg/SVGFESpecularLightingElement.h SVGAnimatedNumber* specularExponent() { return m_specularExponent.get(); } specularExponent 44 Source/core/svg/SVGFESpotLightElement.cpp return SpotLightSource::create(pos, direction, specularExponent()->currentValue()->value(), limitingConeAngle()->currentValue()->value()); specularExponent 84 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h int specularExponent; specularExponent 143 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h neonData.coneExponent = getPowerCoefficients(spotLightSource->specularExponent()); specularExponent 144 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h if (spotLightSource->specularExponent() == 1) specularExponent 162 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h neonData.specularExponent = getPowerCoefficients(m_specularExponent); specularExponent 41 Source/platform/graphics/filters/FELighting.cpp float diffuseConstant, float specularConstant, float specularExponent, specularExponent 50 Source/platform/graphics/filters/FELighting.cpp , m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f)) specularExponent 470 Source/platform/graphics/filters/FELighting.cpp float specularExponent = spotLightSource->specularExponent(); specularExponent 475 Source/platform/graphics/filters/FELighting.cpp return adoptRef(SkLightingImageFilter::CreateSpotLitSpecular(location, target, specularExponent, limitingConeAngle, lightColor.rgb(), m_surfaceScale, m_specularConstant, m_specularExponent, input.get(), &rect)); specularExponent 476 Source/platform/graphics/filters/FELighting.cpp return adoptRef(SkLightingImageFilter::CreateSpotLitDiffuse(location, target, specularExponent, limitingConeAngle, lightColor.rgb(), m_surfaceScale, m_diffuseConstant, input.get(), &rect)); specularExponent 32 Source/platform/graphics/filters/FESpecularLighting.cpp float specularConstant, float specularExponent, float kernelUnitLengthX, specularExponent 34 Source/platform/graphics/filters/FESpecularLighting.cpp : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource) specularExponent 39 Source/platform/graphics/filters/FESpecularLighting.cpp float surfaceScale, float specularConstant, float specularExponent, specularExponent 42 Source/platform/graphics/filters/FESpecularLighting.cpp return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent, specularExponent 95 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSpecularExponent(float specularExponent) specularExponent 97 Source/platform/graphics/filters/FESpecularLighting.cpp specularExponent = std::min(std::max(specularExponent, 1.0f), 128.0f); specularExponent 98 Source/platform/graphics/filters/FESpecularLighting.cpp if (m_specularExponent == specularExponent) specularExponent 100 Source/platform/graphics/filters/FESpecularLighting.cpp m_specularExponent = specularExponent; specularExponent 45 Source/platform/graphics/filters/FESpecularLighting.h float specularExponent() const; specularExponent 148 Source/platform/graphics/filters/SpotLightSource.cpp bool SpotLightSource::setSpecularExponent(float specularExponent) specularExponent 150 Source/platform/graphics/filters/SpotLightSource.cpp specularExponent = std::min(std::max(specularExponent, 1.0f), 128.0f); specularExponent 151 Source/platform/graphics/filters/SpotLightSource.cpp if (m_specularExponent == specularExponent) specularExponent 153 Source/platform/graphics/filters/SpotLightSource.cpp m_specularExponent = specularExponent; specularExponent 176 Source/platform/graphics/filters/SpotLightSource.cpp ts << "[specularExponent=\"" << specularExponent() << "\"]"; specularExponent 33 Source/platform/graphics/filters/SpotLightSource.h const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) specularExponent 35 Source/platform/graphics/filters/SpotLightSource.h return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle)); specularExponent 47 Source/platform/graphics/filters/SpotLightSource.h float specularExponent() const { return m_specularExponent; } specularExponent 67 Source/platform/graphics/filters/SpotLightSource.h float specularExponent, float limitingConeAngle) specularExponent 71 Source/platform/graphics/filters/SpotLightSource.h , m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f))