root/ipc/ipc_channel_win.cc

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DEFINITIONS

This source file includes following definitions.
  1. validate_client_
  2. Close
  3. Send
  4. IsNamedServerInitialized
  5. ReadData
  6. WillDispatchInputMessage
  7. HandleInternalMessage
  8. DidEmptyInputBuffers
  9. PipeName
  10. CreatePipe
  11. Connect
  12. ProcessConnection
  13. ProcessOutgoingMessages
  14. OnIOCompleted
  15. Connect
  16. Close
  17. peer_pid
  18. Send
  19. IsNamedServerInitialized
  20. GenerateVerifiedChannelID

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ipc/ipc_channel_win.h"

#include <windows.h>

#include "base/auto_reset.h"
#include "base/bind.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/pickle.h"
#include "base/process/process_handle.h"
#include "base/rand_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "base/threading/thread_checker.h"
#include "base/win/scoped_handle.h"
#include "ipc/ipc_listener.h"
#include "ipc/ipc_logging.h"
#include "ipc/ipc_message_utils.h"

namespace IPC {

Channel::ChannelImpl::State::State(ChannelImpl* channel) : is_pending(false) {
  memset(&context.overlapped, 0, sizeof(context.overlapped));
  context.handler = channel;
}

Channel::ChannelImpl::State::~State() {
  COMPILE_ASSERT(!offsetof(Channel::ChannelImpl::State, context),
                 starts_with_io_context);
}

Channel::ChannelImpl::ChannelImpl(const IPC::ChannelHandle &channel_handle,
                                  Mode mode, Listener* listener)
    : ChannelReader(listener),
      input_state_(this),
      output_state_(this),
      pipe_(INVALID_HANDLE_VALUE),
      peer_pid_(base::kNullProcessId),
      waiting_connect_(mode & MODE_SERVER_FLAG),
      processing_incoming_(false),
      weak_factory_(this),
      client_secret_(0),
      validate_client_(false) {
  CreatePipe(channel_handle, mode);
}

Channel::ChannelImpl::~ChannelImpl() {
  Close();
}

void Channel::ChannelImpl::Close() {
  if (thread_check_.get()) {
    DCHECK(thread_check_->CalledOnValidThread());
  }

  if (input_state_.is_pending || output_state_.is_pending)
    CancelIo(pipe_);

  // Closing the handle at this point prevents us from issuing more requests
  // form OnIOCompleted().
  if (pipe_ != INVALID_HANDLE_VALUE) {
    CloseHandle(pipe_);
    pipe_ = INVALID_HANDLE_VALUE;
  }

  // Make sure all IO has completed.
  base::Time start = base::Time::Now();
  while (input_state_.is_pending || output_state_.is_pending) {
    base::MessageLoopForIO::current()->WaitForIOCompletion(INFINITE, this);
  }

  while (!output_queue_.empty()) {
    Message* m = output_queue_.front();
    output_queue_.pop();
    delete m;
  }
}

bool Channel::ChannelImpl::Send(Message* message) {
  DCHECK(thread_check_->CalledOnValidThread());
  DVLOG(2) << "sending message @" << message << " on channel @" << this
           << " with type " << message->type()
           << " (" << output_queue_.size() << " in queue)";

#ifdef IPC_MESSAGE_LOG_ENABLED
  Logging::GetInstance()->OnSendMessage(message, "");
#endif

  message->TraceMessageBegin();
  output_queue_.push(message);
  // ensure waiting to write
  if (!waiting_connect_) {
    if (!output_state_.is_pending) {
      if (!ProcessOutgoingMessages(NULL, 0))
        return false;
    }
  }

  return true;
}

// static
bool Channel::ChannelImpl::IsNamedServerInitialized(
    const std::string& channel_id) {
  if (WaitNamedPipe(PipeName(channel_id, NULL).c_str(), 1))
    return true;
  // If ERROR_SEM_TIMEOUT occurred, the pipe exists but is handling another
  // connection.
  return GetLastError() == ERROR_SEM_TIMEOUT;
}

Channel::ChannelImpl::ReadState Channel::ChannelImpl::ReadData(
    char* buffer,
    int buffer_len,
    int* /* bytes_read */) {
  if (INVALID_HANDLE_VALUE == pipe_)
    return READ_FAILED;

