root/win8/test/ui_automation_client.cc

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DEFINITIONS

This source file includes following definitions.
  1. Initialize
  2. HandleAutomationEvent
  3. Create
  4. DeleteOnAutomationThread
  5. Initialize
  6. InstallWindowObserver
  7. RemoveWindowObserver
  8. HandleAutomationEvent
  9. HandleWindowOpen
  10. ProcessWindow
  11. InvokeDesiredItem
  12. GetInvokableItems
  13. CloseWindow
  14. Begin

// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "win8/test/ui_automation_client.h"

#include <atlbase.h>
#include <atlcom.h>
#include <oleauto.h>
#include <uiautomation.h>

#include <algorithm>

#include "base/bind.h"
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "base/thread_task_runner_handle.h"
#include "base/win/scoped_comptr.h"
#include "base/win/scoped_variant.h"

namespace win8 {
namespace internal {

// The guts of the UI automation client which runs on a dedicated thread in the
// multi-threaded COM apartment. An instance may be constructed on any thread,
// but Initialize() must be invoked on a thread in the MTA.
class UIAutomationClient::Context {
 public:
  // Returns a new instance ready for initialization and use on another thread.
  static base::WeakPtr<Context> Create();

  // Deletes the instance.
  void DeleteOnAutomationThread();

  // Initializes the context, invoking |init_callback| via |client_runner| when
  // done. On success, |result_callback| will eventually be called after the
  // window has been processed. On failure, this instance self-destructs after
  // posting |init_callback|.
  void Initialize(
      scoped_refptr<base::SingleThreadTaskRunner> client_runner,
      base::string16 class_name,
      base::string16 item_name,
      UIAutomationClient::InitializedCallback init_callback,
      UIAutomationClient::ResultCallback result_callback);

  // Methods invoked by event handlers via weak pointers.
  void HandleAutomationEvent(
      base::win::ScopedComPtr<IUIAutomationElement> sender,
      EVENTID eventId);

 private:
  class EventHandler;

  // The only and only method that may be called from outside of the automation
  // thread.
  Context();
  ~Context();

  HRESULT InstallWindowObserver();
  HRESULT RemoveWindowObserver();

  void HandleWindowOpen(
      const base::win::ScopedComPtr<IUIAutomationElement>& window);
  void ProcessWindow(
      const base::win::ScopedComPtr<IUIAutomationElement>& window);
  HRESULT InvokeDesiredItem(
      const base::win::ScopedComPtr<IUIAutomationElement>& element);
  HRESULT GetInvokableItems(
      const base::win::ScopedComPtr<IUIAutomationElement>& element,
      std::vector<base::string16>* choices);
  void CloseWindow(const base::win::ScopedComPtr<IUIAutomationElement>& window);

  base::ThreadChecker thread_checker_;

  // The loop on which the client itself lives.
  scoped_refptr<base::SingleThreadTaskRunner> client_runner_;

  // The class name of the window for which the client waits.
  base::string16 class_name_;

  // The name of the item to invoke.
  base::string16 item_name_;

  // The consumer's result callback.
  ResultCallback result_callback_;

  // The automation client.
  base::win::ScopedComPtr<IUIAutomation> automation_;

  // A handler of Window open events.
  base::win::ScopedComPtr<IUIAutomationEventHandler> event_handler_;

  // Weak pointers to the context are given to event handlers.
  base::WeakPtrFactory<UIAutomationClient::Context> weak_ptr_factory_;

  DISALLOW_COPY_AND_ASSIGN(Context);
};

class UIAutomationClient::Context::EventHandler
    : public CComObjectRootEx<CComMultiThreadModel>,
      public IUIAutomationEventHandler {
 public:
  BEGIN_COM_MAP(UIAutomationClient::Context::EventHandler)
    COM_INTERFACE_ENTRY(IUIAutomationEventHandler)
  END_COM_MAP()

  EventHandler();
  virtual ~EventHandler();

