root/media/audio/android/audio_manager_android.cc

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DEFINITIONS

This source file includes following definitions.
  1. AddDefaultDevice
  2. CreateAudioManager
  3. communication_mode_is_on_
  4. HasAudioOutputDevices
  5. HasAudioInputDevices
  6. GetAudioInputDeviceNames
  7. GetAudioOutputDeviceNames
  8. GetInputStreamParameters
  9. MakeAudioOutputStream
  10. MakeAudioInputStream
  11. ReleaseOutputStream
  12. ReleaseInputStream
  13. MakeLinearOutputStream
  14. MakeLowLatencyOutputStream
  15. MakeLinearInputStream
  16. MakeLowLatencyInputStream
  17. RegisterAudioManager
  18. SetMute
  19. GetPreferredOutputStreamParameters
  20. HasNoAudioInputStreams
  21. InitializeOnAudioThread
  22. ShutdownOnAudioThread
  23. SetCommunicationAudioModeOn
  24. SetAudioDevice
  25. GetNativeOutputSampleRate
  26. IsAudioLowLatencySupported
  27. GetAudioLowLatencyOutputFrameSize
  28. GetOptimalOutputFrameSize
  29. DoSetMuteOnAudioThread

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/android/audio_manager_android.h"

#include "base/android/build_info.h"
#include "base/android/jni_array.h"
#include "base/android/jni_string.h"
#include "base/android/scoped_java_ref.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/string_number_conversions.h"
#include "jni/AudioManagerAndroid_jni.h"
#include "media/audio/android/audio_record_input.h"
#include "media/audio/android/opensles_input.h"
#include "media/audio/android/opensles_output.h"
#include "media/audio/audio_manager.h"
#include "media/audio/audio_parameters.h"
#include "media/audio/fake_audio_input_stream.h"
#include "media/base/channel_layout.h"

using base::android::AppendJavaStringArrayToStringVector;
using base::android::AttachCurrentThread;
using base::android::ConvertJavaStringToUTF8;
using base::android::ConvertUTF8ToJavaString;
using base::android::ScopedJavaLocalRef;

namespace media {

static void AddDefaultDevice(AudioDeviceNames* device_names) {
  DCHECK(device_names->empty());
  device_names->push_front(
      AudioDeviceName(AudioManagerBase::kDefaultDeviceName,
                      AudioManagerBase::kDefaultDeviceId));
}

// Maximum number of output streams that can be open simultaneously.
static const int kMaxOutputStreams = 10;

static const int kDefaultInputBufferSize = 1024;
static const int kDefaultOutputBufferSize = 2048;

AudioManager* CreateAudioManager(AudioLogFactory* audio_log_factory) {
  return new AudioManagerAndroid(audio_log_factory);
}

AudioManagerAndroid::AudioManagerAndroid(AudioLogFactory* audio_log_factory)
    : AudioManagerBase(audio_log_factory),
      communication_mode_is_on_(false) {
  SetMaxOutputStreamsAllowed(kMaxOutputStreams);

  // WARNING: This is executed on the UI loop, do not add any code here which
  // loads libraries or attempts to call out into the OS.  Instead add such code
  // to the InitializeOnAudioThread() method below.

  // Task must be posted last to avoid races from handing out "this" to the
  // audio thread.
  GetTaskRunner()->PostTask(FROM_HERE, base::Bind(
      &AudioManagerAndroid::InitializeOnAudioThread,
      base::Unretained(this)));
}

AudioManagerAndroid::~AudioManagerAndroid() {
  // It's safe to post a task here since Shutdown() will wait for all tasks to
  // complete before returning.
  GetTaskRunner()->PostTask(FROM_HERE, base::Bind(
      &AudioManagerAndroid::ShutdownOnAudioThread, base::Unretained(this)));
  Shutdown();
}

bool AudioManagerAndroid::HasAudioOutputDevices() {
  return true;
}

bool AudioManagerAndroid::HasAudioInputDevices() {
  return true;
}

void AudioManagerAndroid::GetAudioInputDeviceNames(
    AudioDeviceNames* device_names) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());

