#ifndef HitTestLocation_h
#define HitTestLocation_h
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/LayoutRect.h"
#include "platform/geometry/RoundedRect.h"
#include "wtf/Forward.h"
#include "wtf/ListHashSet.h"
#include "wtf/OwnPtr.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class Element;
class LocalFrame;
class Image;
class KURL;
class Node;
class Scrollbar;
class HitTestLocation {
public:
HitTestLocation();
HitTestLocation(const LayoutPoint&);
HitTestLocation(const FloatPoint&);
HitTestLocation(const FloatPoint&, const FloatQuad&);
HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
HitTestLocation(const HitTestLocation&, const LayoutSize& offset);
HitTestLocation(const HitTestLocation&);
~HitTestLocation();
HitTestLocation& operator=(const HitTestLocation&);
const LayoutPoint& point() const { return m_point; }
IntPoint roundedPoint() const { return roundedIntPoint(m_point); }
bool isRectBasedTest() const { return m_isRectBased; }
bool isRectilinear() const { return m_isRectilinear; }
IntRect boundingBox() const { return m_boundingBox; }
static IntRect rectForPoint(const LayoutPoint&, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); }
int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x() - 1; }
int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y() - 1; }
int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); }
bool intersects(const LayoutRect&) const;
bool intersects(const FloatRect&) const;
bool intersects(const RoundedRect&) const;
const FloatPoint& transformedPoint() const { return m_transformedPoint; }
const FloatQuad& transformedRect() const { return m_transformedRect; }
private:
template<typename RectType>
bool intersectsRect(const RectType&) const;
void move(const LayoutSize& offset);
LayoutPoint m_point;
IntRect m_boundingBox;
FloatPoint m_transformedPoint;
FloatQuad m_transformedRect;
bool m_isRectBased;
bool m_isRectilinear;
};
}
#endif