  // Initializes the object with its parent UI automation client context's
  // message loop and pointer. Events are dispatched back to the context on
  // the given loop.
  void Initialize(
      const scoped_refptr<base::SingleThreadTaskRunner>& context_runner,
      const base::WeakPtr<UIAutomationClient::Context>& context);

  // IUIAutomationEventHandler methods.
  STDMETHOD(HandleAutomationEvent)(IUIAutomationElement* sender,
                                   EVENTID eventId);

 private:
  // The task runner for the UI automation client context.
  scoped_refptr<base::SingleThreadTaskRunner> context_runner_;

  // The parent UI automation client context.
  base::WeakPtr<UIAutomationClient::Context> context_;

  DISALLOW_COPY_AND_ASSIGN(EventHandler);
};

UIAutomationClient::Context::EventHandler::EventHandler() {}

UIAutomationClient::Context::EventHandler::~EventHandler() {}

void UIAutomationClient::Context::EventHandler::Initialize(
    const scoped_refptr<base::SingleThreadTaskRunner>& context_runner,
    const base::WeakPtr<UIAutomationClient::Context>& context) {
  context_runner_ = context_runner;
  context_ = context;
}

HRESULT UIAutomationClient::Context::EventHandler::HandleAutomationEvent(
    IUIAutomationElement* sender,
    EVENTID eventId) {
  // Event handlers are invoked on an arbitrary thread in the MTA. Send the
  // event back to the main UI automation thread for processing.
  context_runner_->PostTask(
      FROM_HERE,
      base::Bind(&UIAutomationClient::Context::HandleAutomationEvent, context_,
                 base::win::ScopedComPtr<IUIAutomationElement>(sender),
                 eventId));

  return S_OK;
}

base::WeakPtr<UIAutomationClient::Context>
    UIAutomationClient::Context::Create() {
  Context* context = new Context();
  return context->weak_ptr_factory_.GetWeakPtr();
}

void UIAutomationClient::Context::DeleteOnAutomationThread() {
  DCHECK(thread_checker_.CalledOnValidThread());
  delete this;
}

UIAutomationClient::Context::Context() : weak_ptr_factory_(this) {}

UIAutomationClient::Context::~Context() {
  DCHECK(thread_checker_.CalledOnValidThread());

  if (event_handler_.get()) {
    event_handler_ = NULL;
    HRESULT result = automation_->RemoveAllEventHandlers();
    LOG_IF(ERROR, FAILED(result)) << std::hex << result;
  }
}

void UIAutomationClient::Context::Initialize(
    scoped_refptr<base::SingleThreadTaskRunner> client_runner,
    base::string16 class_name,
    base::string16 item_name,
    UIAutomationClient::InitializedCallback init_callback,
    UIAutomationClient::ResultCallback result_callback) {
  // This and all other methods must be called on the automation thread.
  DCHECK(!client_runner->BelongsToCurrentThread());
  // Bind the checker to this thread.
  thread_checker_.DetachFromThread();
  DCHECK(thread_checker_.CalledOnValidThread());

  client_runner_ = client_runner;
  class_name_ = class_name;
  item_name_ = item_name;
  result_callback_ = result_callback;

  HRESULT result = automation_.CreateInstance(CLSID_CUIAutomation, NULL,
                                              CLSCTX_INPROC_SERVER);
  if (FAILED(result) || !automation_.get())
    LOG(ERROR) << std::hex << result;
  else
    result = InstallWindowObserver();

  // Tell the client that initialization is complete.
  client_runner_->PostTask(FROM_HERE, base::Bind(init_callback, result));

  // Self-destruct if the overall operation failed.
  if (FAILED(result))
    delete this;
}

// Installs the window observer.
HRESULT UIAutomationClient::Context::InstallWindowObserver() {
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK(automation_.get());
  DCHECK(!event_handler_.get());