  // Always add default device parameters as first element.
  DCHECK(device_names->empty());
  AddDefaultDevice(device_names);

  // Get list of available audio devices.
  JNIEnv* env = AttachCurrentThread();
  ScopedJavaLocalRef<jobjectArray> j_device_array =
      Java_AudioManagerAndroid_getAudioInputDeviceNames(
          env, j_audio_manager_.obj());
  jsize len = env->GetArrayLength(j_device_array.obj());
  AudioDeviceName device;
  for (jsize i = 0; i < len; ++i) {
    ScopedJavaLocalRef<jobject> j_device(
        env, env->GetObjectArrayElement(j_device_array.obj(), i));
    ScopedJavaLocalRef<jstring> j_device_name =
        Java_AudioDeviceName_name(env, j_device.obj());
    ConvertJavaStringToUTF8(env, j_device_name.obj(), &device.device_name);
    ScopedJavaLocalRef<jstring> j_device_id =
        Java_AudioDeviceName_id(env, j_device.obj());
    ConvertJavaStringToUTF8(env, j_device_id.obj(), &device.unique_id);
    device_names->push_back(device);
  }
}

void AudioManagerAndroid::GetAudioOutputDeviceNames(
    AudioDeviceNames* device_names) {
  // TODO(henrika): enumerate using GetAudioInputDeviceNames().
  AddDefaultDevice(device_names);
}

AudioParameters AudioManagerAndroid::GetInputStreamParameters(
    const std::string& device_id) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());

  // Use mono as preferred number of input channels on Android to save
  // resources. Using mono also avoids a driver issue seen on Samsung
  // Galaxy S3 and S4 devices. See http://crbug.com/256851 for details.
  JNIEnv* env = AttachCurrentThread();
  ChannelLayout channel_layout = CHANNEL_LAYOUT_MONO;
  int buffer_size = Java_AudioManagerAndroid_getMinInputFrameSize(
      env, GetNativeOutputSampleRate(),
      ChannelLayoutToChannelCount(channel_layout));
  int effects = AudioParameters::NO_EFFECTS;
  effects |= Java_AudioManagerAndroid_shouldUseAcousticEchoCanceler(env) ?
      AudioParameters::ECHO_CANCELLER : AudioParameters::NO_EFFECTS;
  AudioParameters params(
      AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, 0,
      GetNativeOutputSampleRate(), 16,
      buffer_size <= 0 ? kDefaultInputBufferSize : buffer_size, effects);
  return params;
}

AudioOutputStream* AudioManagerAndroid::MakeAudioOutputStream(
    const AudioParameters& params,
    const std::string& device_id) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  AudioOutputStream* stream =
      AudioManagerBase::MakeAudioOutputStream(params, std::string());
  streams_.insert(static_cast<OpenSLESOutputStream*>(stream));
  return stream;
}

AudioInputStream* AudioManagerAndroid::MakeAudioInputStream(
    const AudioParameters& params, const std::string& device_id) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  bool has_no_input_streams = HasNoAudioInputStreams();
  AudioInputStream* stream =
      AudioManagerBase::MakeAudioInputStream(params, device_id);

  // The audio manager for Android creates streams intended for real-time
  // VoIP sessions and therefore sets the audio mode to MODE_IN_COMMUNICATION.
  // If a Bluetooth headset is used, the audio stream will use the SCO
  // channel and therefore have a limited bandwidth (8kHz).
  if (stream && has_no_input_streams) {
    communication_mode_is_on_ = true;
    SetCommunicationAudioModeOn(true);
  }
  return stream;
}

void AudioManagerAndroid::ReleaseOutputStream(AudioOutputStream* stream) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  AudioManagerBase::ReleaseOutputStream(stream);
  streams_.erase(static_cast<OpenSLESOutputStream*>(stream));
}

void AudioManagerAndroid::ReleaseInputStream(AudioInputStream* stream) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  DCHECK(!j_audio_manager_.is_null());
  AudioManagerBase::ReleaseInputStream(stream);

