surfaceScale       40 Source/core/svg/SVGFEDiffuseLightingElement.h     SVGAnimatedNumber* surfaceScale() { return m_surfaceScale.get(); }
surfaceScale       41 Source/core/svg/SVGFESpecularLightingElement.h     SVGAnimatedNumber* surfaceScale() { return m_surfaceScale.get(); }
surfaceScale       51 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h     float surfaceScale;
surfaceScale      155 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h     floatArguments.surfaceScale = data.surfaceScale;
surfaceScale      156 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h     floatArguments.minusSurfaceScaleDividedByFour = -data.surfaceScale / 4;
surfaceScale       31 Source/platform/graphics/filters/FEDiffuseLighting.cpp FEDiffuseLighting::FEDiffuseLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
surfaceScale       33 Source/platform/graphics/filters/FEDiffuseLighting.cpp     : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
surfaceScale       38 Source/platform/graphics/filters/FEDiffuseLighting.cpp     float surfaceScale, float diffuseConstant, float kernelUnitLengthX,
surfaceScale       41 Source/platform/graphics/filters/FEDiffuseLighting.cpp     return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
surfaceScale       66 Source/platform/graphics/filters/FEDiffuseLighting.cpp bool FEDiffuseLighting::setSurfaceScale(float surfaceScale)
surfaceScale       68 Source/platform/graphics/filters/FEDiffuseLighting.cpp     if (m_surfaceScale == surfaceScale)
surfaceScale       70 Source/platform/graphics/filters/FEDiffuseLighting.cpp     m_surfaceScale = surfaceScale;
surfaceScale       41 Source/platform/graphics/filters/FEDiffuseLighting.h     float surfaceScale() const;
surfaceScale       40 Source/platform/graphics/filters/FELighting.cpp FELighting::FELighting(Filter* filter, LightingType lightingType, const Color& lightingColor, float surfaceScale,
surfaceScale       47 Source/platform/graphics/filters/FELighting.cpp     , m_surfaceScale(surfaceScale)
surfaceScale      190 Source/platform/graphics/filters/FELighting.cpp     data.lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->item(offset + cAlphaChannelOffset)) * data.surfaceScale);
surfaceScale      208 Source/platform/graphics/filters/FELighting.cpp         normalVector.setX(factorX * static_cast<float>(normal2DVector.x()) * data.surfaceScale);
surfaceScale      209 Source/platform/graphics/filters/FELighting.cpp         normalVector.setY(factorY * static_cast<float>(normal2DVector.y()) * data.surfaceScale);
surfaceScale      333 Source/platform/graphics/filters/FELighting.cpp     data.surfaceScale = m_surfaceScale / 255.0f;
surfaceScale       60 Source/platform/graphics/filters/FELighting.h         float surfaceScale;
surfaceScale       31 Source/platform/graphics/filters/FESpecularLighting.cpp FESpecularLighting::FESpecularLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
surfaceScale       34 Source/platform/graphics/filters/FESpecularLighting.cpp     : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
surfaceScale       39 Source/platform/graphics/filters/FESpecularLighting.cpp     float surfaceScale, float specularConstant, float specularExponent,
surfaceScale       42 Source/platform/graphics/filters/FESpecularLighting.cpp     return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
surfaceScale       68 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSurfaceScale(float surfaceScale)
surfaceScale       70 Source/platform/graphics/filters/FESpecularLighting.cpp     if (m_surfaceScale == surfaceScale)
surfaceScale       72 Source/platform/graphics/filters/FESpecularLighting.cpp     m_surfaceScale = surfaceScale;
surfaceScale       39 Source/platform/graphics/filters/FESpecularLighting.h     float surfaceScale() const;