  HRESULT result = S_OK;
  base::win::ScopedComPtr<IUIAutomationElement> root_element;
  base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request;

  // Observe the opening of all windows.
  result = automation_->GetRootElement(root_element.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  // Cache Window class, HWND, and window pattern for opened windows.
  result = automation_->CreateCacheRequest(cache_request.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }
  cache_request->AddProperty(UIA_ClassNamePropertyId);
  cache_request->AddProperty(UIA_NativeWindowHandlePropertyId);

  // Create the observer.
  CComObject<EventHandler>* event_handler_obj = NULL;
  result = CComObject<EventHandler>::CreateInstance(&event_handler_obj);
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }
  event_handler_obj->Initialize(base::ThreadTaskRunnerHandle::Get(),
                                weak_ptr_factory_.GetWeakPtr());
  base::win::ScopedComPtr<IUIAutomationEventHandler> event_handler(
      event_handler_obj);

  result = automation_->AddAutomationEventHandler(
      UIA_Window_WindowOpenedEventId,
      root_element,
      TreeScope_Descendants,
      cache_request,
      event_handler);

  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  event_handler_ = event_handler;
  return S_OK;
}

// Removes this instance's window observer.
HRESULT UIAutomationClient::Context::RemoveWindowObserver() {
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK(automation_.get());
  DCHECK(event_handler_.get());

  HRESULT result = S_OK;
  base::win::ScopedComPtr<IUIAutomationElement> root_element;

  // The opening of all windows are observed.
  result = automation_->GetRootElement(root_element.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  result = automation_->RemoveAutomationEventHandler(
      UIA_Window_WindowOpenedEventId,
      root_element,
      event_handler_);
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  event_handler_ = NULL;
  return S_OK;
}

// Handles an automation event. If the event results in the processing for which
// this context was created, the context self-destructs after posting the
// results to the client.
void UIAutomationClient::Context::HandleAutomationEvent(
    base::win::ScopedComPtr<IUIAutomationElement> sender,
    EVENTID eventId) {
  DCHECK(thread_checker_.CalledOnValidThread());
  if (eventId == UIA_Window_WindowOpenedEventId)
    HandleWindowOpen(sender);
}

// Handles a WindowOpen event. If |window| is the one for which this instance is
// waiting, it is processed and this instance self-destructs after posting the
// results to the client.
void UIAutomationClient::Context::HandleWindowOpen(
    const base::win::ScopedComPtr<IUIAutomationElement>& window) {
  DCHECK(thread_checker_.CalledOnValidThread());
  HRESULT hr = S_OK;
  base::win::ScopedVariant var;

  hr = window->GetCachedPropertyValueEx(UIA_ClassNamePropertyId, TRUE,
                                        var.Receive());
  if (FAILED(hr)) {
    LOG(ERROR) << std::hex << hr;
    return;
  }

  if (V_VT(&var) != VT_BSTR) {
    LOG(ERROR) << __FUNCTION__ " class name is not a BSTR: " << V_VT(&var);
    return;
  }

  base::string16 class_name(V_BSTR(&var));

  // Window class names are atoms, which are case-insensitive.
  if (class_name.size() == class_name_.size() &&
      std::equal(class_name.begin(), class_name.end(), class_name_.begin(),
                 base::CaseInsensitiveCompare<wchar_t>())) {
    RemoveWindowObserver();
    ProcessWindow(window);
  }
}

// Processes |window| by invoking the desired child item. If the item cannot be
// found or invoked, an attempt is made to get a list of all invokable children.
// The results are posted back to the client on |client_runner_|, and this
// instance self-destructs.
void UIAutomationClient::Context::ProcessWindow(
    const base::win::ScopedComPtr<IUIAutomationElement>& window) {
  DCHECK(thread_checker_.CalledOnValidThread());