  // Restore the audio mode which was used before the first communication-
  // mode stream was created.
  if (HasNoAudioInputStreams()) {
    communication_mode_is_on_ = false;
    SetCommunicationAudioModeOn(false);
  }
}

AudioOutputStream* AudioManagerAndroid::MakeLinearOutputStream(
    const AudioParameters& params) {
  DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format());
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  return new OpenSLESOutputStream(this, params, SL_ANDROID_STREAM_MEDIA);
}

AudioOutputStream* AudioManagerAndroid::MakeLowLatencyOutputStream(
    const AudioParameters& params,
    const std::string& device_id) {
  DLOG_IF(ERROR, !device_id.empty()) << "Not implemented!";
  DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format());

  // Set stream type which matches the current system-wide audio mode used by
  // the Android audio manager.
  const SLint32 stream_type = communication_mode_is_on_ ?
      SL_ANDROID_STREAM_VOICE : SL_ANDROID_STREAM_MEDIA;
  return new OpenSLESOutputStream(this, params, stream_type);
}

AudioInputStream* AudioManagerAndroid::MakeLinearInputStream(
    const AudioParameters& params, const std::string& device_id) {
  // TODO(henrika): add support for device selection if/when any client
  // needs it.
  DLOG_IF(ERROR, !device_id.empty()) << "Not implemented!";
  DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format());
  return new OpenSLESInputStream(this, params);
}

AudioInputStream* AudioManagerAndroid::MakeLowLatencyInputStream(
    const AudioParameters& params, const std::string& device_id) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format());
  DLOG_IF(ERROR, device_id.empty()) << "Invalid device ID!";

  // Use the device ID to select the correct input device.
  // Note that the input device is always associated with a certain output
  // device, i.e., this selection does also switch the output device.
  // All input and output streams will be affected by the device selection.
  if (!SetAudioDevice(device_id)) {
    LOG(ERROR) << "Unable to select audio device!";
    return NULL;
  }

  if (params.effects() != AudioParameters::NO_EFFECTS) {
    // Platform effects can only be enabled through the AudioRecord path.
    // An effect should only have been requested here if recommended by
    // AudioManagerAndroid.shouldUse<Effect>.
    //
    // Creating this class requires Jelly Bean, which is already guaranteed by
    // shouldUse<Effect>. Only DCHECK on that condition to allow tests to use
    // the effect settings as a way to select the input path.
    DCHECK_GE(base::android::BuildInfo::GetInstance()->sdk_int(), 16);
    DVLOG(1) << "Creating AudioRecordInputStream";
    return new AudioRecordInputStream(this, params);
  }
  DVLOG(1) << "Creating OpenSLESInputStream";
  return new OpenSLESInputStream(this, params);
}

// static
bool AudioManagerAndroid::RegisterAudioManager(JNIEnv* env) {
  return RegisterNativesImpl(env);
}

void AudioManagerAndroid::SetMute(JNIEnv* env, jobject obj, jboolean muted) {
  GetTaskRunner()->PostTask(
      FROM_HERE,
      base::Bind(
          &AudioManagerAndroid::DoSetMuteOnAudioThread,
          base::Unretained(this),
          muted));
}

AudioParameters AudioManagerAndroid::GetPreferredOutputStreamParameters(
    const std::string& output_device_id,
    const AudioParameters& input_params) {
  // TODO(tommi): Support |output_device_id|.
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  DLOG_IF(ERROR, !output_device_id.empty()) << "Not implemented!";
  ChannelLayout channel_layout = CHANNEL_LAYOUT_STEREO;
  int sample_rate = GetNativeOutputSampleRate();
  int buffer_size = GetOptimalOutputFrameSize(sample_rate, 2);
  int bits_per_sample = 16;
  int input_channels = 0;
  if (input_params.IsValid()) {
    // Use the client's input parameters if they are valid.
    sample_rate = input_params.sample_rate();
    bits_per_sample = input_params.bits_per_sample();
    channel_layout = input_params.channel_layout();
    input_channels = input_params.input_channels();
    buffer_size = GetOptimalOutputFrameSize(
        sample_rate, ChannelLayoutToChannelCount(channel_layout));
  }