  DWORD bytes_read = 0;
  BOOL ok = ReadFile(pipe_, buffer, buffer_len,
                     &bytes_read, &input_state_.context.overlapped);
  if (!ok) {
    DWORD err = GetLastError();
    if (err == ERROR_IO_PENDING) {
      input_state_.is_pending = true;
      return READ_PENDING;
    }
    LOG(ERROR) << "pipe error: " << err;
    return READ_FAILED;
  }

  // We could return READ_SUCCEEDED here. But the way that this code is
  // structured we instead go back to the message loop. Our completion port
  // will be signalled even in the "synchronously completed" state.
  //
  // This allows us to potentially process some outgoing messages and
  // interleave other work on this thread when we're getting hammered with
  // input messages. Potentially, this could be tuned to be more efficient
  // with some testing.
  input_state_.is_pending = true;
  return READ_PENDING;
}

bool Channel::ChannelImpl::WillDispatchInputMessage(Message* msg) {
  // Make sure we get a hello when client validation is required.
  if (validate_client_)
    return IsHelloMessage(*msg);
  return true;
}

void Channel::ChannelImpl::HandleInternalMessage(const Message& msg) {
  DCHECK_EQ(msg.type(), static_cast<unsigned>(Channel::HELLO_MESSAGE_TYPE));
  // The hello message contains one parameter containing the PID.
  PickleIterator it(msg);
  int32 claimed_pid;
  bool failed = !it.ReadInt(&claimed_pid);

  if (!failed && validate_client_) {
    int32 secret;
    failed = it.ReadInt(&secret) ? (secret != client_secret_) : true;
  }

  if (failed) {
    NOTREACHED();
    Close();
    listener()->OnChannelError();
    return;
  }

  peer_pid_ = claimed_pid;
  // Validation completed.
  validate_client_ = false;
  listener()->OnChannelConnected(claimed_pid);
}

bool Channel::ChannelImpl::DidEmptyInputBuffers() {
  // We don't need to do anything here.
  return true;
}

// static
const base::string16 Channel::ChannelImpl::PipeName(
    const std::string& channel_id, int32* secret) {
  std::string name("\\\\.\\pipe\\chrome.");

  // Prevent the shared secret from ending up in the pipe name.
  size_t index = channel_id.find_first_of('\\');
  if (index != std::string::npos) {
    if (secret)  // Retrieve the secret if asked for.
      base::StringToInt(channel_id.substr(index + 1), secret);
    return base::ASCIIToWide(name.append(channel_id.substr(0, index - 1)));
  }

  // This case is here to support predictable named pipes in tests.
  if (secret)
    *secret = 0;
  return base::ASCIIToWide(name.append(channel_id));
}

bool Channel::ChannelImpl::CreatePipe(const IPC::ChannelHandle &channel_handle,
                                      Mode mode) {
  DCHECK_EQ(INVALID_HANDLE_VALUE, pipe_);
  base::string16 pipe_name;
  // If we already have a valid pipe for channel just copy it.
  if (channel_handle.pipe.handle) {
    DCHECK(channel_handle.name.empty());
    pipe_name = L"Not Available";  // Just used for LOG
    // Check that the given pipe confirms to the specified mode.  We can
    // only check for PIPE_TYPE_MESSAGE & PIPE_SERVER_END flags since the
    // other flags (PIPE_TYPE_BYTE, and PIPE_CLIENT_END) are defined as 0.
    DWORD flags = 0;
    GetNamedPipeInfo(channel_handle.pipe.handle, &flags, NULL, NULL, NULL);
    DCHECK(!(flags & PIPE_TYPE_MESSAGE));
    if (((mode & MODE_SERVER_FLAG) && !(flags & PIPE_SERVER_END)) ||
        ((mode & MODE_CLIENT_FLAG) && (flags & PIPE_SERVER_END))) {
      LOG(WARNING) << "Inconsistent open mode. Mode :" << mode;
      return false;
    }
    if (!DuplicateHandle(GetCurrentProcess(),
                         channel_handle.pipe.handle,
                         GetCurrentProcess(),
                         &pipe_,
                         0,
                         FALSE,
                         DUPLICATE_SAME_ACCESS)) {
      LOG(WARNING) << "DuplicateHandle failed. Error :" << GetLastError();
      return false;
    }
  } else if (mode & MODE_SERVER_FLAG) {
    DCHECK(!channel_handle.pipe.handle);
    const DWORD open_mode = PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED |
                            FILE_FLAG_FIRST_PIPE_INSTANCE;
    pipe_name = PipeName(channel_handle.name, &client_secret_);
    validate_client_ = !!client_secret_;
    pipe_ = CreateNamedPipeW(pipe_name.c_str(),
                             open_mode,
                             PIPE_TYPE_BYTE | PIPE_READMODE_BYTE,
                             1,
                             Channel::kReadBufferSize,
                             Channel::kReadBufferSize,
                             5000,
                             NULL);
  } else if (mode & MODE_CLIENT_FLAG) {
    DCHECK(!channel_handle.pipe.handle);
    pipe_name = PipeName(channel_handle.name, &client_secret_);
    pipe_ = CreateFileW(pipe_name.c_str(),
                        GENERIC_READ | GENERIC_WRITE,
                        0,
                        NULL,
                        OPEN_EXISTING,
                        SECURITY_SQOS_PRESENT | SECURITY_IDENTIFICATION |
                            FILE_FLAG_OVERLAPPED,
                        NULL);
  } else {
    NOTREACHED();
  }