  HRESULT result = S_OK;
  std::vector<base::string16> choices;
  result = InvokeDesiredItem(window);
  if (FAILED(result)) {
    GetInvokableItems(window, &choices);
    CloseWindow(window);
  }

  client_runner_->PostTask(FROM_HERE,
                           base::Bind(result_callback_, result, choices));

  // Self-destruct since there's nothing more to be done here.
  delete this;
}

// Invokes the desired child of |element|.
HRESULT UIAutomationClient::Context::InvokeDesiredItem(
    const base::win::ScopedComPtr<IUIAutomationElement>& element) {
  DCHECK(thread_checker_.CalledOnValidThread());

  HRESULT result = S_OK;
  base::win::ScopedVariant var;
  base::win::ScopedComPtr<IUIAutomationCondition> invokable_condition;
  base::win::ScopedComPtr<IUIAutomationCondition> item_name_condition;
  base::win::ScopedComPtr<IUIAutomationCondition> control_view_condition;
  base::win::ScopedComPtr<IUIAutomationCondition> condition;
  base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request;
  base::win::ScopedComPtr<IUIAutomationElement> target;

  // Search for an invokable element named item_name.
  var.Set(true);
  result = automation_->CreatePropertyCondition(
      UIA_IsInvokePatternAvailablePropertyId,
      var,
      invokable_condition.Receive());
  var.Reset();
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return false;
  }

  var.Set(item_name_.c_str());
  result = automation_->CreatePropertyCondition(UIA_NamePropertyId,
                                                var,
                                                item_name_condition.Receive());
  var.Reset();
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  result = automation_->get_ControlViewCondition(
      control_view_condition.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  std::vector<IUIAutomationCondition*> conditions;
  conditions.push_back(invokable_condition.get());
  conditions.push_back(item_name_condition.get());
  conditions.push_back(control_view_condition.get());
  result = automation_->CreateAndConditionFromNativeArray(
      &conditions[0], conditions.size(), condition.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  // Cache invokable pattern for the item.
  result = automation_->CreateCacheRequest(cache_request.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }
  cache_request->AddPattern(UIA_InvokePatternId);

  result = element->FindFirstBuildCache(
      static_cast<TreeScope>(TreeScope_Children | TreeScope_Descendants),
      condition,
      cache_request,
      target.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  // If the item was found, invoke it.
  if (!target.get()) {
    LOG(WARNING) << "Failed to find desired item to invoke.";
    return E_FAIL;
  }

  base::win::ScopedComPtr<IUIAutomationInvokePattern> invoker;
  result = target->GetCachedPatternAs(UIA_InvokePatternId, invoker.iid(),
                                      invoker.ReceiveVoid());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  result = invoker->Invoke();
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  return S_OK;
}

// Populates |choices| with the names of all invokable children of |element|.
HRESULT UIAutomationClient::Context::GetInvokableItems(
    const base::win::ScopedComPtr<IUIAutomationElement>& element,
    std::vector<base::string16>* choices) {
  DCHECK(choices);
  DCHECK(thread_checker_.CalledOnValidThread());

  HRESULT result = S_OK;
  base::win::ScopedVariant var;
  base::win::ScopedComPtr<IUIAutomationCondition> invokable_condition;
  base::win::ScopedComPtr<IUIAutomationCondition> control_view_condition;
  base::win::ScopedComPtr<IUIAutomationCondition> condition;
  base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request;
  base::win::ScopedComPtr<IUIAutomationElementArray> element_array;
  base::win::ScopedComPtr<IUIAutomationElement> child_element;