  int user_buffer_size = GetUserBufferSize();
  if (user_buffer_size)
    buffer_size = user_buffer_size;

  return AudioParameters(
      AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, input_channels,
      sample_rate, bits_per_sample, buffer_size, AudioParameters::NO_EFFECTS);
}

bool AudioManagerAndroid::HasNoAudioInputStreams() {
  return input_stream_count() == 0;
}

void AudioManagerAndroid::InitializeOnAudioThread() {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());

  // Create the Android audio manager on the audio thread.
  DVLOG(2) << "Creating Java part of the audio manager";
  j_audio_manager_.Reset(
      Java_AudioManagerAndroid_createAudioManagerAndroid(
          base::android::AttachCurrentThread(),
          base::android::GetApplicationContext(),
          reinterpret_cast<intptr_t>(this)));

  // Prepare the list of audio devices and register receivers for device
  // notifications.
  Java_AudioManagerAndroid_init(
      base::android::AttachCurrentThread(),
      j_audio_manager_.obj());
}

void AudioManagerAndroid::ShutdownOnAudioThread() {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  DVLOG(2) << "Destroying Java part of the audio manager";
  Java_AudioManagerAndroid_close(
      base::android::AttachCurrentThread(),
      j_audio_manager_.obj());
  j_audio_manager_.Reset();
}

void AudioManagerAndroid::SetCommunicationAudioModeOn(bool on) {
  Java_AudioManagerAndroid_setCommunicationAudioModeOn(
      base::android::AttachCurrentThread(),
      j_audio_manager_.obj(), on);
}

bool AudioManagerAndroid::SetAudioDevice(const std::string& device_id) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());

  // Send the unique device ID to the Java audio manager and make the
  // device switch. Provide an empty string to the Java audio manager
  // if the default device is selected.
  JNIEnv* env = AttachCurrentThread();
  ScopedJavaLocalRef<jstring> j_device_id = ConvertUTF8ToJavaString(
      env,
      device_id == AudioManagerBase::kDefaultDeviceId ?
          std::string() : device_id);
  return Java_AudioManagerAndroid_setDevice(
      env, j_audio_manager_.obj(), j_device_id.obj());
}

int AudioManagerAndroid::GetNativeOutputSampleRate() {
  return Java_AudioManagerAndroid_getNativeOutputSampleRate(
      base::android::AttachCurrentThread(),
      j_audio_manager_.obj());
}

bool AudioManagerAndroid::IsAudioLowLatencySupported() {
  return Java_AudioManagerAndroid_isAudioLowLatencySupported(
      base::android::AttachCurrentThread(),
      j_audio_manager_.obj());
}

int AudioManagerAndroid::GetAudioLowLatencyOutputFrameSize() {
  return Java_AudioManagerAndroid_getAudioLowLatencyOutputFrameSize(
      base::android::AttachCurrentThread(),
      j_audio_manager_.obj());
}

int AudioManagerAndroid::GetOptimalOutputFrameSize(int sample_rate,
                                                   int channels) {
  if (IsAudioLowLatencySupported())
    return GetAudioLowLatencyOutputFrameSize();

  return std::max(kDefaultOutputBufferSize,
                  Java_AudioManagerAndroid_getMinOutputFrameSize(
                      base::android::AttachCurrentThread(),
                      sample_rate, channels));
}

void AudioManagerAndroid::DoSetMuteOnAudioThread(bool muted) {
  DCHECK(GetTaskRunner()->BelongsToCurrentThread());
  for (OutputStreams::iterator it = streams_.begin();
       it != streams_.end(); ++it) {
    (*it)->SetMute(muted);
  }
}

}  // namespace media

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