  if (pipe_ == INVALID_HANDLE_VALUE) {
    // If this process is being closed, the pipe may be gone already.
    LOG(WARNING) << "Unable to create pipe \"" << pipe_name <<
                    "\" in " << (mode & MODE_SERVER_FLAG ? "server" : "client")
                    << " mode. Error :" << GetLastError();
    return false;
  }

  // Create the Hello message to be sent when Connect is called
  scoped_ptr<Message> m(new Message(MSG_ROUTING_NONE,
                                    HELLO_MESSAGE_TYPE,
                                    IPC::Message::PRIORITY_NORMAL));

  // Don't send the secret to the untrusted process, and don't send a secret
  // if the value is zero (for IPC backwards compatability).
  int32 secret = validate_client_ ? 0 : client_secret_;
  if (!m->WriteInt(GetCurrentProcessId()) ||
      (secret && !m->WriteUInt32(secret))) {
    CloseHandle(pipe_);
    pipe_ = INVALID_HANDLE_VALUE;
    return false;
  }

  output_queue_.push(m.release());
  return true;
}

bool Channel::ChannelImpl::Connect() {
  DLOG_IF(WARNING, thread_check_.get()) << "Connect called more than once";

  if (!thread_check_.get())
    thread_check_.reset(new base::ThreadChecker());

  if (pipe_ == INVALID_HANDLE_VALUE)
    return false;

  base::MessageLoopForIO::current()->RegisterIOHandler(pipe_, this);

  // Check to see if there is a client connected to our pipe...
  if (waiting_connect_)
    ProcessConnection();

  if (!input_state_.is_pending) {
    // Complete setup asynchronously. By not setting input_state_.is_pending
    // to true, we indicate to OnIOCompleted that this is the special
    // initialization signal.
    base::MessageLoopForIO::current()->PostTask(
        FROM_HERE,
        base::Bind(&Channel::ChannelImpl::OnIOCompleted,
                   weak_factory_.GetWeakPtr(),
                   &input_state_.context,
                   0,
                   0));
  }

  if (!waiting_connect_)
    ProcessOutgoingMessages(NULL, 0);
  return true;
}

bool Channel::ChannelImpl::ProcessConnection() {
  DCHECK(thread_check_->CalledOnValidThread());
  if (input_state_.is_pending)
    input_state_.is_pending = false;

  // Do we have a client connected to our pipe?
  if (INVALID_HANDLE_VALUE == pipe_)
    return false;

  BOOL ok = ConnectNamedPipe(pipe_, &input_state_.context.overlapped);

  DWORD err = GetLastError();
  if (ok) {
    // Uhm, the API documentation says that this function should never
    // return success when used in overlapped mode.
    NOTREACHED();
    return false;
  }

  switch (err) {
  case ERROR_IO_PENDING:
    input_state_.is_pending = true;
    break;
  case ERROR_PIPE_CONNECTED:
    waiting_connect_ = false;
    break;
  case ERROR_NO_DATA:
    // The pipe is being closed.
    return false;
  default:
    NOTREACHED();
    return false;
  }

  return true;
}

bool Channel::ChannelImpl::ProcessOutgoingMessages(
    base::MessageLoopForIO::IOContext* context,
    DWORD bytes_written) {
  DCHECK(!waiting_connect_);  // Why are we trying to send messages if there's
                              // no connection?
  DCHECK(thread_check_->CalledOnValidThread());

  if (output_state_.is_pending) {
    DCHECK(context);
    output_state_.is_pending = false;
    if (!context || bytes_written == 0) {
      DWORD err = GetLastError();
      LOG(ERROR) << "pipe error: " << err;
      return false;
    }
    // Message was sent.
    CHECK(!output_queue_.empty());
    Message* m = output_queue_.front();
    output_queue_.pop();
    delete m;
  }

  if (output_queue_.empty())
    return true;

  if (INVALID_HANDLE_VALUE == pipe_)
    return false;