  // Search for all invokable elements.
  var.Set(true);
  result = automation_->CreatePropertyCondition(
      UIA_IsInvokePatternAvailablePropertyId,
      var,
      invokable_condition.Receive());
  var.Reset();
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  result = automation_->get_ControlViewCondition(
      control_view_condition.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  result = automation_->CreateAndCondition(
      invokable_condition, control_view_condition, condition.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  // Cache item names.
  result = automation_->CreateCacheRequest(cache_request.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }
  cache_request->AddProperty(UIA_NamePropertyId);

  result = element->FindAllBuildCache(
      static_cast<TreeScope>(TreeScope_Children | TreeScope_Descendants),
      condition,
      cache_request,
      element_array.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  if (!element_array.get()) {
    LOG(ERROR) << "The window may have vanished.";
    return S_OK;
  }

  int num_elements = 0;
  result = element_array->get_Length(&num_elements);
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return result;
  }

  choices->clear();
  choices->reserve(num_elements);
  for (int i = 0; i < num_elements; ++i) {
    child_element.Release();
    result = element_array->GetElement(i, child_element.Receive());
    if (FAILED(result)) {
      LOG(ERROR) << std::hex << result;
      continue;
    }
    result = child_element->GetCachedPropertyValueEx(UIA_NamePropertyId, TRUE,
                                                     var.Receive());
    if (FAILED(result)) {
      LOG(ERROR) << std::hex << result;
      continue;
    }
    if (V_VT(&var) != VT_BSTR) {
      LOG(ERROR) << __FUNCTION__ " name is not a BSTR: " << V_VT(&var);
      continue;
    }
    choices->push_back(base::string16(V_BSTR(&var)));
    var.Reset();
  }

  return result;
}

// Closes the element |window| by sending it an escape key.
void UIAutomationClient::Context::CloseWindow(
    const base::win::ScopedComPtr<IUIAutomationElement>& window) {
  DCHECK(thread_checker_.CalledOnValidThread());

  // It's tempting to get the Window pattern from |window| and invoke its Close
  // method. Unfortunately, this doesn't work. Sending an escape key does the
  // trick, though.
  HRESULT result = S_OK;
  base::win::ScopedVariant var;

  result = window->GetCachedPropertyValueEx(
      UIA_NativeWindowHandlePropertyId,
      TRUE,
      var.Receive());
  if (FAILED(result)) {
    LOG(ERROR) << std::hex << result;
    return;
  }

  if (V_VT(&var) != VT_I4) {
    LOG(ERROR) << __FUNCTION__ " window handle is not an int: " << V_VT(&var);
    return;
  }

  HWND handle = reinterpret_cast<HWND>(V_I4(&var));

  uint32 scan_code = MapVirtualKey(VK_ESCAPE, MAPVK_VK_TO_VSC);
  PostMessage(handle, WM_KEYDOWN, VK_ESCAPE,
              MAKELPARAM(1, scan_code));
  PostMessage(handle, WM_KEYUP, VK_ESCAPE,
              MAKELPARAM(1, scan_code | KF_REPEAT | KF_UP));
}

UIAutomationClient::UIAutomationClient()
    : automation_thread_("UIAutomation") {}

UIAutomationClient::~UIAutomationClient() {
  DCHECK(thread_checker_.CalledOnValidThread());

  // context_ is still valid when the caller destroys the instance before the
  // callback(s) have fired. In this case, delete the context on the automation
  // thread before joining with it.
  automation_thread_.message_loop()->PostTask(
      FROM_HERE,
      base::Bind(&UIAutomationClient::Context::DeleteOnAutomationThread,
                 context_));
}

void UIAutomationClient::Begin(const wchar_t* class_name,
                               const base::string16& item_name,
                               const InitializedCallback& init_callback,
                               const ResultCallback& result_callback) {
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK_EQ(context_.get(), static_cast<Context*>(NULL));

  // Start the automation thread and initialize our automation client on it.
  context_ = Context::Create();
  automation_thread_.init_com_with_mta(true);
  automation_thread_.Start();
  automation_thread_.message_loop()->PostTask(
      FROM_HERE,
      base::Bind(&UIAutomationClient::Context::Initialize,
                 context_,
                 base::ThreadTaskRunnerHandle::Get(),
                 base::string16(class_name),
                 item_name,
                 init_callback,
                 result_callback));
}

}  // namespace internal
}  // namespace win8

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