root/Source/core/html/canvas/WebGLVertexArrayObjectOES.h

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INCLUDED FROM


/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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#ifndef WebGLVertexArrayObjectOES_h
#define WebGLVertexArrayObjectOES_h

#include "bindings/v8/ScriptWrappable.h"
#include "core/html/canvas/WebGLBuffer.h"
#include "core/html/canvas/WebGLContextObject.h"
#include "wtf/PassRefPtr.h"

namespace WebCore {

class WebGLVertexArrayObjectOES FINAL : public WebGLContextObject, public ScriptWrappable {
public:
    enum VaoType {
        VaoTypeDefault,
        VaoTypeUser,
    };

    virtual ~WebGLVertexArrayObjectOES();

    static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContextBase*, VaoType);

    // Cached values for vertex attrib range checks
    struct VertexAttribState {
        VertexAttribState()
            : enabled(false)
            , bytesPerElement(0)
            , size(4)
            , type(GL_FLOAT)
            , normalized(false)
            , stride(16)
            , originalStride(0)
            , offset(0)
            , divisor(0)
        {
        }

        bool enabled;
        RefPtr<WebGLBuffer> bufferBinding;
        GLsizei bytesPerElement;
        GLint size;
        GLenum type;
        bool normalized;
        GLsizei stride;
        GLsizei originalStride;
        GLintptr offset;
        GLuint divisor;
    };

    bool isDefaultObject() const { return m_type == VaoTypeDefault; }

    bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
    void setHasEverBeenBound() { m_hasEverBeenBound = true; }

    PassRefPtr<WebGLBuffer> boundElementArrayBuffer() const { return m_boundElementArrayBuffer; }
    void setElementArrayBuffer(PassRefPtr<WebGLBuffer>);

    VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; }
    void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei, GLintptr, PassRefPtr<WebGLBuffer>);
    void unbindBuffer(PassRefPtr<WebGLBuffer>);
    void setVertexAttribDivisor(GLuint index, GLuint divisor);

private:
    WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType);

    virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE;

    VaoType m_type;
    bool m_hasEverBeenBound;
    RefPtr<WebGLBuffer> m_boundElementArrayBuffer;
    Vector<VertexAttribState> m_vertexAttribState;
};

} // namespace WebCore

#endif // WebGLVertexArrayObjectOES_h

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