  // Write to pipe...
  Message* m = output_queue_.front();
  DCHECK(m->size() <= INT_MAX);
  BOOL ok = WriteFile(pipe_,
                      m->data(),
                      static_cast<int>(m->size()),
                      &bytes_written,
                      &output_state_.context.overlapped);
  if (!ok) {
    DWORD err = GetLastError();
    if (err == ERROR_IO_PENDING) {
      output_state_.is_pending = true;

      DVLOG(2) << "sent pending message @" << m << " on channel @" << this
               << " with type " << m->type();

      return true;
    }
    LOG(ERROR) << "pipe error: " << err;
    return false;
  }

  DVLOG(2) << "sent message @" << m << " on channel @" << this
           << " with type " << m->type();

  output_state_.is_pending = true;
  return true;
}

void Channel::ChannelImpl::OnIOCompleted(
    base::MessageLoopForIO::IOContext* context,
    DWORD bytes_transfered,
    DWORD error) {
  bool ok = true;
  DCHECK(thread_check_->CalledOnValidThread());
  if (context == &input_state_.context) {
    if (waiting_connect_) {
      if (!ProcessConnection())
        return;
      // We may have some messages queued up to send...
      if (!output_queue_.empty() && !output_state_.is_pending)
        ProcessOutgoingMessages(NULL, 0);
      if (input_state_.is_pending)
        return;
      // else, fall-through and look for incoming messages...
    }

    // We don't support recursion through OnMessageReceived yet!
    DCHECK(!processing_incoming_);
    base::AutoReset<bool> auto_reset_processing_incoming(
        &processing_incoming_, true);

    // Process the new data.
    if (input_state_.is_pending) {
      // This is the normal case for everything except the initialization step.
      input_state_.is_pending = false;
      if (!bytes_transfered)
        ok = false;
      else if (pipe_ != INVALID_HANDLE_VALUE)
        ok = AsyncReadComplete(bytes_transfered);
    } else {
      DCHECK(!bytes_transfered);
    }

    // Request more data.
    if (ok)
      ok = ProcessIncomingMessages();
  } else {
    DCHECK(context == &output_state_.context);
    ok = ProcessOutgoingMessages(context, bytes_transfered);
  }
  if (!ok && INVALID_HANDLE_VALUE != pipe_) {
    // We don't want to re-enter Close().
    Close();
    listener()->OnChannelError();
  }
}

//------------------------------------------------------------------------------
// Channel's methods simply call through to ChannelImpl.
Channel::Channel(const IPC::ChannelHandle &channel_handle, Mode mode,
                 Listener* listener)
    : channel_impl_(new ChannelImpl(channel_handle, mode, listener)) {
}

Channel::~Channel() {
  delete channel_impl_;
}

bool Channel::Connect() {
  return channel_impl_->Connect();
}

void Channel::Close() {
  if (channel_impl_)
    channel_impl_->Close();
}

base::ProcessId Channel::peer_pid() const {
  return channel_impl_->peer_pid();
}

bool Channel::Send(Message* message) {
  return channel_impl_->Send(message);
}

// static
bool Channel::IsNamedServerInitialized(const std::string& channel_id) {
  return ChannelImpl::IsNamedServerInitialized(channel_id);
}

// static
std::string Channel::GenerateVerifiedChannelID(const std::string& prefix) {
  // Windows pipes can be enumerated by low-privileged processes. So, we
  // append a strong random value after the \ character. This value is not
  // included in the pipe name, but sent as part of the client hello, to
  // hijacking the pipe name to spoof the client.

  std::string id = prefix;
  if (!id.empty())
    id.append(".");

  int secret;
  do {  // Guarantee we get a non-zero value.
    secret = base::RandInt(0, std::numeric_limits<int>::max());
  } while (secret == 0);

  id.append(GenerateUniqueRandomChannelID());
  return id.append(base::StringPrintf("\\%d", secret));
}

}  // namespace IPC

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